[banshee] GStreamerSharp: Remove overkill debug output for each metadata tag



commit c04f8333206c4faa96bbe60596863acc036d4739
Author: Bertrand Lorentz <bertrand lorentz gmail com>
Date:   Mon Dec 30 16:45:21 2013 +0100

    GStreamerSharp: Remove overkill debug output for each metadata tag

 .../Banshee.GStreamerSharp/PlayerEngine.cs         |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs 
b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
index d73eb6c..253ed20 100644
--- a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
@@ -658,7 +658,6 @@ namespace Banshee.GStreamerSharp
         {
             for (uint i = 0; i < tag_list.GetTagSize (tagname); i++) {
                 GLib.Value val = tag_list.GetValueIndex (tagname, i);
-                Log.Debug ("Found Tag: " + tagname + " Value: " + val.Val);
                 OnTagFound (new StreamTag () { Name = tagname, Value = val.Val });
                 val.Dispose ();
             }


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