[clutter/clutter-1.14] image: Do not premultiply the blend color
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/clutter-1.14] image: Do not premultiply the blend color
- Date: Thu, 10 Oct 2013 12:46:34 +0000 (UTC)
commit 3b0bd7e47cb3370cc71a6a39e4fa19e8b25e9be9
Author: Emmanuele Bassi <ebassi gnome org>
Date: Thu Oct 10 13:31:50 2013 +0100
image: Do not premultiply the blend color
ClutterTextureNode will do that for us when converting the ClutterColor
to a CoglColor, so we can simply pass a white color with the correct
alpha channel.
clutter/clutter-image.c | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
---
diff --git a/clutter/clutter-image.c b/clutter/clutter-image.c
index 7ae9839..9344114 100644
--- a/clutter/clutter-image.c
+++ b/clutter/clutter-image.c
@@ -121,9 +121,12 @@ clutter_image_paint_content (ClutterContent *content,
clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
repeat = clutter_actor_get_content_repeat (actor);
- color.red = paint_opacity;
- color.green = paint_opacity;
- color.blue = paint_opacity;
+ /* ClutterTextureNode will premultiply the blend color, so we
+ * want it to be white with the paint opacity
+ */
+ color.red = 255;
+ color.green = 255;
+ color.blue = 255;
color.alpha = paint_opacity;
node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
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