[gnome-shell/wip/background-rework: 1/4] Main: move the stage hierarchy initialization to LayoutManager
- From: Ray Strode <halfline src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/background-rework: 1/4] Main: move the stage hierarchy initialization to LayoutManager
- Date: Fri, 11 Jan 2013 22:58:25 +0000 (UTC)
commit 4e3f0a5543a72da866adcfa18a5f0a174980fa7a
Author: Giovanni Campagna <gcampagna src gnome org>
Date: Thu Jan 10 16:02:20 2013 -0500
Main: move the stage hierarchy initialization to LayoutManager
It is cleaner to concentrate all layout and chrome management
in one place, instead of having it scattered around the codebase.
https://bugzilla.gnome.org/show_bug.cgi?id=682429
js/ui/layout.js | 59 ++++++++++++++++++++++++++++++++++++++++++++----------
js/ui/main.js | 34 +++----------------------------
js/ui/panel.js | 2 +-
3 files changed, 53 insertions(+), 42 deletions(-)
---
diff --git a/js/ui/layout.js b/js/ui/layout.js
index f55e2b3..eb909af 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -18,6 +18,7 @@ const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
const STARTUP_ANIMATION_TIME = 0.2;
const KEYBOARD_ANIMATION_TIME = 0.15;
const PLYMOUTH_TRANSITION_TIME = 1;
+const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
const MonitorConstraint = new Lang.Class({
Name: 'MonitorConstraint',
@@ -110,6 +111,42 @@ const LayoutManager = new Lang.Class({
this._rightPanelBarrier = 0;
this._trayBarrier = 0;
+ // Normally, the stage is always covered so Clutter doesn't need to clear
+ // it; however it becomes visible during the startup animation
+ // See the comment below for a longer explanation
+ global.stage.color = DEFAULT_BACKGROUND_COLOR;
+
+ // Set up stage hierarchy to group all UI actors under one container.
+ this.uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
+ this.uiGroup.connect('allocate',
+ function (actor, box, flags) {
+ let children = actor.get_children();
+ for (let i = 0; i < children.length; i++)
+ children[i].allocate_preferred_size(flags);
+ });
+ this.uiGroup.connect('get-preferred-width',
+ function(actor, forHeight, alloc) {
+ let width = global.stage.width;
+ [alloc.min_size, alloc.natural_size] = [width, width];
+ });
+ this.uiGroup.connect('get-preferred-height',
+ function(actor, forWidth, alloc) {
+ let height = global.stage.height;
+ [alloc.min_size, alloc.natural_size] = [height, height];
+ });
+
+ global.window_group.reparent(this.uiGroup);
+
+ // Now, you might wonder why we went through all the hoops to implement
+ // the GDM greeter inside an X11 compositor, to do this at the end...
+ // However, hiding this is necessary to avoid showing the background during
+ // the initial animation, before Gdm.LoginDialog covers everything
+ if (Main.sessionMode.isGreeter)
+ global.window_group.hide();
+
+ global.overlay_group.reparent(this.uiGroup);
+ global.stage.add_child(this.uiGroup);
+
this._chrome = new Chrome(this);
this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
@@ -227,7 +264,7 @@ const LayoutManager = new Lang.Class({
if (!haveTopLeftCorner)
continue;
- let corner = new HotCorner();
+ let corner = new HotCorner(this);
this._hotCorners.push(corner);
corner.actor.set_position(cornerX, cornerY);
this._chrome.addActor(corner.actor);
@@ -358,7 +395,7 @@ const LayoutManager = new Lang.Class({
if (Main.sessionMode.isGreeter) {
this._background = Meta.BackgroundActor.new_for_screen(global.screen);
if (this._background != null) {
- Main.uiGroup.add_actor(this._background);
+ this._layoutManager.add_actor(this._background);
Tweener.addTween(this._background,
{ opacity: 0,
time: PLYMOUTH_TRANSITION_TIME,
@@ -529,7 +566,7 @@ Signals.addSignalMethods(LayoutManager.prototype);
const HotCorner = new Lang.Class({
Name: 'HotCorner',
- _init : function() {
+ _init : function(layoutManager) {
// We use this flag to mark the case where the user has entered the
// hot corner and has not left both the hot corner and a surrounding
// guard area (the "environs"). This avoids triggering the hot corner
@@ -583,9 +620,9 @@ const HotCorner = new Lang.Class({
this._ripple2 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
