[cogl/wip/cogl-1.14: 81/177] Remove the varying array for tex_coords



commit 743a8100ac1a73b64adcb80ea28470bbc7ce2454
Author: Robert Bragg <robert linux intel com>
Date:   Thu Sep 27 11:06:16 2012 +0100

    Remove the varying array for tex_coords
    
    This removes the need to maintain an array of tex_coord varyings and
    instead we now just emit a varying per-layer uniquely named using a
    layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in.
    
    Notable this patch also had to change the journal flushing code to use
    pipeline layer numbers to determine the name of texture coordinate
    attributes.
    
    We now also break batches by using a deeper comparison of layers so
    such that two pipelines with the same number of layers can now cause a
    batch break if they use different layer numbers.
    
    This adds an internal _cogl_pipeline_layer_numbers_equal() function that
    takes two pipelines and returns TRUE if they have the same number of
    layers and all the layer numbers are the same too, otherwise it returns
    FALSE.
    
    Where we used to break batches based on changes to the number of layers
    we now break according to the status of
    _cogl_pipeline_layer_numbers_equal
    
    Reviewed-by: Neil Roberts <neil linux intel com>
    
    (cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3)
    
    Note: this will cause a temporary regression for the Cogl 1.x CoglShader
    api since it will break compatibility with existing shaders that
    reference the texture varyings from the fragment shader.
    
    The intention is to follow up with another patch to add back
    CoglShader compatibility.

 cogl/cogl-attribute-private.h                   |    2 +-
 cogl/cogl-attribute.c                           |   10 +-
 cogl/cogl-glsl-shader-boilerplate.h             |    2 -
 cogl/cogl-glsl-shader-private.h                 |    1 -
 cogl/cogl-glsl-shader.c                         |   28 ------
 cogl/cogl-journal.c                             |  119 ++++++++++++++---------
 cogl/cogl-pipeline-private.h                    |   13 ++-
 cogl/cogl-pipeline.c                            |   29 ++++++
 cogl/cogl-shader.c                              |    1 -
 cogl/cogl.c                                     |    3 +-
 cogl/driver/gl/cogl-attribute-gl.c              |   19 ++--
 cogl/driver/gl/cogl-clip-stack-gl.c             |    2 +-
 cogl/driver/gl/cogl-pipeline-fragend-fixed.c    |    3 +-
 cogl/driver/gl/cogl-pipeline-fragend-glsl.c     |   46 ++++-----
 cogl/driver/gl/cogl-pipeline-opengl-private.h   |    3 +-
 cogl/driver/gl/cogl-pipeline-opengl.c           |   21 +---
 cogl/driver/gl/cogl-pipeline-progend-glsl.c     |   30 +-----
 cogl/driver/gl/cogl-pipeline-vertend-fixed.c    |    3 +-
 cogl/driver/gl/cogl-pipeline-vertend-glsl.c     |   70 +++++++-------
 cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c |    3 +-
 20 files changed, 193 insertions(+), 215 deletions(-)
---
diff --git a/cogl/cogl-attribute-private.h b/cogl/cogl-attribute-private.h
index a5d7d84..beb5609 100644
--- a/cogl/cogl-attribute-private.h
+++ b/cogl/cogl-attribute-private.h
@@ -48,7 +48,7 @@ typedef struct _CoglAttributeNameState
   CoglAttributeNameID name_id;
   int name_index;
   CoglBool normalized_default;
-  int texture_unit;
+  int layer_number;
 } CoglAttributeNameState;
 
 struct _CoglAttribute
diff --git a/cogl/cogl-attribute.c b/cogl/cogl-attribute.c
index ad68ff6..edcfb83 100644
--- a/cogl/cogl-attribute.c
+++ b/cogl/cogl-attribute.c
@@ -64,12 +64,12 @@ validate_cogl_attribute_name (const char *name,
                               char **real_attribute_name,
                               CoglAttributeNameID *name_id,
                               CoglBool *normalized,
-                              int *texture_unit)
+                              int *layer_number)
 {
   name = name + 5; /* skip "cogl_" */
 
   *normalized = FALSE;
-  *texture_unit = 0;
+  *layer_number = 0;
 
   if (strcmp (name, "position_in") == 0)
     *name_id = COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY;
@@ -86,7 +86,7 @@ validate_cogl_attribute_name (const char *name,
   else if (strncmp (name, "tex_coord", strlen ("tex_coord")) == 0)
     {
       char *endptr;
-      *texture_unit = strtoul (name + 9, &endptr, 10);
+      *layer_number = strtoul (name + 9, &endptr, 10);
       if (strcmp (endptr, "_in") != 0)
 	{
 	  g_warning ("Texture coordinate attributes should either be named "
@@ -126,14 +126,14 @@ _cogl_attribute_register_attribute_name (CoglContext *context,
                                          &name_state->name,
                                          &name_state->name_id,
                                          &name_state->normalized_default,
-                                         &name_state->texture_unit))
+                                         &name_state->layer_number))
         goto error;
     }
   else
     {
       name_state->name_id = COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY;
       name_state->normalized_default = FALSE;
-      name_state->texture_unit = 0;
+      name_state->layer_number = 0;
     }
 
