[cogl] Created tag 1.15.10



The signed tag '1.15.10' was created.

Tagger: Neil Roberts <neil linux intel com>
Date: Mon Sep 2 19:03:38 2013 +0100

    Cogl 1.15.10 (snapshot)

Changes since the last tag '1.15.8':

Chun-wei Fan (11):
      Update Visual Studio Property Sheets
      Visual Studio Projects: Use Custom Build Rules
      MSVC Projects: Add project templates for cogl-path
      MSVC builds: Update "Installation" of Headers
      cogl/cogl-bitmap-conversion.c: Include missed header
      cogl-path: Add a symbols file
      Fix the Windows Resource Files
      MSVC Builds: Update Predefined cogl-defines.h
      Update cogl.symbols
      cogl/cogl-offscreen.h: Fix deprecation macro placement
      Add Autotools Items to Complete the Cogl-Path MSVC Projects

Damien Lespiau (1):
      texture-rectangle: Initialize is_foreign

Giovanni Campagna (1):
      kms: add public API to override the default configuration of outputs

Jasper St. Pierre (3):
      Update .gitignore
      Fix introspection issues
      Update .gitignore

Neil Roberts (14):
      Add a cogl-point-sprites example
      cogl-path: Generate the primitive before using it for clipping
      renderer: Only check certain constraints when selecting a driver
      renderer: Don't allow the COGL_DRIVER env var to override application
      gles2: Use GL_ES instead of __VERSION__ for setting precision
      docs: Fix the documentation for texture coordinates in snippets
      Always add the #version pragma to shaders
      Add the cogl_point_coord snippet builtin
      Add a conformance test for using cogl_point_coord in a shader
      Fix building the conformance and unit tests on mingw32
      Fix generating the unit test wrappers when building with MingW32
      Add unit test to verify that modifying uniforms doesn't create chain
      Updates NEWS for the 1.15.10 release
      Release 1.15.10 (snapshot)

Robert Bragg (8):
      Post-release version bump to 1.15.9
      Update the RELEASING notes
      generalize driver description and selection
      Adds "webgl" driver
      webgl: use DEPTH_STENCIL_ATTACHMENT
      renderer: assert CoglPrivateFeatureFlags fit in 32 bits
      display: add _set_onscreen_template() api
      auto-texture: revert _new_with_size semantics


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]