[mutter] compositor: export actor_is_untransformed function
- From: Ray Strode <halfline src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] compositor: export actor_is_untransformed function
- Date: Tue, 19 Feb 2013 23:38:13 +0000 (UTC)
commit 842bc4421c1633541838ecf20e94c33c22e3ab5d
Author: Ray Strode <rstrode redhat com>
Date: Mon Feb 18 17:55:26 2013 -0500
compositor: export actor_is_untransformed function
actor_is_untransformed is a function meta-window-group uses to determine
if an actor is relatively pixel aligned and not contorted. It then
returns the coordinates of the actor.
In a subsequent commit will need the function in a different file, so
this commit separates it out.
https://bugzilla.gnome.org/show_bug.cgi?id=682427
src/Makefile.am | 2 +
src/compositor/clutter-utils.c | 120 ++++++++++++++++++++++++++++++++++++
src/compositor/clutter-utils.h | 36 +++++++++++
src/compositor/meta-window-group.c | 103 ++-----------------------------
src/compositor/meta-window-group.h | 3 +
5 files changed, 166 insertions(+), 98 deletions(-)
---
diff --git a/src/Makefile.am b/src/Makefile.am
index 51fc945..1ab326c 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -42,6 +42,8 @@ libmutter_la_SOURCES = \
core/boxes.c \
core/boxes-private.h \
meta/boxes.h \
+ compositor/clutter-utils.c \
+ compositor/clutter-utils.h \
compositor/cogl-utils.c \
compositor/cogl-utils.h \
compositor/compositor.c \
diff --git a/src/compositor/clutter-utils.c b/src/compositor/clutter-utils.c
new file mode 100644
index 0000000..dd91036
--- /dev/null
+++ b/src/compositor/clutter-utils.c
@@ -0,0 +1,120 @@
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * Utilities for use with Cogl
+ *
+ * Copyright 2010 Red Hat, Inc.
+ * Copyright 2010 Intel Corporation
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include "clutter-utils.h"
+#include <math.h>
+
+/* This file uses pixel-aligned region computation to determine what
+ * can be clipped out. This only really works if everything is aligned
+ * to the pixel grid - not scaled or rotated and at integer offsets.
+ *
+ * (This could be relaxed - if we turned off filtering for unscaled
+ * windows then windows would be, by definition aligned to the pixel
+ * grid. And for rectangular windows without a shape, the outline that
+ * we draw for an unrotated window is always a rectangle because we
+ * don't use antialasing for the window boundary - with or without
+ * filtering, with or without a scale. But figuring out exactly
+ * what pixels will be drawn by the graphics system in these cases
+ * gets tricky, so we just go for the easiest part - no scale,
+ * and at integer offsets.)
+ *
+ * The way we check for pixel-aligned is by looking at the
+ * transformation into screen space of the allocation box of an actor
+ * and and checking if the corners are "close enough" to integral
+ * pixel values.
+ */
+
+/* The definition of "close enough" to integral pixel values is
+ * equality when we convert to 24.8 fixed-point.
+ */
+static inline int
+round_to_fixed (float x)
+{
+ return roundf (x * 256);
+}
+
+/* This helper function checks if (according to our fixed point precision)
+ * the vertices @verts form a box of width @widthf and height @heightf
+ * located at integral coordinates. These coordinates are returned
+ * in @x_origin and @y_origin.
+ */
+gboolean
+meta_actor_vertices_are_untransformed (ClutterVertex *verts,
+ float widthf,
+ float heightf,
+ int *x_origin,
+ int *y_origin)
+{
+ int width, height;
+ int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
+ int x, y;
+
+ width = round_to_fixed (widthf); height = round_to_fixed (heightf);
+
+ v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
+ v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
+ v2x = round_to_fixed (verts[2].x); v2y = round_to_fixed (verts[2].y);
+ v3x = round_to_fixed (verts[3].x); v3y = round_to_fixed (verts[3].y);
+
+ /* Using shifting for converting fixed => int, gets things right for
+ * negative values. / 256. wouldn't do the same
+ */
+ x = v0x >> 8;
+ y = v0y >> 8;
+
+ /* At integral coordinates? */
+ if (x * 256 != v0x || y * 256 != v0y)
+ return FALSE;
+
+ /* Not scaled? */
+ if (v1x - v0x != width || v2y - v0y != height)
+ return FALSE;
+
+ /* Not rotated/skewed? */
+ if (v0x != v2x || v0y != v1y ||
+ v3x != v1x || v3y != v2y)
+ return FALSE;
+
+ *x_origin = x;
+ *y_origin = y;
+
+ return TRUE;
+}
+
+/* Check if an actor is "untransformed" - which actually means transformed by
+ * at most a integer-translation. The integer translation, if any, is returned.
