[cogl] cogl-hello: use new _add_frame_callback api
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] cogl-hello: use new _add_frame_callback api
- Date: Wed, 30 Jan 2013 19:55:06 +0000 (UTC)
commit 06d3cb0d99944e0150e30d553d248feb5f049000
Author: Robert Bragg <robert linux intel com>
Date: Tue Jan 29 16:08:36 2013 +0000
cogl-hello: use new _add_frame_callback api
This updates cogl-hello to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
Reviewed-by: Neil Roberts <neil linux intel com>
examples/cogl-hello.c | 25 +++++++++++--------------
1 files changed, 11 insertions(+), 14 deletions(-)
---
diff --git a/examples/cogl-hello.c b/examples/cogl-hello.c
index f8265f9..8d86a97 100644
--- a/examples/cogl-hello.c
+++ b/examples/cogl-hello.c
@@ -19,20 +19,17 @@ paint_cb (void *user_data)
cogl_framebuffer_draw_primitive (data->fb, data->pipeline, data->triangle);
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
- /* If the driver can deliver swap complete events then we can remove
- * the idle paint callback until we next get a swap complete event
- * otherwise we keep the idle paint callback installed and simply
- * paint as fast as the driver will allow... */
- if (cogl_has_feature (data->ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
- return FALSE; /* remove the callback */
- else
- return TRUE;
+ return FALSE; /* remove the callback */
}
static void
-swap_complete_cb (CoglFramebuffer *framebuffer, void *user_data)
+frame_event_cb (CoglOnscreen *onscreen,
+ CoglFrameEvent event,
+ CoglFrameInfo *info,
+ void *user_data)
{
- g_idle_add (paint_cb, user_data);
+ if (event == COGL_FRAME_EVENT_SYNC)
+ g_idle_add (paint_cb, user_data);
}
int
@@ -70,10 +67,10 @@ main (int argc, char **argv)
g_source_attach (cogl_source, NULL);
- if (cogl_has_feature (data.ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
- cogl_onscreen_add_swap_buffers_callback (COGL_ONSCREEN (data.fb),
- swap_complete_cb, &data);
-
+ cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
+ frame_event_cb,
+ &data,
+ NULL); /* destroy notify */
g_idle_add (paint_cb, &data);
loop = g_main_loop_new (NULL, TRUE);
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