[gnome-shell/wip/cogl-deprecations] Fix most of the Cogl deprecation warnings
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/cogl-deprecations] Fix most of the Cogl deprecation warnings
- Date: Wed, 11 Sep 2013 19:27:12 +0000 (UTC)
commit d8009fd8260f0286f04f1a76c817bba71592a8ba
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Tue Sep 10 16:03:21 2013 -0400
Fix most of the Cogl deprecation warnings
src/Makefile-st.am | 3 +
src/Makefile.am | 3 +
src/gnome-shell-plugin.c | 2 -
src/shell-app.c | 12 +-
src/shell-invert-lightness-effect.c | 10 +-
src/shell-invert-lightness-effect.h | 1 -
src/shell-recorder.c | 22 +-
src/shell-screenshot.c | 3 -
src/shell-slicer.c | 18 +-
src/st/st-box-layout.c | 36 ++--
src/st/st-drawing-area.c | 58 ++---
src/st/st-icon.c | 59 ++----
src/st/st-label.c | 39 +---
src/st/st-private.c | 192 ++++++++-------
src/st/st-private.h | 13 +-
src/st/st-shadow.c | 21 +-
src/st/st-texture-cache.c | 101 ++++-----
src/st/st-texture-cache.h | 20 +-
src/st/st-theme-node-drawing.c | 448 ++++++++++++++++-------------------
src/st/st-theme-node-private.h | 10 +-
src/st/st-theme-node-transition.c | 165 +++++--------
src/st/st-theme-node-transition.h | 1 +
src/st/st-theme-node.c | 20 +--
src/st/st-theme-node.h | 9 +-
src/st/st-widget.c | 3 +
25 files changed, 572 insertions(+), 697 deletions(-)
---
diff --git a/src/Makefile-st.am b/src/Makefile-st.am
index 7cbdfd8..040334e 100644
--- a/src/Makefile-st.am
+++ b/src/Makefile-st.am
@@ -1,4 +1,7 @@
st_cflags = \
+ -DCLUTTER_ENABLE_EXPERIMENTAL_API \
+ -DCOGL_ENABLE_EXPERIMENTAL_API \
+ -DCOGL_ENABLE_EXPERIMENTAL_2_0_API \
-I$(top_srcdir)/src \
-DPREFIX=\""$(prefix)"\" \
-DLIBDIR=\""$(libdir)"\" \
diff --git a/src/Makefile.am b/src/Makefile.am
index 8041052..5f61fe5 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -68,6 +68,9 @@ include Makefile-calendar-server.am
include Makefile-hotplug-sniffer.am
gnome_shell_cflags = \
+ -DCLUTTER_ENABLE_EXPERIMENTAL_API \
+ -DCOGL_ENABLE_EXPERIMENTAL_API \
+ -DCOGL_ENABLE_EXPERIMENTAL_2_0_API \
$(GNOME_SHELL_CFLAGS) \
-I$(srcdir)/tray \
-DVERSION=\"$(VERSION)\" \
diff --git a/src/gnome-shell-plugin.c b/src/gnome-shell-plugin.c
index 631e373..0df570b 100644
--- a/src/gnome-shell-plugin.c
+++ b/src/gnome-shell-plugin.c
@@ -28,8 +28,6 @@
#include <stdlib.h>
#include <string.h>
-#define CLUTTER_ENABLE_EXPERIMENTAL_API
-#define COGL_ENABLE_EXPERIMENTAL_API
#include <clutter/clutter.h>
#include <clutter/x11/clutter-x11.h>
#include <gjs/gjs.h>
diff --git a/src/shell-app.c b/src/shell-app.c
index 1f5017d..d2a90a9 100644
--- a/src/shell-app.c
+++ b/src/shell-app.c
@@ -217,7 +217,7 @@ typedef struct {
ClutterTextDirection direction;
} CreateFadedIconData;
-static CoglHandle
+static CoglTexture *
shell_app_create_faded_icon_cpu (StTextureCache *cache,
const char *key,
void *datap,
@@ -227,7 +227,7 @@ shell_app_create_faded_icon_cpu (StTextureCache *cache,
ShellApp *app;
GdkPixbuf *pixbuf;
int size;
- CoglHandle texture;
+ CoglTexture *texture;
gint width, height, rowstride;
guint8 n_channels;
gboolean have_alpha;
@@ -263,13 +263,13 @@ shell_app_create_faded_icon_cpu (StTextureCache *cache,
}
if (info == NULL)
- return COGL_INVALID_HANDLE;
+ return NULL;
pixbuf = gtk_icon_info_load_icon (info, NULL);
g_object_unref (info);
if (pixbuf == NULL)
- return COGL_INVALID_HANDLE;
+ return NULL;
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
@@ -338,7 +338,7 @@ shell_app_create_faded_icon_cpu (StTextureCache *cache,
ClutterActor *
shell_app_get_faded_icon (ShellApp *app, int size, ClutterTextDirection direction)
{
- CoglHandle texture;
+ CoglTexture *texture;
ClutterActor *result;
char *cache_key;
CreateFadedIconData data;
@@ -367,7 +367,7 @@ shell_app_get_faded_icon (ShellApp *app, int size, ClutterTextDirection directio
NULL);
g_free (cache_key);
- if (texture != COGL_INVALID_HANDLE)
+ if (texture != NULL)
{
result = clutter_texture_new ();
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (result), texture);
diff --git a/src/shell-invert-lightness-effect.c b/src/shell-invert-lightness-effect.c
index 4d6c27e..b3a2ca4 100644
--- a/src/shell-invert-lightness-effect.c
+++ b/src/shell-invert-lightness-effect.c
@@ -35,8 +35,6 @@
#define SHELL_IS_INVERT_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass),
SHELL_TYPE_INVERT_LIGHTNESS_EFFECT))
#define SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj),
SHELL_TYPE_INVERT_LIGHTNESS_EFFEC, ShellInvertLightnessEffectClass))
-#define CLUTTER_ENABLE_EXPERIMENTAL_API
-
#include "shell-invert-lightness-effect.h"
#include <cogl/cogl.h>
@@ -124,6 +122,7 @@ shell_invert_lightness_effect_paint_target (ClutterOffscreenEffect *effect)
ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
ClutterActor *actor;
guint8 paint_opacity;
+ CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
@@ -133,11 +132,8 @@ shell_invert_lightness_effect_paint_target (ClutterOffscreenEffect *effect)
paint_opacity,
paint_opacity,
paint_opacity);
- cogl_push_source (self->pipeline);
-
- cogl_rectangle (0, 0, self->tex_width, self->tex_height);
-
- cogl_pop_source ();
+ cogl_framebuffer_draw_rectangle (fb, self->pipeline,
+ 0, 0, self->tex_width, self->tex_height);
}
static void
diff --git a/src/shell-invert-lightness-effect.h b/src/shell-invert-lightness-effect.h
index a7bedd5..3d7cf3a 100644
--- a/src/shell-invert-lightness-effect.h
+++ b/src/shell-invert-lightness-effect.h
@@ -21,7 +21,6 @@
#ifndef __SHELL_INVERT_LIGHTNESS_EFFECT_H__
#define __SHELL_INVERT_LIGHTNESS_EFFECT_H__
-#define COGL_ENABLE_EXPERIMENTAL_API
#include <clutter/clutter.h>
G_BEGIN_DECLS
diff --git a/src/shell-recorder.c b/src/shell-recorder.c
index 23f2c07..f88ca55 100644
--- a/src/shell-recorder.c
+++ b/src/shell-recorder.c
@@ -441,15 +441,19 @@ recorder_record_frame (ShellRecorder *recorder)
recorder->last_frame_time = now;
size = recorder->area.width * recorder->area.height * 4;
-
- data = g_malloc (recorder->area.width * 4 * recorder->area.height);
- cogl_read_pixels (recorder->area.x,
- recorder->area.y,
- recorder->area.width,
- recorder->area.height,
- COGL_READ_PIXELS_COLOR_BUFFER,
- CLUTTER_CAIRO_FORMAT_ARGB32,
- data);
+ data = g_malloc (size);
+ if (!cogl_framebuffer_read_pixels (cogl_get_draw_framebuffer (),
+ recorder->area.x,
+ recorder->area.y,
+ recorder->area.width,
+ recorder->area.height,
+ CLUTTER_CAIRO_FORMAT_ARGB32,
+ data))
+ {
+ g_warning ("Could not retrieve pixel data");
+ g_free (data);
+ return;
+ }
buffer = gst_buffer_new();
gst_buffer_insert_memory (buffer, -1,
diff --git a/src/shell-screenshot.c b/src/shell-screenshot.c
index 991a554..db1fd9e 100644
--- a/src/shell-screenshot.c
+++ b/src/shell-screenshot.c
@@ -1,8 +1,5 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
-#define COGL_ENABLE_EXPERIMENTAL_API
-#define CLUTTER_ENABLE_EXPERIMENTAL_API
-
#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include <meta/display.h>
diff --git a/src/shell-slicer.c b/src/shell-slicer.c
index 2d2cb84..a33a222 100644
--- a/src/shell-slicer.c
+++ b/src/shell-slicer.c
@@ -97,6 +97,7 @@ shell_slicer_paint_child (ShellSlicer *self)
float width, height, child_width, child_height;
StAlign x_align, y_align;
double x_align_factor, y_align_factor;
+ CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
child = st_bin_get_child (ST_BIN (self));
@@ -115,18 +116,17 @@ shell_slicer_paint_child (ShellSlicer *self)
child_width = child_box.x2 - child_box.x1;
child_height = child_box.y2 - child_box.y1;
- cogl_push_matrix ();
-
- cogl_clip_push_rectangle (0, 0, width, height);
- cogl_translate ((int)(0.5 + x_align_factor * (width - child_width)),
- (int)(0.5 + y_align_factor * (height - child_height)),
- 0);
+ cogl_framebuffer_push_matrix (fb);
+ cogl_framebuffer_push_rectangle_clip (fb, 0, 0, width, height);
+ cogl_framebuffer_translate (fb,
+ (int)(0.5 + x_align_factor * (width - child_width)),
+ (int)(0.5 + y_align_factor * (height - child_height)),
+ 0);
clutter_actor_paint (child);
- cogl_clip_pop ();
-
- cogl_pop_matrix ();
+ cogl_framebuffer_pop_clip (fb);
+ cogl_framebuffer_pop_matrix (fb);
}
static void
diff --git a/src/st/st-box-layout.c b/src/st/st-box-layout.c
index 91e93a5..0078d53 100644
--- a/src/st/st-box-layout.c
+++ b/src/st/st-box-layout.c
@@ -387,19 +387,20 @@ st_box_layout_paint (ClutterActor *actor)
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterActor *child;
+ CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
- cogl_push_matrix ();
- cogl_translate ((int)x, (int)y, 0);
+ cogl_framebuffer_push_matrix (fb);
+ cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
}
st_widget_paint_background (ST_WIDGET (actor));
if (x != 0 || y != 0)
{
- cogl_pop_matrix ();
+ cogl_framebuffer_pop_matrix (fb);
}
if (clutter_actor_get_n_children (actor) == 0)
@@ -417,10 +418,11 @@ st_box_layout_paint (ClutterActor *actor)
* the borders and background stay in place; after drawing the borders and
* background, we clip to the content area */
if (priv->hadjustment || priv->vadjustment)
- cogl_clip_push_rectangle ((int)content_box.x1,
- (int)content_box.y1,
- (int)content_box.x2,
- (int)content_box.y2);
+ cogl_framebuffer_push_rectangle_clip (fb,
+ (int)content_box.x1,
+ (int)content_box.y1,
+ (int)content_box.x2,
+ (int)content_box.y2);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
@@ -428,7 +430,7 @@ st_box_layout_paint (ClutterActor *actor)
clutter_actor_paint (child);
if (priv->hadjustment || priv->vadjustment)
- cogl_clip_pop ();
+ cogl_framebuffer_pop_clip (fb);
}
static void
@@ -442,19 +444,20 @@ st_box_layout_pick (ClutterActor *actor,
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterActor *child;
+ CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
- cogl_push_matrix ();
- cogl_translate ((int)x, (int)y, 0);
+ cogl_framebuffer_push_matrix (fb);
+ cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
}
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color);
if (x != 0 || y != 0)
{
- cogl_pop_matrix ();
+ cogl_framebuffer_pop_matrix (fb);
}
if (clutter_actor_get_n_children (actor) == 0)
@@ -469,10 +472,11 @@ st_box_layout_pick (ClutterActor *actor,
content_box.y2 += y;
if (priv->hadjustment || priv->vadjustment)
- cogl_clip_push_rectangle ((int)content_box.x1,
- (int)content_box.y1,
- (int)content_box.x2,
- (int)content_box.y2);
+ cogl_framebuffer_push_rectangle_clip (fb,
+ (int)content_box.x1,
+ (int)content_box.y1,
+ (int)content_box.x2,
+ (int)content_box.y2);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
