[cogl] MSVC Projects: Add project templates for cogl-path



commit a5eabde113849dadf4d3ab120da4c48badd86ba9
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Sat Aug 31 00:43:58 2013 +0800

    MSVC Projects: Add project templates for cogl-path
    
    This adds template project files that is used to build cogl-path, where the
    source files can be filled in using autotools. Note that although cogl-path
    is built as a static library, items to build DLLs for this is intentionally
    left in there as this is intended to be a shared library later.

 build/win32/vs10/cogl-path.vcxproj.filtersin |   24 ++
 build/win32/vs10/cogl-path.vcxprojin         |  334 +++++++++++++++++++
 build/win32/vs9/cogl-path.vcprojin           |  459 ++++++++++++++++++++++++++
 3 files changed, 817 insertions(+), 0 deletions(-)
---
diff --git a/build/win32/vs10/cogl-path.vcxproj.filtersin b/build/win32/vs10/cogl-path.vcxproj.filtersin
new file mode 100644
index 0000000..aa93b41
--- /dev/null
+++ b/build/win32/vs10/cogl-path.vcxproj.filtersin
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003";>
+  <ItemGroup>
+    <Filter Include="Sources">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="Headers">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+    </Filter>
+    <Filter Include="Resource Files">
+      <UniqueIdentifier>{2b91c6a0-c3f8-47f5-8c21-0ba4481be079}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+#include "cogl-path.vs10.sourcefiles.filters"
+    <ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c"><Filter>Sources</Filter></ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in"><Filter>Resource 
Files</Filter></CustomBuild>
+    <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in"><Filter>Resource 
Files</Filter></CustomBuild>
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/build/win32/vs10/cogl-path.vcxprojin b/build/win32/vs10/cogl-path.vcxprojin
new file mode 100644
index 0000000..c6e7773
--- /dev/null
+++ b/build/win32/vs10/cogl-path.vcxprojin
@@ -0,0 +1,334 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" 
xmlns="http://schemas.microsoft.com/developer/msbuild/2003";>
+       <ItemGroup Label="ProjectConfigurations">
+               <ProjectConfiguration Include="Debug_SDL|Win32">
+                       <Configuration>Debug_SDL</Configuration>
+                       <Platform>Win32</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Debug_SDL|x64">
+                       <Configuration>Debug_SDL</Configuration>
+                       <Platform>x64</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Debug|Win32">
+                       <Configuration>Debug</Configuration>
+                       <Platform>Win32</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Debug|x64">
+                       <Configuration>Debug</Configuration>
+                       <Platform>x64</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Release_SDL|Win32">
+                       <Configuration>Release_SDL</Configuration>
+                       <Platform>Win32</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Release_SDL|x64">
+                       <Configuration>Release_SDL</Configuration>
+                       <Platform>x64</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Release|Win32">
+                       <Configuration>Release</Configuration>
+                       <Platform>Win32</Platform>
+               </ProjectConfiguration>
+               <ProjectConfiguration Include="Release|x64">
+                       <Configuration>Release</Configuration>
+                       <Platform>x64</Platform>
+               </ProjectConfiguration>
+       </ItemGroup>
+       <PropertyGroup Label="Globals">
+               <ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1207}</ProjectGuid>
+               <RootNamespace>coglpath</RootNamespace>
+               <Keyword>Win32Proj</Keyword>
+       </PropertyGroup>
+       <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+               <WholeProgramOptimization>true</WholeProgramOptimization>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+               <WholeProgramOptimization>true</WholeProgramOptimization>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+       </PropertyGroup>
+       <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+               <ConfigurationType>StaticLibrary</ConfigurationType>
+               <CharacterSet>MultiByte</CharacterSet>
+       </PropertyGroup>
+       <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+       <ImportGroup Label="ExtensionSettings">
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+               <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" 
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+               <Import Project="cogl.props" />
+       </ImportGroup>
+       <PropertyGroup Label="UserMacros" />
+       <PropertyGroup>
+               <OutDir 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
+               <OutDir 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
+               <OutDir 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
+               <OutDir 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
+       </PropertyGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefines)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       <Optimization>Disabled</Optimization>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <MinimalRebuild>true</MinimalRebuild>
+                       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+                       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       <Optimization>Disabled</Optimization>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <MinimalRebuild>true</MinimalRebuild>
+                       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+                       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefines)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       <Optimization>Disabled</Optimization>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <MinimalRebuild>true</MinimalRebuild>
+                       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+                       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       <Optimization>Disabled</Optimization>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <MinimalRebuild>true</MinimalRebuild>
+                       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+                       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefines)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       <Optimization>MaxSpeed</Optimization>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       <IntrinsicFunctions>true</IntrinsicFunctions>
+                       
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+                       <FunctionLevelLinking>true</FunctionLevelLinking>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       <Optimization>MaxSpeed</Optimization>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       <IntrinsicFunctions>true</IntrinsicFunctions>
+                       
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+                       <FunctionLevelLinking>true</FunctionLevelLinking>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefines)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
+               <PreBuildEvent>
+                       <Command>
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                       </Command>
+               </PreBuildEvent>
+               <ClCompile>
+                       
<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+                       
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
+                       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+                       <PrecompiledHeader>
+                       </PrecompiledHeader>
+                       <WarningLevel>Level3</WarningLevel>
+                       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+               </ClCompile>
+       </ItemDefinitionGroup>
+       <ItemGroup>
+#include "cogl-path.vs10.sourcefiles"
+               <ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c" />
+       </ItemGroup>
+       <ItemGroup>
+               <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in">
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.h</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsH)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
+               </CustomBuild>
+               <CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in">
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+                       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating 
..\..\..\cogl-path\cogl-path-enum-types.c</Message>
+                       <Command 
Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsC)</Command>
