[gnome-shell/wip/aggregate-menu: 45/63] panel: Use an hbox to lay out the app menu contents



commit 067bfa764bf8da3c737c4ba8c0e3569071abc5ec
Author: Jasper St. Pierre <jstpierre mecheye net>
Date:   Mon Aug 12 08:36:38 2013 -0400

    panel: Use an hbox to lay out the app menu contents
    
    This will make it easier to add the arrow to the app menu without
    having to do the allocation logic ourselves.

 js/ui/panel.js |   40 +++++++++++++---------------------------
 1 files changed, 13 insertions(+), 27 deletions(-)
---
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 55c9919..27456f7 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -207,8 +207,13 @@ const AppMenuButton = new Lang.Class({
         this._iconBox.connect('notify::allocation',
                               Lang.bind(this, this._updateIconBoxClip));
         this._container.add_actor(this._iconBox);
+
+        this._hbox = new St.BoxLayout();
+        this._container.add_actor(this._hbox);
+
         this._label = new TextShadower();
-        this._container.add_actor(this._label.actor);
+        this._label.actor.y_align = Clutter.ActorAlign.CENTER;
+        this._hbox.add_actor(this._label.actor);
 
         this._iconBottomClip = 0;
 
@@ -286,9 +291,8 @@ const AppMenuButton = new Lang.Class({
             return;
         this._spinnerIcon = icon;
         this._spinner = new Animation.AnimatedIcon(this._spinnerIcon, PANEL_ICON_SIZE);
-        this._container.add_actor(this._spinner.actor);
+        this._hbox.add_actor(this._spinner.actor);
         this._spinner.actor.hide();
-        this._spinner.actor.lower_bottom();
     },
 
     _onIconBoxStyleChanged: function() {
@@ -357,7 +361,7 @@ const AppMenuButton = new Lang.Class({
         let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
         alloc.min_size = minSize;
         alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
+        [minSize, naturalSize] = this._hbox.get_preferred_width(forHeight);
         alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
         alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 
2));
     },
@@ -366,7 +370,7 @@ const AppMenuButton = new Lang.Class({
         let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
         alloc.min_size = minSize;
         alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
+        [minSize, naturalSize] = this._hbox.get_preferred_height(forWidth);
         if (minSize > alloc.min_size)
             alloc.min_size = minSize;
         if (naturalSize > alloc.natural_size)
@@ -396,11 +400,10 @@ const AppMenuButton = new Lang.Class({
 
         let iconWidth = childBox.x2 - childBox.x1;
 
-        [minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
+        [minWidth, naturalWidth] = this._hbox.get_preferred_width(-1);
 
-        yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
-        childBox.y1 = yPadding;
-        childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
+        childBox.y1 = 0;
+        childBox.y2 = allocHeight;
 
         if (direction == Clutter.TextDirection.LTR) {
             childBox.x1 = Math.floor(iconWidth / 2);
@@ -409,24 +412,7 @@ const AppMenuButton = new Lang.Class({
             childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
             childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
         }
-        this._label.actor.allocate(childBox, flags);
-
-        if (this._spinner == null)
-            return;
-
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = Math.floor(iconWidth / 2) + this._label.actor.width;
-            childBox.x2 = childBox.x1 + this._spinner.actor.width;
-            childBox.y1 = box.y1;
-            childBox.y2 = box.y2 - 1;
-            this._spinner.actor.allocate(childBox, flags);
-        } else {
-            childBox.x1 = -this._spinner.actor.width;
-            childBox.x2 = childBox.x1 + this._spinner.actor.width;
-            childBox.y1 = box.y1;
-            childBox.y2 = box.y2 - 1;
-            this._spinner.actor.allocate(childBox, flags);
-        }
+        this._hbox.allocate(childBox, flags);
     },
 
     _onAppStateChanged: function(appSys, app) {


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