[mutter] compositor: export actor_is_untransformed function



commit 842bc4421c1633541838ecf20e94c33c22e3ab5d
Author: Ray Strode <rstrode redhat com>
Date:   Mon Feb 18 17:55:26 2013 -0500

    compositor: export actor_is_untransformed function
    
    actor_is_untransformed is a function meta-window-group uses to determine
    if an actor is relatively pixel aligned and not contorted. It then
    returns the coordinates of the actor.
    
    In a subsequent commit will need the function in a different file, so
    this commit separates it out.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=682427

 src/Makefile.am                    |    2 +
 src/compositor/clutter-utils.c     |  120 ++++++++++++++++++++++++++++++++++++
 src/compositor/clutter-utils.h     |   36 +++++++++++
 src/compositor/meta-window-group.c |  103 ++-----------------------------
 src/compositor/meta-window-group.h |    3 +
 5 files changed, 166 insertions(+), 98 deletions(-)
---
diff --git a/src/Makefile.am b/src/Makefile.am
index 51fc945..1ab326c 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -42,6 +42,8 @@ libmutter_la_SOURCES =                                \
        core/boxes.c                            \
        core/boxes-private.h                    \
        meta/boxes.h                            \
+       compositor/clutter-utils.c              \
+       compositor/clutter-utils.h              \
        compositor/cogl-utils.c                 \
        compositor/cogl-utils.h                 \
        compositor/compositor.c                 \
diff --git a/src/compositor/clutter-utils.c b/src/compositor/clutter-utils.c
new file mode 100644
index 0000000..dd91036
--- /dev/null
+++ b/src/compositor/clutter-utils.c
@@ -0,0 +1,120 @@
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * Utilities for use with Cogl
+ *
+ * Copyright 2010 Red Hat, Inc.
+ * Copyright 2010 Intel Corporation
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include "clutter-utils.h"
+#include <math.h>
+
+/* This file uses pixel-aligned region computation to determine what
+ * can be clipped out. This only really works if everything is aligned
+ * to the pixel grid - not scaled or rotated and at integer offsets.
+ *
+ * (This could be relaxed - if we turned off filtering for unscaled
+ * windows then windows would be, by definition aligned to the pixel
+ * grid. And for rectangular windows without a shape, the outline that
+ * we draw for an unrotated window is always a rectangle because we
+ * don't use antialasing for the window boundary - with or without
+ * filtering, with or without a scale. But figuring out exactly
+ * what pixels will be drawn by the graphics system in these cases
+ * gets tricky, so we just go for the easiest part - no scale,
+ * and at integer offsets.)
+ *
+ * The way we check for pixel-aligned is by looking at the
+ * transformation into screen space of the allocation box of an actor
+ * and and checking if the corners are "close enough" to integral
+ * pixel values.
+ */
+
+/* The definition of "close enough" to integral pixel values is
+ * equality when we convert to 24.8 fixed-point.
+ */
+static inline int
+round_to_fixed (float x)
+{
+  return roundf (x * 256);
+}
+
+/* This helper function checks if (according to our fixed point precision)
+ * the vertices @verts form a box of width @widthf and height @heightf
+ * located at integral coordinates. These coordinates are returned
+ * in @x_origin and @y_origin.
+ */
+gboolean
+meta_actor_vertices_are_untransformed (ClutterVertex *verts,
+                                       float          widthf,
+                                       float          heightf,
+                                       int           *x_origin,
+                                       int           *y_origin)
+{
+  int width, height;
+  int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
+  int x, y;
+
+  width = round_to_fixed (widthf); height = round_to_fixed (heightf);
+
+  v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
+  v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
+  v2x = round_to_fixed (verts[2].x); v2y = round_to_fixed (verts[2].y);
+  v3x = round_to_fixed (verts[3].x); v3y = round_to_fixed (verts[3].y);
+
+  /* Using shifting for converting fixed => int, gets things right for
+   * negative values. / 256. wouldn't do the same
+   */
+  x = v0x >> 8;
+  y = v0y >> 8;
+
+  /* At integral coordinates? */
+  if (x * 256 != v0x || y * 256 != v0y)
+    return FALSE;
+
+  /* Not scaled? */
+  if (v1x - v0x != width || v2y - v0y != height)
+    return FALSE;
+
+  /* Not rotated/skewed? */
+  if (v0x != v2x || v0y != v1y ||
+      v3x != v1x || v3y != v2y)
+    return FALSE;
+
+  *x_origin = x;
+  *y_origin = y;
+
+  return TRUE;
+}
+
+/* Check if an actor is "untransformed" - which actually means transformed by
+ * at most a integer-translation. The integer translation, if any, is returned.
+ */
+gboolean
+meta_actor_is_untransformed (ClutterActor *actor,
+                             int          *x_origin,
+                             int          *y_origin)
+{
+  gfloat widthf, heightf;
+  ClutterVertex verts[4];
+
+  clutter_actor_get_size (actor, &widthf, &heightf);
+  clutter_actor_get_abs_allocation_vertices (actor, verts);
+
+  return meta_actor_vertices_are_untransformed (verts, widthf, heightf, x_origin, y_origin);
+}
+
diff --git a/src/compositor/clutter-utils.h b/src/compositor/clutter-utils.h
new file mode 100644
index 0000000..862b6ef
--- /dev/null
+++ b/src/compositor/clutter-utils.h
@@ -0,0 +1,36 @@
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * Utilities for use with Clutter
+ *
+ * Copyright 2010 Red Hat, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#ifndef __META_CLUTTER_UTILS_H__
+#define __META_CLUTTER_UTILS_H__
+
+#include <clutter/clutter.h>
+gboolean meta_actor_vertices_are_untransformed (ClutterVertex *verts,
+                                                float          widthf,
+                                                float          heightf,
+                                                int           *x_origin,
+                                                int           *y_origin);
+gboolean meta_actor_is_untransformed (ClutterActor *actor,
+                                      int          *x_origin,
+                                      int          *y_origin);
+
+#endif /* __META_CLUTTER_UTILS_H__ */
diff --git a/src/compositor/meta-window-group.c b/src/compositor/meta-window-group.c
index 2b423ea..e3aac58 100644
--- a/src/compositor/meta-window-group.c
+++ b/src/compositor/meta-window-group.c
@@ -11,6 +11,7 @@
 #include "meta-window-actor-private.h"
 #include "meta-window-group.h"
 #include "meta-background-actor-private.h"
+#include "clutter-utils.h"
 