+                       <Outputs 
Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
+               </CustomBuild>
+       </ItemGroup>
+       <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+       <ImportGroup Label="ExtensionTargets">
+       </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/build/win32/vs9/cogl-path.vcprojin b/build/win32/vs9/cogl-path.vcprojin
new file mode 100644
index 0000000..1573c2c
--- /dev/null
+++ b/build/win32/vs9/cogl-path.vcprojin
@@ -0,0 +1,459 @@
+<?xml version="1.0" encoding="big5"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="9.00"
+       Name="cogl-path"
+       ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}"
+       RootNamespace="coglpath"
+       Keyword="Win32Proj"
+       TargetFrameworkVersion="196613"
+       >
+       <Platforms>
+               <Platform
+                       Name="Win32"
+               />
+               <Platform
+                       Name="x64"
+               />
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+                               MinimalRebuild="true"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="4"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib 
gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="2"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               TargetMachine="1"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Debug_SDL|Win32"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+                               MinimalRebuild="true"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="4"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib 
gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="2"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               TargetMachine="1"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Debug|x64"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+                               MinimalRebuild="true"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib 
gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="2"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               TargetMachine="17"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Debug_SDL|x64"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
+                               MinimalRebuild="true"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib 
gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="2"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               TargetMachine="17"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       WholeProgramOptimization="1"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="2"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               EnableIntrinsicFunctions="true"
+                               PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="true"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib 
gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="1"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               OptimizeReferences="2"
+                               EnableCOMDATFolding="2"
+                               TargetMachine="1"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Release_SDL|Win32"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       WholeProgramOptimization="1"
+                       >
+                       <Tool
+                       Name="VCPreBuildEventTool"
+                       CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                                   "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="2"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               EnableIntrinsicFunctions="true"
+                               PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+                               RuntimeLibrary="2"
+                               EnableFunctionLevelLinking="true"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib 
gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="1"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               OptimizeReferences="2"
+                               EnableCOMDATFolding="2"
+                               TargetMachine="1"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Release|x64"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefines)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+                               RuntimeLibrary="2"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib 
gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="2"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               OptimizeReferences="2"
+                               EnableCOMDATFolding="2"
+                               TargetMachine="17"
+                       />
+               </Configuration>
+               <Configuration
+                       Name="Release_SDL|x64"
+                       InheritedPropertySheets=".\cogl.vsprops"
+                       OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
+                       ConfigurationType="4"
+                       CharacterSet="2"
+                       >
+                       <Tool
+                               Name="VCPreBuildEventTool"
+                               CommandLine="
+$(DoDefinesSDL)
+$(PreBuildCmd)
+                                           "
+                       />
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
+                               PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
+                               RuntimeLibrary="2"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               DebugInformationFormat="3"
+                       />
+                       <Tool
+                               Name="VCLinkerTool"
+                               AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib 
gdk_pixbuf-2.0.lib gmodule-2.0.lib"
+                               OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
+                               LinkIncremental="2"
+                               ModuleDefinitionFile="$(IntDir)\cogl.def"
+                               ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
+                               GenerateDebugInformation="true"
+                               SubSystem="2"
+                               OptimizeReferences="2"
+                               EnableCOMDATFolding="2"
+                               TargetMachine="17"
+                       />
+               </Configuration>
+       </Configurations>
+       <Files>
+       <Filter Name="Sources"
+               Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+               UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+               >
+#include "cogl-path.sourcefiles"
+               <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" />
+       </Filter>
+       <Filter Name="Headers"
+               Filter="h;hpp;hxx;hm;inl;inc;xsd"
+               UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+               >
+       </Filter>
+       <Filter Name="Resource Files">
+               <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in">
+                       <FileConfiguration Name="Debug|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Debug_SDL|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Debug|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Debug_SDL|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release_SDL|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release_SDL|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
+                                       CommandLine="$(GenCoglPathEnumsH)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
+                               />
+                       </FileConfiguration>
+               </File>
+               <File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in">
+                       <FileConfiguration Name="Debug|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Debug_SDL|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Debug|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Debug_SDL|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release_SDL|Win32">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+                       <FileConfiguration Name="Release_SDL|x64">
+                               <Tool Name="VCCustomBuildTool"
+                                       Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
+                                       CommandLine="$(GenCoglPathEnumsC)"
+                                       Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
+                               />
+                       </FileConfiguration>
+   </File>
+  </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>


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