[gnome-shell] st: Make StScrollViewFade a ClutterShaderEffect
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] st: Make StScrollViewFade a ClutterShaderEffect
- Date: Wed, 4 Sep 2013 21:14:17 +0000 (UTC)
commit b403845d03432f4dfbc0e4a1a66a3f684608b894
Author: Florian Müllner <fmuellner gnome org>
Date: Wed Sep 4 18:58:53 2013 +0200
st: Make StScrollViewFade a ClutterShaderEffect
The cogl_shader_XXX and cogl_program_YYY APIs have been deprecated
this cycle, so port to ClutterShaderEffect instead.
https://bugzilla.gnome.org/show_bug.cgi?id=707508
src/st/st-scroll-view-fade.c | 209 +++++++--------------------------------
src/st/st-scroll-view-fade.glsl | 24 ++---
2 files changed, 46 insertions(+), 187 deletions(-)
---
diff --git a/src/st/st-scroll-view-fade.c b/src/st/st-scroll-view-fade.c
index e43a5e7..202897d 100644
--- a/src/st/st-scroll-view-fade.c
+++ b/src/st/st-scroll-view-fade.c
@@ -41,40 +41,26 @@ typedef struct _StScrollViewFadeClass StScrollViewFadeClass;
struct _StScrollViewFade
{
- ClutterOffscreenEffect parent_instance;
+ ClutterShaderEffect parent_instance;
/* a back pointer to our actor, so that we can query it */
ClutterActor *actor;
- CoglHandle shader;
- CoglHandle program;
-
- gint tex_uniform;
- gint height_uniform;
- gint width_uniform;
- gint fade_area_uniform;
- gint vfade_offset_uniform;
- gint hfade_offset_uniform;
- gint vvalue_uniform;
- gint hvalue_uniform;
-
StAdjustment *vadjustment;
StAdjustment *hadjustment;
- guint is_attached : 1;
-
float vfade_offset;
float hfade_offset;
};
struct _StScrollViewFadeClass
{
- ClutterOffscreenEffectClass parent_class;
+ ClutterShaderEffectClass parent_class;
};
G_DEFINE_TYPE (StScrollViewFade,
st_scroll_view_fade,
- CLUTTER_TYPE_OFFSCREEN_EFFECT);
+ CLUTTER_TYPE_SHADER_EFFECT);
enum {
PROP_0,
@@ -83,58 +69,6 @@ enum {
PROP_HFADE_OFFSET
};
-static gboolean
-st_scroll_view_fade_pre_paint (ClutterEffect *effect)
-{
- StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);
- ClutterEffectClass *parent_class;
-
- if (self->shader == COGL_INVALID_HANDLE)
- return FALSE;
-
- if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
- return FALSE;
-
- if (self->actor == NULL)
- return FALSE;
-
- if (self->program == COGL_INVALID_HANDLE)
- self->program = cogl_create_program ();
-
- if (!self->is_attached)
- {
- g_assert (self->shader != COGL_INVALID_HANDLE);
- g_assert (self->program != COGL_INVALID_HANDLE);
-
- cogl_program_attach_shader (self->program, self->shader);
- cogl_program_link (self->program);
-
- cogl_handle_unref (self->shader);
-
- self->is_attached = TRUE;
-
- self->tex_uniform =
- cogl_program_get_uniform_location (self->program, "tex");
- self->height_uniform =
- cogl_program_get_uniform_location (self->program, "height");
- self->width_uniform =
- cogl_program_get_uniform_location (self->program, "width");
- self->fade_area_uniform =
- cogl_program_get_uniform_location (self->program, "fade_area");
- self->vfade_offset_uniform =
- cogl_program_get_uniform_location (self->program, "vfade_offset");
- self->hfade_offset_uniform =
- cogl_program_get_uniform_location (self->program, "hfade_offset");
- self->vvalue_uniform =
- cogl_program_get_uniform_location (self->program, "vvalue");
- self->hvalue_uniform =
- cogl_program_get_uniform_location (self->program, "hvalue");
- }
-