@@ -480,7 +484,7 @@ st_box_layout_pick (ClutterActor *actor,
clutter_actor_paint (child);
if (priv->hadjustment || priv->vadjustment)
- cogl_clip_pop ();
+ cogl_framebuffer_pop_clip (fb);
}
static gboolean
diff --git a/src/st/st-drawing-area.c b/src/st/st-drawing-area.c
index f044cbf..5faf7dd 100644
--- a/src/st/st-drawing-area.c
+++ b/src/st/st-drawing-area.c
@@ -39,8 +39,8 @@
G_DEFINE_TYPE(StDrawingArea, st_drawing_area, ST_TYPE_WIDGET);
struct _StDrawingAreaPrivate {
- CoglHandle texture;
- CoglHandle material;
+ CoglTexture *texture;
+ CoglPipeline *pipeline;
cairo_t *context;
guint needs_repaint : 1;
guint in_repaint : 1;
@@ -61,17 +61,8 @@ st_drawing_area_dispose (GObject *object)
StDrawingArea *area = ST_DRAWING_AREA (object);
StDrawingAreaPrivate *priv = area->priv;
- if (priv->material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (priv->material);
- priv->material = COGL_INVALID_HANDLE;
- }
-
- if (priv->texture != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (priv->texture);
- priv->texture = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&priv->pipeline, cogl_object_unref);
+ g_clear_pointer (&priv->texture, cogl_object_unref);
G_OBJECT_CLASS (st_drawing_area_parent_class)->dispose (object);
}
@@ -85,8 +76,6 @@ st_drawing_area_paint (ClutterActor *self)
ClutterActorBox allocation_box;
ClutterActorBox content_box;
int width, height;
- CoglColor color;
- guint8 paint_opacity;
(CLUTTER_ACTOR_CLASS (st_drawing_area_parent_class))->paint (self);
@@ -96,20 +85,25 @@ st_drawing_area_paint (ClutterActor *self)
width = (int)(0.5 + content_box.x2 - content_box.x1);
height = (int)(0.5 + content_box.y2 - content_box.y1);
- if (priv->material == COGL_INVALID_HANDLE)
- priv->material = cogl_material_new ();
+ if (priv->pipeline == NULL)
+ {
+ CoglContext *ctx =
+ clutter_backend_get_cogl_context (clutter_get_default_backend ());
+
+ priv->pipeline = cogl_pipeline_new (ctx);
+ }
- if (priv->texture != COGL_INVALID_HANDLE &&
+ if (priv->texture != NULL &&
(width != cogl_texture_get_width (priv->texture) ||
height != cogl_texture_get_height (priv->texture)))
{
- cogl_handle_unref (priv->texture);
- priv->texture = COGL_INVALID_HANDLE;
+ cogl_object_unref (priv->texture);
+ priv->texture = NULL;
}
if (width > 0 && height > 0)
{
- if (priv->texture == COGL_INVALID_HANDLE)
+ if (priv->texture == NULL)
{
priv->texture = cogl_texture_new_with_size (width, height,
COGL_TEXTURE_NONE,
@@ -141,19 +135,21 @@ st_drawing_area_paint (ClutterActor *self)
}
}
- cogl_material_set_layer (priv->material, 0, priv->texture);
+ cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->texture);
if (priv->texture)
{
+ CoglColor color;
+ guint8 paint_opacity;
+ CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
+
paint_opacity = clutter_actor_get_paint_opacity (self);
- cogl_color_set_from_4ub (&color,
- paint_opacity, paint_opacity, paint_opacity, paint_opacity);
- cogl_material_set_color (priv->material, &color);
-
- cogl_set_source (priv->material);
- cogl_rectangle_with_texture_coords (content_box.x1, content_box.y1,
- content_box.x2, content_box.y2,
- 0.0f, 0.0f, 1.0f, 1.0f);
+ cogl_color_init_from_4ub (&color, paint_opacity, paint_opacity, paint_opacity, paint_opacity);
+ cogl_pipeline_set_color (priv->pipeline, &color);
+
+ cogl_framebuffer_draw_rectangle (fb, priv->pipeline,
+ content_box.x1, content_box.y1,
+ content_box.x2, content_box.y2);
}
}
@@ -195,7 +191,7 @@ st_drawing_area_init (StDrawingArea *area)
{
area->priv = G_TYPE_INSTANCE_GET_PRIVATE (area, ST_TYPE_DRAWING_AREA,
StDrawingAreaPrivate);
- area->priv->texture = COGL_INVALID_HANDLE;
+ area->priv->texture = NULL;
}
/**
diff --git a/src/st/st-icon.c b/src/st/st-icon.c
index fac474a..2b7b7ec 100644
--- a/src/st/st-icon.c
+++ b/src/st/st-icon.c
@@ -56,7 +56,7 @@ struct _StIconPrivate
gint theme_icon_size; /* icon size from theme node */
gint icon_size; /* icon size we are using */
- CoglHandle shadow_material;
+ CoglPipeline *shadow_pipeline;
float shadow_width;
float shadow_height;
StShadow *shadow_spec;
@@ -141,23 +141,9 @@ st_icon_dispose (GObject *gobject)
priv->pending_texture = NULL;
}
- if (priv->gicon)
- {
- g_object_unref (priv->gicon);
- priv->gicon = NULL;
- }
-
- if (priv->shadow_material)
- {
- cogl_handle_unref (priv->shadow_material);
- priv->shadow_material = COGL_INVALID_HANDLE;
- }
-
- if (priv->shadow_spec)
- {
- st_shadow_unref (priv->shadow_spec);
- priv->shadow_spec = NULL;
- }
+ g_clear_object (&priv->gicon);
+ g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
+ g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
@@ -241,7 +227,7 @@ st_icon_paint (ClutterActor *actor)
if (priv->icon_texture)
{
- if (priv->shadow_material)
+ if (priv->shadow_pipeline)
{
ClutterActorBox allocation;
float width, height;
@@ -250,7 +236,8 @@ st_icon_paint (ClutterActor *actor)
clutter_actor_box_get_size (&allocation, &width, &height);
_st_paint_shadow_with_opacity (priv->shadow_spec,
- priv->shadow_material,
+ priv->shadow_pipeline,
+ cogl_get_draw_framebuffer (),
&allocation,
clutter_actor_get_paint_opacity (priv->icon_texture));
}
@@ -266,17 +253,8 @@ st_icon_style_changed (StWidget *widget)
StThemeNode *theme_node = st_widget_get_theme_node (widget);
StIconPrivate *priv = self->priv;
- if (priv->shadow_spec)
- {
- st_shadow_unref (priv->shadow_spec);
- priv->shadow_spec = NULL;
- }
-
- if (priv->shadow_material)
- {
- cogl_handle_unref (priv->shadow_material);
- priv->shadow_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
+ g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
@@ -343,33 +321,26 @@ st_icon_init (StIcon *self)
self->priv->icon_size = DEFAULT_ICON_SIZE;
self->priv->prop_icon_size = -1;
- self->priv->shadow_material = COGL_INVALID_HANDLE;
+ self->priv->shadow_pipeline = NULL;
self->priv->shadow_width = -1;
self->priv->shadow_height = -1;
}
static void
-st_icon_update_shadow_material (StIcon *icon)
+st_icon_update_shadow_pipeline (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
- if (priv->shadow_material)
- {
- cogl_handle_unref (priv->shadow_material);
- priv->shadow_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
if (priv->shadow_spec)
{
- CoglHandle material;
gint width, height;
clutter_texture_get_base_size (CLUTTER_TEXTURE (priv->icon_texture),
&width, &height);
- material = _st_create_shadow_material_from_actor (priv->shadow_spec,
- priv->icon_texture);
- priv->shadow_material = material;
+ priv->shadow_pipeline = _st_create_shadow_pipeline_from_actor (priv->shadow_spec, priv->icon_texture);
priv->shadow_width = width;
priv->shadow_height = height;
}
@@ -379,7 +350,7 @@ static void
on_pixbuf_changed (ClutterTexture *texture,
StIcon *icon)
{
- st_icon_update_shadow_material (icon);
+ st_icon_update_shadow_pipeline (icon);
}
static void
@@ -402,7 +373,7 @@ st_icon_finish_update (StIcon *icon)
/* Remove the temporary ref we added */
g_object_unref (priv->icon_texture);
- st_icon_update_shadow_material (icon);
+ st_icon_update_shadow_pipeline (icon);
/* "pixbuf-change" is actually a misnomer for "texture-changed" */
g_signal_connect_object (priv->icon_texture, "pixbuf-change",
diff --git a/src/st/st-label.c b/src/st/st-label.c
index 9833b83..2d887d8 100644
--- a/src/st/st-label.c
+++ b/src/st/st-label.c
@@ -60,7 +60,7 @@ struct _StLabelPrivate
{
ClutterActor *label;
- CoglHandle text_shadow_material;
+ CoglPipeline *text_shadow_pipeline;
float shadow_width;
float shadow_height;
};
@@ -118,11 +118,7 @@ st_label_style_changed (StWidget *self)
{
StLabelPrivate *priv = ST_LABEL(self)->priv;
- if (priv->text_shadow_material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (priv->text_shadow_material);
- priv->text_shadow_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
_st_set_text_from_style ((ClutterText *)priv->label, st_widget_get_theme_node (self));
@@ -192,11 +188,7 @@ st_label_dispose (GObject *object)
priv->label = NULL;
}
- if (priv->text_shadow_material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (priv->text_shadow_material);
- priv->text_shadow_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
G_OBJECT_CLASS (st_label_parent_class)->dispose (object);
}
@@ -218,26 +210,21 @@ st_label_paint (ClutterActor *actor)
clutter_actor_get_allocation_box (priv->label, &allocation);
clutter_actor_box_get_size (&allocation, &width, &height);
- if (priv->text_shadow_material == COGL_INVALID_HANDLE ||
+ if (priv->text_shadow_pipeline == NULL ||
width != priv->shadow_width ||
height != priv->shadow_height)
{
- CoglHandle material;
-
- if (priv->text_shadow_material != COGL_INVALID_HANDLE)
- cogl_handle_unref (priv->text_shadow_material);
-
- material = _st_create_shadow_material_from_actor (shadow_spec,
- priv->label);
+ g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
priv->shadow_width = width;
priv->shadow_height = height;
- priv->text_shadow_material = material;
+ priv->text_shadow_pipeline = _st_create_shadow_pipeline_from_actor (shadow_spec, priv->label);
}
- if (priv->text_shadow_material != COGL_INVALID_HANDLE)
+ if (priv->text_shadow_pipeline != NULL)
_st_paint_shadow_with_opacity (shadow_spec,
- priv->text_shadow_material,
+ priv->text_shadow_pipeline,
+ cogl_get_draw_framebuffer (),
&allocation,
clutter_actor_get_paint_opacity (priv->label));
}
@@ -292,7 +279,7 @@ st_label_init (StLabel *label)
label->priv->label = g_object_new (CLUTTER_TYPE_TEXT,
"ellipsize", PANGO_ELLIPSIZE_END,
NULL);
- label->priv->text_shadow_material = COGL_INVALID_HANDLE;
+ label->priv->text_shadow_pipeline = NULL;
label->priv->shadow_width = -1.;
label->priv->shadow_height = -1.;
@@ -357,11 +344,7 @@ st_label_set_text (StLabel *label,
if (clutter_text_get_editable (ctext) ||
g_strcmp0 (clutter_text_get_text (ctext), text) != 0)
{
- if (priv->text_shadow_material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (priv->text_shadow_material);
- priv->text_shadow_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
clutter_text_set_text (ctext, text);
diff --git a/src/st/st-private.c b/src/st/st-private.c
index e3307b0..7a347e5 100644
--- a/src/st/st-private.c
+++ b/src/st/st-private.c
@@ -162,47 +162,41 @@ _st_set_text_from_style (ClutterText *text,
}
/**
- * _st_create_texture_material:
- * @src_texture: The CoglTexture for the material
+ * _st_create_texture_pipeline:
+ * @src_texture: The CoglTexture for the pipeline
*
- * Creates a simple material which contains the given texture as a
+ * Creates a simple pipeline which contains the given texture as a
* single layer.
