[cogl/cogl-1.16] wayland: Don't delay resize if nothing is drawn since last swap



commit 45e18e0fb750dc40d518f49fb36e4fb65814dac7
Author: Neil Roberts <neil linux intel com>
Date:   Fri May 17 15:13:41 2013 +0100

    wayland: Don't delay resize if nothing is drawn since last swap
    
    After discussing with Kristian Høgsberg it seems that the semantics of
    wl_egl_window_resize is meant to be that if nothing has been drawn to
    the framebuffer since the last swap then the resize will take effect
    immediately. Cogl was previously always delaying the call to
    wl_egl_window_resize until the next swap. That meant that if you
    wanted to resize the surface you would have to call
    cogl_wayland_onscreen_resize and then redundantly draw a frame at the
    old size so that you can swap to get the resize to occur before
    drawing again at the right size. Typically an application would decide
    to resize at the start of its paint sequence so it should be able to
    just resize immediately.
    
    In current Mesa master it seems that there is a bug which means that
    it won't actually delay a resize that is done mid-scene and instead it
    will just discard what came before. To get consistent behaviour in
    Cogl, the code to delay the call to wl_egl_window_resize is still used
    if it determines that the buffer is dirty. There is an existing
    _cogl_framebuffer_mark_mid_scene call which was being used to track
    when the framebuffer becomes dirty since the last clear. This function
    is now also used to track a new flag to track whether something has
    been drawn since the last swap. It is called ‘mid_scene’ under the
    assumption that this may also be useful for other things later.
    
    cogl_framebuffer_clear has been slightly altered to always call
    _cogl_framebuffer_mark_mid_scene even if it determines that it doesn't
    need to clear because the framebuffer should still be considered to be
    in the middle of a scene. Adding a quad to the journal now also begins
    the scene.
    
    This also fixes a potential bug where it looks like pending_dx/dy were
    never cleared so they would always be accumulated even after the
    resize is flushed.
    
    Reviewed-by: Robert Bragg <robert linux intel com>
    
    (cherry picked from commit 945689a62903990a20abb87a85d2c96eb3985fe7)

 cogl/cogl-framebuffer-private.h       |    4 +++
 cogl/cogl-framebuffer.c               |    5 ++-
 cogl/cogl-journal.c                   |    6 +++++
 cogl/cogl-onscreen.c                  |    2 +
 cogl/cogl-onscreen.h                  |   21 +++++++++++-------
 cogl/winsys/cogl-winsys-egl-wayland.c |   37 +++++++++++++++++++++++++--------
 6 files changed, 56 insertions(+), 19 deletions(-)
---
diff --git a/cogl/cogl-framebuffer-private.h b/cogl/cogl-framebuffer-private.h
index 21f0d24..94310c5 100644
--- a/cogl/cogl-framebuffer-private.h
+++ b/cogl/cogl-framebuffer-private.h
@@ -170,6 +170,10 @@ struct _CoglFramebuffer
   int                 clear_clip_y1;
   CoglBool            clear_clip_dirty;
 
+  /* Whether something has been drawn to the buffer since the last
+   * swap buffers or swap region. */
+  CoglBool            mid_scene;
+
   /* driver specific */
   CoglBool            dirty_bitmasks;
   CoglFramebufferBits bits;
diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c
index 740154a..d658235 100644
--- a/cogl/cogl-framebuffer.c
+++ b/cogl/cogl-framebuffer.c
@@ -236,6 +236,7 @@ void
 _cogl_framebuffer_mark_mid_scene (CoglFramebuffer *framebuffer)
 {
   framebuffer->clear_clip_dirty = TRUE;
+  framebuffer->mid_scene = TRUE;
 }
 
 void
@@ -398,6 +399,8 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
 
 cleared:
 
+  _cogl_framebuffer_mark_mid_scene (framebuffer);
+
   if (buffers & COGL_BUFFER_BIT_COLOR && buffers & COGL_BUFFER_BIT_DEPTH)
     {
       /* For our fast-path for reading back a single pixel of simple
@@ -425,8 +428,6 @@ cleared:
           /* FIXME: set degenerate clip */
         }
     }
-  else
-    _cogl_framebuffer_mark_mid_scene (framebuffer);
 }
 
 /* Note: the 'buffers' and 'color' arguments were switched around on
diff --git a/cogl/cogl-journal.c b/cogl/cogl-journal.c
index 5adba2f..763b619 100644
--- a/cogl/cogl-journal.c
+++ b/cogl/cogl-journal.c
@@ -1455,6 +1455,12 @@ _cogl_journal_log_quad (CoglJournal  *journal,
 
   COGL_TIMER_START (_cogl_uprof_context, log_timer);
 