+ */
+gboolean
+meta_actor_is_untransformed (ClutterActor *actor,
+ int *x_origin,
+ int *y_origin)
+{
+ gfloat widthf, heightf;
+ ClutterVertex verts[4];
+
+ clutter_actor_get_size (actor, &widthf, &heightf);
+ clutter_actor_get_abs_allocation_vertices (actor, verts);
+
+ return meta_actor_vertices_are_untransformed (verts, widthf, heightf, x_origin, y_origin);
+}
+
diff --git a/src/compositor/clutter-utils.h b/src/compositor/clutter-utils.h
new file mode 100644
index 0000000..862b6ef
--- /dev/null
+++ b/src/compositor/clutter-utils.h
@@ -0,0 +1,36 @@
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+/*
+ * Utilities for use with Clutter
+ *
+ * Copyright 2010 Red Hat, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#ifndef __META_CLUTTER_UTILS_H__
+#define __META_CLUTTER_UTILS_H__
+
+#include <clutter/clutter.h>
+gboolean meta_actor_vertices_are_untransformed (ClutterVertex *verts,
+ float widthf,
+ float heightf,
+ int *x_origin,
+ int *y_origin);
+gboolean meta_actor_is_untransformed (ClutterActor *actor,
+ int *x_origin,
+ int *y_origin);
+
+#endif /* __META_CLUTTER_UTILS_H__ */
diff --git a/src/compositor/meta-window-group.c b/src/compositor/meta-window-group.c
index 2b423ea..e3aac58 100644
--- a/src/compositor/meta-window-group.c
+++ b/src/compositor/meta-window-group.c
@@ -11,6 +11,7 @@
#include "meta-window-actor-private.h"
#include "meta-window-group.h"
#include "meta-background-actor-private.h"
+#include "clutter-utils.h"
struct _MetaWindowGroupClass
{
@@ -26,100 +27,6 @@ struct _MetaWindowGroup
G_DEFINE_TYPE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_GROUP);
-/* This file uses pixel-aligned region computation to determine what
- * can be clipped out. This only really works if everything is aligned
- * to the pixel grid - not scaled or rotated and at integer offsets.
- *
- * (This could be relaxed - if we turned off filtering for unscaled
- * windows then windows would be, by definition aligned to the pixel
- * grid. And for rectangular windows without a shape, the outline that
- * we draw for an unrotated window is always a rectangle because we
- * don't use antialasing for the window boundary - with or without
- * filtering, with or without a scale. But figuring out exactly
- * what pixels will be drawn by the graphics system in these cases
- * gets tricky, so we just go for the easiest part - no scale,
- * and at integer offsets.)
- *
- * The way we check for pixel-aligned is by looking at the
- * transformation into screen space of the allocation box of an actor
- * and and checking if the corners are "close enough" to integral
- * pixel values.
- */
-
-/* The definition of "close enough" to integral pixel values is
- * equality when we convert to 24.8 fixed-point.
- */
-static inline int
-round_to_fixed (float x)
-{
- return roundf (x * 256);
-}
-
-/* This helper function checks if (according to our fixed point precision)
- * the vertices @verts form a box of width @widthf and height @heightf
- * located at integral coordinates. These coordinates are returned
- * in @x_origin and @y_origin.
- */
-static gboolean
-vertices_are_untransformed (ClutterVertex *verts,
- float widthf,
- float heightf,
- int *x_origin,
- int *y_origin)
-{
- int width, height;
- int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
- int x, y;
-
- width = round_to_fixed (widthf); height = round_to_fixed (heightf);
-
- v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
- v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
- v2x = round_to_fixed (verts[2].x); v2y = round_to_fixed (verts[2].y);
- v3x = round_to_fixed (verts[3].x); v3y = round_to_fixed (verts[3].y);
-
- /* Using shifting for converting fixed => int, gets things right for
- * negative values. / 256. wouldn't do the same
- */
- x = v0x >> 8;
- y = v0y >> 8;
-
- /* At integral coordinates? */
- if (x * 256 != v0x || y * 256 != v0y)
- return FALSE;
-
- /* Not scaled? */
- if (v1x - v0x != width || v2y - v0y != height)
- return FALSE;
-
- /* Not rotated/skewed? */
- if (v0x != v2x || v0y != v1y ||
- v3x != v1x || v3y != v2y)
- return FALSE;
-
- *x_origin = x;
- *y_origin = y;
-
- return TRUE;
-}
-
-/* Check if an actor is "untransformed" - which actually means transformed by
- * at most a integer-translation. The integer translation, if any, is returned.
- */
-static gboolean
-actor_is_untransformed (ClutterActor *actor,
- int *x_origin,
- int *y_origin)
-{
- gfloat widthf, heightf;
- ClutterVertex verts[4];
-
- clutter_actor_get_size (actor, &widthf, &heightf);
- clutter_actor_get_abs_allocation_vertices (actor, verts);
-
- return vertices_are_untransformed (verts, widthf, heightf, x_origin, y_origin);
-}
-
/* Help macros to scale from OpenGL <-1,1> coordinates system to
* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
*/
@@ -175,7 +82,7 @@ painting_untransformed (MetaWindowGroup *window_group,
viewport[3], viewport[1]);
}
- return vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
+ return meta_actor_vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
}
static void
@@ -206,7 +113,7 @@ meta_window_group_paint (ClutterActor *actor)
* on the stage.
*/
if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
- !actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
+ !meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
{
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
return;
@@ -275,7 +182,7 @@ meta_window_group_paint (ClutterActor *actor)
MetaWindowActor *window_actor = l->data;
int x, y;
- if (!actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
+ if (!meta_actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
continue;
x += paint_x_offset;
@@ -301,7 +208,7 @@ meta_window_group_paint (ClutterActor *actor)
MetaBackgroundActor *background_actor = l->data;
int x, y;
- if (!actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
+ if (!meta_actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
continue;
x += paint_x_offset;
diff --git a/src/compositor/meta-window-group.h b/src/compositor/meta-window-group.h
index 0e0dc18..45dab55 100644
--- a/src/compositor/meta-window-group.h
+++ b/src/compositor/meta-window-group.h
@@ -49,4 +49,7 @@ GType meta_window_group_get_type (void);
ClutterActor *meta_window_group_new (MetaScreen *screen);
+gboolean meta_window_group_actor_is_untransformed (ClutterActor *actor,
+ int *x_origin,
+ int *y_origin);
#endif /* META_WINDOW_GROUP_H */
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