[longomatch] Use same strings in the config section
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Use same strings in the config section
- Date: Sat, 12 Oct 2013 13:36:21 +0000 (UTC)
commit 7e4402e9c13c69a20c042739bcb45fbcc3e32229
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Wed Oct 9 20:27:13 2013 +0200
Use same strings in the config section
...ngoMatch.Gui.Component.VideoPreferencesPanel.cs | 4 ++--
...LongoMatch.Gui.Dialog.VideoEditionProperties.cs | 4 ++--
LongoMatch.GUI/gtk-gui/gui.stetic | 8 ++++----
3 files changed, 8 insertions(+), 8 deletions(-)
---
diff --git a/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Component.VideoPreferencesPanel.cs
b/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Component.VideoPreferencesPanel.cs
index 99edea7..2582371 100644
--- a/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Component.VideoPreferencesPanel.cs
+++ b/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Component.VideoPreferencesPanel.cs
@@ -117,7 +117,7 @@ namespace LongoMatch.Gui.Component
this.label8 = new global::Gtk.Label ();
this.label8.Name = "label8";
this.label8.Xalign = 0F;
- this.label8.LabelProp = global::Mono.Unix.Catalog.GetString ("Enable sound
(experimental)");
+ this.label8.LabelProp = global::Mono.Unix.Catalog.GetString ("Enable audio
(experimental)");
this.rendertable.Add (this.label8);
global::Gtk.Table.TableChild w7 = ((global::Gtk.Table.TableChild)(this.rendertable
[this.label8]));
w7.TopAttach = ((uint)(3));
@@ -128,7 +128,7 @@ namespace LongoMatch.Gui.Component
this.label9 = new global::Gtk.Label ();
this.label9.Name = "label9";
this.label9.Xalign = 0F;
- this.label9.LabelProp = global::Mono.Unix.Catalog.GetString ("Overlay title");
+ this.label9.LabelProp = global::Mono.Unix.Catalog.GetString ("Enable title overlay");
this.rendertable.Add (this.label9);
global::Gtk.Table.TableChild w8 = ((global::Gtk.Table.TableChild)(this.rendertable
[this.label9]));
w8.TopAttach = ((uint)(4));
diff --git a/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.VideoEditionProperties.cs
b/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.VideoEditionProperties.cs
index fb15c0c..13d2eae 100644
--- a/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.VideoEditionProperties.cs
+++ b/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.VideoEditionProperties.cs
@@ -131,7 +131,7 @@ namespace LongoMatch.Gui.Dialog
this.descriptioncheckbutton = new global::Gtk.CheckButton ();
this.descriptioncheckbutton.CanFocus = true;
this.descriptioncheckbutton.Name = "descriptioncheckbutton";
- this.descriptioncheckbutton.Label = global::Mono.Unix.Catalog.GetString ("Enable
Title Overlay");
+ this.descriptioncheckbutton.Label = global::Mono.Unix.Catalog.GetString ("Enable
title overlay");
this.descriptioncheckbutton.Active = true;
this.descriptioncheckbutton.DrawIndicator = true;
this.descriptioncheckbutton.UseUnderline = true;
@@ -142,7 +142,7 @@ namespace LongoMatch.Gui.Dialog
this.audiocheckbutton = new global::Gtk.CheckButton ();
this.audiocheckbutton.CanFocus = true;
this.audiocheckbutton.Name = "audiocheckbutton";
- this.audiocheckbutton.Label = global::Mono.Unix.Catalog.GetString ("Enable Audio
(Experimental)");
+ this.audiocheckbutton.Label = global::Mono.Unix.Catalog.GetString ("Enable audio
(Experimental)");
this.audiocheckbutton.DrawIndicator = true;
this.audiocheckbutton.UseUnderline = true;
this.hbox6.Add (this.audiocheckbutton);
diff --git a/LongoMatch.GUI/gtk-gui/gui.stetic b/LongoMatch.GUI/gtk-gui/gui.stetic
index 2393445..5bdf90d 100644
--- a/LongoMatch.GUI/gtk-gui/gui.stetic
+++ b/LongoMatch.GUI/gtk-gui/gui.stetic
@@ -3455,7 +3455,7 @@ new one.</property>
<widget class="Gtk.CheckButton" id="descriptioncheckbutton">
<property name="MemberName" />
<property name="CanFocus">True</property>
- <property name="Label" translatable="yes">Enable Title Overlay</property>
+ <property name="Label" translatable="yes">Enable title overlay</property>
<property name="Active">True</property>
<property name="DrawIndicator">True</property>
<property name="HasLabel">True</property>
@@ -3470,7 +3470,7 @@ new one.</property>
<widget class="Gtk.CheckButton" id="audiocheckbutton">
<property name="MemberName" />
<property name="CanFocus">True</property>
- <property name="Label" translatable="yes">Enable Audio (Experimental)</property>
+ <property name="Label" translatable="yes">Enable audio (Experimental)</property>
<property name="DrawIndicator">True</property>
<property name="HasLabel">True</property>
<property name="UseUnderline">True</property>
@@ -8253,7 +8253,7 @@ Defining <b> Game Units </b> will help you during the analysis to in
<widget class="Gtk.Label" id="label8">
<property name="MemberName" />
<property name="Xalign">0</property>
- <property name="LabelProp" translatable="yes">Enable sound (experimental)</property>
+ <property name="LabelProp" translatable="yes">Enable audio (experimental)</property>
</widget>
<packing>
<property name="TopAttach">3</property>
@@ -8273,7 +8273,7 @@ Defining <b> Game Units </b> will help you during the analysis to in
<widget class="Gtk.Label" id="label9">
<property name="MemberName" />
<property name="Xalign">0</property>
- <property name="LabelProp" translatable="yes">Overlay title</property>
+ <property name="LabelProp" translatable="yes">Enable title overlay</property>
</widget>
<packing>
<property name="TopAttach">4</property>
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