   if (name_state->name == NULL)
diff --git a/cogl/cogl-glsl-shader-boilerplate.h b/cogl/cogl-glsl-shader-boilerplate.h
index 7a79fd3..89b2c74 100644
--- a/cogl/cogl-glsl-shader-boilerplate.h
+++ b/cogl/cogl-glsl-shader-boilerplate.h
@@ -44,7 +44,6 @@
   _COGL_COMMON_SHADER_BOILERPLATE \
   "#define cogl_color_out _cogl_color\n" \
   "varying vec4 _cogl_color;\n" \
-  "#define cogl_tex_coord_out _cogl_tex_coord\n" \
   "#define cogl_position_out gl_Position\n" \
   "#define cogl_point_size_out gl_PointSize\n" \
   "\n" \
@@ -62,7 +61,6 @@
   "varying vec4 _cogl_color;\n" \
   "\n" \
   "#define cogl_color_in _cogl_color\n" \
-  "#define cogl_tex_coord_in _cogl_tex_coord\n" \
   "\n" \
   "#define cogl_color_out gl_FragColor\n" \
   "#define cogl_depth_out gl_FragDepth\n" \
diff --git a/cogl/cogl-glsl-shader-private.h b/cogl/cogl-glsl-shader-private.h
index 012c78e..1ec9762 100644
--- a/cogl/cogl-glsl-shader-private.h
+++ b/cogl/cogl-glsl-shader-private.h
@@ -28,7 +28,6 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
                                                const char *version_string,
                                                GLuint shader_gl_handle,
                                                GLenum shader_gl_type,
-                                               int n_tex_coord_attribs,
                                                GLsizei count_in,
                                                const char **strings_in,
                                                const GLint *lengths_in);
diff --git a/cogl/cogl-glsl-shader.c b/cogl/cogl-glsl-shader.c
index 92bbe2a..fc3c4f0 100644
--- a/cogl/cogl-glsl-shader.c
+++ b/cogl/cogl-glsl-shader.c
@@ -44,7 +44,6 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
                                                const char *version_string,
                                                GLuint shader_gl_handle,
                                                GLenum shader_gl_type,
-                                               int n_tex_coord_attribs,
                                                GLsizei count_in,
                                                const char **strings_in,
                                                const GLint *lengths_in)
@@ -86,33 +85,6 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
       lengths[count++] = strlen (fragment_boilerplate);
     }
 
-  if (n_tex_coord_attribs)
-    {
-      GString *declarations = g_string_new (NULL);
-
-      g_string_append_printf (declarations,
-                              "varying vec4 _cogl_tex_coord[%d];\n",
-                              n_tex_coord_attribs);
-
-      if (shader_gl_type == GL_VERTEX_SHADER)
-        {
-          int i;
-
-          g_string_append_printf (declarations,
-                                  "uniform mat4 cogl_texture_matrix[%d];\n",
-                                  n_tex_coord_attribs);
-
-          for (i = 0; i < n_tex_coord_attribs; i++)
-            g_string_append_printf (declarations,
-                                    "attribute vec4 cogl_tex_coord%d_in;\n",
-                                    i);
-        }
-
-      tex_coord_declarations = g_string_free (declarations, FALSE);
-      strings[count] = tex_coord_declarations;
-      lengths[count++] = -1; /* null terminated */
-    }
-
   memcpy (strings + count, strings_in, sizeof (char *) * count_in);
   if (lengths_in)
     memcpy (lengths + count, lengths_in, sizeof (GLint) * count_in);
diff --git a/cogl/cogl-journal.c b/cogl/cogl-journal.c
index c762a0b..a16c227 100644
--- a/cogl/cogl-journal.c
+++ b/cogl/cogl-journal.c
@@ -465,6 +465,67 @@ compare_entry_pipelines (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
     return FALSE;
 }
 
