[mutter/wip/culling: 3/8] window-group: Decompose culling operations into two methods
- From: Jasper St. Pierre <jstpierre src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/wip/culling: 3/8] window-group: Decompose culling operations into two methods
- Date: Mon, 25 Nov 2013 20:11:28 +0000 (UTC)
commit 59a01137e1ae3628bb1cecc43c71a38f92f6fa82
Author: Jasper St. Pierre <jstpierre mecheye net>
Date: Thu Nov 21 15:06:53 2013 -0500
window-group: Decompose culling operations into two methods
This also fixes a bug in the translation of clip_region.
We will add an interface for this soon, so we can recursively cull like this...
https://bugzilla.gnome.org/show_bug.cgi?id=714706
src/compositor/meta-window-group.c | 188 ++++++++++++++++++++----------------
1 files changed, 103 insertions(+), 85 deletions(-)
---
diff --git a/src/compositor/meta-window-group.c b/src/compositor/meta-window-group.c
index 7626210..12c5f2d 100644
--- a/src/compositor/meta-window-group.c
+++ b/src/compositor/meta-window-group.c
@@ -87,82 +87,13 @@ painting_untransformed (MetaWindowGroup *window_group,
}
static void
-meta_window_group_paint (ClutterActor *actor)
+meta_window_group_cull_out (MetaWindowGroup *group,
+ cairo_region_t *unobscured_region,
+ cairo_region_t *clip_region)
{
- cairo_region_t *clip_region;
- cairo_region_t *unobscured_region;
- ClutterActorIter iter;
+ ClutterActor *actor = CLUTTER_ACTOR (group);
ClutterActor *child;
- cairo_rectangle_int_t visible_rect, clip_rect;
- int paint_x_origin, paint_y_origin;
- int actor_x_origin, actor_y_origin;
- int paint_x_offset, paint_y_offset;
-
- MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
- MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
- ClutterActor *stage = clutter_actor_get_stage (actor);
-
- /* Start off by treating all windows as completely unobscured, so damage anywhere
- * in a window queues redraws, but confine it more below. */
- clutter_actor_iter_init (&iter, actor);
- while (clutter_actor_iter_next (&iter, &child))
- {
- if (META_IS_WINDOW_ACTOR (child))
- {
- MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
- meta_window_actor_set_unobscured_region (window_actor, NULL);
- }
- }
-
- /* Normally we expect an actor to be drawn at it's position on the screen.
- * However, if we're inside the paint of a ClutterClone, that won't be the
- * case and we need to compensate. We look at the position of the window
- * group under the current model-view matrix and the position of the actor.
- * If they are both simply integer translations, then we can compensate
- * easily, otherwise we give up.
- *
- * Possible cleanup: work entirely in paint space - we can compute the
- * combination of the model-view matrix with the local matrix for each child
- * actor and get a total transformation for that actor for how we are
- * painting currently, and never worry about how actors are positioned
- * on the stage.
- */
- if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
- !meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
- {
- CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
- return;
- }
-
- paint_x_offset = paint_x_origin - actor_x_origin;
- paint_y_offset = paint_y_origin - actor_y_origin;
-
- visible_rect.x = visible_rect.y = 0;
- visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
- visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
-
- unobscured_region = cairo_region_create_rectangle (&visible_rect);
-
- /* Get the clipped redraw bounds from Clutter so that we can avoid
- * painting shadows on windows that don't need to be painted in this
- * frame. In the case of a multihead setup with mismatched monitor
- * sizes, we could intersect this with an accurate union of the
- * monitors to avoid painting shadows that are visible only in the
- * holes. */
- clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
- &clip_rect);
-
- clip_region = cairo_region_create_rectangle (&clip_rect);
-
- if (info->unredirected_window != NULL)
- {
- cairo_rectangle_int_t unredirected_rect;
- MetaWindow *window = meta_window_actor_get_meta_window (info->unredirected_window);
-
- meta_window_get_frame_rect (window, (MetaRectangle *)&unredirected_rect);
- cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
- cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
- }
+ ClutterActorIter iter;
/* We walk the list from top to bottom (opposite of painting order),
* and subtract the opaque area of each window out of the visible
@@ -171,6 +102,8 @@ meta_window_group_paint (ClutterActor *actor)
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_prev (&iter, &child))
{
+ MetaCompScreen *info = meta_screen_get_compositor_data (group->screen);
+
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
