[mutter/wip/culling: 1/8] window-group: Decompose culling operations into two methods



commit 6295c880afd55e479c72b5db35596831e26f70ea
Author: Jasper St. Pierre <jstpierre mecheye net>
Date:   Thu Nov 21 15:06:53 2013 -0500

    window-group: Decompose culling operations into two methods
    
    We will add an interface for this soon, so we can recursively cull like this...
    
    https://bugzilla.gnome.org/show_bug.cgi?id=714706

 src/compositor/meta-window-group.c |  138 ++++++++++++++++++++---------------
 1 files changed, 79 insertions(+), 59 deletions(-)
---
diff --git a/src/compositor/meta-window-group.c b/src/compositor/meta-window-group.c
index 7626210..d655eb6 100644
--- a/src/compositor/meta-window-group.c
+++ b/src/compositor/meta-window-group.c
@@ -87,32 +87,16 @@ painting_untransformed (MetaWindowGroup *window_group,
 }
 
 static void
-meta_window_group_paint (ClutterActor *actor)
+meta_window_group_cull_out (MetaWindowGroup *group,
+                            cairo_region_t  *unobscured_region,
+                            cairo_region_t  *clip_region)
 {
-  cairo_region_t *clip_region;
-  cairo_region_t *unobscured_region;
-  ClutterActorIter iter;
+  ClutterActor *actor = CLUTTER_ACTOR (group);
   ClutterActor *child;
-  cairo_rectangle_int_t visible_rect, clip_rect;
+  ClutterActorIter iter;
+  int paint_x_offset, paint_y_offset;
   int paint_x_origin, paint_y_origin;
   int actor_x_origin, actor_y_origin;
-  int paint_x_offset, paint_y_offset;
-
-  MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
-  MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
-  ClutterActor *stage = clutter_actor_get_stage (actor);
-
-  /* Start off by treating all windows as completely unobscured, so damage anywhere
-   * in a window queues redraws, but confine it more below. */
-  clutter_actor_iter_init (&iter, actor);
-  while (clutter_actor_iter_next (&iter, &child))
-    {
-      if (META_IS_WINDOW_ACTOR (child))
-        {
-          MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
-          meta_window_actor_set_unobscured_region (window_actor, NULL);
-        }
-    }
 
   /* Normally we expect an actor to be drawn at it's position on the screen.
    * However, if we're inside the paint of a ClutterClone, that won't be the
@@ -127,43 +111,13 @@ meta_window_group_paint (ClutterActor *actor)
    * painting currently, and never worry about how actors are positioned
    * on the stage.
    */
-  if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
+  if (!painting_untransformed (group, &paint_x_origin, &paint_y_origin) ||
       !meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
-    {
-      CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
-      return;
-    }
+    return;
 
   paint_x_offset = paint_x_origin - actor_x_origin;
   paint_y_offset = paint_y_origin - actor_y_origin;
 
-  visible_rect.x = visible_rect.y = 0;
-  visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
-  visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
-
-  unobscured_region = cairo_region_create_rectangle (&visible_rect);
-
-  /* Get the clipped redraw bounds from Clutter so that we can avoid
-   * painting shadows on windows that don't need to be painted in this
-   * frame. In the case of a multihead setup with mismatched monitor
-   * sizes, we could intersect this with an accurate union of the
-   * monitors to avoid painting shadows that are visible only in the
-   * holes. */
-  clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
-                                        &clip_rect);
-
-  clip_region = cairo_region_create_rectangle (&clip_rect);
-
-  if (info->unredirected_window != NULL)
-    {
-      cairo_rectangle_int_t unredirected_rect;
-      MetaWindow *window = meta_window_actor_get_meta_window (info->unredirected_window);
-
-      meta_window_get_frame_rect (window, (MetaRectangle *)&unredirected_rect);
-      cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
-      cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
-    }
-
   /* We walk the list from top to bottom (opposite of painting order),
    * and subtract the opaque area of each window out of the visible
    * region that we pass to the windows below.
@@ -171,6 +125,8 @@ meta_window_group_paint (ClutterActor *actor)
   clutter_actor_iter_init (&iter, actor);
   while (clutter_actor_iter_prev (&iter, &child))
     {
+      MetaCompScreen *info = meta_screen_get_compositor_data (group->screen);
+
       if (!CLUTTER_ACTOR_IS_VISIBLE (child))
         continue;
 