+  /* Adding something to the journal should mean that we are in the
+   * middle of the scene. Although this will also end up being set
+   * when the journal is actually flushed, we set it here explicitly
+   * so that we will know sooner */
+  _cogl_framebuffer_mark_mid_scene (framebuffer);
+
   /* If the framebuffer was previously empty then we'll take a
      reference to the current framebuffer. This reference will be
      removed when the journal is flushed */
diff --git a/cogl/cogl-onscreen.c b/cogl/cogl-onscreen.c
index ab898fb..e0546b1 100644
--- a/cogl/cogl-onscreen.c
+++ b/cogl/cogl-onscreen.c
@@ -205,6 +205,7 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
     }
 
   onscreen->frame_counter++;
+  framebuffer->mid_scene = FALSE;
 }
 
 void
@@ -261,6 +262,7 @@ cogl_onscreen_swap_region (CoglOnscreen *onscreen,
     }
 
   onscreen->frame_counter++;
+  framebuffer->mid_scene = FALSE;
 }
 
 int
diff --git a/cogl/cogl-onscreen.h b/cogl/cogl-onscreen.h
index 23a69e3..6ce1f51 100644
--- a/cogl/cogl-onscreen.h
+++ b/cogl/cogl-onscreen.h
@@ -212,12 +212,12 @@ cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
  * @width: The desired width of the framebuffer
  * @height: The desired height of the framebuffer
  * @offset_x: A relative x offset for the new framebuffer
- * @offset_y: A relative x offset for the new framebuffer
+ * @offset_y: A relative y offset for the new framebuffer
  *
- * Queues a resize of the given @onscreen framebuffer which will be applied
- * during the next swap buffers request. Since a buffer is usually conceptually
- * scaled with a center point the @offset_x and @offset_y arguments allow the
- * newly allocated buffer to be positioned relative to the old buffer size.
+ * Resizes the backbuffer of the given @onscreen framebuffer to the
+ * given size. Since a buffer is usually conceptually scaled with a
+ * center point the @offset_x and @offset_y arguments allow the newly
+ * allocated buffer to be positioned relative to the old buffer size.
  *
  * For example a buffer that is being resized by moving the bottom right
  * corner, and the top left corner is remaining static would use x and y
@@ -228,9 +228,14 @@ cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
  * x/y_size_increase is how many pixels bigger the buffer is on the x and y
  * axis.
  *
- * If cogl_wayland_onscreen_resize() is called multiple times before the next
- * swap buffers request then the relative x and y offsets accumulate instead of
- * being replaced. The @width and @height values superseed the old values.
+ * Note that if some drawing commands have been applied to the
+ * framebuffer since the last swap buffers then the resize will be
+ * queued and will only take effect in the next swap buffers.
+ *
+ * If multiple calls to cogl_wayland_onscreen_resize() get queued
+ * before the next swap buffers request then the relative x and y
+ * offsets accumulate instead of being replaced. The @width and
+ * @height values superseed the old values.
  *
  * Since: 1.10
  * Stability: unstable
diff --git a/cogl/winsys/cogl-winsys-egl-wayland.c b/cogl/winsys/cogl-winsys-egl-wayland.c
index 62d449c..5007550 100644
--- a/cogl/winsys/cogl-winsys-egl-wayland.c
+++ b/cogl/winsys/cogl-winsys-egl-wayland.c
@@ -420,15 +420,8 @@ _cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
 }
 
 static void
-_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
-                                                const int *rectangles,
-                                                int n_rectangles)
+flush_pending_resize (CoglOnscreen *onscreen)
 {
-  CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
-  CoglContext *context = fb->context;
-  CoglRenderer *renderer = context->display->renderer;
-  CoglRendererEGL *egl_renderer = renderer->winsys;
-  CoglRendererWayland *wayland_renderer = egl_renderer->platform;
   CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
   CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
 
@@ -440,11 +433,28 @@ _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
                             wayland_onscreen->pending_dx,
                             wayland_onscreen->pending_dy);
 
-      _cogl_framebuffer_winsys_update_size (fb,
+      _cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen),
                                             wayland_onscreen->pending_width,
                                             wayland_onscreen->pending_height);
+
+      wayland_onscreen->pending_dx = 0;
+      wayland_onscreen->pending_dy = 0;
       wayland_onscreen->has_pending = FALSE;
     }
+}
+
+static void
+_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
+                                                const int *rectangles,
+                                                int n_rectangles)
+{
+  CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
+  CoglContext *context = fb->context;
+  CoglRenderer *renderer = context->display->renderer;
+  CoglRendererEGL *egl_renderer = renderer->winsys;
+  CoglRendererWayland *wayland_renderer = egl_renderer->platform;
+
+  flush_pending_resize (onscreen);
 
   parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
                                                     rectangles,
@@ -641,6 +651,15 @@ cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
           wayland_onscreen->pending_dx += offset_x;
           wayland_onscreen->pending_dy += offset_y;
           wayland_onscreen->has_pending = TRUE;
+
+          /* If nothing has been drawn to the framebuffer since the
+           * last swap then wl_egl_window_resize will take effect
+           * immediately. Otherwise it might not take effect until the
+           * next swap, depending on the version of Mesa. To keep
+           * consistent behaviour we'll delay the resize until the
+           * next swap unless we're sure nothing has been drawn */
+          if (!fb->mid_scene)
+            flush_pending_resize (onscreen);
         }
     }
   else


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