[cogl/wip/lazy-texture-allocate: 4/11] texture: allocate on slicing/hw repeat queries
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/lazy-texture-allocate: 4/11] texture: allocate on slicing/hw repeat queries
- Date: Mon, 2 Dec 2013 15:37:42 +0000 (UTC)
commit daf209899fa0ce04ed06c63c60da56a966e7b0ff
Author: Robert Bragg <robert linux intel com>
Date: Sun Jun 30 17:16:58 2013 +0100
texture: allocate on slicing/hw repeat queries
The plan is to defer a lot more work in creating a texture until
allocation time. This means that for some texture backends we might not
know until after allocation whether the texture is sliced or can support
hardware repeating. This makes sure we trigger an allocation if either
of these are queried.
cogl/cogl-texture.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
---
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index ec6b710..515fb43 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -185,6 +185,8 @@ cogl_texture_get_height (CoglTexture *texture)
CoglPixelFormat
cogl_texture_get_format (CoglTexture *texture)
{
+ if (!texture->allocated)
+ cogl_texture_allocate (texture, NULL);
return texture->vtable->get_format (texture);
}
@@ -246,6 +248,8 @@ _cogl_texture_get_level_size (CoglTexture *texture,
CoglBool
cogl_texture_is_sliced (CoglTexture *texture)
{
+ if (!texture->allocated)
+ cogl_texture_allocate (texture, NULL);
return texture->vtable->is_sliced (texture);
}
@@ -256,6 +260,8 @@ cogl_texture_is_sliced (CoglTexture *texture)
CoglBool
_cogl_texture_can_hardware_repeat (CoglTexture *texture)
{
+ if (!texture->allocated)
+ cogl_texture_allocate (texture, NULL);
return texture->vtable->can_hardware_repeat (texture);
}
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