[gnome-chess/chess-telepathy-networking-support-664946-communicate: 13/15] correction: test-tube-app
- From: Chandni Verma <vchandni src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-chess/chess-telepathy-networking-support-664946-communicate: 13/15] correction: test-tube-app
- Date: Sun, 16 Jun 2013 15:52:03 +0000 (UTC)
commit 8f0b4f70c46f35355be6ae45a456740cf9d9938e
Author: Chandni Verma <chandniverma2112 gmail com>
Date: Mon May 6 17:58:00 2013 +0530
correction: test-tube-app
tests/test-tube-app.vala | 19 ++++++++++---------
1 files changed, 10 insertions(+), 9 deletions(-)
---
diff --git a/tests/test-tube-app.vala b/tests/test-tube-app.vala
index f47482c..5b99898 100644
--- a/tests/test-tube-app.vala
+++ b/tests/test-tube-app.vala
@@ -45,7 +45,7 @@ public class RemoteGameHandler : Application
service = TelepathyGLib.CLIENT_BUS_NAME_BASE + "Remote.Game";
}
- private void register_objects (DBusConnection connection, TelepathyGLib.DBusTubeChannel tube, string
side)
+ private void register_objects (DBusConnection connection, TelepathyGLib.DBusTubeChannel tube)
{
debug ("Registering objects over dbus connection");
@@ -94,7 +94,7 @@ public class RemoteGameHandler : Application
}
catch (IOError e)
{
- debug ("couldn't fetch the white player: %s\n", e.message);
+ debug ("couldn't fetch remote object: %s\n", e.message);
}
}
);
@@ -137,8 +137,8 @@ public class RemoteGameHandler : Application
);
/* First load player objects. Then wait on them for creating Game */
- register_objects (connection, tube, "offerer");
- fetch_objects (connection, tube);
+ register_objects (connection, tube);
+ //fetch_objects (connection, tube);
}
);
}
@@ -174,7 +174,7 @@ public class RemoteGameHandler : Application
);
/* First load player objects. Then wait on them for creating ChessGame */
- register_objects (connection, tube, "accepter");
+ //register_objects (connection, tube);
fetch_objects (connection, tube);
}
);
@@ -334,19 +334,20 @@ public class RemoteGameHandler : Application
TelepathyGLib.PROP_CHANNEL_TYPE_DBUS_TUBE_SERVICE_NAME,
new Variant.string (service));
- bool channel_dispatched = false;
- req.create_channel_async.begin (service, null,
+ req.create_and_handle_channel_async.begin (null,
(obj, res)=>{
+ TelepathyGLib.HandleChannelsContext context;
+ TelepathyGLib.Channel channel = null;
try
{
- channel_dispatched = req.create_channel_async.end (res);
+ channel = req.create_and_handle_channel_async.end (res, out context);
}
catch (Error e)
{
debug ("Failed to create channel: %s", e.message);
}
- if (channel_dispatched)
+ if (channel != null)
debug ("DBus channel with %s successfully dispatched.",
remote_id);
else
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