*/
-CoglHandle
-_st_create_texture_material (CoglHandle src_texture)
+CoglPipeline *
+_st_create_texture_pipeline (CoglTexture *src_texture)
{
- static CoglHandle texture_material_template = COGL_INVALID_HANDLE;
- CoglHandle material;
-
- g_return_val_if_fail (src_texture != COGL_INVALID_HANDLE,
- COGL_INVALID_HANDLE);
-
- /* We use a material that has a dummy texture as a base for all
- texture materials. The idea is that only the Cogl texture object
- would be different in the children so it is likely that Cogl will
- be able to share GL programs between all the textures. */
- if (G_UNLIKELY (texture_material_template == COGL_INVALID_HANDLE))
+ static CoglPipeline *texture_pipeline_template = NULL;
+ CoglPipeline *pipeline;
+
+ g_return_val_if_fail (src_texture != NULL, NULL);
+
+ /* The only state used in the pipeline that would affect the shader
+ generation is the texture type on the layer. Therefore we create
+ a template pipeline which sets this state and all texture
+ pipelines are created as a copy of this. That way Cogl can find
+ the shader state for the pipeline more quickly by looking at the
+ pipeline ancestry instead of resorting to the shader cache. */
+ if (G_UNLIKELY (texture_pipeline_template == NULL))
{
- static const guint8 white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
- CoglHandle dummy_texture;
-
- dummy_texture =
- cogl_texture_new_from_data (1, 1,
- COGL_TEXTURE_NONE,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- COGL_PIXEL_FORMAT_ANY,
- 4, white_pixel);
-
- texture_material_template = cogl_material_new ();
- cogl_material_set_layer (texture_material_template, 0, dummy_texture);
- cogl_handle_unref (dummy_texture);
- }
+ CoglContext *ctx =
+ clutter_backend_get_cogl_context (clutter_get_default_backend ());
- material = cogl_material_copy (texture_material_template);
+ texture_pipeline_template = cogl_pipeline_new (ctx);
+ cogl_pipeline_set_layer_null_texture (texture_pipeline_template,
+ 0, /* layer */
+ COGL_TEXTURE_TYPE_2D);
+ }
- cogl_material_set_layer (material, 0, src_texture);
+ pipeline = cogl_pipeline_copy (texture_pipeline_template);
+ cogl_pipeline_set_layer_texture (pipeline, 0, src_texture);
- return material;
+ return pipeline;
}
/*****
@@ -345,21 +339,20 @@ blur_pixels (guchar *pixels_in,
return pixels_out;
}
-CoglHandle
-_st_create_shadow_material (StShadow *shadow_spec,
- CoglHandle src_texture)
+CoglPipeline *
+_st_create_shadow_pipeline (StShadow *shadow_spec,
+ CoglTexture *src_texture)
{
- static CoglHandle shadow_material_template = COGL_INVALID_HANDLE;
+ static CoglPipeline *shadow_pipeline_template = NULL;
- CoglHandle material;
- CoglHandle texture;
- guchar *pixels_in, *pixels_out;
- gint width_in, height_in, rowstride_in;
- gint width_out, height_out, rowstride_out;
+ CoglPipeline *pipeline;
+ CoglTexture *texture;
+ guchar *pixels_in, *pixels_out;
+ gint width_in, height_in, rowstride_in;
+ gint width_out, height_out, rowstride_out;
- g_return_val_if_fail (shadow_spec != NULL, COGL_INVALID_HANDLE);
- g_return_val_if_fail (src_texture != COGL_INVALID_HANDLE,
- COGL_INVALID_HANDLE);
+ g_return_val_if_fail (shadow_spec != NULL, NULL);
+ g_return_val_if_fail (src_texture != NULL, NULL);
width_in = cogl_texture_get_width (src_texture);
height_in = cogl_texture_get_height (src_texture);
@@ -385,84 +378,99 @@ _st_create_shadow_material (StShadow *shadow_spec,
g_free (pixels_out);
- if (G_UNLIKELY (shadow_material_template == COGL_INVALID_HANDLE))
+ if (G_UNLIKELY (shadow_pipeline_template == NULL))
{
- shadow_material_template = cogl_material_new ();
+ CoglContext *ctx =
+ clutter_backend_get_cogl_context (clutter_get_default_backend ());
+
+ shadow_pipeline_template = cogl_pipeline_new (ctx);
- /* We set up the material to blend the shadow texture with the combine
+ /* We set up the pipeline to blend the shadow texture with the combine
* constant, but defer setting the latter until painting, so that we can
* take the actor's overall opacity into account. */
- cogl_material_set_layer_combine (shadow_material_template, 0,
+ cogl_pipeline_set_layer_combine (shadow_pipeline_template, 0,
"RGBA = MODULATE (CONSTANT, TEXTURE[A])",
NULL);
}
- material = cogl_material_copy (shadow_material_template);
-
- cogl_material_set_layer (material, 0, texture);
-
- cogl_handle_unref (texture);
-
- return material;
+ pipeline = cogl_pipeline_copy (shadow_pipeline_template);
+ cogl_pipeline_set_layer_texture (pipeline, 0, texture);
+ cogl_object_unref (texture);
+ return pipeline;
}
-CoglHandle
-_st_create_shadow_material_from_actor (StShadow *shadow_spec,
+CoglPipeline *
+_st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
ClutterActor *actor)
{
- CoglHandle shadow_material = COGL_INVALID_HANDLE;
+ CoglPipeline *shadow_pipeline = NULL;
if (CLUTTER_IS_TEXTURE (actor))
{
- CoglHandle texture;
+ CoglTexture *texture;
texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (actor));
- shadow_material = _st_create_shadow_material (shadow_spec, texture);
+ shadow_pipeline = _st_create_shadow_pipeline (shadow_spec, texture);
}
else
{
- CoglHandle buffer, offscreen;
+ CoglTexture *buffer;
+ CoglOffscreen *offscreen;
+ CoglFramebuffer *fb;
ClutterActorBox box;
CoglColor clear_color;
float width, height;
+ CoglError *catch_error = NULL;
clutter_actor_get_allocation_box (actor, &box);
clutter_actor_box_get_size (&box, &width, &height);
if (width == 0 || height == 0)
- return COGL_INVALID_HANDLE;
+ return NULL;
buffer = cogl_texture_new_with_size (width,
height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
- if (buffer == COGL_INVALID_HANDLE)
- return COGL_INVALID_HANDLE;
+ if (buffer == NULL)
+ return NULL;
- offscreen = cogl_offscreen_new_to_texture (buffer);
+ offscreen = cogl_offscreen_new_with_texture (buffer);
+ fb = COGL_FRAMEBUFFER (offscreen);
- if (offscreen == COGL_INVALID_HANDLE)
+ if (!cogl_framebuffer_allocate (fb, &catch_error))
{
- cogl_handle_unref (buffer);
- return COGL_INVALID_HANDLE;
+ cogl_error_free (catch_error);
+ cogl_object_unref (buffer);
+ return NULL;
}
- cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0);
- cogl_push_framebuffer (offscreen);
- cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
- cogl_translate (-box.x1, -box.y1, 0);
- cogl_ortho (0, width, height, 0, 0, 1.0);
+ cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
+
+ /* XXX: There's no way to render a ClutterActor to an offscreen
+ * as it uses the implicit API. */
+ G_GNUC_BEGIN_IGNORE_DEPRECATIONS;
+ cogl_push_framebuffer (fb);
+ G_GNUC_END_IGNORE_DEPRECATIONS;
+
+ cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
+ cogl_framebuffer_translate (fb, -box.x1, -box.y1, 0);
+ cogl_framebuffer_orthographic (fb, 0, width, height, 0, 0, 1.0);
clutter_actor_paint (actor);
+
+ G_GNUC_BEGIN_IGNORE_DEPRECATIONS;
cogl_pop_framebuffer ();
- cogl_handle_unref (offscreen);
+ G_GNUC_END_IGNORE_DEPRECATIONS;
- shadow_material = _st_create_shadow_material (shadow_spec, buffer);
+ cogl_object_unref (fb);
- cogl_handle_unref (buffer);
+ shadow_pipeline = _st_create_shadow_pipeline (shadow_spec, buffer);
+
+ cogl_object_unref (buffer);
}
- return shadow_material;
+ return shadow_pipeline;
}
/**
@@ -610,29 +618,27 @@ _st_create_shadow_cairo_pattern (StShadow *shadow_spec,
void
_st_paint_shadow_with_opacity (StShadow *shadow_spec,
- CoglHandle shadow_material,
+ CoglPipeline *shadow_pipeline,
+ CoglFramebuffer *fb,
ClutterActorBox *box,
guint8 paint_opacity)
{
ClutterActorBox shadow_box;
- CoglColor color;
+ CoglColor color;
g_return_if_fail (shadow_spec != NULL);
- g_return_if_fail (shadow_material != COGL_INVALID_HANDLE);
+ g_return_if_fail (shadow_pipeline != NULL);
st_shadow_get_box (shadow_spec, box, &shadow_box);
- cogl_color_set_from_4ub (&color,
- shadow_spec->color.red * paint_opacity / 255,
- shadow_spec->color.green * paint_opacity / 255,
- shadow_spec->color.blue * paint_opacity / 255,
- shadow_spec->color.alpha * paint_opacity / 255);
+ cogl_color_init_from_4ub (&color,
+ shadow_spec->color.red * paint_opacity / 255,
+ shadow_spec->color.green * paint_opacity / 255,
+ shadow_spec->color.blue * paint_opacity / 255,
+ shadow_spec->color.alpha * paint_opacity / 255);
cogl_color_premultiply (&color);
-
- cogl_material_set_layer_combine_constant (shadow_material, 0, &color);
-
- cogl_set_source (shadow_material);
- cogl_rectangle_with_texture_coords (shadow_box.x1, shadow_box.y1,
- shadow_box.x2, shadow_box.y2,
- 0, 0, 1, 1);
+ cogl_pipeline_set_layer_combine_constant (shadow_pipeline, 0, &color);
+ cogl_framebuffer_draw_rectangle (fb, shadow_pipeline,
+ shadow_box.x1, shadow_box.y1,
+ shadow_box.x2, shadow_box.y2);
}
diff --git a/src/st/st-private.h b/src/st/st-private.h
index 05fa634..5c44998 100644
--- a/src/st/st-private.h
+++ b/src/st/st-private.h
@@ -59,18 +59,19 @@ void _st_actor_get_preferred_height (ClutterActor *actor,
void _st_set_text_from_style (ClutterText *text,
StThemeNode *theme_node);
-CoglHandle _st_create_texture_material (CoglHandle src_texture);
+CoglPipeline * _st_create_texture_pipeline (CoglTexture *src_texture);
/* Helper for widgets which need to draw additional shadows */
-CoglHandle _st_create_shadow_material (StShadow *shadow_spec,
- CoglHandle src_texture);
-CoglHandle _st_create_shadow_material_from_actor (StShadow *shadow_spec,
- ClutterActor *actor);
+CoglPipeline * _st_create_shadow_pipeline (StShadow *shadow_spec,
+ CoglTexture *src_texture);
+CoglPipeline * _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
+ ClutterActor *actor);
cairo_pattern_t *_st_create_shadow_cairo_pattern (StShadow *shadow_spec,
cairo_pattern_t *src_pattern);
void _st_paint_shadow_with_opacity (StShadow *shadow_spec,
- CoglHandle shadow_material,
+ CoglPipeline *shadow_pipeline,
+ CoglFramebuffer *fb,
ClutterActorBox *box,
guint8 paint_opacity);
diff --git a/src/st/st-shadow.c b/src/st/st-shadow.c
index 4a2ff00..605d394 100644
--- a/src/st/st-shadow.c
+++ b/src/st/st-shadow.c
@@ -190,7 +190,7 @@ st_shadow_get_box (StShadow *shadow,
struct _StShadowHelper {
StShadow *shadow;
- CoglMaterial *material;
+ CoglPipeline *pipeline;
gfloat width;
gfloat height;
@@ -224,14 +224,14 @@ st_shadow_helper_update (StShadowHelper *helper,
clutter_actor_get_size (source, &width, &height);
- if (helper->material == NULL ||
+ if (helper->pipeline == NULL ||
helper->width != width ||
helper->height != height)
{
- if (helper->material)
- cogl_object_unref (helper->material);
+ if (helper->pipeline)
+ cogl_object_unref (helper->pipeline);
- helper->material = _st_create_shadow_material_from_actor (helper->shadow, source);
+ helper->pipeline = _st_create_shadow_pipeline_from_actor (helper->shadow, source);
helper->width = width;
helper->height = height;
}
@@ -250,8 +250,8 @@ st_shadow_helper_copy (StShadowHelper *helper)
copy = g_slice_new (StShadowHelper);
*copy = *helper;
- if (copy->material)
- cogl_object_ref (copy->material);
+ if (copy->pipeline)
+ cogl_object_ref (copy->pipeline);
st_shadow_ref (copy->shadow);
return copy;
@@ -266,8 +266,8 @@ st_shadow_helper_copy (StShadowHelper *helper)
void
st_shadow_helper_free (StShadowHelper *helper)
{
- if (helper->material)
- cogl_object_unref (helper->material);
+ if (helper->pipeline)
+ cogl_object_unref (helper->pipeline);
st_shadow_unref (helper->shadow);
g_slice_free (StShadowHelper, helper);
@@ -293,7 +293,8 @@ st_shadow_helper_paint (StShadowHelper *helper,
clutter_actor_box_get_size (actor_box, &width, &height);
_st_paint_shadow_with_opacity (helper->shadow,
- helper->material,
+ helper->pipeline,
+ cogl_get_draw_framebuffer (),
&allocation,
paint_opacity);
}
diff --git a/src/st/st-texture-cache.c b/src/st/st-texture-cache.c
index 17cb068..dd9a67b 100644
--- a/src/st/st-texture-cache.c
+++ b/src/st/st-texture-cache.c
@@ -60,7 +60,7 @@ static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE(StTextureCache, st_texture_cache, G_TYPE_OBJECT);
/* We want to preserve the aspect ratio by default, also the default
- * material for an empty texture is full opacity white, which we
+ * pipeline for an empty texture is full opacity white, which we
* definitely don't want. Skip that by setting 0 opacity.
