[cogl] Fix filling the array of texture pointers for sliced textures



commit 7df09d505ba28a1a960df867346af67118e96718
Author: Neil Roberts <neil linux intel com>
Date:   Mon Jan 7 16:24:07 2013 +0000

    Fix filling the array of texture pointers for sliced textures
    
    In commit 1fa7c0f10a8a0 the sliced texture code which creates the
    array of pointers to the texture slices was changed so that the
    textures are appended to the end of the array instead of initially
    creating the array with the right size upfront and then shrinking the
    array on error. However it was then still also setting the size of the
    array after creating it so the new textures would actually end up in
    an unused part of the array. The part of the array that is used was
    left unitialised so it would crash. This just removes the call to set
    the size of the array.
    
    Reviewed-by: Robert Bragg <robert linux intel com>

 cogl/cogl-texture-2d-sliced.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)
---
diff --git a/cogl/cogl-texture-2d-sliced.c b/cogl/cogl-texture-2d-sliced.c
index 609695d..6189214 100644
--- a/cogl/cogl-texture-2d-sliced.c
+++ b/cogl/cogl-texture-2d-sliced.c
@@ -939,8 +939,6 @@ _cogl_texture_2d_sliced_allocate (CoglTexture *tex,
                                                sizeof (CoglTexture2D *),
                                                n_slices);
 
-  g_array_set_size (tex_2ds->slice_textures, n_slices);
-
   /* Allocate each slice */
   for (y = 0; y < n_y_slices; ++y)
     {



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