[cogl/cogl-1.14: 34/174] egl: remove special re-try without stencil code
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/cogl-1.14: 34/174] egl: remove special re-try without stencil code
- Date: Tue, 22 Jan 2013 18:33:38 +0000 (UTC)
commit 986ba3aa79a9f2cffaf7c5061c25e92d431c64b3
Author: Robert Bragg <robert linux intel com>
Date: Fri Sep 28 11:08:16 2012 +0100
egl: remove special re-try without stencil code
The EGL winsys had a special case code path when trying to create a
context where if it failed it would try again except without requesting
a stencil buffer. Historically this code path was to allow Clutter to
run on PowerVR MBX hardware which doesn't support a stencil buffer. It
doesn't really make sense to keep this workaround in Cogl as it would
leave Cogl in a state where the clip stack doesn't work without
providing any feedback to the developer. If we need to support running
on MBX like hardware - probably not very likely these days - then we
should provide developer control over the stencil buffer so the
equivalent workaround could be implemented on top of Cogl.
Reviewed-by: Neil Roberts <neil linux intel com>
(cherry picked from commit a7c391a985e82707b17f2fb1105de5d37822a390)
cogl/winsys/cogl-winsys-egl-private.h | 1 -
cogl/winsys/cogl-winsys-egl.c | 135 +++++++++++++-------------------
2 files changed, 55 insertions(+), 81 deletions(-)
---
diff --git a/cogl/winsys/cogl-winsys-egl-private.h b/cogl/winsys/cogl-winsys-egl-private.h
index 3f092ae..f1e5361 100644
--- a/cogl/winsys/cogl-winsys-egl-private.h
+++ b/cogl/winsys/cogl-winsys-egl-private.h
@@ -108,7 +108,6 @@ typedef struct _CoglDisplayEGL
EGLConfig egl_config;
CoglBool found_egl_config;
- CoglBool stencil_disabled;
EGLSurface current_read_surface;
EGLSurface current_draw_surface;
diff --git a/cogl/winsys/cogl-winsys-egl.c b/cogl/winsys/cogl-winsys-egl.c
index 26acab7..df07f81 100644
--- a/cogl/winsys/cogl-winsys-egl.c
+++ b/cogl/winsys/cogl-winsys-egl.c
@@ -199,7 +199,6 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
static void
egl_attributes_from_framebuffer_config (CoglDisplay *display,
CoglFramebufferConfig *config,
- CoglBool needs_stencil_override,
EGLint *attributes)
{
CoglRenderer *renderer = display->renderer;
@@ -212,8 +211,11 @@ egl_attributes_from_framebuffer_config (CoglDisplay *display,
config,
attributes);
- attributes[i++] = EGL_STENCIL_SIZE;
- attributes[i++] = needs_stencil_override ? 2 : 0;
+ if (config->need_stencil)
+ {
+ attributes[i++] = EGL_STENCIL_SIZE;
+ attributes[i++] = 2;
+ }
attributes[i++] = EGL_RED_SIZE;
attributes[i++] = 1;
@@ -254,9 +256,55 @@ egl_attributes_from_framebuffer_config (CoglDisplay *display,
g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
}
+EGLBoolean
+_cogl_winsys_egl_make_current (CoglDisplay *display,
+ EGLSurface draw,
+ EGLSurface read,
+ EGLContext context)
+{
+ CoglDisplayEGL *egl_display = display->winsys;
+ CoglRendererEGL *egl_renderer = display->renderer->winsys;
+ EGLBoolean ret;
+
+ if (egl_display->current_draw_surface == draw &&
+ egl_display->current_read_surface == read &&
+ egl_display->current_context == context)
+ return EGL_TRUE;
+
+ ret = eglMakeCurrent (egl_renderer->edpy,
+ draw,
+ read,
+ context);
+
+ egl_display->current_draw_surface = draw;
+ egl_display->current_read_surface = read;
+ egl_display->current_context = context;
+
+ return ret;
+}
+
+static void
+cleanup_context (CoglDisplay *display)
+{
+ CoglRenderer *renderer = display->renderer;
+ CoglDisplayEGL *egl_display = display->winsys;