*/
static ClutterTexture *
@@ -73,7 +73,7 @@ create_default_texture (void)
/* Reverse the opacity we added while loading */
static void
-set_texture_cogl_texture (ClutterTexture *clutter_texture, CoglHandle cogl_texture)
+set_texture_cogl_texture (ClutterTexture *clutter_texture, CoglTexture *cogl_texture)
{
clutter_texture_set_cogl_texture (clutter_texture, cogl_texture);
g_object_set (clutter_texture, "opacity", 255, NULL);
@@ -144,7 +144,7 @@ st_texture_cache_init (StTextureCache *self)
G_CALLBACK (on_icon_theme_changed), self);
self->priv->keyed_cache = g_hash_table_new_full (g_str_hash, g_str_equal,
- g_free, cogl_handle_unref);
+ g_free, cogl_object_unref);
self->priv->outstanding_requests = g_hash_table_new_full (g_str_hash, g_str_equal,
g_free, NULL);
self->priv->file_monitors = g_hash_table_new_full (g_str_hash, g_str_equal,
@@ -516,16 +516,15 @@ load_pixbuf_async_finish (StTextureCache *cache, GAsyncResult *result, GError **
return g_simple_async_result_get_op_res_gpointer (simple);
}
-static CoglHandle
-data_to_cogl_handle (const guchar *data,
- gboolean has_alpha,
- int width,
- int height,
- int rowstride,
- gboolean add_padding)
+static CoglTexture *
+data_to_cogl_texture (const guchar *data,
+ gboolean has_alpha,
+ int width,
+ int height,
+ int rowstride,
+ gboolean add_padding)
{
- CoglHandle texture, offscreen;
- CoglColor clear_color;
+ CoglTexture *texture;
guint size;
size = MAX (width, height);
@@ -543,13 +542,6 @@ data_to_cogl_handle (const guchar *data,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
- offscreen = cogl_offscreen_new_to_texture (texture);
- cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0);
- cogl_push_framebuffer (offscreen);
- cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
- cogl_pop_framebuffer ();
- cogl_handle_unref (offscreen);
-
cogl_texture_set_region (texture,
0, 0,
(size - width) / 2, (size - height) / 2,
@@ -561,16 +553,16 @@ data_to_cogl_handle (const guchar *data,
return texture;
}
-static CoglHandle
-pixbuf_to_cogl_handle (GdkPixbuf *pixbuf,
+static CoglTexture *
+pixbuf_to_cogl_texture (GdkPixbuf *pixbuf,
gboolean add_padding)
{
- return data_to_cogl_handle (gdk_pixbuf_get_pixels (pixbuf),
- gdk_pixbuf_get_has_alpha (pixbuf),
- gdk_pixbuf_get_width (pixbuf),
- gdk_pixbuf_get_height (pixbuf),
- gdk_pixbuf_get_rowstride (pixbuf),
- add_padding);
+ return data_to_cogl_texture (gdk_pixbuf_get_pixels (pixbuf),
+ gdk_pixbuf_get_has_alpha (pixbuf),
+ gdk_pixbuf_get_width (pixbuf),
+ gdk_pixbuf_get_height (pixbuf),
+ gdk_pixbuf_get_rowstride (pixbuf),
+ add_padding);
}
static cairo_surface_t *
@@ -600,7 +592,7 @@ finish_texture_load (AsyncTextureLoadData *data,
{
GSList *iter;
StTextureCache *cache;
- CoglHandle texdata = NULL;
+ CoglTexture *texdata = NULL;
cache = data->cache;
@@ -609,7 +601,7 @@ finish_texture_load (AsyncTextureLoadData *data,
if (pixbuf == NULL)
goto out;
- texdata = pixbuf_to_cogl_handle (pixbuf, data->enforced_square);
+ texdata = pixbuf_to_cogl_texture (pixbuf, data->enforced_square);
if (data->policy != ST_TEXTURE_CACHE_POLICY_NONE)
{
@@ -618,7 +610,7 @@ finish_texture_load (AsyncTextureLoadData *data,
if (!g_hash_table_lookup_extended (cache->priv->keyed_cache, data->key,
&orig_key, &value))
{
- cogl_handle_ref (texdata);
+ cogl_object_ref (texdata);
g_hash_table_insert (cache->priv->keyed_cache, g_strdup (data->key),
texdata);
}
@@ -632,7 +624,7 @@ finish_texture_load (AsyncTextureLoadData *data,
out:
if (texdata)
- cogl_handle_unref (texdata);
+ cogl_object_unref (texdata);
texture_load_data_free (data);
}
@@ -723,7 +715,7 @@ st_texture_cache_reset_texture (StTextureCachePropertyBind *bind,
const char *propname)
{
GdkPixbuf *pixbuf;
- CoglHandle texdata;
+ CoglTexture *texdata;
g_object_get (bind->source, propname, &pixbuf, NULL);
@@ -731,11 +723,11 @@ st_texture_cache_reset_texture (StTextureCachePropertyBind *bind,
if (pixbuf != NULL)
{
- texdata = pixbuf_to_cogl_handle (pixbuf, FALSE);
+ texdata = pixbuf_to_cogl_texture (pixbuf, FALSE);
g_object_unref (pixbuf);
clutter_texture_set_cogl_texture (bind->texture, texdata);
- cogl_handle_unref (texdata);
+ cogl_object_unref (texdata);
clutter_actor_set_opacity (CLUTTER_ACTOR (bind->texture), 255);
}
@@ -778,7 +770,7 @@ st_texture_cache_free_bind (gpointer data)
*
* Create a #ClutterTexture which tracks the #GdkPixbuf value of a GObject property
* named by @property_name. Unlike other methods in StTextureCache, the underlying
- * CoglHandle is not shared by default with other invocations to this method.
+ * #CoglTexture is not shared by default with other invocations to this method.
*
* If the source object is destroyed, the texture will continue to show the last
* value of the property.
@@ -829,7 +821,7 @@ st_texture_cache_bind_pixbuf_property (StTextureCache *cache,
*
* Returns: (transfer full): A newly-referenced handle to the texture
*/
-CoglHandle
+CoglTexture *
st_texture_cache_load (StTextureCache *cache,
const char *key,
StTextureCachePolicy policy,
@@ -837,7 +829,7 @@ st_texture_cache_load (StTextureCache *cache,
void *data,
GError **error)
{
- CoglHandle texture;
+ CoglTexture *texture;
texture = g_hash_table_lookup (cache->priv->keyed_cache, key);
if (!texture)
@@ -846,9 +838,10 @@ st_texture_cache_load (StTextureCache *cache,
if (texture)
g_hash_table_insert (cache->priv->keyed_cache, g_strdup (key), texture);
else
- return COGL_INVALID_HANDLE;
+ return NULL;
}
- cogl_handle_ref (texture);
+
+ cogl_object_ref (texture);
return texture;
}
@@ -873,7 +866,7 @@ ensure_request (StTextureCache *cache,
AsyncTextureLoadData **request,
ClutterActor *texture)
{
- CoglHandle texdata;
+ CoglTexture *texdata;
AsyncTextureLoadData *pending;
gboolean had_pending;
@@ -1005,7 +998,7 @@ static ClutterActor *
load_from_pixbuf (GdkPixbuf *pixbuf)
{
ClutterTexture *texture;
- CoglHandle texdata;
+ CoglTexture *texdata;
int width = gdk_pixbuf_get_width (pixbuf);
int height = gdk_pixbuf_get_height (pixbuf);
@@ -1013,11 +1006,11 @@ load_from_pixbuf (GdkPixbuf *pixbuf)
clutter_actor_set_size (CLUTTER_ACTOR (texture), width, height);
- texdata = pixbuf_to_cogl_handle (pixbuf, FALSE);
+ texdata = pixbuf_to_cogl_texture (pixbuf, FALSE);
set_texture_cogl_texture (texture, texdata);
- cogl_handle_unref (texdata);
+ cogl_object_unref (texdata);
return CLUTTER_ACTOR (texture);
}
@@ -1256,7 +1249,7 @@ st_texture_cache_load_uri_async (StTextureCache *cache,
return CLUTTER_ACTOR (texture);
}
-static CoglHandle
+static CoglTexture *
st_texture_cache_load_uri_sync_to_cogl_texture (StTextureCache *cache,
StTextureCachePolicy policy,
const gchar *uri,
@@ -1264,7 +1257,7 @@ st_texture_cache_load_uri_sync_to_cogl_texture (StTextureCache *cache,
int available_height,
GError **error)
{
- CoglHandle texdata;
+ CoglTexture *texdata;
GdkPixbuf *pixbuf;
char *key;
@@ -1278,17 +1271,17 @@ st_texture_cache_load_uri_sync_to_cogl_texture (StTextureCache *cache,
if (!pixbuf)
goto out;
- texdata = pixbuf_to_cogl_handle (pixbuf, FALSE);
+ texdata = pixbuf_to_cogl_texture (pixbuf, FALSE);
g_object_unref (pixbuf);
if (policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
{
- cogl_handle_ref (texdata);
+ cogl_object_ref (texdata);
g_hash_table_insert (cache->priv->keyed_cache, g_strdup (key), texdata);
}
}
else
- cogl_handle_ref (texdata);
+ cogl_object_ref (texdata);
ensure_monitor_for_uri (cache, uri);
@@ -1339,21 +1332,21 @@ out:
}
/**
- * st_texture_cache_load_file_to_cogl_texture:
+ * st_texture_cache_load_file_to_cogl_texture: (skip)
* @cache: A #StTextureCache
* @file_path: Path to a file in supported image format
*
* This function synchronously loads the given file path
* into a COGL texture. On error, a warning is emitted
- * and %COGL_INVALID_HANDLE is returned.
+ * and %NULL is returned.
