[gnome-chess] Stop using custom markup on message dialogs



commit 8a588487b5580f8954e7e5747554f14bafb8951d
Author: Michael Catanzaro <mcatanzaro gnome org>
Date:   Mon Apr 7 19:40:03 2014 -0500

    Stop using custom markup on message dialogs
    
    Get with the new style. It's lightweight and not bold and not large.
    That is, it's the default.

 src/gnome-chess.vala |   22 ++++++++++------------
 1 files changed, 10 insertions(+), 12 deletions(-)
---
diff --git a/src/gnome-chess.vala b/src/gnome-chess.vala
index 9872b51..dd0e515 100644
--- a/src/gnome-chess.vala
+++ b/src/gnome-chess.vala
@@ -1273,12 +1273,11 @@ public class Application : Gtk.Application
         if (!game_needs_saving)
             return true;
 
-        var dialog = new Gtk.MessageDialog.with_markup (window,
-                                                        Gtk.DialogFlags.MODAL,
-                                                        Gtk.MessageType.QUESTION,
-                                                        Gtk.ButtonsType.NONE,
-                                                        "<span weight=\"bold\" size=\"larger\">%s</span>",
-                                                        prompt_text);
+        var dialog = new Gtk.MessageDialog (window,
+                                            Gtk.DialogFlags.MODAL,
+                                            Gtk.MessageType.QUESTION,
+                                            Gtk.ButtonsType.NONE,
+                                            prompt_text);
         dialog.add_button (_("_Cancel"), Gtk.ResponseType.CANCEL);
 
         if (game.result == ChessResult.IN_PROGRESS)
@@ -1335,12 +1334,11 @@ public class Application : Gtk.Application
         {
             game.pause ();
 
-            var dialog = new Gtk.MessageDialog.with_markup (window,
-                                                            Gtk.DialogFlags.MODAL,
-                                                            Gtk.MessageType.INFO,
-                                                            Gtk.ButtonsType.CLOSE,
-                                                            "<span weight=\"bold\" 
size=\"larger\">%s</span>",
-                                                            _("You cannot currently claim a draw."));
+            var dialog = new Gtk.MessageDialog (window,
+                                                Gtk.DialogFlags.MODAL,
+                                                Gtk.MessageType.INFO,
+                                                Gtk.ButtonsType.CLOSE,
+                                                _("You cannot currently claim a draw."));
 
             var repetitions = game.state_repeated_times (game.current_state);
             var moves = game.current_state.halfmove_clock / 2;


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