[glib] GVariant: Convert docs to markdown
- From: Matthias Clasen <matthiasc src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [glib] GVariant: Convert docs to markdown
- Date: Sun, 2 Feb 2014 02:57:14 +0000 (UTC)
commit d8bbc77cb39a9dee1af7f2e97b7b23bafa19fea3
Author: Matthias Clasen <mclasen redhat com>
Date: Sat Feb 1 21:48:35 2014 -0500
GVariant: Convert docs to markdown
Specifically, convert the sections to markdown syntax.
glib/gvariant.c | 357 +++++++++++++++++++++++++------------------------------
1 files changed, 162 insertions(+), 195 deletions(-)
---
diff --git a/glib/gvariant.c b/glib/gvariant.c
index b97c62b..66b4e37 100644
--- a/glib/gvariant.c
+++ b/glib/gvariant.c
@@ -91,201 +91,168 @@
* values. #GVariant includes a printer for this language and a parser
* with type inferencing.
*
- * <refsect2>
- * <title>Memory Use</title>
- * <para>
- * #GVariant tries to be quite efficient with respect to memory use.
- * This section gives a rough idea of how much memory is used by the
- * current implementation. The information here is subject to change
- * in the future.
- * </para>
- * <para>
- * The memory allocated by #GVariant can be grouped into 4 broad
- * purposes: memory for serialised data, memory for the type
- * information cache, buffer management memory and memory for the
- * #GVariant structure itself.
- * </para>
- * <refsect3 id="gvariant-serialised-data-memory">
- * <title>Serialised Data Memory</title>
- * <para>
- * This is the memory that is used for storing GVariant data in
- * serialised form. This is what would be sent over the network or
- * what would end up on disk.
- * </para>
- * <para>
- * The amount of memory required to store a boolean is 1 byte. 16,
- * 32 and 64 bit integers and double precision floating point numbers
- * use their "natural" size. Strings (including object path and
- * signature strings) are stored with a nul terminator, and as such
- * use the length of the string plus 1 byte.
- * </para>
- * <para>
- * Maybe types use no space at all to represent the null value and
- * use the same amount of space (sometimes plus one byte) as the
- * equivalent non-maybe-typed value to represent the non-null case.
- * </para>
- * <para>
- * Arrays use the amount of space required to store each of their
- * members, concatenated. Additionally, if the items stored in an
- * array are not of a fixed-size (ie: strings, other arrays, etc)
- * then an additional framing offset is stored for each item. The
- * size of this offset is either 1, 2 or 4 bytes depending on the
- * overall size of the container. Additionally, extra padding bytes
- * are added as required for alignment of child values.
- * </para>
- * <para>
- * Tuples (including dictionary entries) use the amount of space
- * required to store each of their members, concatenated, plus one
- * framing offset (as per arrays) for each non-fixed-sized item in
- * the tuple, except for the last one. Additionally, extra padding
- * bytes are added as required for alignment of child values.
- * </para>
- * <para>
- * Variants use the same amount of space as the item inside of the
- * variant, plus 1 byte, plus the length of the type string for the
- * item inside the variant.
- * </para>
- * <para>
- * As an example, consider a dictionary mapping strings to variants.
- * In the case that the dictionary is empty, 0 bytes are required for
- * the serialisation.
- * </para>
- * <para>
- * If we add an item "width" that maps to the int32 value of 500 then
- * we will use 4 byte to store the int32 (so 6 for the variant
- * containing it) and 6 bytes for the string. The variant must be
- * aligned to 8 after the 6 bytes of the string, so that's 2 extra
- * bytes. 6 (string) + 2 (padding) + 6 (variant) is 14 bytes used
- * for the dictionary entry. An additional 1 byte is added to the
- * array as a framing offset making a total of 15 bytes.
- * </para>
- * <para>
- * If we add another entry, "title" that maps to a nullable string
- * that happens to have a value of null, then we use 0 bytes for the
- * null value (and 3 bytes for the variant to contain it along with
- * its type string) plus 6 bytes for the string. Again, we need 2
- * padding bytes. That makes a total of 6 + 2 + 3 = 11 bytes.