*
- * Returns: (transfer full): a new #CoglHandle
+ * Returns: (transfer full): a new #CoglTexture
*/
-CoglHandle
+CoglTexture *
st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
const gchar *file_path)
{
- CoglHandle texture;
+ CoglTexture *texture;
GFile *file;
char *uri;
GError *error = NULL;
@@ -1370,7 +1363,7 @@ st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
{
g_warning ("Failed to load %s: %s", file_path, error->message);
g_clear_error (&error);
- return COGL_INVALID_HANDLE;
+ return NULL;
}
return texture;
}
diff --git a/src/st/st-texture-cache.h b/src/st/st-texture-cache.h
index fa9746c..a88bbf3 100644
--- a/src/st/st-texture-cache.h
+++ b/src/st/st-texture-cache.h
@@ -90,8 +90,8 @@ ClutterActor *st_texture_cache_load_uri_async (StTextureCache *cache,
int available_width,
int available_height);
-CoglHandle st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
- const gchar *file_path);
+CoglTexture *st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
+ const gchar *file_path);
cairo_surface_t *st_texture_cache_load_file_to_cairo_surface (StTextureCache *cache,
const gchar *file_path);
@@ -107,13 +107,13 @@ cairo_surface_t *st_texture_cache_load_file_to_cairo_surface (StTextureCache *ca
* texture handle for the given key, or set @error.
*
*/
-typedef CoglHandle (*StTextureCacheLoader) (StTextureCache *cache, const char *key, void *data, GError
**error);
-
-CoglHandle st_texture_cache_load (StTextureCache *cache,
- const char *key,
- StTextureCachePolicy policy,
- StTextureCacheLoader load,
- void *data,
- GError **error);
+typedef CoglTexture * (*StTextureCacheLoader) (StTextureCache *cache, const char *key, void *data, GError
**error);
+
+CoglTexture * st_texture_cache_load (StTextureCache *cache,
+ const char *key,
+ StTextureCachePolicy policy,
+ StTextureCacheLoader load,
+ void *data,
+ GError **error);
#endif /* __ST_TEXTURE_CACHE_H__ */
diff --git a/src/st/st-theme-node-drawing.c b/src/st/st-theme-node-drawing.c
index dc5b817..e31630f 100644
--- a/src/st/st-theme-node-drawing.c
+++ b/src/st/st-theme-node-drawing.c
@@ -66,10 +66,10 @@ elliptical_arc (cairo_t *cr,
cairo_restore (cr);
}
-static CoglHandle
-create_corner_material (StCornerSpec *corner)
+static CoglTexture *
+create_corner_texture (StCornerSpec *corner)
{
- CoglHandle texture;
+ CoglTexture *texture;
cairo_t *cr;
cairo_surface_t *surface;
guint rowstride;
@@ -173,7 +173,7 @@ create_corner_material (StCornerSpec *corner)
rowstride,
data);
g_free (data);
- g_assert (texture != COGL_INVALID_HANDLE);
+ g_assert (texture != NULL);
return texture;
}
@@ -190,13 +190,13 @@ corner_to_string (StCornerSpec *corner)
corner->border_width_2);
}
-static CoglHandle
+static CoglTexture *
load_corner (StTextureCache *cache,
const char *key,
void *datap,
GError **error)
{
- return create_corner_material ((StCornerSpec *) datap);
+ return create_corner_texture ((StCornerSpec *) datap);
}
/* To match the CSS specification, we want the border to look like it was
@@ -337,13 +337,14 @@ st_theme_node_get_corner_border_widths (StThemeNode *node,
}
}
-static CoglHandle
+static CoglPipeline *
st_theme_node_lookup_corner (StThemeNode *node,
float width,
float height,
StCorner corner_id)
{
- CoglHandle texture, material;
+ CoglTexture *texture;
+ CoglPipeline *pipeline;
char *key;
StTextureCache *cache;
StCornerSpec corner;
@@ -354,7 +355,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
st_theme_node_reduce_border_radius (node, width, height, radius);
if (radius[corner_id] == 0)
- return COGL_INVALID_HANDLE;
+ return NULL;
corner.radius = radius[corner_id];
corner.color = node->background_color;
@@ -385,16 +386,16 @@ st_theme_node_lookup_corner (StThemeNode *node,
if (corner.color.alpha == 0 &&
corner.border_color_1.alpha == 0 &&
corner.border_color_2.alpha == 0)
- return COGL_INVALID_HANDLE;
+ return NULL;
key = corner_to_string (&corner);
texture = st_texture_cache_load (cache, key, ST_TEXTURE_CACHE_POLICY_NONE, load_corner, &corner, NULL);
- material = _st_create_texture_material (texture);
- cogl_handle_unref (texture);
+ pipeline = _st_create_texture_pipeline (texture);
+ cogl_object_unref (texture);
g_free (key);
- return material;
+ return pipeline;
}
static void
@@ -934,13 +935,13 @@ paint_inset_box_shadow_to_cairo_context (StThemeNode *node,
* we need to use cairo. This function is a slow fallback path for those
* cases (gradients, background images, etc).
*/
-static CoglHandle
+static CoglTexture *
st_theme_node_prerender_background (StThemeNode *node,
float actor_width,
float actor_height)
{
StBorderImage *border_image;
- CoglHandle texture;
+ CoglTexture *texture;
guint radius[4];
int i;
cairo_t *cr;
@@ -1268,30 +1269,17 @@ st_theme_node_prerender_background (StThemeNode *node,
return texture;
}
-static void st_theme_node_paint_borders (StThemeNodePaintState *state,
- const ClutterActorBox *box,
- guint8 paint_opacity);
-
void
st_theme_node_invalidate_border_image (StThemeNode *node)
{
- if (node->border_slices_texture != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (node->border_slices_texture);
- node->border_slices_texture = COGL_INVALID_HANDLE;
- }
-
- if (node->border_slices_material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (node->border_slices_material);
- node->border_slices_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&node->border_slices_texture, cogl_object_unref);
+ g_clear_pointer (&node->border_slices_pipeline, cogl_object_unref);
}
static gboolean
st_theme_node_load_border_image (StThemeNode *node)
{
- if (node->border_slices_texture == COGL_INVALID_HANDLE)
+ if (node->border_slices_texture == NULL)
{
StBorderImage *border_image;
@@ -1303,42 +1291,28 @@ st_theme_node_load_border_image (StThemeNode *node)
filename = st_border_image_get_filename (border_image);
node->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (st_texture_cache_get_default
(),
filename);
- if (node->border_slices_texture == COGL_INVALID_HANDLE)
+ if (node->border_slices_texture == NULL)
goto out;
- node->border_slices_material = _st_create_texture_material (node->border_slices_texture);
+ node->border_slices_pipeline = _st_create_texture_pipeline (node->border_slices_texture);
}
out:
- return node->border_slices_texture != COGL_INVALID_HANDLE;
+ return node->border_slices_pipeline != NULL;
}
void
st_theme_node_invalidate_background_image (StThemeNode *node)
{
- if (node->background_texture != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (node->background_texture);
- node->background_texture = COGL_INVALID_HANDLE;
- }
-
- if (node->background_material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (node->background_material);
- node->background_material = COGL_INVALID_HANDLE;
- }
-
- if (node->background_shadow_material != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (node->background_shadow_material);
- node->background_shadow_material = COGL_INVALID_HANDLE;
- }
+ g_clear_pointer (&node->background_texture, cogl_object_unref);
+ g_clear_pointer (&node->background_pipeline, cogl_object_unref);
+ g_clear_pointer (&node->background_shadow_pipeline, cogl_object_unref);
}
static gboolean
st_theme_node_load_background_image (StThemeNode *node)
{
- if (node->background_texture == COGL_INVALID_HANDLE)
+ if (node->background_texture == NULL)
{
const char *background_image;
StShadow *background_image_shadow_spec;
@@ -1350,27 +1324,38 @@ st_theme_node_load_background_image (StThemeNode *node)
background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
node->background_texture = st_texture_cache_load_file_to_cogl_texture (st_texture_cache_get_default (),
background_image);
- if (node->background_texture == COGL_INVALID_HANDLE)
+ if (node->background_texture == NULL)
goto out;
- node->background_material = _st_create_texture_material (node->background_texture);
+ node->background_pipeline = _st_create_texture_pipeline (node->background_texture);
if (node->background_repeat)
- cogl_material_set_layer_wrap_mode (node->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
+ cogl_pipeline_set_layer_wrap_mode (node->background_pipeline, 0, COGL_PIPELINE_WRAP_MODE_REPEAT);
if (background_image_shadow_spec)
{
- node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
+ node->background_shadow_pipeline = _st_create_shadow_pipeline (background_image_shadow_spec,
node->background_texture);
}
}
out:
- return node->background_texture != COGL_INVALID_HANDLE;
+ return node->background_texture != NULL;
}
static void st_theme_node_prerender_shadow (StThemeNodePaintState *state);
+static CoglPipeline *
+get_color_pipeline (guint8 r, guint8 g, guint8 b, guint8 a)
+{
+ CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
+ CoglPipeline *pipeline;
+
+ pipeline = cogl_pipeline_new (ctx);
+ cogl_pipeline_set_color4ub (pipeline, r, g, b, a);
+ return pipeline;
+}
+
static void
st_theme_node_render_resources (StThemeNodePaintState *state,
StThemeNode *node,
@@ -1438,13 +1423,13 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
}
}
- state->corner_material[ST_CORNER_TOPLEFT] =
+ state->corner_pipeline[ST_CORNER_TOPLEFT] =
st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
- state->corner_material[ST_CORNER_TOPRIGHT] =
+ state->corner_pipeline[ST_CORNER_TOPRIGHT] =
st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPRIGHT);
- state->corner_material[ST_CORNER_BOTTOMRIGHT] =
+ state->corner_pipeline[ST_CORNER_BOTTOMRIGHT] =
st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMRIGHT);
- state->corner_material[ST_CORNER_BOTTOMLEFT] =
+ state->corner_pipeline[ST_CORNER_BOTTOMLEFT] =
st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMLEFT);
/* Use cairo to prerender the node if there is a gradient, or
@@ -1463,17 +1448,17 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
if (state->prerendered_texture)
- state->prerendered_material = _st_create_texture_material (state->prerendered_texture);
+ state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
else
- state->prerendered_material = COGL_INVALID_HANDLE;
+ state->prerendered_pipeline = NULL;
if (box_shadow_spec && !has_inset_box_shadow)
{
if (st_theme_node_load_border_image (node))
- state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
+ state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
node->border_slices_texture);
- else if (state->prerendered_texture != COGL_INVALID_HANDLE)
- state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
+ else if (state->prerendered_texture != NULL)
+ state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
state->prerendered_texture);
else if (node->background_color.alpha > 0 || has_border)
st_theme_node_prerender_shadow (state);
@@ -1483,7 +1468,7 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
them. */
if (!node->cached_textures)
{
- if (state->prerendered_material == COGL_INVALID_HANDLE &&
+ if (state->prerendered_pipeline == NULL &&
width >= node->box_shadow_min_width &&
height >= node->box_shadow_min_height)
{
@@ -1505,23 +1490,23 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
