[gnome-control-center/gnome-3-10] wacom: Don't use monitor geometry X/Y when calculating calibration
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-control-center/gnome-3-10] wacom: Don't use monitor geometry X/Y when calculating calibration
- Date: Wed, 18 Dec 2013 18:05:00 +0000 (UTC)
commit 23814dbdd8f97dd9741d08010c86e5bd82737163
Author: Carlos Garnacho <carlosg gnome org>
Date: Fri Nov 29 16:39:33 2013 +0100
wacom: Don't use monitor geometry X/Y when calculating calibration
Calibration must be performed based on the device w/h ranges and the
screen size, so in which coordinates the monitor is virtually mapped
matters little on device coordinates. This fixes calibration of devices
attached to a monitor elsewhere than (0,0) in the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=719574
panels/wacom/calibrator/calibrator.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/panels/wacom/calibrator/calibrator.c b/panels/wacom/calibrator/calibrator.c
index a9acb49..d94fedb 100644
--- a/panels/wacom/calibrator/calibrator.c
+++ b/panels/wacom/calibrator/calibrator.c
@@ -149,11 +149,11 @@ finish (struct Calib *c,
/* Compute min/max coordinates. */
/* These are scaled using the values of old_axis */
scale_x = (c->old_axis.x_max - c->old_axis.x_min)/(float)c->geometry.width;
- axis.x_min = ((((c->clicked_x[UL] + c->clicked_x[LL]) / 2) - c->geometry.x) * scale_x) +
c->old_axis.x_min;
- axis.x_max = ((((c->clicked_x[UR] + c->clicked_x[LR]) / 2) - c->geometry.x) * scale_x) +
c->old_axis.x_min;
+ axis.x_min = ((((c->clicked_x[UL] + c->clicked_x[LL]) / 2)) * scale_x) + c->old_axis.x_min;
+ axis.x_max = ((((c->clicked_x[UR] + c->clicked_x[LR]) / 2)) * scale_x) + c->old_axis.x_min;
scale_y = (c->old_axis.y_max - c->old_axis.y_min)/(float)c->geometry.height;
- axis.y_min = ((((c->clicked_y[UL] + c->clicked_y[UR]) / 2) - c->geometry.y) * scale_y) +
c->old_axis.y_min;
- axis.y_max = ((((c->clicked_y[LL] + c->clicked_y[LR]) / 2) - c->geometry.y) * scale_y) +
c->old_axis.y_min;
+ axis.y_min = ((((c->clicked_y[UL] + c->clicked_y[UR]) / 2)) * scale_y) + c->old_axis.y_min;
+ axis.y_max = ((((c->clicked_y[LL] + c->clicked_y[LR]) / 2)) * scale_y) + c->old_axis.y_min;
/* Add/subtract the offset that comes from not having the points in the
* corners (using the same coordinate system they are currently in)
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