[gnome-mahjongg] Use reasonable response types for the no moves left dialog
- From: Mario Wenzel <mariowenzel src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-mahjongg] Use reasonable response types for the no moves left dialog
- Date: Mon, 18 Aug 2014 17:17:17 +0000 (UTC)
commit 61166c87b76d2659203b708c25d803773b505576
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Sun Aug 17 14:17:03 2014 -0500
Use reasonable response types for the no moves left dialog
https://bugzilla.gnome.org/show_bug.cgi?id=732225
src/gnome-mahjongg.vala | 30 ++++++++++++++++++++----------
1 files changed, 20 insertions(+), 10 deletions(-)
---
diff --git a/src/gnome-mahjongg.vala b/src/gnome-mahjongg.vala
index c02d8e4..6e3d11e 100644
--- a/src/gnome-mahjongg.vala
+++ b/src/gnome-mahjongg.vala
@@ -356,6 +356,14 @@ public class Mahjongg : Gtk.Application
settings.set_string ("mapset", maps.nth_data (widget.active).name);
}
+ enum NoMovesDialogResponse
+ {
+ UNDO,
+ SHUFFLE,
+ RESTART,
+ NEW_GAME
+ }
+
private void moved_cb ()
{
update_ui ();
@@ -380,27 +388,29 @@ public class Mahjongg : Gtk.Application
Gtk.ButtonsType.NONE,
"%s", _("There are no more moves."));
dialog.format_secondary_text (_("Each puzzle has at least one solution. You can undo your moves
and try and find the solution, restart this game, or start a new one. You can also try to reshuffle the game,
but this does not guarantee a solution."));
- dialog.add_buttons (_("_Undo"), Gtk.ResponseType.REJECT,
- _("_Restart"), Gtk.ResponseType.CANCEL,
- _("_New game"), Gtk.ResponseType.ACCEPT,
- _("_Shuffle"), Gtk.ResponseType.DELETE_EVENT);
+ dialog.add_buttons (_("_Undo"), NoMovesDialogResponse.UNDO,
+ _("_Restart"), NoMovesDialogResponse.RESTART,
+ _("_New game"), NoMovesDialogResponse.NEW_GAME,
+ _("_Shuffle"), NoMovesDialogResponse.SHUFFLE);
- dialog.set_default_response (Gtk.ResponseType.ACCEPT);
switch (dialog.run ())
{
- case Gtk.ResponseType.REJECT:
+ case NoMovesDialogResponse.UNDO:
undo_cb ();
break;
- case Gtk.ResponseType.DELETE_EVENT:
+ case NoMovesDialogResponse.SHUFFLE:
shuffle_cb ();
break;
- case Gtk.ResponseType.CANCEL:
+ case NoMovesDialogResponse.RESTART:
restart_game ();
break;
- default:
- case Gtk.ResponseType.ACCEPT:
+ case NoMovesDialogResponse.NEW_GAME:
new_game ();
break;
+ case Gtk.ResponseType.DELETE_EVENT:
+ break;
+ default:
+ assert_not_reached ();
}
dialog.destroy ();
}
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