[gegl] operations: clean up dropshadow and add a "color" property
- From: Michael Natterer <mitch src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] operations: clean up dropshadow and add a "color" property
- Date: Fri, 31 May 2013 22:33:59 +0000 (UTC)
commit 32e68d87bc8ca84d4069aea366ebac67b6de366b
Author: Michael Natterer <mitch gimp org>
Date: Sat Jun 1 00:32:53 2013 +0200
operations: clean up dropshadow and add a "color" property
operations/common/dropshadow.c | 60 +++++++++++++++++++++++++--------------
1 files changed, 38 insertions(+), 22 deletions(-)
---
diff --git a/operations/common/dropshadow.c b/operations/common/dropshadow.c
index 321ba2b..f687022 100644
--- a/operations/common/dropshadow.c
+++ b/operations/common/dropshadow.c
@@ -22,27 +22,42 @@
#ifdef GEGL_CHANT_PROPERTIES
-/* It does make sense to sometimes have opacities > 1 (see GEGL logo for example) */
-gegl_chant_double (opacity, _("Opacity"), 0.0, 2.0, 0.5, _("Opacity"))
-gegl_chant_double_ui (x, _("X"), -G_MAXDOUBLE, G_MAXDOUBLE, 20.0, -20.0, 20.0, 1.0,
- _("Horizontal shadow offset"))
-gegl_chant_double_ui (y, _("Y"), -G_MAXDOUBLE, G_MAXDOUBLE, 20.0, -20.0, 20.0, 1.0,
- _("Vertical shadow offset"))
-gegl_chant_double_ui (radius, _("Radius"), 0.0, G_MAXDOUBLE, 10.0, 0.0, 300.0, 1.5,
- _("Blur radius"))
+gegl_chant_double_ui (x, _("X"),
+ -G_MAXDOUBLE, G_MAXDOUBLE, 20.0, -20.0, 20.0, 1.0,
+ _("Horizontal shadow offset"))
+
+gegl_chant_double_ui (y, _("Y"),
+ -G_MAXDOUBLE, G_MAXDOUBLE, 20.0, -20.0, 20.0, 1.0,
+ _("Vertical shadow offset"))
+
+gegl_chant_double_ui (radius, _("Radius"),
+ 0.0, G_MAXDOUBLE, 10.0, 0.0, 300.0, 1.5,
+ _("Blur radius"))
+
+gegl_chant_color (color, _("Color"),
+ "black",
+ _("The shadow's color (defaults to 'black')"))
+
+/* It does make sense to sometimes have opacities > 1 (see GEGL logo
+ * for example)
+ */
+gegl_chant_double (opacity, _("Opacity"),
+ 0.0, 2.0, 0.5,
+ _("Opacity"))
#else
#define GEGL_CHANT_TYPE_META
-#define GEGL_CHANT_C_FILE "dropshadow.c"
+#define GEGL_CHANT_C_FILE "dropshadow.c"
#include "gegl-chant.h"
/* in attach we hook into graph adding the needed nodes */
-static void attach (GeglOperation *operation)
+static void
+attach (GeglOperation *operation)
{
- GeglNode *gegl = operation->node;
- GeglNode *input, *output, *over, *translate, *opacity, *blur, *darken, *black;
+ GeglNode *gegl = operation->node;
+ GeglNode *input, *output, *over, *translate, *opacity, *blur, *darken, *black;
GeglColor *black_color = gegl_color_new ("rgb(0.0,0.0,0.0)");
input = gegl_node_get_input_proxy (gegl, "input");
@@ -52,33 +67,34 @@ static void attach (GeglOperation *operation)
opacity = gegl_node_new_child (gegl, "operation", "gegl:opacity", NULL);
blur = gegl_node_new_child (gegl, "operation", "gegl:gaussian-blur", NULL);
darken = gegl_node_new_child (gegl, "operation", "gegl:src-in", NULL);
- black = gegl_node_new_child (gegl, "operation", "gegl:color",
- "value", black_color,
- NULL);
+ color = gegl_node_new_child (gegl, "operation", "gegl:color",
+ "value", black_color,
+ NULL);
g_object_unref (black_color);
- gegl_node_link_many (input, darken, blur, opacity, translate, over, output, NULL);
+ gegl_node_link_many (input, darken, blur, opacity, translate, over, output,
+ NULL);
gegl_node_connect_from (over, "aux", input, "output");
- gegl_node_connect_from (darken, "aux", black, "output");
+ gegl_node_connect_from (darken, "aux", color, "output");
- gegl_operation_meta_redirect (operation, "opacity", opacity, "value");
gegl_operation_meta_redirect (operation, "radius", blur, "std-dev-x");
gegl_operation_meta_redirect (operation, "radius", blur, "std-dev-y");
gegl_operation_meta_redirect (operation, "x", translate, "x");
gegl_operation_meta_redirect (operation, "y", translate, "y");
+ gegl_operation_meta_redirect (operation, "color", color, "value");
+ gegl_operation_meta_redirect (operation, "opacity", opacity, "value");
}
static void
gegl_chant_class_init (GeglChantClass *klass)
{
- GeglOperationClass *operation_class;
+ GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass);
- operation_class = GEGL_OPERATION_CLASS (klass);
operation_class->attach = attach;
gegl_operation_class_set_keys (operation_class,
- "name" , "gegl:dropshadow",
- "categories" , "meta:effects",
+ "name", "gegl:dropshadow",
+ "categories", "meta:effects",
"description",
_("Creates a dropshadow effect on the input buffer"),
NULL);
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