[cogl/cogl-1.16] attribute: fix argument description
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/cogl-1.16] attribute: fix argument description
- Date: Fri, 6 Sep 2013 17:40:43 +0000 (UTC)
commit 31246d418f09989fda57c1511c91349fb0840b9c
Author: Lionel Landwerlin <llandwerlin gmail com>
Date: Tue Sep 3 14:40:41 2013 +0100
attribute: fix argument description
Reviewed-by: Robert Bragg <robert linux intel com>
cogl/cogl-attribute.h | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
---
diff --git a/cogl/cogl-attribute.h b/cogl/cogl-attribute.h
index d350833..c635e04 100644
--- a/cogl/cogl-attribute.h
+++ b/cogl/cogl-attribute.h
@@ -175,8 +175,8 @@ cogl_attribute_new_const_1f (CoglContext *context,
* cogl_attribute_new_const_2f:
* @context: A #CoglContext
* @name: The name of the attribute (used to reference it from GLSL)
- * @constant0: The first component of a 2 component vector
- * @constant1: The second component of a 2 component vector
+ * @component0: The first component of a 2 component vector
+ * @component1: The second component of a 2 component vector
*
* Creates a new, 2 component, attribute whose value remains
* constant across all the vertices of a primitive without needing to
@@ -203,9 +203,9 @@ cogl_attribute_new_const_2f (CoglContext *context,
* cogl_attribute_new_const_3f:
* @context: A #CoglContext
* @name: The name of the attribute (used to reference it from GLSL)
- * @constant0: The first component of a 3 component vector
- * @constant1: The second component of a 3 component vector
- * @constant2: The third component of a 3 component vector
+ * @component0: The first component of a 3 component vector
+ * @component1: The second component of a 3 component vector
+ * @component2: The third component of a 3 component vector
*
* Creates a new, 3 component, attribute whose value remains
* constant across all the vertices of a primitive without needing to
@@ -236,10 +236,10 @@ cogl_attribute_new_const_3f (CoglContext *context,
* cogl_attribute_new_const_4f:
* @context: A #CoglContext
* @name: The name of the attribute (used to reference it from GLSL)
- * @constant0: The first component of a 4 component vector
- * @constant1: The second component of a 4 component vector
- * @constant2: The third component of a 4 component vector
- * @constant3: The fourth component of a 4 component vector
+ * @component0: The first component of a 4 component vector
+ * @component1: The second component of a 4 component vector
+ * @component2: The third component of a 4 component vector
+ * @component3: The fourth component of a 4 component vector
*
* Creates a new, 4 component, attribute whose value remains
* constant across all the vertices of a primitive without needing to
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