g_return_if_fail (width > 0 && height > 0);
- /* Free handles we can't reuse */
- if (state->prerendered_texture != COGL_INVALID_HANDLE)
+ /* Free objects we can't reuse */
+ if (state->prerendered_texture != NULL)
{
- cogl_handle_unref (state->prerendered_texture);
- state->prerendered_texture = COGL_INVALID_HANDLE;
+ cogl_object_unref (state->prerendered_texture);
+ state->prerendered_texture = NULL;
had_prerendered_texture = TRUE;
}
- if (state->prerendered_material != COGL_INVALID_HANDLE)
+ if (state->prerendered_pipeline != NULL)
{
- cogl_handle_unref (state->prerendered_material);
- state->prerendered_material = COGL_INVALID_HANDLE;
+ cogl_object_unref (state->prerendered_pipeline);
+ state->prerendered_pipeline = NULL;
- if (node->border_slices_texture == COGL_INVALID_HANDLE &&
- state->box_shadow_material != COGL_INVALID_HANDLE)
+ if (node->border_slices_texture == NULL &&
+ state->box_shadow_pipeline != NULL)
{
- cogl_handle_unref (state->box_shadow_material);
- state->box_shadow_material = COGL_INVALID_HANDLE;
+ cogl_object_unref (state->box_shadow_pipeline);
+ state->box_shadow_pipeline = NULL;
had_box_shadow = TRUE;
}
}
@@ -1535,43 +1520,26 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
if (had_prerendered_texture)
{
state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
- state->prerendered_material = _st_create_texture_material (state->prerendered_texture);
+ state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
}
else
{
int corner_id;
for (corner_id = 0; corner_id < 4; corner_id++)
- if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
- state->corner_material[corner_id] =
+ if (state->corner_pipeline[corner_id] == NULL)
+ state->corner_pipeline[corner_id] =
st_theme_node_lookup_corner (node, width, height, corner_id);
}
if (had_box_shadow)
- state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
+ state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
state->prerendered_texture);
}
static void
-paint_material_with_opacity (CoglHandle material,
- ClutterActorBox *box,
- ClutterActorBox *coords,
- guint8 paint_opacity)
-{
- cogl_material_set_color4ub (material,
- paint_opacity, paint_opacity, paint_opacity, paint_opacity);
-
- cogl_set_source (material);
-
- if (coords)
- cogl_rectangle_with_texture_coords (box->x1, box->y1, box->x2, box->y2,
- coords->x1, coords->y1, coords->x2, coords->y2);
- else
- cogl_rectangle (box->x1, box->y1, box->x2, box->y2);
-}
-
-static void
st_theme_node_paint_borders (StThemeNodePaintState *state,
+ CoglFramebuffer *fb,
const ClutterActorBox *box,
guint8 paint_opacity)
{
@@ -1624,10 +1592,7 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
if (alpha > 0)
{
- cogl_set_source_color4ub (effective_border.red,
- effective_border.green,
- effective_border.blue,
- alpha);
+ CoglPipeline *pipeline;
/* NORTH */
skip_corner_1 = border_radius[ST_CORNER_TOPLEFT] > 0;
@@ -1670,7 +1635,12 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
rects[15] = skip_corner_2 ? height - max_width_radius[ST_CORNER_BOTTOMLEFT]
: height - border_width[ST_SIDE_BOTTOM];
- cogl_rectangles (rects, 4);
+ pipeline = get_color_pipeline (effective_border.red,
+ effective_border.green,
+ effective_border.blue,
+ alpha);
+ cogl_framebuffer_draw_rectangles (fb, pipeline, rects, 4);
+ cogl_object_unref (pipeline);
}
}
@@ -1679,35 +1649,40 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
{
for (corner_id = 0; corner_id < 4; corner_id++)
{
- if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
+ CoglPipeline *pipeline = state->corner_pipeline[corner_id];
+
+ if (pipeline == NULL)
continue;
- cogl_material_set_color4ub (state->corner_material[corner_id],
+ cogl_pipeline_set_color4ub (pipeline,
paint_opacity, paint_opacity,
paint_opacity, paint_opacity);
- cogl_set_source (state->corner_material[corner_id]);
switch (corner_id)
{
case ST_CORNER_TOPLEFT:
- cogl_rectangle_with_texture_coords (0, 0,
- max_width_radius[ST_CORNER_TOPLEFT],
max_width_radius[ST_CORNER_TOPLEFT],
- 0, 0, 0.5, 0.5);
+ cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
+ 0, 0,
+ max_width_radius[ST_CORNER_TOPLEFT],
max_width_radius[ST_CORNER_TOPLEFT],
+ 0, 0, 0.5, 0.5);
break;
case ST_CORNER_TOPRIGHT:
- cogl_rectangle_with_texture_coords (width - max_width_radius[ST_CORNER_TOPRIGHT], 0,
- width, max_width_radius[ST_CORNER_TOPRIGHT],
- 0.5, 0, 1, 0.5);
+ cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
+ width - max_width_radius[ST_CORNER_TOPRIGHT], 0,
+ width, max_width_radius[ST_CORNER_TOPRIGHT],
+ 0.5, 0, 1, 0.5);
break;
case ST_CORNER_BOTTOMRIGHT:
- cogl_rectangle_with_texture_coords (width - max_width_radius[ST_CORNER_BOTTOMRIGHT], height
- max_width_radius[ST_CORNER_BOTTOMRIGHT],
- width, height,
- 0.5, 0.5, 1, 1);
+ cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
+ width - max_width_radius[ST_CORNER_BOTTOMRIGHT],
height - max_width_radius[ST_CORNER_BOTTOMRIGHT],
+ width, height,
+ 0.5, 0.5, 1, 1);
break;
case ST_CORNER_BOTTOMLEFT:
- cogl_rectangle_with_texture_coords (0, height - max_width_radius[ST_CORNER_BOTTOMLEFT],
- max_width_radius[ST_CORNER_BOTTOMLEFT], height,
- 0, 0.5, 0.5, 1);
+ cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
+ 0, height - max_width_radius[ST_CORNER_BOTTOMLEFT],
+ max_width_radius[ST_CORNER_BOTTOMLEFT], height,
+ 0, 0.5, 0.5, 1);
break;
}
}
@@ -1717,10 +1692,12 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
alpha = paint_opacity * node->background_color.alpha / 255;
if (alpha > 0)
{
- cogl_set_source_color4ub (node->background_color.red,
- node->background_color.green,
- node->background_color.blue,
- alpha);
+ CoglPipeline *pipeline;
+
+ pipeline = get_color_pipeline (node->background_color.red,
+ node->background_color.green,
+ node->background_color.blue,
+ alpha);
/* We add padding to each corner, so that all corners end up as if they
* had a border-radius of max_border_radius, which allows us to treat
@@ -1803,8 +1780,9 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
verts[7] = height - border_width[ST_SIDE_BOTTOM];
}
break;
+
+ cogl_framebuffer_draw_rectangles (fb, pipeline, verts, 4);
}
- cogl_rectangles (verts, n_rects);
}
/* Once we've drawn the borders and corners, if the corners are bigger
@@ -1819,25 +1797,31 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
* necessary, then the main rectangle
*/
if (max_border_radius > border_width[ST_SIDE_TOP])
- cogl_rectangle (MAX(max_border_radius, border_width[ST_SIDE_LEFT]),
- border_width[ST_SIDE_TOP],
- width - MAX(max_border_radius, border_width[ST_SIDE_RIGHT]),
- max_border_radius);
+ cogl_framebuffer_draw_rectangle (fb, pipeline,
+ MAX(max_border_radius, border_width[ST_SIDE_LEFT]),
+ border_width[ST_SIDE_TOP],
+ width - MAX(max_border_radius, border_width[ST_SIDE_RIGHT]),
+ max_border_radius);
if (max_border_radius > border_width[ST_SIDE_BOTTOM])
- cogl_rectangle (MAX(max_border_radius, border_width[ST_SIDE_LEFT]),
- height - max_border_radius,
- width - MAX(max_border_radius, border_width[ST_SIDE_RIGHT]),
- height - border_width[ST_SIDE_BOTTOM]);
-
- cogl_rectangle (border_width[ST_SIDE_LEFT],
- MAX(border_width[ST_SIDE_TOP], max_border_radius),
- width - border_width[ST_SIDE_RIGHT],
- height - MAX(border_width[ST_SIDE_BOTTOM], max_border_radius));
+ cogl_framebuffer_draw_rectangle (fb, pipeline,
+ MAX(max_border_radius, border_width[ST_SIDE_LEFT]),
+ height - max_border_radius,
+ width - MAX(max_border_radius, border_width[ST_SIDE_RIGHT]),
+ height - border_width[ST_SIDE_BOTTOM]);
+
+ cogl_framebuffer_draw_rectangle (fb, pipeline,
+ border_width[ST_SIDE_LEFT],
+ MAX(border_width[ST_SIDE_TOP], max_border_radius),
+ width - border_width[ST_SIDE_RIGHT],
+ height - MAX(border_width[ST_SIDE_BOTTOM], max_border_radius));
+
+ cogl_object_unref (pipeline);
}
}
static void
st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
+ CoglFramebuffer *fb,
const ClutterActorBox *box,
guint8 paint_opacity)
{
@@ -1943,16 +1927,14 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
right += xoffset;
/* Setup pipeline */
- cogl_color_set_from_4ub (&color,
- box_shadow_spec->color.red * paint_opacity / 255,
- box_shadow_spec->color.green * paint_opacity / 255,
- box_shadow_spec->color.blue * paint_opacity / 255,
- box_shadow_spec->color.alpha * paint_opacity / 255);
+ cogl_color_init_from_4ub (&color,
+ box_shadow_spec->color.red * paint_opacity / 255,
+ box_shadow_spec->color.green * paint_opacity / 255,
+ box_shadow_spec->color.blue * paint_opacity / 255,
+ box_shadow_spec->color.alpha * paint_opacity / 255);
cogl_color_premultiply (&color);
- cogl_material_set_layer_combine_constant (state->box_shadow_material, 0, &color);
-
- cogl_set_source (state->box_shadow_material);
+ cogl_pipeline_set_layer_combine_constant (state->box_shadow_pipeline, 0, &color);
idx = 0;
@@ -2080,36 +2062,8 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
}
}
- cogl_rectangles_with_texture_coords (rectangles, idx / 8);
-
-#if 0
- /* Visual feedback on shadow's 9-slice and orignal offscreen buffer,
- for debug purposes */
- cogl_rectangle (xend, yoffset, xend + shadow_width, yoffset + shadow_height);
-
- cogl_set_source_color4ub (0xff, 0x0, 0x0, 0xff);
-
- cogl_rectangle (xoffset, top, xend, top + 1);
- cogl_rectangle (xoffset, bottom, xend, bottom + 1);
- cogl_rectangle (left, yoffset, left + 1, yend);
- cogl_rectangle (right, yoffset, right + 1, yend);
-
- cogl_rectangle (xend, yoffset, xend + shadow_width, yoffset + 1);
- cogl_rectangle (xend, yoffset + shadow_height, xend + shadow_width, yoffset + shadow_height + 1);
- cogl_rectangle (xend, yoffset, xend + 1, yoffset + shadow_height);
- cogl_rectangle (xend + shadow_width, yoffset, xend + shadow_width + 1, yoffset + shadow_height);
-
- s_top *= shadow_height;
- s_bottom *= shadow_height;
- s_left *= shadow_width;
- s_right *= shadow_width;
-
- cogl_rectangle (xend, yoffset + s_top, xend + shadow_width, yoffset + s_top + 1);
- cogl_rectangle (xend, yoffset + s_bottom, xend + shadow_width, yoffset + s_bottom + 1);
- cogl_rectangle (xend + s_left, yoffset, xend + s_left + 1, yoffset + shadow_height);
- cogl_rectangle (xend + s_right, yoffset, xend + s_right + 1, yoffset + shadow_height);
-
-#endif
+ cogl_framebuffer_draw_textured_rectangles (fb, state->box_shadow_pipeline,
+ rectangles, idx / 4);
}
static void
@@ -2119,7 +2073,8 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
guint border_radius[4];
int max_borders[4];
int center_radius, corner_id;
- CoglHandle buffer, offscreen;
+ CoglTexture *buffer;
+ CoglOffscreen *offscreen;
/* Get infos from the node */
if (state->alloc_width < node->box_shadow_min_width ||
@@ -2160,33 +2115,32 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
state->box_shadow_height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
- offscreen = cogl_offscreen_new_to_texture (buffer);
+ offscreen = cogl_offscreen_new_with_texture (buffer);
- if (offscreen != COGL_INVALID_HANDLE)
+ if (offscreen != NULL)
{
+ CoglFramebuffer *fb = COGL_FRAMEBUFFER (offscreen);
ClutterActorBox box = { 0, 0, state->box_shadow_width, state->box_shadow_height};