+typedef struct _CreateAttributeState
+{
+  int current;
+  CoglJournalFlushState *flush_state;
+} CreateAttributeState;
+
+static CoglBool
+create_attribute_cb (CoglPipeline *pipeline,
+                     int layer_number,
+                     void *user_data)
+{
+  CreateAttributeState *state = user_data;
+  CoglJournalFlushState *flush_state = state->flush_state;
+  CoglAttribute **attribute_entry =
+    &g_array_index (flush_state->attributes,
+                    CoglAttribute *,
+                    state->current + 2);
+  const char *names[] = {
+      "cogl_tex_coord0_in",
+      "cogl_tex_coord1_in",
+      "cogl_tex_coord2_in",
+      "cogl_tex_coord3_in",
+      "cogl_tex_coord4_in",
+      "cogl_tex_coord5_in",
+      "cogl_tex_coord6_in",
+      "cogl_tex_coord7_in"
+  };
+  char *name;
+
+  /* XXX NB:
+   * Our journal's vertex data is arranged as follows:
+   * 4 vertices per quad:
+   *    2 or 3 floats per position (3 when doing software transforms)
+   *    4 RGBA bytes,
+   *    2 floats per tex coord * n_layers
+   * (though n_layers may be padded; see definition of
+   *  GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
+   */
+  name = layer_number < 8 ? (char *)names[layer_number] :
+    g_strdup_printf ("cogl_tex_coord%d_in", layer_number);
+
+  /* XXX: it may be worth having some form of static initializer for
+   * attributes... */
+  *attribute_entry =
+    cogl_attribute_new (flush_state->attribute_buffer,
+                        name,
+                        flush_state->stride,
+                        flush_state->array_offset +
+                        (POS_STRIDE + COLOR_STRIDE) * 4 +
+                        TEX_STRIDE * 4 * state->current,
+                        2,
+                        COGL_ATTRIBUTE_TYPE_FLOAT);
+
+  if (layer_number >= 8)
+    g_free (name);
+
+  state->current++;
+
+  return TRUE;
+}
+
 /* Since the stride may not reflect the number of texture layers in use
  * (due to padding) we deal with texture coordinate offsets separately
  * from vertex and color offsets... */
@@ -475,7 +536,8 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
                                           void             *data)
 {
   CoglJournalFlushState *state = data;
-  int                    i;
+  CreateAttributeState create_attrib_state;
+  int i;
   COGL_STATIC_TIMER (time_flush_texcoord_pipeline_entries,
                      "flush: vbo+texcoords+pipeline+entries", /* parent */
                      "flush: texcoords+pipeline+entries",
@@ -494,49 +556,12 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
 
   g_array_set_size (state->attributes, batch_start->n_layers + 2);
 
-  for (i = 0; i < batch_start->n_layers; i++)
-    {
-      CoglAttribute **attribute_entry =
-        &g_array_index (state->attributes, CoglAttribute *, i + 2);
-      const char *names[] = {
-          "cogl_tex_coord0_in",
-          "cogl_tex_coord1_in",
-          "cogl_tex_coord2_in",
-          "cogl_tex_coord3_in",
-          "cogl_tex_coord4_in",
-          "cogl_tex_coord5_in",
-          "cogl_tex_coord6_in",
-          "cogl_tex_coord7_in"
-      };
-      char *name;
-
-      /* XXX NB:
-       * Our journal's vertex data is arranged as follows:
-       * 4 vertices per quad:
-       *    2 or 3 floats per position (3 when doing software transforms)
-       *    4 RGBA bytes,
-       *    2 floats per tex coord * n_layers
-       * (though n_layers may be padded; see definition of
-       *  GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
-       */
-      name = i < 8 ? (char *)names[i] :
-        g_strdup_printf ("cogl_tex_coord%d_in", i);
-
-      /* XXX: it may be worth having some form of static initializer for
-       * attributes... */
-      *attribute_entry =
-        cogl_attribute_new (state->attribute_buffer,
-                            name,
-                            state->stride,
-                            state->array_offset +
-                            (POS_STRIDE + COLOR_STRIDE) * 4 +
-                            TEX_STRIDE * 4 * i,
-                            2,
-                            COGL_ATTRIBUTE_TYPE_FLOAT);
-
-      if (i >= 8)
-        g_free (name);
-    }
+  create_attrib_state.current = 0;
+  create_attrib_state.flush_state = state;
+
+  cogl_pipeline_foreach_layer (batch_start->pipeline,
+                               create_attribute_cb,
+                               &create_attrib_state);
 
   batch_and_call (batch_start,
                   batch_len,
@@ -547,9 +572,9 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
 }
 
 static CoglBool
-compare_entry_n_layers (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
+compare_entry_layer_numbers (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
 {
-  if (entry0->n_layers == entry1->n_layers)
+  if (_cogl_pipeline_layer_numbers_equal (entry0->pipeline, entry1->pipeline))
     return TRUE;
   else
     return FALSE;
@@ -646,7 +671,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
 
   batch_and_call (batch_start,
                   batch_len,
-                  compare_entry_n_layers,
+                  compare_entry_layer_numbers,
                   _cogl_journal_flush_texcoord_vbo_offsets_and_entries,
                   data);
 
