[gnome-shell] background: Disconnect settings signal handler on destroy
- From: Adel Gadllah <agadllah src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] background: Disconnect settings signal handler on destroy
- Date: Wed, 2 Oct 2013 13:43:48 +0000 (UTC)
commit 8b0e846e0ef388c5d65189f625a6f01a6c9a33da
Author: Adel Gadllah <adel gadllah gmail com>
Date: Wed Oct 2 15:29:30 2013 +0200
background: Disconnect settings signal handler on destroy
We connect to the changed signal in _init() but never actually disconnect from
it. The callback has a reference to "this" which results into the background
object not getting garbage collected.
Fix that leaks by disconnecting in _destroy()
https://bugzilla.gnome.org/show_bug.cgi?id=709263
js/ui/background.js | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
---
diff --git a/js/ui/background.js b/js/ui/background.js
index 246060a..41e67fe 100644
--- a/js/ui/background.js
+++ b/js/ui/background.js
@@ -319,9 +319,9 @@ const Background = new Lang.Class({
this._cancellable = new Gio.Cancellable();
this.isLoaded = false;
- this._settings.connect('changed', Lang.bind(this, function() {
- this.emit('changed');
- }));
+ this._settingsChangedSignalId = this._settings.connect('changed', Lang.bind(this, function() {
+ this.emit('changed');
+ }));
this._load();
},
@@ -362,6 +362,10 @@ const Background = new Lang.Class({
this.actor.disconnect(this._destroySignalId);
this._destroySignalId = 0;
+
+ if (this._settingsChangedSignalId != 0)
+ this._settings.disconnect(this._settingsChangedSignalId);
+ this._settingsChangedSignalId = 0;
},
_setLoaded: function() {
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