CoglColor clear_color;
- cogl_push_framebuffer (offscreen);
- cogl_ortho (0, state->box_shadow_width, state->box_shadow_height, 0, 0, 1.0);
+ cogl_framebuffer_orthographic (fb, 0, state->box_shadow_width, state->box_shadow_height, 0, 0, 1.0);
+ cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
+ cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
+ st_theme_node_paint_borders (state, fb, &box, 0xFF);
+ cogl_object_unref (offscreen);
- cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0);
- cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
-
- st_theme_node_paint_borders (state, &box, 0xFF);
- cogl_pop_framebuffer ();
- cogl_handle_unref (offscreen);
-
- state->box_shadow_material = _st_create_shadow_material (st_theme_node_get_box_shadow (node),
+ state->box_shadow_pipeline = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node),
buffer);
}
- cogl_handle_unref (buffer);
+
+ cogl_object_unref (buffer);
}
static void
st_theme_node_paint_sliced_border_image (StThemeNode *node,
float width,
float height,
+ CoglFramebuffer *fb,
guint8 paint_opacity)
{
gfloat ex, ey;
@@ -2194,7 +2148,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
gint border_left, border_right, border_top, border_bottom;
float img_width, img_height;
StBorderImage *border_image;
- CoglHandle material;
+ CoglPipeline *pipeline;
border_image = st_theme_node_get_border_image (node);
g_assert (border_image != NULL);
@@ -2218,11 +2172,8 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
if (ey < 0)
ey = border_bottom; /* FIXME ? */
- material = node->border_slices_material;
- cogl_material_set_color4ub (material,
- paint_opacity, paint_opacity, paint_opacity, paint_opacity);
-
- cogl_set_source (material);
+ pipeline = node->border_slices_pipeline;
+ cogl_pipeline_set_color4ub (pipeline, paint_opacity, paint_opacity, paint_opacity, paint_opacity);
{
float rectangles[] =
@@ -2273,12 +2224,14 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
1.0, 1.0
};
- cogl_rectangles_with_texture_coords (rectangles, 9);
+ cogl_framebuffer_draw_textured_rectangles (fb, pipeline,
+ rectangles, 9);
}
}
static void
st_theme_node_paint_outline (StThemeNode *node,
+ CoglFramebuffer *fb,
const ClutterActorBox *box,
guint8 paint_opacity)
@@ -2287,6 +2240,7 @@ st_theme_node_paint_outline (StThemeNode *node,
int outline_width;
float rects[16];
ClutterColor outline_color, effective_outline;
+ CoglPipeline *pipeline;
width = box->x2 - box->x1;
height = box->y2 - box->y1;
@@ -2298,10 +2252,10 @@ st_theme_node_paint_outline (StThemeNode *node,
st_theme_node_get_outline_color (node, &outline_color);
over (&outline_color, &node->background_color, &effective_outline);
- cogl_set_source_color4ub (effective_outline.red,
- effective_outline.green,
- effective_outline.blue,
- paint_opacity * effective_outline.alpha / 255);
+ pipeline = get_color_pipeline (effective_outline.red,
+ effective_outline.green,
+ effective_outline.blue,
+ paint_opacity * effective_outline.alpha / 255);
/* The outline is drawn just outside the border, which means just
* outside the allocation box. This means that in some situations
@@ -2333,7 +2287,8 @@ st_theme_node_paint_outline (StThemeNode *node,
rects[14] = 0;
rects[15] = height;
- cogl_rectangles (rects, 4);
+ cogl_framebuffer_draw_rectangles (fb, pipeline, rects, 16);
+ cogl_object_unref (pipeline);
}
static gboolean
@@ -2373,9 +2328,13 @@ st_theme_node_needs_new_box_shadow_for_size (StThemeNodePaintState *state,
return FALSE;
}
+/**
+ * st_theme_node_paint: (skip)
+ */
void
st_theme_node_paint (StThemeNode *node,
StThemeNodePaintState *state,
+ CoglFramebuffer *fb,
const ClutterActorBox *box,
guint8 paint_opacity)
{
@@ -2441,24 +2400,26 @@ st_theme_node_paint (StThemeNode *node,
* such that it's aligned to the outside edges)
*/
- if (state->box_shadow_material)
+ if (state->box_shadow_pipeline)
{
if (state->alloc_width < node->box_shadow_min_width ||
state->alloc_height < node->box_shadow_min_height)
_st_paint_shadow_with_opacity (node->box_shadow,
- state->box_shadow_material,
+ state->box_shadow_pipeline,
+ fb,
&allocation,
paint_opacity);
else
st_theme_node_paint_sliced_shadow (state,
+ fb,
&allocation,
paint_opacity);
}
- if (state->prerendered_material != COGL_INVALID_HANDLE ||
+ if (state->prerendered_pipeline != NULL ||
st_theme_node_load_border_image (node))
{
- if (state->prerendered_material != COGL_INVALID_HANDLE)
+ if (state->prerendered_pipeline != NULL)
{
ClutterActorBox paint_box;
@@ -2466,23 +2427,24 @@ st_theme_node_paint (StThemeNode *node,
&allocation,
&paint_box);
- paint_material_with_opacity (state->prerendered_material,
- &paint_box,
- NULL,
- paint_opacity);
+ cogl_pipeline_set_color4ub (state->prerendered_pipeline,
+ paint_opacity, paint_opacity, paint_opacity, paint_opacity);
+ cogl_framebuffer_draw_rectangle (fb, state->prerendered_pipeline,
+ paint_box.x1, paint_box.y1,
+ paint_box.x2, paint_box.y2);
}
- if (node->border_slices_material != COGL_INVALID_HANDLE)
- st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
+ if (node->border_slices_pipeline != NULL)
+ st_theme_node_paint_sliced_border_image (node, width, height, fb, paint_opacity);
}
else
{
- st_theme_node_paint_borders (state, box, paint_opacity);
+ st_theme_node_paint_borders (state, fb, box, paint_opacity);
}
- st_theme_node_paint_outline (node, box, paint_opacity);
+ st_theme_node_paint_outline (node, fb, box, paint_opacity);
- if (state->prerendered_material == COGL_INVALID_HANDLE &&
+ if (state->prerendered_pipeline == NULL &&
st_theme_node_load_background_image (node))
{
ClutterActorBox background_box;
@@ -2498,7 +2460,7 @@ st_theme_node_paint (StThemeNode *node,
get_background_position (node, &allocation, &background_box, &texture_coords);
if (has_visible_outline || node->background_repeat)
- cogl_clip_push_rectangle (allocation.x1, allocation.y1, allocation.x2, allocation.y2);
+ cogl_framebuffer_push_rectangle_clip (fb, allocation.x1, allocation.y1, allocation.x2,
allocation.y2);
/* CSS based drop shadows
*
@@ -2513,19 +2475,23 @@ st_theme_node_paint (StThemeNode *node,
* there is nothing (like a border, or the edge of the background color)
* to logically confine it.
*/
- if (node->background_shadow_material != COGL_INVALID_HANDLE)
+ if (node->background_shadow_pipeline != NULL)
_st_paint_shadow_with_opacity (node->background_image_shadow,
- node->background_shadow_material,
+ node->background_shadow_pipeline,
+ fb,
&background_box,
paint_opacity);
- paint_material_with_opacity (node->background_material,
- &background_box,
- &texture_coords,
- paint_opacity);
+ cogl_pipeline_set_color4ub (node->background_pipeline,
+ paint_opacity, paint_opacity, paint_opacity, paint_opacity);
+ cogl_framebuffer_draw_textured_rectangle (fb, node->background_pipeline,
+ background_box.x1, background_box.y1,
+ background_box.x2, background_box.y2,
+ texture_coords.x1, texture_coords.x2,
+ texture_coords.y1, texture_coords.y2);
if (has_visible_outline || node->background_repeat)
- cogl_clip_pop ();
+ cogl_framebuffer_pop_clip (fb);
}
}
@@ -2535,16 +2501,11 @@ st_theme_node_paint_state_node_free_internal (StThemeNodePaintState *state,
{
int corner_id;
- if (state->prerendered_texture != COGL_INVALID_HANDLE)
- cogl_handle_unref (state->prerendered_texture);
- if (state->prerendered_material != COGL_INVALID_HANDLE)
- cogl_handle_unref (state->prerendered_material);
- if (state->box_shadow_material != COGL_INVALID_HANDLE)
- cogl_handle_unref (state->box_shadow_material);
-
+ g_clear_pointer (&state->prerendered_texture, cogl_object_unref);
+ g_clear_pointer (&state->prerendered_pipeline, cogl_object_unref);
+ g_clear_pointer (&state->box_shadow_pipeline, cogl_object_unref);
for (corner_id = 0; corner_id < 4; corner_id++)
- if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
- cogl_handle_unref (state->corner_material[corner_id]);
+ g_clear_pointer (&state->corner_pipeline[corner_id], cogl_object_unref);
if (unref_node)
st_theme_node_paint_state_set_node (state, NULL);
@@ -2587,12 +2548,11 @@ st_theme_node_paint_state_init (StThemeNodePaintState *state)
state->alloc_width = 0;
state->alloc_height = 0;
state->node = NULL;
- state->box_shadow_material = COGL_INVALID_HANDLE;
- state->prerendered_texture = COGL_INVALID_HANDLE;
- state->prerendered_material = COGL_INVALID_HANDLE;
-
+ state->box_shadow_pipeline = NULL;
+ state->prerendered_texture = NULL;
+ state->prerendered_pipeline = NULL;
for (corner_id = 0; corner_id < 4; corner_id++)
- state->corner_material[corner_id] = COGL_INVALID_HANDLE;
+ state->corner_pipeline[corner_id] = NULL;
}
void
@@ -2613,15 +2573,15 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
state->box_shadow_width = other->box_shadow_width;
state->box_shadow_height = other->box_shadow_height;
- if (other->box_shadow_material)
- state->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
+ if (other->box_shadow_pipeline)
+ state->box_shadow_pipeline = cogl_object_ref (other->box_shadow_pipeline);
if (other->prerendered_texture)
- state->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
- if (other->prerendered_material)
- state->prerendered_material = cogl_handle_ref (other->prerendered_material);
+ state->prerendered_texture = cogl_object_ref (other->prerendered_texture);
+ if (other->prerendered_pipeline)
+ state->prerendered_pipeline = cogl_object_ref (other->prerendered_pipeline);
for (corner_id = 0; corner_id < 4; corner_id++)
- if (other->corner_material[corner_id])
- state->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
+ if (other->corner_pipeline[corner_id])
+ state->corner_pipeline[corner_id] = cogl_object_ref (other->corner_pipeline[corner_id]);
}
void
diff --git a/src/st/st-theme-node-private.h b/src/st/st-theme-node-private.h
index aba58a3..b608492 100644
--- a/src/st/st-theme-node-private.h
+++ b/src/st/st-theme-node-private.h
@@ -105,11 +105,11 @@ struct _StThemeNode {
int box_shadow_min_width;
int box_shadow_min_height;
- CoglHandle border_slices_texture;
- CoglHandle border_slices_material;
- CoglHandle background_texture;
- CoglHandle background_material;
- CoglHandle background_shadow_material;
+ CoglTexture *border_slices_texture;
+ CoglPipeline *border_slices_pipeline;
+ CoglTexture *background_texture;
+ CoglPipeline *background_pipeline;
+ CoglPipeline *background_shadow_pipeline;
StThemeNodePaintState cached_state;
};
diff --git a/src/st/st-theme-node-transition.c b/src/st/st-theme-node-transition.c
index a84c887..0bb6ec1 100644
--- a/src/st/st-theme-node-transition.c
+++ b/src/st/st-theme-node-transition.c
@@ -36,13 +36,13 @@ struct _StThemeNodeTransitionPrivate {
StThemeNodePaintState old_paint_state;
StThemeNodePaintState new_paint_state;
- CoglHandle old_texture;
- CoglHandle new_texture;
+ CoglTexture *old_texture;
+ CoglTexture *new_texture;
- CoglHandle old_offscreen;
- CoglHandle new_offscreen;
+ CoglOffscreen *old_offscreen;
+ CoglOffscreen *new_offscreen;
- CoglHandle material;
+ CoglPipeline *pipeline;
ClutterTimeline *timeline;
