[gnome-shell/app-picker-refresh: 12/16] appDisplay: Add AlphabeticalView.addFolder() method



commit f6273a04d8ddad2994524e55ac828eebb62ed901
Author: Florian Müllner <fmuellner gnome org>
Date:   Thu Jan 31 15:32:02 2013 +0100

    appDisplay: Add AlphabeticalView.addFolder() method

 js/ui/appDisplay.js |   54 +++++++++++++++++++++++++++++++++++---------------
 1 files changed, 38 insertions(+), 16 deletions(-)
---
diff --git a/js/ui/appDisplay.js b/js/ui/appDisplay.js
index aaa28f3..334e131 100644
--- a/js/ui/appDisplay.js
+++ b/js/ui/appDisplay.js
@@ -63,8 +63,8 @@ const AlphabeticalView = new Lang.Class({
                                              columnLimit: MAX_COLUMNS });
         this._appSystem = Shell.AppSystem.get_default();
 
-        this._appIcons = {}; // desktop file id
-        this._allApps = [];
+        this._items = {}; // desktop file id
+        this._allItems = [];
 
         let box = new St.BoxLayout({ vertical: true });
         this._stack = new St.Widget({ layout_manager: new Clutter.BinLayout() });
@@ -96,23 +96,43 @@ const AlphabeticalView = new Lang.Class({
 
     removeAll: function() {
         this._grid.removeAll();
-        this._appIcons = {};
-        this._allApps = [];
+        this._items = {};
+        this._allItems = [];
+    },
+
+    _compareItems: function(itemA, itemB) {
+        // bit of a hack: rely on both ShellApp and GMenuTreeDirectory
+        // having a get_name() method
+        let nameA = GLib.utf8_collate_key(itemA.get_name(), -1);
+        let nameB = GLib.utf8_collate_key(itemB.get_name(), -1);
+        return (nameA > nameB) ? 1 : (nameA < nameB ? -1 : 0);
     },
 
     addApp: function(app) {
         var id = app.get_id();
-        if (this._appIcons[id] !== undefined)
+        if (this._items[id] !== undefined)
             return;
 
         let appIcon = new AppIcon(app);
-        let pos = Util.insertSorted(this._allApps, app, function(a, b) {
-            return a.compare_by_name(b);
-        });
+        let pos = Util.insertSorted(this._allItems, app, this._compareItems);
         this._grid.addItem(appIcon.actor, pos);
         appIcon.actor.connect('key-focus-in', Lang.bind(this, this._ensureIconVisible));
 
-        this._appIcons[id] = appIcon;
+        this._items[id] = appIcon;
+    },
+
+    addFolder: function(dir) {
+        let id = dir.get_menu_id();
+        if (this._items[id] !== undefined)
+            return;
+
+        let folderIcon = new FolderIcon(dir, this);
+        let pos = Util.insertSorted(this._allItems, dir, this._compareItems);
+
+        this._grid.addItem(folderIcon.actor, pos);
+        folderIcon.actor.connect('key-focus-in', Lang.bind(this, this._ensureIconVisible));
+
+        this._items[id] = folderIcon;
     },
 
     addFolderPopup: function(popup) {
@@ -151,22 +171,24 @@ const AlphabeticalView = new Lang.Class({
     },
 
     createFolderIcon: function(size) {
-        if (this._allApps.length == 0)
-            return new St.Icon();
-
         let icon = new St.Widget({ layout_manager: new Clutter.BinLayout(),
                                    style_class: 'app-folder-icon',
                                    width: size, height: size });
         let subSize = Math.floor(FOLDER_SUBICON_FRACTION * size);
 
         let aligns = [ Clutter.ActorAlign.START, Clutter.ActorAlign.END ];
-        for (let i = 0; i < Math.min(this._allApps.length, 4); i++) {
-            let texture = this._allApps[i].create_icon_texture(subSize);
+        let n = 0;
+        for (let i = 0; i < this._allItems.length; i++) {
+            if (!this._allItems[i] instanceof Shell.App)
+                continue;
+            let texture = this._allItems[i].create_icon_texture(subSize);
             let bin = new St.Bin({ child: texture,
                                    x_expand: true, y_expand: true });
-            bin.set_x_align(aligns[i % 2]);
-            bin.set_y_align(aligns[Math.floor(i / 2)]);
+            bin.set_x_align(aligns[n % 2]);
+            bin.set_y_align(aligns[Math.floor(n / 2)]);
             icon.add_actor(bin);
+            if (++n == 4)
+                break;
         }
 
         return icon;


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