@@ -208,7 +164,6 @@ meta_window_group_paint (ClutterActor *actor)
           x += paint_x_offset;
           y += paint_y_offset;
 
-
           /* Temporarily move to the coordinate system of the actor */
           cairo_region_translate (unobscured_region, - x, - y);
           cairo_region_translate (clip_region, - x, - y);
@@ -252,11 +207,14 @@ meta_window_group_paint (ClutterActor *actor)
           cairo_region_translate (clip_region, x, y);
         }
     }
+}
 
-  cairo_region_destroy (unobscured_region);
-  cairo_region_destroy (clip_region);
-
-  CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
+static void
+meta_window_group_reset_culling (MetaWindowGroup *group)
+{
+  ClutterActor *actor = CLUTTER_ACTOR (group);
+  ClutterActor *child;
+  ClutterActorIter iter;
 
   /* Now that we are done painting, unset the visible regions (they will
    * mess up painting clones of our actors)
@@ -277,6 +235,68 @@ meta_window_group_paint (ClutterActor *actor)
     }
 }
 
+static void
+meta_window_group_paint (ClutterActor *actor)
+{
+  cairo_region_t *clip_region;
+  cairo_region_t *unobscured_region;
+  ClutterActorIter iter;
+  ClutterActor *child;
+  cairo_rectangle_int_t visible_rect, clip_rect;
+
+  MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
+  ClutterActor *stage = clutter_actor_get_stage (actor);
+  MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
+
+  /* Start off by treating all windows as completely unobscured, so damage anywhere
+   * in a window queues redraws, but confine it more below. */
+  clutter_actor_iter_init (&iter, actor);
+  while (clutter_actor_iter_next (&iter, &child))
+    {
+      if (META_IS_WINDOW_ACTOR (child))
+        {
+          MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
+          meta_window_actor_set_unobscured_region (window_actor, NULL);
+        }
+    }
+
+  visible_rect.x = visible_rect.y = 0;
+  visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
+  visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
+
+  unobscured_region = cairo_region_create_rectangle (&visible_rect);
+
+  /* Get the clipped redraw bounds from Clutter so that we can avoid
+   * painting shadows on windows that don't need to be painted in this
+   * frame. In the case of a multihead setup with mismatched monitor
+   * sizes, we could intersect this with an accurate union of the
+   * monitors to avoid painting shadows that are visible only in the
+   * holes. */
+  clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
+                                        &clip_rect);
+
+  clip_region = cairo_region_create_rectangle (&clip_rect);
+
+  if (info->unredirected_window != NULL)
+    {
+      cairo_rectangle_int_t unredirected_rect;
+      MetaWindow *window = meta_window_actor_get_meta_window (info->unredirected_window);
+
+      meta_window_get_frame_rect (window, (MetaRectangle *)&unredirected_rect);
+      cairo_region_subtract_rectangle (unobscured_region, &unredirected_rect);
+      cairo_region_subtract_rectangle (clip_region, &unredirected_rect);
+    }
+
+  meta_window_group_cull_out (window_group, unobscured_region, clip_region);
+
+  cairo_region_destroy (unobscured_region);
+  cairo_region_destroy (clip_region);
+
+  CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
+
+  meta_window_group_reset_culling (window_group);
+}
+
 static gboolean
 meta_window_group_get_paint_volume (ClutterActor       *actor,
                                     ClutterPaintVolume *volume)


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