- parent_class = CLUTTER_EFFECT_CLASS (st_scroll_view_fade_parent_class);
- return parent_class->pre_paint (effect);
-}
-
static CoglHandle
st_scroll_view_fade_create_texture (ClutterOffscreenEffect *effect,
gfloat min_width,
@@ -146,10 +80,18 @@ st_scroll_view_fade_create_texture (ClutterOffscreenEffect *effect,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
}
+static char *
+st_scroll_view_fade_get_static_shader_source (ClutterShaderEffect *effect)
+{
+ return g_strdup (st_scroll_view_fade_glsl);
+}
+
+
static void
st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (effect);
+ ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
ClutterOffscreenEffectClass *parent;
CoglHandle material;
@@ -160,21 +102,10 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
ClutterActorBox allocation, content_box, paint_box;
- /*
- * Used to pass the fade area to the shader
- *
- * [0][0] = x1
- * [0][1] = y1
- * [1][0] = x2
- * [1][1] = y2
- *
- */
- float fade_area[2][2];
+ float fade_area_topleft[2];
+ float fade_area_bottomright[2];
ClutterVertex verts[4];
- if (self->program == COGL_INVALID_HANDLE)
- goto out;
-
clutter_actor_get_paint_box (self->actor, &paint_box);
clutter_actor_get_abs_allocation_vertices (self->actor, verts);
@@ -186,10 +117,10 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
* The FBO is based on the paint_volume's size which can be larger then the actual
* allocation, so we have to account for that when passing the positions
*/
- fade_area[0][0] = content_box.x1 + (verts[0].x - paint_box.x1);
- fade_area[0][1] = content_box.y1 + (verts[0].y - paint_box.y1);
- fade_area[1][0] = content_box.x2 + (verts[3].x - paint_box.x2);
- fade_area[1][1] = content_box.y2 + (verts[3].y - paint_box.y2);
+ fade_area_topleft[0] = content_box.x1 + (verts[0].x - paint_box.x1);
+ fade_area_topleft[1] = content_box.y1 + (verts[0].y - paint_box.y1);
+ fade_area_bottomright[0] = content_box.x2 + (verts[3].x - paint_box.x2);
+ fade_area_bottomright[1] = content_box.y2 + (verts[3].y - paint_box.y2);
g_object_get (ST_SCROLL_VIEW (self->actor),
"hscrollbar-visible", &h_scroll_visible,
@@ -199,47 +130,32 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
if (v_scroll_visible)
{
if (clutter_actor_get_text_direction (self->actor) == CLUTTER_TEXT_DIRECTION_RTL)
- fade_area[0][0] += clutter_actor_get_width (vscroll);
+ fade_area_topleft[0] += clutter_actor_get_width (vscroll);
- fade_area[1][0] -= clutter_actor_get_width (vscroll);
+ fade_area_bottomright[0] -= clutter_actor_get_width (vscroll);
}
if (h_scroll_visible)
- fade_area[1][1] -= clutter_actor_get_height (hscroll);
+ fade_area_bottomright[1] -= clutter_actor_get_height (hscroll);
- if (self->vvalue_uniform > -1)
- {
- st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
- value = (value - lower) / (upper - page_size - lower);
- cogl_program_set_uniform_1f (self->program, self->vvalue_uniform, value);
- }
+ st_adjustment_get_values (self->vadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
+ value = (value - lower) / (upper - page_size - lower);
+ clutter_shader_effect_set_uniform (shader, "vvalue", G_TYPE_FLOAT, 1, value);
- if (self->hvalue_uniform > -1)
- {
- st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
- value = (value - lower) / (upper - page_size - lower);