@@ -237,9 +237,10 @@ setup_framebuffers (StThemeNodeTransition *transition,
StThemeNodeTransitionPrivate *priv = transition->priv;
CoglColor clear_color = { 0, 0, 0, 0 };
guint width, height;
+ CoglFramebuffer *fb;
- /* template material to avoid unnecessary shader compilation */
- static CoglHandle material_template = COGL_INVALID_HANDLE;
+ /* template pipeline to avoid unnecessary shader compilation */
+ static CoglPipeline *pipeline_template = NULL;
width = priv->offscreen_box.x2 - priv->offscreen_box.x1;
height = priv->offscreen_box.y2 - priv->offscreen_box.y1;
@@ -248,77 +249,72 @@ setup_framebuffers (StThemeNodeTransition *transition,
g_return_val_if_fail (height > 0, FALSE);
if (priv->old_texture)
- cogl_handle_unref (priv->old_texture);
+ cogl_object_unref (priv->old_texture);
priv->old_texture = cogl_texture_new_with_size (width, height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
if (priv->new_texture)
- cogl_handle_unref (priv->new_texture);
+ cogl_object_unref (priv->new_texture);
priv->new_texture = cogl_texture_new_with_size (width, height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
- g_return_val_if_fail (priv->old_texture != COGL_INVALID_HANDLE, FALSE);
- g_return_val_if_fail (priv->new_texture != COGL_INVALID_HANDLE, FALSE);
+ g_return_val_if_fail (priv->old_texture != NULL, FALSE);
+ g_return_val_if_fail (priv->new_texture != NULL, FALSE);
if (priv->old_offscreen)
- cogl_handle_unref (priv->old_offscreen);
- priv->old_offscreen = cogl_offscreen_new_to_texture (priv->old_texture);
+ cogl_object_unref (priv->old_offscreen);
+ priv->old_offscreen = cogl_offscreen_new_with_texture (priv->old_texture);
if (priv->new_offscreen)
- cogl_handle_unref (priv->new_offscreen);
- priv->new_offscreen = cogl_offscreen_new_to_texture (priv->new_texture);
+ cogl_object_unref (priv->new_offscreen);
+ priv->new_offscreen = cogl_offscreen_new_with_texture (priv->new_texture);
- g_return_val_if_fail (priv->old_offscreen != COGL_INVALID_HANDLE, FALSE);
- g_return_val_if_fail (priv->new_offscreen != COGL_INVALID_HANDLE, FALSE);
+ g_return_val_if_fail (priv->old_offscreen != NULL, FALSE);
+ g_return_val_if_fail (priv->new_offscreen != NULL, FALSE);
- if (priv->material == NULL)
+ if (priv->pipeline == NULL)
{
- if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
+ if (G_UNLIKELY (pipeline_template == NULL))
{
- material_template = cogl_material_new ();
-
- cogl_material_set_layer_combine (material_template, 0,
- "RGBA = REPLACE (TEXTURE)",
- NULL);
- cogl_material_set_layer_combine (material_template, 1,
- "RGBA = INTERPOLATE (PREVIOUS, "
- "TEXTURE, "
- "CONSTANT[A])",
- NULL);
- cogl_material_set_layer_combine (material_template, 2,
- "RGBA = MODULATE (PREVIOUS, "
- "PRIMARY)",
- NULL);
+ CoglContext *ctx =
+ clutter_backend_get_cogl_context (clutter_get_default_backend ());
+
+ pipeline_template = cogl_pipeline_new (ctx);
+
+ cogl_pipeline_set_layer_combine (pipeline_template, 0, "RGBA = REPLACE (TEXTURE)", NULL);
+ cogl_pipeline_set_layer_combine (pipeline_template, 1, "RGBA = INTERPOLATE (PREVIOUS, TEXTURE,
CONSTANT[A])", NULL);
+ cogl_pipeline_set_layer_combine (pipeline_template, 2, "RGBA = MODULATE (PREVIOUS, PRIMARY)",
NULL);
}
- priv->material = cogl_material_copy (material_template);
+ priv->pipeline = cogl_pipeline_copy (pipeline_template);
}
- cogl_material_set_layer (priv->material, 0, priv->new_texture);
- cogl_material_set_layer (priv->material, 1, priv->old_texture);
-
- cogl_push_framebuffer (priv->old_offscreen);
- cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
- cogl_ortho (priv->offscreen_box.x1, priv->offscreen_box.x2,
- priv->offscreen_box.y2, priv->offscreen_box.y1,
- 0.0, 1.0);
- st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state, allocation, 255);
- cogl_pop_framebuffer ();
-
- cogl_push_framebuffer (priv->new_offscreen);
- cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
- cogl_ortho (priv->offscreen_box.x1, priv->offscreen_box.x2,
- priv->offscreen_box.y2, priv->offscreen_box.y1,
- 0.0, 1.0);
- st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state, allocation, 255);
- cogl_pop_framebuffer ();
+ cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->new_texture);
+ cogl_pipeline_set_layer_texture (priv->pipeline, 1, priv->old_texture);
+
+ fb = COGL_FRAMEBUFFER (priv->old_offscreen);
+ cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
+ cogl_framebuffer_orthographic (fb,
+ priv->offscreen_box.x1, priv->offscreen_box.x2,
+ priv->offscreen_box.y2, priv->offscreen_box.y1,
+ 0.0, 1.0);
+ st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state, fb, allocation, 255);
+
+ fb = COGL_FRAMEBUFFER (priv->new_offscreen);
+ cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
+ cogl_framebuffer_orthographic (fb,
+ priv->offscreen_box.x1, priv->offscreen_box.x2,
+ priv->offscreen_box.y2, priv->offscreen_box.y1,
+ 0.0, 1.0);
+ st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state, fb, allocation, 255);
return TRUE;
}
void
st_theme_node_transition_paint (StThemeNodeTransition *transition,
+ CoglFramebuffer *fb,
ClutterActorBox *allocation,
guint8 paint_opacity)
{
@@ -347,20 +343,20 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
return;
}
- cogl_color_set_from_4f (&constant, 0., 0., 0.,
- clutter_timeline_get_progress (priv->timeline));
- cogl_material_set_layer_combine_constant (priv->material, 1, &constant);
+ cogl_color_init_from_4f (&constant, 0., 0., 0.,
+ clutter_timeline_get_progress (priv->timeline));
+ cogl_pipeline_set_layer_combine_constant (priv->pipeline, 1, &constant);
- cogl_material_set_color4ub (priv->material,
+ cogl_pipeline_set_color4ub (priv->pipeline,
paint_opacity, paint_opacity,
paint_opacity, paint_opacity);
- cogl_set_source (priv->material);
- cogl_rectangle_with_multitexture_coords (priv->offscreen_box.x1,
- priv->offscreen_box.y1,
- priv->offscreen_box.x2,
- priv->offscreen_box.y2,
- tex_coords, 8);
+ cogl_framebuffer_draw_multitextured_rectangle (fb, priv->pipeline,
+ priv->offscreen_box.x1,
+ priv->offscreen_box.y1,
+ priv->offscreen_box.x2,
+ priv->offscreen_box.y2,
+ tex_coords, 8);
}
static void
@@ -368,47 +364,16 @@ st_theme_node_transition_dispose (GObject *object)
{
StThemeNodeTransitionPrivate *priv = ST_THEME_NODE_TRANSITION (object)->priv;
- if (priv->old_theme_node)
- {
- g_object_unref (priv->old_theme_node);
- priv->old_theme_node = NULL;
- }
+ g_clear_object (&priv->old_theme_node);
+ g_clear_object (&priv->new_theme_node);
- if (priv->new_theme_node)
- {
- g_object_unref (priv->new_theme_node);
- priv->new_theme_node = NULL;
- }
+ g_clear_pointer (&priv->old_texture, cogl_object_unref);
+ g_clear_pointer (&priv->new_texture, cogl_object_unref);
- if (priv->old_texture)
- {
- cogl_handle_unref (priv->old_texture);
- priv->old_texture = NULL;
- }
+ g_clear_pointer (&priv->old_offscreen, cogl_object_unref);
+ g_clear_pointer (&priv->new_offscreen, cogl_object_unref);
- if (priv->new_texture)
- {
- cogl_handle_unref (priv->new_texture);
- priv->new_texture = NULL;
- }
-
- if (priv->old_offscreen)
- {
- cogl_handle_unref (priv->old_offscreen);
- priv->old_offscreen = NULL;
- }
-
- if (priv->new_offscreen)
- {
- cogl_handle_unref (priv->new_offscreen);
- priv->new_offscreen = NULL;
- }
-
- if (priv->material)
- {
- cogl_handle_unref (priv->material);
- priv->material = NULL;
- }
+ g_clear_pointer (&priv->pipeline, cogl_object_unref);
if (priv->timeline)
{
diff --git a/src/st/st-theme-node-transition.h b/src/st/st-theme-node-transition.h
index e78389e..2a50d8f 100644
--- a/src/st/st-theme-node-transition.h
+++ b/src/st/st-theme-node-transition.h
@@ -63,6 +63,7 @@ void st_theme_node_transition_update (StThemeNodeTransition *transition,
StThemeNode *new_node);
void st_theme_node_transition_paint (StThemeNodeTransition *transition,
+ CoglFramebuffer *fb,
ClutterActorBox *allocation,
guint8 paint_opacity);
diff --git a/src/st/st-theme-node.c b/src/st/st-theme-node.c
index 22b3833..cdfe279 100644
--- a/src/st/st-theme-node.c
+++ b/src/st/st-theme-node.c
@@ -49,11 +49,6 @@ static void
st_theme_node_init (StThemeNode *node)
{
node->transition_duration = -1;
- node->background_texture = COGL_INVALID_HANDLE;
- node->background_material = COGL_INVALID_HANDLE;
- node->background_shadow_material = COGL_INVALID_HANDLE;
- node->border_slices_texture = COGL_INVALID_HANDLE;
- node->border_slices_material = COGL_INVALID_HANDLE;
st_theme_node_paint_state_init (&node->cached_state);
}
@@ -160,16 +155,11 @@ st_theme_node_finalize (GObject *object)
if (node->background_image)
g_free (node->background_image);
- if (node->background_texture != COGL_INVALID_HANDLE)
- cogl_handle_unref (node->background_texture);
- if (node->background_material != COGL_INVALID_HANDLE)
- cogl_handle_unref (node->background_material);
- if (node->background_shadow_material != COGL_INVALID_HANDLE)
- cogl_handle_unref (node->background_shadow_material);
- if (node->border_slices_texture != COGL_INVALID_HANDLE)
- cogl_handle_unref (node->border_slices_texture);
- if (node->border_slices_material != COGL_INVALID_HANDLE)
- cogl_handle_unref (node->border_slices_material);
+ g_clear_pointer (&node->background_texture, cogl_object_unref);
+ g_clear_pointer (&node->background_pipeline, cogl_object_unref);
+ g_clear_pointer (&node->background_shadow_pipeline, cogl_object_unref);
+ g_clear_pointer (&node->border_slices_texture, cogl_object_unref);
+ g_clear_pointer (&node->border_slices_pipeline, cogl_object_unref);
G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
}
diff --git a/src/st/st-theme-node.h b/src/st/st-theme-node.h
index 5fffa63..8bf78c5 100644
--- a/src/st/st-theme-node.h
+++ b/src/st/st-theme-node.h
@@ -105,10 +105,10 @@ struct _StThemeNodePaintState {
float box_shadow_width;
float box_shadow_height;
- CoglHandle box_shadow_material;
- CoglHandle prerendered_texture;
- CoglHandle prerendered_material;
- CoglHandle corner_material[4];
+ CoglPipeline *box_shadow_pipeline;
+ CoglTexture *prerendered_texture;
+ CoglPipeline *prerendered_pipeline;
+ CoglPipeline *corner_pipeline[4];
};
GType st_theme_node_get_type (void) G_GNUC_CONST;
@@ -268,6 +268,7 @@ gboolean st_theme_node_paint_equal (StThemeNode *node,
void st_theme_node_paint (StThemeNode *node,
StThemeNodePaintState *state,
+ CoglFramebuffer *fb,
const ClutterActorBox *box,
guint8 paint_opacity);
diff --git a/src/st/st-widget.c b/src/st/st-widget.c
index 15f45f6..a522674 100644
--- a/src/st/st-widget.c
+++ b/src/st/st-widget.c
@@ -465,6 +465,7 @@ st_widget_paint_background (StWidget *widget)
StThemeNode *theme_node;
ClutterActorBox allocation;
guint8 opacity;
+ CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
theme_node = st_widget_get_theme_node (widget);
@@ -474,11 +475,13 @@ st_widget_paint_background (StWidget *widget)
if (widget->priv->transition_animation)
st_theme_node_transition_paint (widget->priv->transition_animation,
+ fb,
&allocation,
opacity);
else
st_theme_node_paint (theme_node,
current_paint_state (widget),
+ fb,
&allocation,
opacity);
}
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