[clutter-gst/clutter-gst-2.0] video-sink: Add NV12 shader support
- From: Lionel Landwerlin <llandwerlin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter-gst/clutter-gst-2.0] video-sink: Add NV12 shader support
- Date: Mon, 23 Dec 2013 10:59:35 +0000 (UTC)
commit 7bae050dd0c81ea6e72eabfae215b22762789819
Author: Edward Hervey <edward collabora com>
Date: Tue Aug 28 14:56:27 2012 -0700
video-sink: Add NV12 shader support
Based on patch from Lionel Landwerlin.
https://bugzilla.gnome.org/show_bug.cgi?id=712832
clutter-gst/clutter-gst-video-sink.c | 98 ++++++++++++++++++++++++++++++++++
1 files changed, 98 insertions(+), 0 deletions(-)
---
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index 894717b..ab991e5 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -94,6 +94,27 @@ static gchar *ayuv_to_rgba_shader =
" color.b = y + 2.015625 * u;"
" cogl_color_out = color;}";
+static gchar *nv12_to_rgba_shader =
+ "uniform sampler2D ytex;"
+ "uniform sampler2D utex;"
+ "void main () {"
+ " vec2 coord = vec2(cogl_tex_coord_in[0]);"
+ " float y = 1.1640625 * (texture2D (ytex, coord).x - 0.0625);"
+ " float uvr = int (texture2D (utex, coord).r * 32);"
+ " float uvg = int (texture2D (utex, coord).g * 64);"
+ " float uvb = int (texture2D (utex, coord).b * 32);"
+ " float tg = floor (uvg / 8.0);"
+ " float u = (uvb + (uvg - tg * 8.0) * 32.0) / 256.0;"
+ " float v = (uvr * 8.0 + tg) / 256.0;"
+ " u -= 0.5;"
+ " v -= 0.5;"
+ " vec4 color;"
+ " color.r = y + 1.59765625 * v;"
+ " color.g = y - 0.390625 * u - 0.8125 * v;"
+ " color.b = y + 2.015625 * u;"
+ " color.a = 1.0;"
+ " cogl_color_out = color;}";
+
static gchar *yv12_to_rgba_shader =
"uniform sampler2D ytex;"
"uniform sampler2D utex;"
@@ -112,6 +133,7 @@ static gchar *yv12_to_rgba_shader =
#define BASE_SINK_CAPS "{ AYUV," \
"YV12," \
+ "NV12," \
"I420," \
"RGBA," \
"BGRA," \
@@ -144,6 +166,7 @@ typedef enum
CLUTTER_GST_RGB24,
CLUTTER_GST_AYUV,
CLUTTER_GST_YV12,
+ CLUTTER_GST_NV12,
CLUTTER_GST_I420,
CLUTTER_GST_SURFACE
} ClutterGstVideoFormat;
@@ -343,6 +366,9 @@ clutter_gst_parse_caps (GstCaps * caps,
case GST_VIDEO_FORMAT_YV12:
format = CLUTTER_GST_YV12;
break;
+ case GST_VIDEO_FORMAT_NV12:
+ format = CLUTTER_GST_NV12;
+ break;
case GST_VIDEO_FORMAT_I420:
format = CLUTTER_GST_I420;
break;
@@ -951,6 +977,77 @@ static ClutterGstRenderer yv12_glsl_renderer = {
};
/*
+ * NV12
+ *
+ * 8 bit Y plane followed by interleaved U/V plane containing 8 bit 2x2 subsampled UV
+ */
+
+static gboolean
+clutter_gst_nv12_upload (ClutterGstVideoSink * sink, GstBuffer * buffer)
+{
+ ClutterGstVideoSinkPrivate *priv = sink->priv;
+ CoglMaterial *material;
+ CoglHandle y_tex, u_tex;
+ GstVideoFrame frame;
+
+ if (!gst_video_frame_map (&frame, &priv->info, buffer, GST_MAP_READ))
+ goto no_map;
+
+ y_tex =
+ cogl_texture_new_from_data (GST_VIDEO_INFO_COMP_WIDTH (&priv->info, 0),
+ GST_VIDEO_INFO_COMP_HEIGHT (&priv->info, 0), CLUTTER_GST_TEXTURE_FLAGS,
+ COGL_PIXEL_FORMAT_G_8, COGL_PIXEL_FORMAT_G_8, priv->info.stride[0],
+ frame.data[0]);
+
+ u_tex =
+ cogl_texture_new_from_data (GST_VIDEO_INFO_COMP_WIDTH (&priv->info, 1),
+ GST_VIDEO_INFO_COMP_HEIGHT (&priv->info, 1), CLUTTER_GST_TEXTURE_FLAGS,
+ COGL_PIXEL_FORMAT_RGB_565, COGL_PIXEL_FORMAT_RGB_565, priv->info.stride[1],
+ frame.data[1]);
+
+ gst_video_frame_unmap (&frame);
+
+ material = cogl_material_copy (priv->material_template);
+
+ cogl_material_set_layer (material, 0, y_tex);
+ cogl_material_set_layer (material, 1, u_tex);
+ cogl_material_set_layer_filters (material, 1,
+ COGL_MATERIAL_FILTER_NEAREST, COGL_MATERIAL_FILTER_NEAREST);
+
+ cogl_handle_unref (y_tex);
+ cogl_handle_unref (u_tex);
+
+ clutter_texture_set_cogl_material (priv->texture, material);
+ cogl_object_unref (material);
+
+ return TRUE;
+
+ /* ERRORS */
+no_map:
+ {
+ GST_ERROR_OBJECT (sink, "Could not map incoming video frame");
+ return FALSE;
+ }
+}
+
+static void
+clutter_gst_nv12_glsl_init (ClutterGstVideoSink * sink)
+{
+ _create_template_material (sink, nv12_to_rgba_shader, TRUE, 2);
+}
+
+
+static ClutterGstRenderer nv12_glsl_renderer = {
+ "NV12 glsl",
+ CLUTTER_GST_NV12,
+ CLUTTER_GST_GLSL | CLUTTER_GST_MULTI_TEXTURE,
+ GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE ("NV12")),
+ clutter_gst_nv12_glsl_init,
+ clutter_gst_dummy_deinit,
+ clutter_gst_nv12_upload,
+};
+
+/*
* YV12 (fragment program version)
*
* 8 bit Y plane followed by 8 bit 2x2 subsampled V and U planes.
@@ -1263,6 +1360,7 @@ clutter_gst_build_renderers_list (void)
&rgb24_renderer,
&rgb32_renderer,
&yv12_glsl_renderer,
+ &nv12_glsl_renderer,
&i420_glsl_renderer,
#ifdef CLUTTER_COGL_HAS_GL
&yv12_fp_renderer,
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