[cogl/wip/cogl-1.14: 35/177] pipeline: remove duplicate defines



commit 356887082bbca525098d97ddc2870958213c440d
Author: Robert Bragg <robert linux intel com>
Date:   Fri Sep 21 17:09:07 2012 +0100

    pipeline: remove duplicate defines
    
    There was a spurious duplication of the COGL_PIPELINE_VERTEND_DEFAULT
    and COGL_PIPELINE_VERTEND_UNDEFINED defines which this patch removes.
    
    Reviewed-by: Neil Roberts <neil linux intel com>
    
    (cherry picked from commit 1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed)

 cogl/cogl-pipeline-private.h |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)
---
diff --git a/cogl/cogl-pipeline-private.h b/cogl/cogl-pipeline-private.h
index 068eef8..d0c6116 100644
--- a/cogl/cogl-pipeline-private.h
+++ b/cogl/cogl-pipeline-private.h
@@ -112,9 +112,6 @@
 #define COGL_PIPELINE_VERTEND_DEFAULT    0
 #define COGL_PIPELINE_VERTEND_UNDEFINED  3
 
-#define COGL_PIPELINE_VERTEND_DEFAULT    0
-#define COGL_PIPELINE_VERTEND_UNDEFINED  3
-
 /* If we have either of the GLSL backends then we also need a GLSL
    progend to combine the shaders generated into a single
    program. Same goes for the fixed progends which are used to flush



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