 struct _MetaWindowGroupClass
 {
@@ -26,100 +27,6 @@ struct _MetaWindowGroup
 
 G_DEFINE_TYPE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_GROUP);
 
-/* This file uses pixel-aligned region computation to determine what
- * can be clipped out. This only really works if everything is aligned
- * to the pixel grid - not scaled or rotated and at integer offsets.
- *
- * (This could be relaxed - if we turned off filtering for unscaled
- * windows then windows would be, by definition aligned to the pixel
- * grid. And for rectangular windows without a shape, the outline that
- * we draw for an unrotated window is always a rectangle because we
- * don't use antialasing for the window boundary - with or without
- * filtering, with or without a scale. But figuring out exactly
- * what pixels will be drawn by the graphics system in these cases
- * gets tricky, so we just go for the easiest part - no scale,
- * and at integer offsets.)
- *
- * The way we check for pixel-aligned is by looking at the
- * transformation into screen space of the allocation box of an actor
- * and and checking if the corners are "close enough" to integral
- * pixel values.
- */
-
-/* The definition of "close enough" to integral pixel values is
- * equality when we convert to 24.8 fixed-point.
- */
-static inline int
-round_to_fixed (float x)
-{
-  return roundf (x * 256);
-}
-
-/* This helper function checks if (according to our fixed point precision)
- * the vertices @verts form a box of width @widthf and height @heightf
- * located at integral coordinates. These coordinates are returned
- * in @x_origin and @y_origin.
- */
-static gboolean
-vertices_are_untransformed (ClutterVertex *verts,
-                            float          widthf,
-                            float          heightf,
-                            int           *x_origin,
-                            int           *y_origin)
-{
-  int width, height;
-  int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
-  int x, y;
-
-  width = round_to_fixed (widthf); height = round_to_fixed (heightf);
-
-  v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
-  v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
-  v2x = round_to_fixed (verts[2].x); v2y = round_to_fixed (verts[2].y);
-  v3x = round_to_fixed (verts[3].x); v3y = round_to_fixed (verts[3].y);
-
-  /* Using shifting for converting fixed => int, gets things right for
-   * negative values. / 256. wouldn't do the same
-   */
-  x = v0x >> 8;
-  y = v0y >> 8;
-
-  /* At integral coordinates? */
-  if (x * 256 != v0x || y * 256 != v0y)
-    return FALSE;
-
-  /* Not scaled? */
-  if (v1x - v0x != width || v2y - v0y != height)
-    return FALSE;
-
-  /* Not rotated/skewed? */
-  if (v0x != v2x || v0y != v1y ||
-      v3x != v1x || v3y != v2y)
-    return FALSE;
-
-  *x_origin = x;
-  *y_origin = y;
-
-  return TRUE;
-}
-
-/* Check if an actor is "untransformed" - which actually means transformed by
- * at most a integer-translation. The integer translation, if any, is returned.
- */
-static gboolean
-actor_is_untransformed (ClutterActor *actor,
-                        int          *x_origin,
-                        int          *y_origin)
-{
-  gfloat widthf, heightf;
-  ClutterVertex verts[4];
-
-  clutter_actor_get_size (actor, &widthf, &heightf);
-  clutter_actor_get_abs_allocation_vertices (actor, verts);
-
-  return vertices_are_untransformed (verts, widthf, heightf, x_origin, y_origin);
-}
-
 /* Help macros to scale from OpenGL <-1,1> coordinates system to
  * window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
  */
@@ -175,7 +82,7 @@ painting_untransformed (MetaWindowGroup *window_group,
                                       viewport[3], viewport[1]);
     }
 
-  return vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
+  return meta_actor_vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
 }
 
 static void
@@ -206,7 +113,7 @@ meta_window_group_paint (ClutterActor *actor)
    * on the stage.
    */
   if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
-      !actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
+      !meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
     {
       CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
       return;
@@ -275,7 +182,7 @@ meta_window_group_paint (ClutterActor *actor)
           MetaWindowActor *window_actor = l->data;
           int x, y;
 
-          if (!actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
+          if (!meta_actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
             continue;
 
           x += paint_x_offset;
@@ -301,7 +208,7 @@ meta_window_group_paint (ClutterActor *actor)
           MetaBackgroundActor *background_actor = l->data;
           int x, y;
 
-          if (!actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
+          if (!meta_actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
             continue;
 
           x += paint_x_offset;
diff --git a/src/compositor/meta-window-group.h b/src/compositor/meta-window-group.h
index 0e0dc18..45dab55 100644
--- a/src/compositor/meta-window-group.h
+++ b/src/compositor/meta-window-group.h
@@ -49,4 +49,7 @@ GType meta_window_group_get_type (void);
 
 ClutterActor *meta_window_group_new (MetaScreen *screen);
 
+gboolean meta_window_group_actor_is_untransformed (ClutterActor *actor,
+                                                   int          *x_origin,
+                                                   int          *y_origin);
 #endif /* META_WINDOW_GROUP_H */


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