diff --git a/cogl/cogl-pipeline-private.h b/cogl/cogl-pipeline-private.h
index f3849a3..595444f 100644
--- a/cogl/cogl-pipeline-private.h
+++ b/cogl/cogl-pipeline-private.h
@@ -489,8 +489,7 @@ typedef struct _CoglPipelineFragend
 {
   void (*start) (CoglPipeline *pipeline,
                  int n_layers,
-                 unsigned long pipelines_difference,
-                 int n_tex_coord_attribs);
+                 unsigned long pipelines_difference);
   CoglBool (*add_layer) (CoglPipeline *pipeline,
                          CoglPipelineLayer *layer,
                          unsigned long layers_difference);
@@ -511,8 +510,7 @@ typedef struct _CoglPipelineVertend
 {
   void (*start) (CoglPipeline *pipeline,
                  int n_layers,
-                 unsigned long pipelines_difference,
-                 int n_tex_coord_attribs);
+                 unsigned long pipelines_difference);
   CoglBool (*add_layer) (CoglPipeline *pipeline,
                          CoglPipelineLayer *layer,
                          unsigned long layers_difference,
@@ -534,8 +532,7 @@ typedef struct
   int fragend;
   CoglBool (*start) (CoglPipeline *pipeline);
   void (*end) (CoglPipeline *pipeline,
-               unsigned long pipelines_difference,
-               int n_tex_coord_attribs);
+               unsigned long pipelines_difference);
   void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
                                       CoglPipelineState change,
                                       const CoglColor *new_color);
@@ -929,6 +926,10 @@ _cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
                                        void *user_data);
 
 CoglBool
+_cogl_pipeline_layer_numbers_equal (CoglPipeline *pipeline0,
+                                    CoglPipeline *pipeline1);
+
+CoglBool
 _cogl_pipeline_need_texture_combine_separate
                                     (CoglPipelineLayer *combine_authority);
 
diff --git a/cogl/cogl-pipeline.c b/cogl/cogl-pipeline.c
index 6026ddb..f18b044 100644
--- a/cogl/cogl-pipeline.c
+++ b/cogl/cogl-pipeline.c
@@ -617,6 +617,35 @@ _cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
     }
 }
 
+CoglBool
+_cogl_pipeline_layer_numbers_equal (CoglPipeline *pipeline0,
+                                    CoglPipeline *pipeline1)
+{
+  CoglPipeline *authority0 =
+    _cogl_pipeline_get_authority (pipeline0, COGL_PIPELINE_STATE_LAYERS);
+  CoglPipeline *authority1 =
+    _cogl_pipeline_get_authority (pipeline1, COGL_PIPELINE_STATE_LAYERS);
+  int n_layers = authority0->n_layers;
+  int i;
+
+  if (authority1->n_layers != n_layers)
+    return FALSE;
+
+  _cogl_pipeline_update_layers_cache (authority0);
+  _cogl_pipeline_update_layers_cache (authority1);
+
+  for (i = 0; i < n_layers; i++)
+    {
+      CoglPipelineLayer *layer0 = authority0->layers_cache[i];
+      CoglPipelineLayer *layer1 = authority1->layers_cache[i];
+
+      if (layer0->index != layer1->index)
+        return FALSE;
+    }
+
+  return TRUE;
+}
+
 typedef struct
 {
   int i;
diff --git a/cogl/cogl-shader.c b/cogl/cogl-shader.c
index 3c2a0b7..d28133a 100644
--- a/cogl/cogl-shader.c
+++ b/cogl/cogl-shader.c
@@ -253,7 +253,6 @@ _cogl_shader_compile_real (CoglHandle handle,
                                                      version,
                                                      shader->gl_handle,
                                                      gl_type,
-                                                     n_tex_coord_attribs,
                                                      1,
                                                      (const char **)
                                                       &shader->source,
diff --git a/cogl/cogl.c b/cogl/cogl.c
index 76ac717..8cd82a3 100644
--- a/cogl/cogl.c
+++ b/cogl/cogl.c
@@ -431,8 +431,7 @@ cogl_begin_gl (void)
   pipeline = cogl_get_source ();
   _cogl_pipeline_flush_gl_state (pipeline,
                                  cogl_get_draw_framebuffer (),
-                                 FALSE,
-                                 cogl_pipeline_get_n_layers (pipeline));
+                                 FALSE);
 
   /* Disable any cached vertex arrays */
   _cogl_gl_disable_all_attributes (ctx);
diff --git a/cogl/driver/gl/cogl-attribute-gl.c b/cogl/driver/gl/cogl-attribute-gl.c
index 312f0ea..ce90e4a 100644
--- a/cogl/driver/gl/cogl-attribute-gl.c
+++ b/cogl/driver/gl/cogl-attribute-gl.c
@@ -218,7 +218,6 @@ _cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
   int i;
   CoglBool skip_gl_color = FALSE;
   CoglPipeline *copy = NULL;
-  int n_tex_coord_attribs = 0;
 
   /* Iterate the attributes to work out whether blending needs to be
      enabled and how many texture coords there are. We need to do this
@@ -239,10 +238,6 @@ _cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
         skip_gl_color = TRUE;
         break;
 
-      case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
-        n_tex_coord_attribs++;
-        break;
-
       default:
         break;
       }
@@ -293,8 +288,7 @@ _cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
 
   _cogl_pipeline_flush_gl_state (pipeline,
                                  framebuffer,
-                                 skip_gl_color,
-                                 n_tex_coord_attribs);
+                                 skip_gl_color);
 