this._ripple3 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
- Main.uiGroup.add_actor(this._ripple1);
- Main.uiGroup.add_actor(this._ripple2);
- Main.uiGroup.add_actor(this._ripple3);
+ layoutManager.uiGroup.add_actor(this._ripple1);
+ layoutManager.uiGroup.add_actor(this._ripple2);
+ layoutManager.uiGroup.add_actor(this._ripple3);
},
destroy: function() {
@@ -737,7 +774,7 @@ const Chrome = new Lang.Class({
},
addActor: function(actor, params) {
- Main.uiGroup.add_actor(actor);
+ this._layoutManager.uiGroup.add_actor(actor);
this._trackActor(actor, params);
},
@@ -769,7 +806,7 @@ const Chrome = new Lang.Class({
},
removeActor: function(actor) {
- Main.uiGroup.remove_actor(actor);
+ this._layoutManager.remove_actor(actor);
this._untrackActor(actor);
},
@@ -788,7 +825,7 @@ const Chrome = new Lang.Class({
let actorData = Params.parse(params, defaultParams);
actorData.actor = actor;
- actorData.isToplevel = actor.get_parent() == Main.uiGroup;
+ actorData.isToplevel = actor.get_parent() == this._layoutManager.uiGroup;
actorData.visibleId = actor.connect('notify::visible',
Lang.bind(this, this._queueUpdateRegions));
actorData.allocationId = actor.connect('notify::allocation',
@@ -824,7 +861,7 @@ const Chrome = new Lang.Class({
} else {
let i = this._findActor(actor);
let actorData = this._trackedActors[i];
- actorData.isToplevel = (newParent == Main.uiGroup);
+ actorData.isToplevel = (newParent == this._layoutManager.uiGroup);
}
},
@@ -1051,7 +1088,7 @@ const Chrome = new Lang.Class({
if (actorData.affectsInputRegion &&
actorData.actor.get_paint_visibility() &&
- !Main.uiGroup.get_skip_paint(actorData.actor))
+ !this._layoutManager.uiGroup.get_skip_paint(actorData.actor))
rects.push(rect);
if (!actorData.affectsStruts)
diff --git a/js/ui/main.js b/js/ui/main.js
index f8235f6..c15b6da 100644
--- a/js/ui/main.js
+++ b/js/ui/main.js
@@ -38,7 +38,6 @@ const XdndHandler = imports.ui.xdndHandler;
const Util = imports.misc.util;
const OVERRIDES_SCHEMA = 'org.gnome.shell.overrides';
-const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
const KeybindingMode = {
NONE: 0, // block all keybindings
@@ -124,38 +123,13 @@ function start() {
tracker.connect('startup-sequence-changed', _queueCheckWorkspaces);
- // The stage is always covered so Clutter doesn't need to clear it; however
- // the color is used as the default contents for the Mutter root background
- // actor so set it anyways.
- global.stage.color = DEFAULT_BACKGROUND_COLOR;
- global.stage.no_clear_hint = true;
+ // Setup the stage hierarchy early
+ layoutManager = new Layout.LayoutManager();
+ // For backward compatibility
+ uiGroup = layoutManager.uiGroup;
_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
loadTheme();
-
- // Set up stage hierarchy to group all UI actors under one container.
- uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
- uiGroup.connect('allocate',
- function (actor, box, flags) {
- let children = uiGroup.get_children();
- for (let i = 0; i < children.length; i++)
- children[i].allocate_preferred_size(flags);
- });
- uiGroup.connect('get-preferred-width',
- function(actor, forHeight, alloc) {
- let width = global.stage.width;
- [alloc.min_size, alloc.natural_size] = [width, width];
- });
- uiGroup.connect('get-preferred-height',
- function(actor, forWidth, alloc) {
- let height = global.stage.height;
- [alloc.min_size, alloc.natural_size] = [height, height];
- });
- global.window_group.reparent(uiGroup);
- global.overlay_group.reparent(uiGroup);
- global.stage.add_actor(uiGroup);
-
- layoutManager = new Layout.LayoutManager();
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
overview = new Overview.Overview();
diff --git a/js/ui/panel.js b/js/ui/panel.js
index dada027..0488ecf 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -644,7 +644,7 @@ const ActivitiesButton = new Lang.Class({
this.actor.label_actor = this._label;
- this.hotCorner = new Layout.HotCorner();
+ this.hotCorner = new Layout.HotCorner(Main.layoutManager);
container.add_actor(this.hotCorner.actor);
this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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