[clutter/wip/optimizations-2: 3/13] Clean up the Actor private header



commit c4820eada79c549e43df32d588972c5c81a6c331
Author: Emmanuele Bassi <ebassi gnome org>
Date:   Thu Mar 7 11:23:39 2013 +0000

    Clean up the Actor private header
    
    Reading it is getting painful.

 clutter/clutter-actor-private.h |  154 +++++++++++++++++++-------------------
 1 files changed, 77 insertions(+), 77 deletions(-)
---
diff --git a/clutter/clutter-actor-private.h b/clutter/clutter-actor-private.h
index 6c86967..c5319e2 100644
--- a/clutter/clutter-actor-private.h
+++ b/clutter/clutter-actor-private.h
@@ -234,83 +234,83 @@ struct _ClutterAnimationInfo
   GHashTable *transitions;
 };
 
-const ClutterAnimationInfo *    _clutter_actor_get_animation_info_or_defaults   (ClutterActor *self);
-ClutterAnimationInfo *          _clutter_actor_get_animation_info               (ClutterActor *self);
-
-ClutterTransition *             _clutter_actor_create_transition                (ClutterActor *self,
-                                                                                 GParamSpec   *pspec,
-                                                                                 ...);
-ClutterTransition *             _clutter_actor_get_transition                   (ClutterActor *self,
-                                                                                 GParamSpec   *pspec);
-
-gboolean      _clutter_actor_foreach_child              (ClutterActor *self,
-                                                         ClutterForeachCallback callback,
-                                                         gpointer user_data);
-void          _clutter_actor_traverse                   (ClutterActor *actor,
-                                                         ClutterActorTraverseFlags flags,
-                                                         ClutterTraverseCallback before_children_callback,
-                                                         ClutterTraverseCallback after_children_callback,
-                                                         gpointer user_data);
-ClutterActor *_clutter_actor_get_stage_internal         (ClutterActor *actor);
-
-void _clutter_actor_apply_modelview_transform           (ClutterActor *self,
-                                                         CoglMatrix *matrix);
-void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
-                                                          ClutterActor *ancestor,
-                                                          CoglMatrix *matrix);
-
-void _clutter_actor_rerealize (ClutterActor    *self,
-                               ClutterCallback  callback,
-                               gpointer         data);
-
-void _clutter_actor_set_opacity_override (ClutterActor *self,
-                                          gint          opacity);
-gint _clutter_actor_get_opacity_override (ClutterActor *self);
-void _clutter_actor_set_in_clone_paint (ClutterActor *self,
-                                        gboolean      is_in_clone_paint);
-
-void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
-                                                     gboolean      enable);
-
-void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
-                                               gboolean      enable);
-
-void _clutter_actor_set_has_pointer (ClutterActor *self,
-                                     gboolean      has_pointer);
-
-void _clutter_actor_queue_redraw_with_clip   (ClutterActor              *self,
-                                              ClutterRedrawFlags         flags,
-                                              ClutterPaintVolume        *clip_volume);
-void _clutter_actor_queue_redraw_full        (ClutterActor              *self,
-                                              ClutterRedrawFlags         flags,
-                                              ClutterPaintVolume        *volume,
-                                              ClutterEffect             *effect);
-
-ClutterPaintVolume *_clutter_actor_get_queue_redraw_clip (ClutterActor *self);
-void _clutter_actor_set_queue_redraw_clip     (ClutterActor             *self,
-                                               ClutterPaintVolume *clip_volume);
-void _clutter_actor_finish_queue_redraw       (ClutterActor             *self,
-                                               ClutterPaintVolume       *clip);
-
-gboolean        _clutter_actor_set_default_paint_volume (ClutterActor *self,
-                                                         GType         check_gtype,
-                                                         ClutterPaintVolume *volume);
-
-const gchar *   _clutter_actor_get_debug_name (ClutterActor *self);
-
-void _clutter_actor_push_clone_paint (void);
-void _clutter_actor_pop_clone_paint  (void);
-
-guint32 _clutter_actor_get_pick_id (ClutterActor *self);
-
-void    _clutter_actor_shader_pre_paint         (ClutterActor *actor,
-                                                 gboolean      repeat);
-void    _clutter_actor_shader_post_paint        (ClutterActor *actor);
-
-ClutterActorAlign       _clutter_actor_get_effective_x_align    (ClutterActor *self);
-
-void            _clutter_actor_handle_event             (ClutterActor       *actor,
-                                                         const ClutterEvent *event);
+const ClutterAnimationInfo *    _clutter_actor_get_animation_info_or_defaults           (ClutterActor *self);
+ClutterAnimationInfo *          _clutter_actor_get_animation_info                       (ClutterActor *self);
+
+ClutterTransition *             _clutter_actor_create_transition                        (ClutterActor *self,
+                                                                                         GParamSpec   *pspec,
+                                                                                         ...);
+ClutterTransition *             _clutter_actor_get_transition                           (ClutterActor *self,
+                                                                                         GParamSpec   
*pspec);
+