   _cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
   _cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
@@ -353,11 +347,14 @@ _cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
           else
 #endif
             {
+              int layer_number = attribute->name_state->layer_number;
+              CoglPipelineLayer *layer =
+                _cogl_pipeline_get_layer (pipeline, layer_number);
+              int unit = _cogl_pipeline_layer_get_unit_index (layer);
+
               _cogl_bitmask_set (&ctx->enable_texcoord_attributes_tmp,
-                                 attribute->name_state->texture_unit, TRUE);
-              GE (ctx,
-                  glClientActiveTexture (GL_TEXTURE0 +
-                                         attribute->name_state->texture_unit));
+                                 unit, TRUE);
+              GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
               GE (ctx, glTexCoordPointer (attribute->n_components,
                                           attribute->type,
                                           attribute->stride,
diff --git a/cogl/driver/gl/cogl-clip-stack-gl.c b/cogl/driver/gl/cogl-clip-stack-gl.c
index c816994..a903478 100644
--- a/cogl/driver/gl/cogl-clip-stack-gl.c
+++ b/cogl/driver/gl/cogl-clip-stack-gl.c
@@ -286,7 +286,7 @@ add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
                                               projection_stack->last_entry);
   _cogl_context_set_current_modelview_entry (ctx, modelview_entry);
 
-  _cogl_pipeline_flush_gl_state (ctx->stencil_pipeline, framebuffer, FALSE, 0);
+  _cogl_pipeline_flush_gl_state (ctx->stencil_pipeline, framebuffer, FALSE);
 
   GE( ctx, glEnable (GL_STENCIL_TEST) );
 
diff --git a/cogl/driver/gl/cogl-pipeline-fragend-fixed.c b/cogl/driver/gl/cogl-pipeline-fragend-fixed.c
index 253c1ff..4968e90 100644
--- a/cogl/driver/gl/cogl-pipeline-fragend-fixed.c
+++ b/cogl/driver/gl/cogl-pipeline-fragend-fixed.c
@@ -92,8 +92,7 @@ get_max_texture_units (void)
 static void
 _cogl_pipeline_fragend_fixed_start (CoglPipeline *pipeline,
                                     int n_layers,
-                                    unsigned long pipelines_difference,
-                                    int n_tex_coord_attribs)
+                                    unsigned long pipelines_difference)
 {
   _cogl_use_fragment_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
 }
diff --git a/cogl/driver/gl/cogl-pipeline-fragend-glsl.c b/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
index aeb5056..bc57dd5 100644
--- a/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
@@ -107,9 +107,6 @@ typedef struct
      a shader at all */
   unsigned int user_program_age;
 
-  /* The number of tex coord attributes that the shader was generated
-   * for. If this changes then we need to regenerate the shader */
-  int n_tex_coord_attribs;
 } CoglPipelineShaderState;
 
 static CoglUserDataKey shader_state_key;
@@ -219,8 +216,7 @@ has_replace_hook (CoglPipelineLayer *layer,
 static void
 _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
                                    int n_layers,
-                                   unsigned long pipelines_difference,
-                                   int n_tex_coord_attribs)
+                                   unsigned long pipelines_difference)
 {
   CoglPipelineShaderState *shader_state;
   CoglPipeline *authority;
@@ -294,15 +290,11 @@ _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
 
   if (shader_state->gl_shader)
     {
-      /* If we already have a valid GLSL shader then we don't need to
-         generate a new one. However if there's a user program and it
-         has changed since the last link then we do need a new
-         shader. Also if the number of tex coord attribs changes
-         then we need to regenerate the shader with a different boiler
-         plate */
-      if ((user_program == NULL ||
-           shader_state->user_program_age == user_program->age)
-          && shader_state->n_tex_coord_attribs == n_tex_coord_attribs)
+      /* If we already have a valid GLSL shader then we don't need to generate
+       * a new one. However if there's a user program and it has changed since
+       * the last link then we do need a new shader. */
+      if (user_program == NULL ||
+          shader_state->user_program_age == user_program->age)
         return;
 
       /* We need to recreate the shader so destroy the existing one */
@@ -315,15 +307,14 @@ _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
      encountered it or because the user program has changed */
 
   if (user_program)
-    shader_state->user_program_age = user_program->age;
-
-  shader_state->n_tex_coord_attribs = n_tex_coord_attribs;
+    {
+      shader_state->user_program_age = user_program->age;
 
-  /* If the user program contains a fragment shader then we don't need
-     to generate one */
-  if (user_program &&
-      _cogl_program_has_fragment_shader (user_program))
-    return;
+      /* If the user program contains a fragment shader then we don't need
+         to generate one */
+      if (_cogl_program_has_fragment_shader (user_program))
+        return;
+    }
 