- * </para>
- * <para>
- * We now require extra padding between the two items in the array.
- * After the 14 bytes of the first item, that's 2 bytes required. We
- * now require 2 framing offsets for an extra two bytes. 14 + 2 + 11
- * + 2 = 29 bytes to encode the entire two-item dictionary.
- * </para>
- * </refsect3>
- * <refsect3>
- * <title>Type Information Cache</title>
- * <para>
- * For each GVariant type that currently exists in the program a type
- * information structure is kept in the type information cache. The
- * type information structure is required for rapid deserialisation.
- * </para>
- * <para>
- * Continuing with the above example, if a #GVariant exists with the
- * type "a{sv}" then a type information struct will exist for
- * "a{sv}", "{sv}", "s", and "v". Multiple uses of the same type
- * will share the same type information. Additionally, all
- * single-digit types are stored in read-only static memory and do
- * not contribute to the writable memory footprint of a program using
- * #GVariant.
- * </para>
- * <para>
- * Aside from the type information structures stored in read-only
- * memory, there are two forms of type information. One is used for
- * container types where there is a single element type: arrays and
- * maybe types. The other is used for container types where there
- * are multiple element types: tuples and dictionary entries.
- * </para>
- * <para>
- * Array type info structures are 6 * sizeof (void *), plus the
- * memory required to store the type string itself. This means that
- * on 32-bit systems, the cache entry for "a{sv}" would require 30
- * bytes of memory (plus malloc overhead).
- * </para>
- * <para>
- * Tuple type info structures are 6 * sizeof (void *), plus 4 *
- * sizeof (void *) for each item in the tuple, plus the memory
- * required to store the type string itself. A 2-item tuple, for
- * example, would have a type information structure that consumed
- * writable memory in the size of 14 * sizeof (void *) (plus type
- * string) This means that on 32-bit systems, the cache entry for
- * "{sv}" would require 61 bytes of memory (plus malloc overhead).
- * </para>
- * <para>
- * This means that in total, for our "a{sv}" example, 91 bytes of
- * type information would be allocated.
- * </para>
- * <para>
- * The type information cache, additionally, uses a #GHashTable to
- * store and lookup the cached items and stores a pointer to this
- * hash table in static storage. The hash table is freed when there
- * are zero items in the type cache.
- * </para>
- * <para>
- * Although these sizes may seem large it is important to remember
- * that a program will probably only have a very small number of
- * different types of values in it and that only one type information
- * structure is required for many different values of the same type.
- * </para>
- * </refsect3>
- * <refsect3>
- * <title>Buffer Management Memory</title>
- * <para>
- * #GVariant uses an internal buffer management structure to deal
- * with the various different possible sources of serialised data
- * that it uses. The buffer is responsible for ensuring that the
- * correct call is made when the data is no longer in use by
- * #GVariant. This may involve a g_free() or a g_slice_free() or
- * even g_mapped_file_unref().
- * </para>
- * <para>
- * One buffer management structure is used for each chunk of
- * serialised data. The size of the buffer management structure is 4
- * * (void *). On 32bit systems, that's 16 bytes.
- * </para>
- * </refsect3>
- * <refsect3>
- * <title>GVariant structure</title>
- * <para>
- * The size of a #GVariant structure is 6 * (void *). On 32 bit
- * systems, that's 24 bytes.
- * </para>
- * <para>
- * #GVariant structures only exist if they are explicitly created
- * with API calls. For example, if a #GVariant is constructed out of
- * serialised data for the example given above (with the dictionary)
- * then although there are 9 individual values that comprise the
- * entire dictionary (two keys, two values, two variants containing
- * the values, two dictionary entries, plus the dictionary itself),
- * only 1 #GVariant instance exists -- the one referring to the
- * dictionary.
- * </para>
- * <para>
- * If calls are made to start accessing the other values then
- * #GVariant instances will exist for those values only for as long
- * as they are in use (ie: until you call g_variant_unref()). The
- * type information is shared. The serialised data and the buffer
- * management structure for that serialised data is shared by the
- * child.
