[cogl/wip/lazy-texture-allocate: 11/13] get_texture_bits_via_offscreen(): use meta texture format
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/lazy-texture-allocate: 11/13] get_texture_bits_via_offscreen(): use meta texture format
- Date: Mon, 2 Dec 2013 15:28:24 +0000 (UTC)
commit 02583298edee305582f10dc875b21bd778f90185
Author: Robert Bragg <robert linux intel com>
Date: Sun Dec 1 21:31:33 2013 +0000
get_texture_bits_via_offscreen(): use meta texture format
When reading a texture back by first wrapping it as an offscreen
framebuffer and using _read_pixels_into_bitmap() we now make sure the
offscreen framebuffer has an internal format that matches the
meta-texture being read not that of the current sub-texture being
iterated. In the case of atlas textures the subtexture is a shared
texture whose format doesn't reflect the premultipled alpha status of
individual atlas-textures, nor whether the alpha component is valid.
cogl/cogl-framebuffer-private.h | 16 +++++++++
cogl/cogl-framebuffer.c | 7 ++++
cogl/cogl-texture.c | 71 +++++++++++++++++++++++++--------------
3 files changed, 69 insertions(+), 25 deletions(-)
---
diff --git a/cogl/cogl-framebuffer-private.h b/cogl/cogl-framebuffer-private.h
index 7ee113c..0f450d5 100644
--- a/cogl/cogl-framebuffer-private.h
+++ b/cogl/cogl-framebuffer-private.h
@@ -223,6 +223,22 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
int width,
int height);
+/* XXX: For a public api we might instead want a way to explicitly
+ * set the _premult status of a framebuffer or what components we
+ * care about instead of exposing the CoglPixelFormat
+ * internal_format.
+ *
+ * The current use case for this api is where we create an offscreen
+ * framebuffer for a shared atlas texture that has a format of
+ * RGBA_8888 disregarding the premultiplied alpha status for
+ * individual atlased textures or whether the alpha component is being
+ * discarded. We want to overried the internal_format that will be
+ * derived from the texture.
+ */
+void
+_cogl_framebuffer_set_internal_format (CoglFramebuffer *framebuffer,
+ CoglPixelFormat internal_format);
+
void _cogl_framebuffer_free (CoglFramebuffer *framebuffer);
const CoglWinsysVtable *
diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c
index 0c7c8b4..6c75794 100644
--- a/cogl/cogl-framebuffer.c
+++ b/cogl/cogl-framebuffer.c
@@ -158,6 +158,13 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
}
void
+_cogl_framebuffer_set_internal_format (CoglFramebuffer *framebuffer,
+ CoglPixelFormat internal_format)
+{
+ framebuffer->internal_format = internal_format;
+}
+
+void
_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
{
CoglContext *ctx = framebuffer->context;
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index 6bc67c2..6f1641c 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -708,27 +708,29 @@ EXIT:
}
static CoglBool
-get_texture_bits_via_offscreen (CoglTexture *texture,
- int x,
- int y,
- int width,
- int height,
- uint8_t *dst_bits,
- unsigned int dst_rowstride,
- CoglPixelFormat dst_format)
+get_texture_bits_via_offscreen (CoglTexture *meta_texture,
+ CoglTexture *sub_texture,
+ int x,
+ int y,
+ int width,
+ int height,
+ uint8_t *dst_bits,
+ unsigned int dst_rowstride,
+ CoglPixelFormat closest_format)
{
- CoglContext *ctx = texture->context;
+ CoglContext *ctx = sub_texture->context;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglBitmap *bitmap;
CoglBool ret;
CoglError *ignore_error = NULL;
+ CoglPixelFormat real_format;
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
return FALSE;
offscreen = _cogl_offscreen_new_with_texture_full
- (texture,
+ (sub_texture,
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
0);
@@ -739,9 +741,23 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
return FALSE;
}
+ /* Currently the framebuffer's internal format corresponds to the
+ * internal format of @sub_texture but in the case of atlas textures
+ * it's possible that this format doesn't reflect the correct
+ * premultiplied alpha status or what components are valid since
+ * atlas textures are always stored in a shared texture with a
+ * format of _RGBA_8888.