   /* We reuse two grow-only GStrings for code-gen. One string
      contains the uniform and attribute declarations while the
@@ -440,8 +431,8 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
     }
   else
     g_string_append_printf (shader_state->source,
-                            "cogl_tex_coord_in[%d]",
-                            unit_index);
+                            "cogl_tex_coord%i_in",
+                            layer->index);
 
   g_string_append (shader_state->source, ");\n");
 
@@ -1026,7 +1017,12 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
               get_texture_target_string (texture_type, &target_string, NULL);
 
               g_string_append_printf (shader_state->header,
+                                      "varying vec4 _cogl_tex_coord%i;\n"
+                                      "#define cogl_tex_coord%i_in _cogl_tex_coord%i\n"
                                       "uniform sampler%s cogl_sampler%i;\n",
+                                      layer->index,
+                                      layer->index,
+                                      layer->index,
                                       target_string,
                                       layer->index);
             }
@@ -1081,8 +1077,6 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
       _cogl_glsl_shader_set_source_with_boilerplate (ctx,
                                                      version_string,
                                                      shader, GL_FRAGMENT_SHADER,
-                                                     shader_state
-                                                     ->n_tex_coord_attribs,
                                                      2, /* count */
                                                      source_strings, lengths);
 
diff --git a/cogl/driver/gl/cogl-pipeline-opengl-private.h b/cogl/driver/gl/cogl-pipeline-opengl-private.h
index c9f56fa..294b611 100644
--- a/cogl/driver/gl/cogl-pipeline-opengl-private.h
+++ b/cogl/driver/gl/cogl-pipeline-opengl-private.h
@@ -144,8 +144,7 @@ _cogl_delete_gl_texture (GLuint gl_texture);
 void
 _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
                                CoglFramebuffer *framebuffer,
-                               CoglBool skip_gl_state,
-                               int n_tex_coord_attribs);
+                               CoglBool skip_gl_state);
 
 #endif /* __COGL_PIPELINE_OPENGL_PRIVATE_H */
 
diff --git a/cogl/driver/gl/cogl-pipeline-opengl.c b/cogl/driver/gl/cogl-pipeline-opengl.c
index f5bb489..4108d4d 100644
--- a/cogl/driver/gl/cogl-pipeline-opengl.c
+++ b/cogl/driver/gl/cogl-pipeline-opengl.c
@@ -1147,8 +1147,7 @@ fragend_add_layer_cb (CoglPipelineLayer *layer,
 void
 _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
                                CoglFramebuffer *framebuffer,
-                               CoglBool skip_gl_color,
-                               int n_tex_coord_attribs)
+                               CoglBool skip_gl_color)
 {
   unsigned long pipelines_difference;
   int n_layers;
@@ -1203,16 +1202,6 @@ _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
   else
     layer_differences = NULL;
 
-  /* Make sure we generate the texture coordinate array to be at least
-     the number of layers. This is important because the vertend will
-     try to pass along the corresponding varying for each layer
-     regardless of whether the fragment shader is actually using
-     it. Also it is possible that the application is assuming that if
-     the attribute isn't passed then it will default to 0,0. This is
-     what test-cogl-primitive does */
-  if (n_layers > n_tex_coord_attribs)
-    n_tex_coord_attribs = n_layers;
-
   /* First flush everything that's the same regardless of which
    * pipeline backend is being used...
    *
@@ -1266,8 +1255,7 @@ _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
 
       vertend->start (pipeline,
                       n_layers,
-                      pipelines_difference,
-                      n_tex_coord_attribs);
+                      pipelines_difference);
 
       state.framebuffer = framebuffer;
       state.vertend = vertend;
@@ -1298,8 +1286,7 @@ _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
 
       fragend->start (pipeline,
                       n_layers,
-                      pipelines_difference,
-                      n_tex_coord_attribs);
+                      pipelines_difference);
 
       _cogl_pipeline_foreach_layer_internal (pipeline,
                                              fragend_add_layer_cb,
@@ -1319,7 +1306,7 @@ _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
         continue;
 
       if (progend->end)
-        progend->end (pipeline, pipelines_difference, n_tex_coord_attribs);
+        progend->end (pipeline, pipelines_difference);
       break;
     }
 
diff --git a/cogl/driver/gl/cogl-pipeline-progend-glsl.c b/cogl/driver/gl/cogl-pipeline-progend-glsl.c
index 4f27db2..6e9dec7 100644
--- a/cogl/driver/gl/cogl-pipeline-progend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-progend-glsl.c
@@ -109,15 +109,6 @@ typedef struct
 
   GLuint program;
 
-  /* To allow writing shaders that are portable between GLES 2 and
-   * OpenGL Cogl prepends a number of boilerplate #defines and
-   * declarations to user shaders. One of those declarations is an
-   * array of texture coordinate varyings, but to know how to emit the
-   * declaration we need to know how many texture coordinate
-   * attributes are in use.  The boilerplate also needs to be changed
-   * if this changes. */
-  int n_tex_coord_attribs;
-
   unsigned long dirty_builtin_uniforms;
   GLint builtin_uniform_locations[G_N_ELEMENTS (builtin_uniforms)];
 