- * </para>
- * </refsect3>
- * <refsect3>
- * <title>Summary</title>
- * <para>
- * To put the entire example together, for our dictionary mapping
- * strings to variants (with two entries, as given above), we are
- * using 91 bytes of memory for type information, 29 byes of memory
- * for the serialised data, 16 bytes for buffer management and 24
- * bytes for the #GVariant instance, or a total of 160 bytes, plus
- * malloc overhead. If we were to use g_variant_get_child_value() to
- * access the two dictionary entries, we would use an additional 48
- * bytes. If we were to have other dictionaries of the same type, we
- * would use more memory for the serialised data and buffer
- * management for those dictionaries, but the type information would
- * be shared.
- * </para>
- * </refsect3>
- * </refsect2>
+ * ## Memory Use
+ *
+ * #GVariant tries to be quite efficient with respect to memory use.
+ * This section gives a rough idea of how much memory is used by the
+ * current implementation. The information here is subject to change
+ * in the future.
+ *
+ * The memory allocated by #GVariant can be grouped into 4 broad
+ * purposes: memory for serialised data, memory for the type
+ * information cache, buffer management memory and memory for the
+ * #GVariant structure itself.
+ *
+ * ## Serialised Data Memory
+ *
+ * This is the memory that is used for storing GVariant data in
+ * serialised form. This is what would be sent over the network or
+ * what would end up on disk.
+ *
+ * The amount of memory required to store a boolean is 1 byte. 16,
+ * 32 and 64 bit integers and double precision floating point numbers
+ * use their "natural" size. Strings (including object path and
+ * signature strings) are stored with a nul terminator, and as such
+ * use the length of the string plus 1 byte.
+ *
+ * Maybe types use no space at all to represent the null value and
+ * use the same amount of space (sometimes plus one byte) as the
+ * equivalent non-maybe-typed value to represent the non-null case.
+ *
+ * Arrays use the amount of space required to store each of their
+ * members, concatenated. Additionally, if the items stored in an
+ * array are not of a fixed-size (ie: strings, other arrays, etc)
+ * then an additional framing offset is stored for each item. The
+ * size of this offset is either 1, 2 or 4 bytes depending on the
+ * overall size of the container. Additionally, extra padding bytes
+ * are added as required for alignment of child values.
+ *
+ * Tuples (including dictionary entries) use the amount of space
+ * required to store each of their members, concatenated, plus one
+ * framing offset (as per arrays) for each non-fixed-sized item in
+ * the tuple, except for the last one. Additionally, extra padding
+ * bytes are added as required for alignment of child values.
+ *
+ * Variants use the same amount of space as the item inside of the
+ * variant, plus 1 byte, plus the length of the type string for the
+ * item inside the variant.
+ *
+ * As an example, consider a dictionary mapping strings to variants.
+ * In the case that the dictionary is empty, 0 bytes are required for
+ * the serialisation.
+ *
+ * If we add an item "width" that maps to the int32 value of 500 then
+ * we will use 4 byte to store the int32 (so 6 for the variant
+ * containing it) and 6 bytes for the string. The variant must be
+ * aligned to 8 after the 6 bytes of the string, so that's 2 extra
+ * bytes. 6 (string) + 2 (padding) + 6 (variant) is 14 bytes used
+ * for the dictionary entry. An additional 1 byte is added to the
+ * array as a framing offset making a total of 15 bytes.
+ *
+ * If we add another entry, "title" that maps to a nullable string
+ * that happens to have a value of null, then we use 0 bytes for the
+ * null value (and 3 bytes for the variant to contain it along with
+ * its type string) plus 6 bytes for the string. Again, we need 2
+ * padding bytes. That makes a total of 6 + 2 + 3 = 11 bytes.
+ *
+ * We now require extra padding between the two items in the array.
+ * After the 14 bytes of the first item, that's 2 bytes required. We
+ * now require 2 framing offsets for an extra two bytes. 14 + 2 + 11
+ * + 2 = 29 bytes to encode the entire two-item dictionary.
+ *
+ * ## Type Information Cache
+ *
+ * For each GVariant type that currently exists in the program a type
+ * information structure is kept in the type information cache. The
+ * type information structure is required for rapid deserialisation.
