[clutter/clutter-1.18] canvas: assign white to paint color for texture node



commit bc1a79db92516bb451279df0d19bc2bc3f5302ea
Author: Tom Beckmann <tomjonabc gmail com>
Date:   Sat Jul 19 02:44:20 2014 +0200

    canvas: assign white to paint color for texture node
    
    To get correct premultiplied opacity on a canvas content, white needs
    to be assigned to the color that is passed to the texture node. The
    content will be very dark for lower opacity values otherwise.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=733385

 clutter/clutter-canvas.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/clutter/clutter-canvas.c b/clutter/clutter-canvas.c
index d61a540..e753754 100644
--- a/clutter/clutter-canvas.c
+++ b/clutter/clutter-canvas.c
@@ -389,9 +389,9 @@ clutter_canvas_paint_content (ClutterContent   *content,
   clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
   repeat = clutter_actor_get_content_repeat (actor);
 
-  color.red = paint_opacity;
-  color.green = paint_opacity;
-  color.blue = paint_opacity;
+  color.red = 255;
+  color.green = 255;
+  color.blue = 255;
   color.alpha = paint_opacity;
 
   node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);


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