@@ -244,7 +235,6 @@ program_state_new (int n_layers)
   program_state = g_slice_new (CoglPipelineProgramState);
   program_state->ref_count = 1;
   program_state->program = 0;
-  program_state->n_tex_coord_attribs = 0;
   program_state->unit_state = g_new (UnitState, n_layers);
   program_state->uniform_locations = NULL;
   program_state->attribute_locations = NULL;
@@ -387,7 +377,7 @@ get_uniform_cb (CoglPipeline *pipeline,
 
   g_string_set_size (ctx->codegen_source_buffer, 0);
   g_string_append_printf (ctx->codegen_source_buffer,
-                          "cogl_texture_matrix[%i]", state->unit);
+                          "cogl_texture_matrix%i", layer_index);
 
   GE_RET( uniform_location,
           ctx, glGetUniformLocation (state->gl_program,
@@ -644,8 +634,7 @@ _cogl_pipeline_progend_glsl_start (CoglPipeline *pipeline)
 
 static void
 _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
-                                 unsigned long pipelines_difference,
-                                 int n_tex_coord_attribs)
+                                 unsigned long pipelines_difference)
 {
   CoglPipelineProgramState *program_state;
   GLuint gl_program;
@@ -714,14 +703,9 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
     }
 
   /* If the program has changed since the last link then we do
-   * need to relink
-   *
-   * Also if the number of texture coordinate attributes in use has
-   * changed, then delete the program so we can prepend a new
-   * _cogl_tex_coord[] varying array declaration. */
-  if ((program_state->program && user_program &&
-       user_program->age != program_state->user_program_age) ||
-       n_tex_coord_attribs != program_state->n_tex_coord_attribs)
+   * need to relink */
+  if (program_state->program && user_program &&
+       user_program->age != program_state->user_program_age)
     {
       GE( ctx, glDeleteProgram (program_state->program) );
       program_state->program = 0;
@@ -741,7 +725,7 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
             {
               CoglShader *shader = l->data;
 
-              _cogl_shader_compile_real (shader, n_tex_coord_attribs);
+              _cogl_shader_compile_real (shader, 4);
 
               g_assert (shader->language == COGL_SHADER_LANGUAGE_GLSL);
 
@@ -761,8 +745,6 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
       link_program (program_state->program);
 
       program_changed = TRUE;
-
-      program_state->n_tex_coord_attribs = n_tex_coord_attribs;
     }
 
   gl_program = program_state->program;
diff --git a/cogl/driver/gl/cogl-pipeline-vertend-fixed.c b/cogl/driver/gl/cogl-pipeline-vertend-fixed.c
index adb2ab0..487bb28 100644
--- a/cogl/driver/gl/cogl-pipeline-vertend-fixed.c
+++ b/cogl/driver/gl/cogl-pipeline-vertend-fixed.c
@@ -47,8 +47,7 @@ const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
 static void
 _cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
                                     int n_layers,
-                                    unsigned long pipelines_difference,
-                                    int n_tex_coord_attribs)
+                                    unsigned long pipelines_difference)
 {
   _cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
 }
diff --git a/cogl/driver/gl/cogl-pipeline-vertend-glsl.c b/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
index f1b1407..61e3939 100644
--- a/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
+++ b/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
@@ -60,9 +60,6 @@ typedef struct
      a shader at all */
   unsigned int user_program_age;
 
-  /* The number of tex coord attributes that the shader was generated
-   * for. If this changes then we need to regenerate the shader */
-  int n_tex_coord_attribs;
 } CoglPipelineShaderState;
 
 static CoglUserDataKey shader_state_key;
@@ -152,8 +149,7 @@ get_layer_vertex_snippets (CoglPipelineLayer *layer)
 static void
 _cogl_pipeline_vertend_glsl_start (CoglPipeline *pipeline,
                                    int n_layers,
-                                   unsigned long pipelines_difference,
-                                   int n_tex_coord_attribs)
+                                   unsigned long pipelines_difference)
 {
   CoglPipelineShaderState *shader_state;
   CoglPipeline *template_pipeline = NULL;
@@ -217,13 +213,11 @@ _cogl_pipeline_vertend_glsl_start (CoglPipeline *pipeline,
   if (shader_state->gl_shader)
     {
       /* If we already have a valid GLSL shader then we don't need to
-         generate a new one. However if there's a user program and it
-         has changed since the last link then we do need a new shader.
-         Also if the number of tex coord attribs changes then we need
-         to regenerate the shader with a different boiler plate */
-      if ((user_program == NULL ||
-           shader_state->user_program_age == user_program->age)
-          && shader_state->n_tex_coord_attribs == n_tex_coord_attribs)
+       * generate a new one. However if there's a user program and it
+       * has changed since the last link then we do need a new shader.
+       */
+      if (user_program == NULL ||
+          shader_state->user_program_age == user_program->age)
         return;
 