+ *
+ * Here we override the internal format to make sure the
+ * framebuffer's internal format matches the internal format of the
+ * parent meta_texture instead.
+ */
+ real_format = _cogl_texture_get_format (meta_texture);
+ _cogl_framebuffer_set_internal_format (framebuffer, real_format);
+
bitmap = cogl_bitmap_new_for_data (ctx,
width, height,
- dst_format,
+ closest_format,
dst_rowstride,
dst_bits);
ret = cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
@@ -810,6 +826,7 @@ get_texture_bits_via_copy (CoglTexture *texture,
typedef struct
{
+ CoglTexture *meta_texture;
int orig_width;
int orig_height;
CoglBitmap *target_bmp;
@@ -819,17 +836,18 @@ typedef struct
} CoglTextureGetData;
static void
-texture_get_cb (CoglTexture *texture,
+texture_get_cb (CoglTexture *subtexture,
const float *subtexture_coords,
const float *virtual_coords,
void *user_data)
{
CoglTextureGetData *tg_data = user_data;
- CoglPixelFormat format = cogl_bitmap_get_format (tg_data->target_bmp);
- int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
+ CoglTexture *meta_texture = tg_data->meta_texture;
+ CoglPixelFormat closest_format = cogl_bitmap_get_format (tg_data->target_bmp);
+ int bpp = _cogl_pixel_format_get_bytes_per_pixel (closest_format);
unsigned int rowstride = cogl_bitmap_get_rowstride (tg_data->target_bmp);
- int subtexture_width = cogl_texture_get_width (texture);
- int subtexture_height = cogl_texture_get_height (texture);
+ int subtexture_width = cogl_texture_get_width (subtexture);
+ int subtexture_height = cogl_texture_get_height (subtexture);
int x_in_subtexture = (int) (0.5 + subtexture_width * subtexture_coords[0]);
int y_in_subtexture = (int) (0.5 + subtexture_height * subtexture_coords[1]);
@@ -850,33 +868,35 @@ texture_get_cb (CoglTexture *texture,
/* If we can read everything as a single slice, then go ahead and do that
* to avoid allocating an FBO. We'll leave it up to the GL implementation to
* do glGetTexImage as efficiently as possible. (GLES doesn't have that,
- * so we'll fall through) */
+ * so we'll fall through)
+ */
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
width == subtexture_width && height == subtexture_height)
{
- if (texture->vtable->get_data (texture,
- format,
- rowstride,
- dst_bits))
+ if (subtexture->vtable->get_data (subtexture,
+ closest_format,
+ rowstride,
+ dst_bits))
return;
}
/* Next best option is a FBO and glReadPixels */
- if (get_texture_bits_via_offscreen (texture,
+ if (get_texture_bits_via_offscreen (meta_texture,
+ subtexture,
x_in_subtexture, y_in_subtexture,
width, height,
dst_bits,
rowstride,
- format))
+ closest_format))
return;
/* Getting ugly: read the entire texture, copy out the part we want */
- if (get_texture_bits_via_copy (texture,
+ if (get_texture_bits_via_copy (subtexture,
x_in_subtexture, y_in_subtexture,
width, height,
dst_bits,
rowstride,
- format))
+ closest_format))
return;
/* No luck, the caller will fall back to the draw-to-backbuffer and
@@ -990,6 +1010,7 @@ cogl_texture_get_data (CoglTexture *texture,
&ignore_error);
if (tg_data.target_bits)
{
+ tg_data.meta_texture = texture;
tg_data.orig_width = tex_width;
tg_data.orig_height = tex_height;
tg_data.target_bmp = target_bmp;
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]