[clutter] Clean up the Actor private header
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] Clean up the Actor private header
- Date: Wed, 13 Mar 2013 18:37:13 +0000 (UTC)
commit 041d8b5d29d3a6a494b76a6d3263f6912b3c1d62
Author: Emmanuele Bassi <ebassi gnome org>
Date: Thu Mar 7 11:23:39 2013 +0000
Clean up the Actor private header
Reading it is getting painful.
clutter/clutter-actor-private.h | 154 +++++++++++++++++++-------------------
1 files changed, 77 insertions(+), 77 deletions(-)
---
diff --git a/clutter/clutter-actor-private.h b/clutter/clutter-actor-private.h
index 6c86967..c5319e2 100644
--- a/clutter/clutter-actor-private.h
+++ b/clutter/clutter-actor-private.h
@@ -234,83 +234,83 @@ struct _ClutterAnimationInfo
GHashTable *transitions;
};
-const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self);
-ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self);
-
-ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
- GParamSpec *pspec,
- ...);
-ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
- GParamSpec *pspec);
-
-gboolean _clutter_actor_foreach_child (ClutterActor *self,
- ClutterForeachCallback callback,
- gpointer user_data);
-void _clutter_actor_traverse (ClutterActor *actor,
- ClutterActorTraverseFlags flags,
- ClutterTraverseCallback before_children_callback,
- ClutterTraverseCallback after_children_callback,
- gpointer user_data);
-ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor);
-
-void _clutter_actor_apply_modelview_transform (ClutterActor *self,
- CoglMatrix *matrix);
-void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
- ClutterActor *ancestor,
- CoglMatrix *matrix);
-
-void _clutter_actor_rerealize (ClutterActor *self,
- ClutterCallback callback,
- gpointer data);
-
-void _clutter_actor_set_opacity_override (ClutterActor *self,
- gint opacity);
-gint _clutter_actor_get_opacity_override (ClutterActor *self);
-void _clutter_actor_set_in_clone_paint (ClutterActor *self,
- gboolean is_in_clone_paint);
-
-void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
- gboolean enable);
-
-void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
- gboolean enable);
-
-void _clutter_actor_set_has_pointer (ClutterActor *self,
- gboolean has_pointer);
-
-void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
- ClutterRedrawFlags flags,
- ClutterPaintVolume *clip_volume);
-void _clutter_actor_queue_redraw_full (ClutterActor *self,
- ClutterRedrawFlags flags,
- ClutterPaintVolume *volume,
- ClutterEffect *effect);
-
-ClutterPaintVolume *_clutter_actor_get_queue_redraw_clip (ClutterActor *self);
-void _clutter_actor_set_queue_redraw_clip (ClutterActor *self,
- ClutterPaintVolume *clip_volume);
-void _clutter_actor_finish_queue_redraw (ClutterActor *self,
- ClutterPaintVolume *clip);
-
-gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
- GType check_gtype,
- ClutterPaintVolume *volume);
-
-const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
-
-void _clutter_actor_push_clone_paint (void);
-void _clutter_actor_pop_clone_paint (void);
-
-guint32 _clutter_actor_get_pick_id (ClutterActor *self);
-
-void _clutter_actor_shader_pre_paint (ClutterActor *actor,
- gboolean repeat);
-void _clutter_actor_shader_post_paint (ClutterActor *actor);
-
-ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
-
-void _clutter_actor_handle_event (ClutterActor *actor,
- const ClutterEvent *event);
+const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self);
+ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self);
+
+ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
+ GParamSpec *pspec,
+ ...);
+ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
+ GParamSpec
*pspec);
+
+gboolean _clutter_actor_foreach_child (ClutterActor *self,
+
ClutterForeachCallback callback,
+ gpointer user_data);
+void _clutter_actor_traverse (ClutterActor *actor,
+
ClutterActorTraverseFlags flags,
+
ClutterTraverseCallback before_children_callback,
+
ClutterTraverseCallback after_children_callback,
+ gpointer user_data);
+ClutterActor * _clutter_actor_get_stage_internal (ClutterActor
*actor);
+
+void _clutter_actor_apply_modelview_transform (ClutterActor *self,
+ CoglMatrix
*matrix);
+void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
+ ClutterActor
*ancestor,
+ CoglMatrix
*matrix);
+
+void _clutter_actor_rerealize (ClutterActor
*self,
+ ClutterCallback
callback,
+ gpointer
data);
+
+void _clutter_actor_set_opacity_override (ClutterActor *self,
+ gint
opacity);
+gint _clutter_actor_get_opacity_override (ClutterActor *self);
+void _clutter_actor_set_in_clone_paint (ClutterActor *self,
+ gboolean
is_in_clone_paint);
+
+void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
+ gboolean
enable);
+
+void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
+ gboolean
enable);
+
+void _clutter_actor_set_has_pointer (ClutterActor *self,
+ gboolean
has_pointer);
+
+void _clutter_actor_queue_redraw_with_clip (ClutterActor
*self,
+ ClutterRedrawFlags
flags,
+ ClutterPaintVolume
*clip_volume);
+void _clutter_actor_queue_redraw_full (ClutterActor
*self,
+ ClutterRedrawFlags
flags,
+ ClutterPaintVolume
*volume,
+ ClutterEffect
*effect);
+
+ClutterPaintVolume * _clutter_actor_get_queue_redraw_clip (ClutterActor
*self);
+void _clutter_actor_set_queue_redraw_clip (ClutterActor
*self,
+ ClutterPaintVolume
*clip_volume);
+void _clutter_actor_finish_queue_redraw (ClutterActor
*self,
+ ClutterPaintVolume
*clip);
+
+gboolean _clutter_actor_set_default_paint_volume (ClutterActor
*self,
+ GType
check_gtype,
+ ClutterPaintVolume
*volume);
+
+const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
+
+void _clutter_actor_push_clone_paint (void);
+void _clutter_actor_pop_clone_paint (void);
+
+guint32 _clutter_actor_get_pick_id (ClutterActor *self);
+
+void _clutter_actor_shader_pre_paint (ClutterActor *actor,
+ gboolean
repeat);
+void _clutter_actor_shader_post_paint (ClutterActor
*actor);
+
+ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
+
+void _clutter_actor_handle_event (ClutterActor
*actor,
+ const ClutterEvent
*event);
G_END_DECLS
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