@@ -205,10 +138,6 @@ meta_window_group_paint (ClutterActor *actor)
if (!meta_actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
continue;
- x += paint_x_offset;
- y += paint_y_offset;
-
-
/* Temporarily move to the coordinate system of the actor */
cairo_region_translate (unobscured_region, - x, - y);
cairo_region_translate (clip_region, - x, - y);
@@ -239,9 +168,6 @@ meta_window_group_paint (ClutterActor *actor)
if (!meta_actor_is_untransformed (child, &x, &y))
continue;
- x += paint_x_offset;
- y += paint_y_offset;
-
cairo_region_translate (clip_region, - x, - y);
if (META_IS_BACKGROUND_GROUP (child))
@@ -252,11 +178,14 @@ meta_window_group_paint (ClutterActor *actor)
cairo_region_translate (clip_region, x, y);
}
}
+}
- cairo_region_destroy (unobscured_region);
- cairo_region_destroy (clip_region);
-
- CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
+static void
+meta_window_group_reset_culling (MetaWindowGroup *group)
+{
+ ClutterActor *actor = CLUTTER_ACTOR (group);
+ ClutterActor *child;
+ ClutterActorIter iter;
/* Now that we are done painting, unset the visible regions (they will
* mess up painting clones of our actors)
@@ -277,6 +206,95 @@ meta_window_group_paint (ClutterActor *actor)
}
}
+static void
+meta_window_group_paint (ClutterActor *actor)
+{
+ cairo_region_t *clip_region;
+ cairo_region_t *unobscured_region;
+ ClutterActorIter iter;
+ ClutterActor *child;
+ cairo_rectangle_int_t visible_rect, clip_rect;
+ int paint_x_offset, paint_y_offset;
+ int paint_x_origin, paint_y_origin;
+ int actor_x_origin, actor_y_origin;
+
+ MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
+ ClutterActor *stage = clutter_actor_get_stage (actor);
+ MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
+
+ /* Start off by treating all windows as completely unobscured, so damage anywhere
+ * in a window queues redraws, but confine it more below. */
+ clutter_actor_iter_init (&iter, actor);
+ while (clutter_actor_iter_next (&iter, &child))
+ {
+ if (META_IS_WINDOW_ACTOR (child))
+ {
+ MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
+ meta_window_actor_set_unobscured_region (window_actor, NULL);
+ }
+ }
+
+ /* Normally we expect an actor to be drawn at it's position on the screen.
+ * However, if we're inside the paint of a ClutterClone, that won't be the
+ * case and we need to compensate. We look at the position of the window
+ * group under the current model-view matrix and the position of the actor.
+ * If they are both simply integer translations, then we can compensate
+ * easily, otherwise we give up.
+ *
+ * Possible cleanup: work entirely in paint space - we can compute the
+ * combination of the model-view matrix with the local matrix for each child
+ * actor and get a total transformation for that actor for how we are
+ * painting currently, and never worry about how actors are positioned
+ * on the stage.
+ */
+ if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
+ !meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
+ {
+ CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
+ return;
+ }
+
+ visible_rect.x = visible_rect.y = 0;
+ visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
+ visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
+
+ unobscured_region = cairo_region_create_rectangle (&visible_rect);
+
+ /* Get the clipped redraw bounds from Clutter so that we can avoid
+ * painting shadows on windows that don't need to be painted in this
+ * frame. In the case of a multihead setup with mismatched monitor
+ * sizes, we could intersect this with an accurate union of the
+ * monitors to avoid painting shadows that are visible only in the
+ * holes. */
+ clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
+ &clip_rect);
+
+ clip_region = cairo_region_create_rectangle (&clip_rect);
+
+ paint_x_offset = paint_x_origin - actor_x_origin;
+ paint_y_offset = paint_y_origin - actor_y_origin;
+ cairo_region_translate (clip_region, -paint_x_offset, -paint_y_offset);
+
+ if (info->unredirected_window != NULL)
+ {
+ cairo_rectangle_int_t unredirected_rect;
+ MetaWindow *window = meta_window_actor_get_meta_window (info->unredirected_window);
+
+ meta_window_get_frame_rect (window, (MetaRectangle *)&unredirected_rect);
+ cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
+ cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
+ }
+
+ meta_window_group_cull_out (window_group, unobscured_region, clip_region);
+
+ cairo_region_destroy (unobscured_region);
+ cairo_region_destroy (clip_region);
+
+ CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
+
+ meta_window_group_reset_culling (window_group);
+}
+
static gboolean
meta_window_group_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
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