+ CoglRendererEGL *egl_renderer = renderer->winsys;
+
+ if (egl_display->egl_context != EGL_NO_CONTEXT)
+ {
+ _cogl_winsys_egl_make_current (display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
+ egl_display->egl_context = EGL_NO_CONTEXT;
+ }
+
+ if (egl_renderer->platform_vtable->cleanup_context)
+ egl_renderer->platform_vtable->cleanup_context (display);
+}
+
static CoglBool
try_create_context (CoglDisplay *display,
- CoglBool with_stencil_buffer,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
@@ -286,7 +334,6 @@ try_create_context (CoglDisplay *display,
egl_attributes_from_framebuffer_config (display,
&display->onscreen_template->config,
- with_stencil_buffer,
cfg_attribs);
edpy = egl_renderer->edpy;
@@ -323,79 +370,10 @@ fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
- return FALSE;
-}
-
-EGLBoolean
-_cogl_winsys_egl_make_current (CoglDisplay *display,
- EGLSurface draw,
- EGLSurface read,
- EGLContext context)
-{
- CoglDisplayEGL *egl_display = display->winsys;
- CoglRendererEGL *egl_renderer = display->renderer->winsys;
- EGLBoolean ret;
-
- if (egl_display->current_draw_surface == draw &&
- egl_display->current_read_surface == read &&
- egl_display->current_context == context)
- return EGL_TRUE;
-
- ret = eglMakeCurrent (egl_renderer->edpy,
- draw,
- read,
- context);
-
- egl_display->current_draw_surface = draw;
- egl_display->current_read_surface = read;
- egl_display->current_context = context;
-
- return ret;
-}
-
-static void
-cleanup_context (CoglDisplay *display)
-{
- CoglRenderer *renderer = display->renderer;
- CoglDisplayEGL *egl_display = display->winsys;
- CoglRendererEGL *egl_renderer = renderer->winsys;
-
- if (egl_display->egl_context != EGL_NO_CONTEXT)
- {
- _cogl_winsys_egl_make_current (display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
- egl_display->egl_context = EGL_NO_CONTEXT;
- }
- if (egl_renderer->platform_vtable->cleanup_context)
- egl_renderer->platform_vtable->cleanup_context (display);
-}
-
-static CoglBool
-create_context (CoglDisplay *display, CoglError **error)
-{
- CoglDisplayEGL *egl_display = display->winsys;
+ cleanup_context (display);
- /* Note: we don't just rely on eglChooseConfig to correctly
- * report that the driver doesn't support a stencil buffer
- * because we've seen PVR drivers that claim stencil buffer
- * support according to the EGLConfig but then later fail
- * when trying to create a context with such a config.
- */
- if (try_create_context (display, TRUE, error))
- {
- egl_display->stencil_disabled = FALSE;
- return TRUE;
- }
- else
- {
- _cogl_clear_error (error);
- cleanup_context (display);
- egl_display->stencil_disabled = TRUE;
- return try_create_context (display, FALSE, error);
- }
+ return FALSE;
}
static void
@@ -443,7 +421,7 @@ _cogl_winsys_display_setup (CoglDisplay *display,
!egl_renderer->platform_vtable->display_setup (display, error))
goto error;
- if (!create_context (display, error))
+ if (!try_create_context (display, error))
goto error;
egl_display->found_egl_config = TRUE;
@@ -570,14 +548,11 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config;
EGLint config_count = 0;
EGLBoolean status;
- CoglBool need_stencil =
- egl_display->stencil_disabled ? FALSE : framebuffer->config.need_stencil;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
egl_attributes_from_framebuffer_config (display,
&framebuffer->config,
- need_stencil,
attributes);
status = eglChooseConfig (egl_renderer->edpy,
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