- cogl_program_set_uniform_1f (self->program, self->hvalue_uniform, value);
- }
+ st_adjustment_get_values (self->hadjustment, &value, &lower, &upper, NULL, NULL, &page_size);
+ value = (value - lower) / (upper - page_size - lower);
+ clutter_shader_effect_set_uniform (shader, "hvalue", G_TYPE_FLOAT, 1, value);
+
+ clutter_shader_effect_set_uniform (shader, "vfade_offset", G_TYPE_FLOAT, 1, self->vfade_offset);
+ clutter_shader_effect_set_uniform (shader, "hfade_offset", G_TYPE_FLOAT, 1, self->hfade_offset);
+ clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
+ clutter_shader_effect_set_uniform (shader, "height", G_TYPE_FLOAT, 1, clutter_actor_get_height
(self->actor));
+ clutter_shader_effect_set_uniform (shader, "width", G_TYPE_FLOAT, 1, clutter_actor_get_width
(self->actor));
+ clutter_shader_effect_set_uniform (shader, "fade_area_topleft", CLUTTER_TYPE_SHADER_FLOAT, 2,
fade_area_topleft);
+ clutter_shader_effect_set_uniform (shader, "fade_area_bottomright", CLUTTER_TYPE_SHADER_FLOAT, 2,
fade_area_bottomright);
- if (self->vfade_offset_uniform > -1)
- cogl_program_set_uniform_1f (self->program, self->vfade_offset_uniform, self->vfade_offset);
- if (self->hfade_offset_uniform > -1)
- cogl_program_set_uniform_1f (self->program, self->hfade_offset_uniform, self->hfade_offset);
- if (self->tex_uniform > -1)
- cogl_program_set_uniform_1i (self->program, self->tex_uniform, 0);
- if (self->height_uniform > -1)
- cogl_program_set_uniform_1f (self->program, self->height_uniform, clutter_actor_get_height
(self->actor));
- if (self->width_uniform > -1)
- cogl_program_set_uniform_1f (self->program, self->width_uniform, clutter_actor_get_width (self->actor));
- if (self->fade_area_uniform > -1)
- cogl_program_set_uniform_matrix (self->program, self->fade_area_uniform, 2, 1, FALSE, (const float
*)fade_area);
-
- material = clutter_offscreen_effect_get_target (effect);
- cogl_material_set_user_program (material, self->program);
-
-out:
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (st_scroll_view_fade_parent_class);
- parent->paint_target (effect);
+ parent->paint_target(effect);
}
static void
@@ -271,12 +187,6 @@ st_scroll_view_fade_set_actor (ClutterActorMeta *meta,
g_return_if_fail (actor == NULL || ST_IS_SCROLL_VIEW (actor));
- if (self->shader == COGL_INVALID_HANDLE)
- {
- clutter_actor_meta_set_enabled (meta, FALSE);
- return;
- }
-
if (self->vadjustment)
{
g_signal_handlers_disconnect_by_func (self->vadjustment,
@@ -325,14 +235,6 @@ st_scroll_view_fade_dispose (GObject *gobject)
{
StScrollViewFade *self = ST_SCROLL_VIEW_FADE (gobject);
- if (self->program != COGL_INVALID_HANDLE)
- {
- cogl_handle_unref (self->program);
-
- self->program = COGL_INVALID_HANDLE;
- self->shader = COGL_INVALID_HANDLE;
- }
-
if (self->vadjustment)
{
g_signal_handlers_disconnect_by_func (self->vadjustment,
@@ -437,8 +339,8 @@ st_scroll_view_fade_get_property (GObject *object,
static void
st_scroll_view_fade_class_init (StScrollViewFadeClass *klass)
{
- ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ ClutterShaderEffectClass *shader_class;
ClutterOffscreenEffectClass *offscreen_class;
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
@@ -448,7 +350,8 @@ st_scroll_view_fade_class_init (StScrollViewFadeClass *klass)
meta_class->set_actor = st_scroll_view_fade_set_actor;