+ *
+ * Continuing with the above example, if a #GVariant exists with the
+ * type "a{sv}" then a type information struct will exist for
+ * "a{sv}", "{sv}", "s", and "v". Multiple uses of the same type
+ * will share the same type information. Additionally, all
+ * single-digit types are stored in read-only static memory and do
+ * not contribute to the writable memory footprint of a program using
+ * #GVariant.
+ *
+ * Aside from the type information structures stored in read-only
+ * memory, there are two forms of type information. One is used for
+ * container types where there is a single element type: arrays and
+ * maybe types. The other is used for container types where there
+ * are multiple element types: tuples and dictionary entries.
+ *
+ * Array type info structures are 6 * sizeof (void *), plus the
+ * memory required to store the type string itself. This means that
+ * on 32-bit systems, the cache entry for "a{sv}" would require 30
+ * bytes of memory (plus malloc overhead).
+ *
+ * Tuple type info structures are 6 * sizeof (void *), plus 4 *
+ * sizeof (void *) for each item in the tuple, plus the memory
+ * required to store the type string itself. A 2-item tuple, for
+ * example, would have a type information structure that consumed
+ * writable memory in the size of 14 * sizeof (void *) (plus type
+ * string) This means that on 32-bit systems, the cache entry for
+ * "{sv}" would require 61 bytes of memory (plus malloc overhead).
+ *
+ * This means that in total, for our "a{sv}" example, 91 bytes of
+ * type information would be allocated.
+ *
+ * The type information cache, additionally, uses a #GHashTable to
+ * store and lookup the cached items and stores a pointer to this
+ * hash table in static storage. The hash table is freed when there
+ * are zero items in the type cache.
+ *
+ * Although these sizes may seem large it is important to remember
+ * that a program will probably only have a very small number of
+ * different types of values in it and that only one type information
+ * structure is required for many different values of the same type.
+ *
+ * ## Buffer Management Memory
+ *
+ * #GVariant uses an internal buffer management structure to deal
+ * with the various different possible sources of serialised data
+ * that it uses. The buffer is responsible for ensuring that the
+ * correct call is made when the data is no longer in use by
+ * #GVariant. This may involve a g_free() or a g_slice_free() or
+ * even g_mapped_file_unref().
+ *
+ * One buffer management structure is used for each chunk of
+ * serialised data. The size of the buffer management structure
+ * is 4 * (void *). On 32-bit systems, that's 16 bytes.
+ *
+ * ## GVariant structure
+ *
+ * The size of a #GVariant structure is 6 * (void *). On 32-bit
+ * systems, that's 24 bytes.
+ *
+ * #GVariant structures only exist if they are explicitly created
+ * with API calls. For example, if a #GVariant is constructed out of
+ * serialised data for the example given above (with the dictionary)
+ * then although there are 9 individual values that comprise the
+ * entire dictionary (two keys, two values, two variants containing
+ * the values, two dictionary entries, plus the dictionary itself),
+ * only 1 #GVariant instance exists -- the one referring to the
+ * dictionary.
+ *
+ * If calls are made to start accessing the other values then
+ * #GVariant instances will exist for those values only for as long
+ * as they are in use (ie: until you call g_variant_unref()). The
+ * type information is shared. The serialised data and the buffer
+ * management structure for that serialised data is shared by the
+ * child.
+ *
+ * ## Summary
+ *
+ * To put the entire example together, for our dictionary mapping
+ * strings to variants (with two entries, as given above), we are
+ * using 91 bytes of memory for type information, 29 byes of memory
+ * for the serialised data, 16 bytes for buffer management and 24
+ * bytes for the #GVariant instance, or a total of 160 bytes, plus
+ * malloc overhead. If we were to use g_variant_get_child_value() to
+ * access the two dictionary entries, we would use an additional 48
+ * bytes. If we were to have other dictionaries of the same type, we
+ * would use more memory for the serialised data and buffer
+ * management for those dictionaries, but the type information would
+ * be shared.
*/
/* definition of GVariant structure is in gvariant-core.c */
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