+gboolean                        _clutter_actor_foreach_child                            (ClutterActor *self,
+                                                                                         
ClutterForeachCallback callback,
+                                                                                         gpointer user_data);
+void                            _clutter_actor_traverse                                 (ClutterActor *actor,
+                                                                                         
ClutterActorTraverseFlags flags,
+                                                                                         
ClutterTraverseCallback before_children_callback,
+                                                                                         
ClutterTraverseCallback after_children_callback,
+                                                                                         gpointer user_data);
+ClutterActor *                  _clutter_actor_get_stage_internal                       (ClutterActor 
*actor);
+
+void                            _clutter_actor_apply_modelview_transform                (ClutterActor *self,
+                                                                                         CoglMatrix   
*matrix);
+void                            _clutter_actor_apply_relative_transformation_matrix     (ClutterActor *self,
+                                                                                         ClutterActor 
*ancestor,
+                                                                                         CoglMatrix   
*matrix);
+
+void                            _clutter_actor_rerealize                                (ClutterActor    
*self,
+                                                                                         ClutterCallback  
callback,
+                                                                                         gpointer         
data);
+
+void                            _clutter_actor_set_opacity_override                     (ClutterActor *self,
+                                                                                         gint          
opacity);
+gint                            _clutter_actor_get_opacity_override                     (ClutterActor *self);
+void                            _clutter_actor_set_in_clone_paint                       (ClutterActor *self,
+                                                                                         gboolean      
is_in_clone_paint);
+
+void                            _clutter_actor_set_enable_model_view_transform          (ClutterActor *self,
+                                                                                         gboolean      
enable);
+
+void                            _clutter_actor_set_enable_paint_unmapped                (ClutterActor *self,
+                                                                                         gboolean      
enable);
+
+void                            _clutter_actor_set_has_pointer                          (ClutterActor *self,
+                                                                                         gboolean      
has_pointer);
+
+void                            _clutter_actor_queue_redraw_with_clip                   (ClutterActor       
*self,
+                                                                                         ClutterRedrawFlags  
flags,
+                                                                                         ClutterPaintVolume 
*clip_volume);
+void                            _clutter_actor_queue_redraw_full                        (ClutterActor       
*self,
+                                                                                         ClutterRedrawFlags  
flags,
+                                                                                         ClutterPaintVolume 
*volume,
+                                                                                         ClutterEffect      
*effect);
+
+ClutterPaintVolume *            _clutter_actor_get_queue_redraw_clip                    (ClutterActor       
*self);
+void                            _clutter_actor_set_queue_redraw_clip                    (ClutterActor       
*self,
+                                                                                         ClutterPaintVolume 
*clip_volume);
+void                            _clutter_actor_finish_queue_redraw                      (ClutterActor       
*self,
+                                                                                         ClutterPaintVolume 
*clip);
+
+gboolean                        _clutter_actor_set_default_paint_volume                 (ClutterActor       
*self,
+                                                                                         GType               
check_gtype,
+                                                                                         ClutterPaintVolume 
*volume);
+
+const gchar *                   _clutter_actor_get_debug_name                           (ClutterActor *self);
+
+void                            _clutter_actor_push_clone_paint                         (void);
+void                            _clutter_actor_pop_clone_paint                          (void);
+
+guint32                         _clutter_actor_get_pick_id                              (ClutterActor *self);
+
+void                            _clutter_actor_shader_pre_paint                         (ClutterActor *actor,
+                                                                                         gboolean      
repeat);
+void                            _clutter_actor_shader_post_paint                        (ClutterActor 
*actor);
+
+ClutterActorAlign               _clutter_actor_get_effective_x_align                    (ClutterActor *self);
+
+void                            _clutter_actor_handle_event                             (ClutterActor       
*actor,
+                                                                                         const ClutterEvent 
*event);
 
 G_END_DECLS
 


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