- effect_class->pre_paint = st_scroll_view_fade_pre_paint;
+ shader_class = CLUTTER_SHADER_EFFECT_CLASS (klass);
+ shader_class->get_static_shader_source = st_scroll_view_fade_get_static_shader_source;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_texture = st_scroll_view_fade_create_texture;
@@ -474,44 +377,8 @@ st_scroll_view_fade_class_init (StScrollViewFadeClass *klass)
static void
st_scroll_view_fade_init (StScrollViewFade *self)
{
- static CoglHandle shader = COGL_INVALID_HANDLE;
-
- if (shader == COGL_INVALID_HANDLE)
- {
- if (clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
- cogl_shader_source (shader, (const char *) st_scroll_view_fade_glsl);
- cogl_shader_compile (shader);
- if (!cogl_shader_is_compiled (shader))
- {
- gchar *log_buf = cogl_shader_get_info_log (shader);
-
- g_warning (G_STRLOC ": Unable to compile the fade shader: %s",
- log_buf);
- g_free (log_buf);
-
- cogl_handle_unref (shader);
- shader = COGL_INVALID_HANDLE;
- }
- }
- }
-
- self->shader = shader;
- self->is_attached = FALSE;
- self->tex_uniform = -1;
- self->height_uniform = -1;
- self->width_uniform = -1;
- self->fade_area_uniform = -1;
- self->vfade_offset_uniform = -1;
- self->hfade_offset_uniform = -1;
- self->vvalue_uniform = -1;
- self->hvalue_uniform = -1;
self->vfade_offset = DEFAULT_FADE_OFFSET;
self->hfade_offset = DEFAULT_FADE_OFFSET;
-
- if (shader != COGL_INVALID_HANDLE)
- cogl_handle_ref (self->shader);
}
ClutterEffect *
diff --git a/src/st/st-scroll-view-fade.glsl b/src/st/st-scroll-view-fade.glsl
index 0c76c53..810adcd 100644
--- a/src/st/st-scroll-view-fade.glsl
+++ b/src/st/st-scroll-view-fade.glsl
@@ -25,16 +25,8 @@ uniform float hfade_offset;
uniform float vvalue;
uniform float hvalue;
-/*
- * Used to pass the fade area to the shader
- *
- * [0][0] = x1
- * [0][1] = y1
- * [1][0] = x2
- * [1][1] = y2
- *
- */
-uniform mat2 fade_area;
+uniform vec2 fade_area_topleft;
+uniform vec2 fade_area_bottomright;
void main ()
{
@@ -47,11 +39,11 @@ void main ()
* We cannot just return here due to a bug in llvmpipe see:
* https://bugzilla.freedesktop.org/show_bug.cgi?id=62357
*/
- if (x > fade_area[0][0] && x < fade_area[1][0] &&
- y > fade_area[0][1] && y < fade_area[1][1]) {
+ if (x > fade_area_topleft[0] && x < fade_area_bottomright[0] &&
+ y > fade_area_topleft[1] && y < fade_area_bottomright[1]) {
float ratio = 1.0;
- float fade_bottom_start = fade_area[1][1] - vfade_offset;
- float fade_right_start = fade_area[1][0] - hfade_offset;
+ float fade_bottom_start = fade_area_bottomright[1] - vfade_offset;
+ float fade_right_start = fade_area_bottomright[0] - hfade_offset;
bool fade_top = y < vfade_offset && vvalue > 0.0;
bool fade_bottom = y > fade_bottom_start && vvalue < 1.0;
bool fade_left = x < hfade_offset && hvalue > 0.0;
@@ -63,7 +55,7 @@ void main ()
}
if (fade_bottom) {
- ratio *= (fade_area[1][1] - y) / (fade_area[1][1] - fade_bottom_start);
+ ratio *= (fade_area_bottomright[1] - y) / (fade_area_bottomright[1] - fade_bottom_start);
}
float hfade_scale = width / hfade_offset;
@@ -72,7 +64,7 @@ void main ()
}
if (fade_right) {
- ratio *= (fade_area[1][0] - x) / (fade_area[1][0] - fade_right_start);
+ ratio *= (fade_area_bottomright[0] - x) / (fade_area_bottomright[0] - fade_right_start);
}
cogl_color_out *= ratio;
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