[cogl] Remove unused tex_coord_declarations variable
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] Remove unused tex_coord_declarations variable
- Date: Mon, 2 Sep 2013 14:41:28 +0000 (UTC)
commit a8690a9a0dd2b91af36f8a8a3c71c2a4d30c097c
Author: Neil Roberts <neil linux intel com>
Date: Sun Aug 25 01:51:51 2013 +0100
Remove unused tex_coord_declarations variable
This variable was a leftover from before commit e55b64a9cdc93 where
the texture coord varyings were declared as an array as part of the
shader boilerplate.
Reviewed-by: Robert Bragg <robert linux intel com>
cogl/cogl-glsl-shader.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
---
diff --git a/cogl/cogl-glsl-shader.c b/cogl/cogl-glsl-shader.c
index 8e50edb..b469ede 100644
--- a/cogl/cogl-glsl-shader.c
+++ b/cogl/cogl-glsl-shader.c
@@ -54,7 +54,6 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
const char **strings = g_alloca (sizeof (char *) * (count_in + 4));
GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 4));
int count = 0;
- char *tex_coord_declarations = NULL;
vertex_boilerplate = _COGL_VERTEX_SHADER_BOILERPLATE;
fragment_boilerplate = _COGL_FRAGMENT_SHADER_BOILERPLATE;
@@ -119,6 +118,4 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
GE( ctx, glShaderSource (shader_gl_handle, count,
(const char **) strings, lengths) );
-
- g_free (tex_coord_declarations);
}
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