       /* We need to recreate the shader so destroy the existing one */
@@ -236,15 +230,14 @@ _cogl_pipeline_vertend_glsl_start (CoglPipeline *pipeline,
      because the user program has changed */
 
   if (user_program)
-    shader_state->user_program_age = user_program->age;
-
-  shader_state->n_tex_coord_attribs = n_tex_coord_attribs;
+    {
+      shader_state->user_program_age = user_program->age;
 
-  /* If the user program contains a vertex shader then we don't need
-     to generate one */
-  if (user_program &&
-      _cogl_program_has_vertex_shader (user_program))
-    return;
+      /* If the user program contains a vertex shader then we don't need
+         to generate one */
+      if (_cogl_program_has_vertex_shader (user_program))
+        return;
+    }
 
   /* We reuse two grow-only GStrings for code-gen. One string
      contains the uniform and attribute declarations while the
@@ -277,17 +270,26 @@ _cogl_pipeline_vertend_glsl_add_layer (CoglPipeline *pipeline,
 {
   CoglPipelineShaderState *shader_state;
   CoglPipelineSnippetData snippet_data;
-  int unit_index;
+  int layer_index = layer->index;
 
   _COGL_GET_CONTEXT (ctx, FALSE);
 
   shader_state = get_shader_state (pipeline);
 
-  unit_index = _cogl_pipeline_layer_get_unit_index (layer);
-
   if (shader_state->source == NULL)
     return TRUE;
 
+  g_string_append_printf (shader_state->header,
+                          "uniform mat4 cogl_texture_matrix%i;\n"
+                          "attribute vec4 cogl_tex_coord%i_in;\n"
+                          "varying vec4 _cogl_tex_coord%i;\n"
+                          "#define cogl_tex_coord%i_out _cogl_tex_coord%i\n",
+                          layer_index,
+                          layer_index,
+                          layer_index,
+                          layer_index,
+                          layer_index);
+
   /* Transform the texture coordinates by the layer's user matrix.
    *
    * FIXME: this should avoid doing the transform if there is no user
@@ -306,18 +308,18 @@ _cogl_pipeline_vertend_glsl_add_layer (CoglPipeline *pipeline,
                           "{\n"
                           "  return matrix * tex_coord;\n"
                           "}\n",
-                          unit_index);
+                          layer_index);
 
   /* Wrap the layer code in any snippets that have been hooked */
   memset (&snippet_data, 0, sizeof (snippet_data));
   snippet_data.snippets = get_layer_vertex_snippets (layer);
   snippet_data.hook = COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM;
   snippet_data.chain_function = g_strdup_printf ("cogl_real_transform_layer%i",
-                                                 unit_index);
+                                                 layer_index);
   snippet_data.final_name = g_strdup_printf ("cogl_transform_layer%i",
-                                             unit_index);
+                                             layer_index);
   snippet_data.function_prefix = g_strdup_printf ("cogl_transform_layer%i",
-                                                  unit_index);
+                                                  layer_index);
   snippet_data.return_type = "vec4";
   snippet_data.return_variable = "cogl_tex_coord";
   snippet_data.return_variable_is_argument = TRUE;
@@ -332,14 +334,14 @@ _cogl_pipeline_vertend_glsl_add_layer (CoglPipeline *pipeline,
   g_free ((char *) snippet_data.function_prefix);
 
   g_string_append_printf (shader_state->source,
-                          "  cogl_tex_coord_out[%i] = "
-                          "cogl_transform_layer%i (cogl_texture_matrix[%i],\n"
+                          "  cogl_tex_coord%i_out = "
+                          "cogl_transform_layer%i (cogl_texture_matrix%i,\n"
                           "                           "
                           "                        cogl_tex_coord%i_in);\n",
-                          unit_index,
-                          unit_index,
-                          unit_index,
-                          unit_index);
+                          layer_index,
+                          layer_index,
+                          layer_index,
+                          layer_index);
 
   return TRUE;
 }
@@ -437,8 +439,6 @@ _cogl_pipeline_vertend_glsl_end (CoglPipeline *pipeline,
       _cogl_glsl_shader_set_source_with_boilerplate (ctx,
                                                      NULL,
                                                      shader, GL_VERTEX_SHADER,
-                                                     shader_state
-                                                     ->n_tex_coord_attribs,
                                                      2, /* count */
                                                      source_strings, lengths);
 
diff --git a/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c b/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c
index 52f3dcc..fc2f9cb 100644
--- a/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c
+++ b/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c
@@ -158,8 +158,7 @@ dirty_shader_state (CoglPipeline *pipeline)
 static void
 _cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline,
                                     int n_layers,
-                                    unsigned long pipelines_difference,
-                                    int n_tex_coord_attribs)
+                                    unsigned long pipelines_difference)
 {
   CoglPipelineShaderState *shader_state;
   CoglPipeline *authority;



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