[gegl] Port noise-hsv to gegl-random
- From: Téo Mazars <teom src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] Port noise-hsv to gegl-random
- Date: Thu, 31 Oct 2013 11:01:50 +0000 (UTC)
commit 69a3d870364506ceccdb44d3fa77ca679cf33304
Author: Carlos Zubieta <czubieta dev gmail com>
Date: Sat Sep 14 13:45:57 2013 -0500
Port noise-hsv to gegl-random
operations/common/noise-hsv.c | 46 ++++++++++++++++++++++++++++++++---------
1 files changed, 36 insertions(+), 10 deletions(-)
---
diff --git a/operations/common/noise-hsv.c b/operations/common/noise-hsv.c
index 0133024..90bbd5a 100644
--- a/operations/common/noise-hsv.c
+++ b/operations/common/noise-hsv.c
@@ -50,28 +50,33 @@ gegl_chant_double (value_distance, _("Value"),
#include <math.h>
#include <stdlib.h>
+#define SEED 1913
+
static gfloat
randomize_value (gfloat now,
gfloat min,
gfloat max,
gboolean wraps_around,
gfloat rand_max,
- gint holdness)
+ gint holdness,
+ gint x,
+ gint y,
+ gint n)
{
gint flag, i;
- gdouble rand_val, new_val, steps;
+ gfloat rand_val, new_val, steps;
steps = max - min;
- rand_val = g_random_double ();
+ rand_val = gegl_random_float (SEED, x, y, 0, n++);
for (i = 1; i < holdness; i++)
{
- double tmp = g_random_double ();
+ gfloat tmp = gegl_random_float (SEED, x, y, 0, n++);
if (tmp < rand_val)
rand_val = tmp;
}
- flag = (g_random_double () < 0.5) ? -1 : 1;
+ flag = (gegl_random_float (SEED, x, y, 0, n) < 0.5) ? -1 : 1;
new_val = now + flag * fmod (rand_max * rand_val, steps);
if (new_val < min)
@@ -109,8 +114,9 @@ process (GeglOperation *operation,
gint level)
{
GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
-
+ GeglRectangle whole_region;
gint i;
+ gint x, y;
gfloat * GEGL_ALIGNED in_pixel;
gfloat * GEGL_ALIGNED out_pixel;
@@ -120,8 +126,16 @@ process (GeglOperation *operation,
in_pixel = in_buf;
out_pixel = out_buf;
+ x = roi->x;
+ y = roi->y;
+
+ whole_region = *(gegl_operation_source_get_bounding_box (operation, "input"));
+
for (i = 0; i < n_pixels; i++)
{
+ /* n is independent from the roi, but from the whole image */
+ gint n = (3 * o->holdness + 4) * (x + whole_region.width * y);
+
hue = in_pixel[0];
saturation = in_pixel[1];
value = in_pixel[2];
@@ -129,17 +143,23 @@ process (GeglOperation *operation,
/* there is no need for scattering hue of desaturated pixels here */
if ((o->hue_distance > 0) && (saturation > 0))
- hue = randomize_value (hue, 0.0, 1.0, TRUE, o->hue_distance / 360.0, o->holdness);
+ hue = randomize_value (hue, 0.0, 1.0, TRUE, o->hue_distance / 360.0,
+ o->holdness, x, y, n);
+ n += o->holdness + 1;
/* desaturated pixels get random hue before increasing saturation */
if (o->saturation_distance > 0) {
if (saturation == 0)
- hue = g_random_double_range (0.0, 1.0);
- saturation = randomize_value (saturation, 0.0, 1.0, FALSE, o->saturation_distance, o->holdness);
+ hue = gegl_random_float_range (SEED, x, y, 0, n, 0.0, 1.0);
+ saturation = randomize_value (saturation, 0.0, 1.0, FALSE,
+ o->saturation_distance, o->holdness,
+ x, y, n+1);
}
+ n += o->holdness + 2;
if (o->value_distance > 0)
- value = randomize_value (value, 0.0, 1.0, FALSE, o->value_distance, o->holdness);
+ value = randomize_value (value, 0.0, 1.0, FALSE, o->value_distance,
+ o->holdness, x, y, n);
out_pixel[0] = hue;
out_pixel[1] = saturation;
@@ -149,6 +169,12 @@ process (GeglOperation *operation,
in_pixel += 4;
out_pixel += 4;
+ x++;
+ if (x >= roi->x + roi->width)
+ {
+ x = roi->x;
+ y++;
+ }
}
return TRUE;
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