[swell-foop] Use a headerbar instead of a toolbar
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [swell-foop] Use a headerbar instead of a toolbar
- Date: Sun, 8 Dec 2013 17:19:59 +0000 (UTC)
commit 03877320b78cac28999c7348c4ff9c96c31e0a37
Author: William Jon McCann <william jon mccann gmail com>
Date: Sat Dec 7 18:41:39 2013 +0100
Use a headerbar instead of a toolbar
https://bugzilla.gnome.org/show_bug.cgi?id=720034
src/swell-foop.vala | 44 +++++++++++++++-----------------------------
1 files changed, 15 insertions(+), 29 deletions(-)
---
diff --git a/src/swell-foop.vala b/src/swell-foop.vala
index f0dc4d4..0310558 100644
--- a/src/swell-foop.vala
+++ b/src/swell-foop.vala
@@ -30,7 +30,7 @@ public class SwellFoop : Gtk.Application
private Gtk.Dialog? preferences_dialog = null;
- private Gtk.Label current_score_label;
+ private Gtk.HeaderBar headerbar;
/* Store size options */
public Size[] sizes;
@@ -65,6 +65,7 @@ public class SwellFoop : Gtk.Application
/* Create the main window */
window = new Gtk.ApplicationWindow (this);
window.set_title (_("Swell Foop"));
+ window.icon_name = "swell-foop";
window.resizable = false;
window.set_events (window.get_events () | Gdk.EventMask.KEY_PRESS_MASK |
Gdk.EventMask.KEY_RELEASE_MASK);
@@ -88,40 +89,25 @@ public class SwellFoop : Gtk.Application
section.append (_("_Quit"), "app.quit");
set_app_menu (menu);
- /* Create a toolbar */
- var toolbar = new Gtk.Toolbar ();
- toolbar.show_arrow = false;
- toolbar.get_style_context ().add_class (Gtk.STYLE_CLASS_PRIMARY_TOOLBAR);
- toolbar.show ();
- vbox.pack_start (toolbar, false, true, 0);
-
- var new_game_button = new Gtk.ToolButton (null, _("_New"));
- new_game_button.icon_name = "document-new";
+ /* Create a headerbar */
+ headerbar = new Gtk.HeaderBar ();
+ headerbar.show ();
+ headerbar.title = _("Swell Foop");
+ headerbar.show_close_button = true;
+ headerbar.show_fallback_app_menu = true;
+ window.set_titlebar (headerbar);
+
+ var new_game_button = new Gtk.Button ();
+ new_game_button.label = _("_New");
+ new_game_button.get_style_context ().add_class ("text-button");
new_game_button.use_underline = true;
new_game_button.action_name = "app.new-game";
- new_game_button.is_important = true;
new_game_button.show ();
- toolbar.insert (new_game_button, -1);
-
- /* Create a label in toolbar showing the score etc. */
- var status_box = new Gtk.Box (Gtk.Orientation.HORIZONTAL, 10);
- status_box.halign = Gtk.Align.END;
- status_box.valign = Gtk.Align.CENTER;
- status_box.show ();
+ headerbar.add (new_game_button);
/* show the current score */
- current_score_label = new Gtk.Label ("");
- current_score_label.show ();
- status_box.pack_start (current_score_label, false, false, 0);
update_score_cb (0);
- var status_item = new Gtk.ToolItem ();
- status_item.set_expand (true);
- status_item.add (status_box);
- status_item.show ();
-
- toolbar.insert (status_item, -1);
-
/* Create a clutter renderer widget */
clutter_embed = new GtkClutter.Embed ();
clutter_embed.show ();
@@ -210,7 +196,7 @@ public class SwellFoop : Gtk.Application
score = game.score;
/* I left one more blank space at the end to make the score not too close to the window border */
- current_score_label.set_text (_("Score: %4u ").printf (score));
+ headerbar.subtitle = _("Score: %u ").printf (score);
}
private void complete_cb ()
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