[longomatch] Set dialog properties for the stats window
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Set dialog properties for the stats window
- Date: Mon, 5 Aug 2013 20:08:07 +0000 (UTC)
commit 339f1db7515a06dfd332520b45881cc6f052c6b1
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Mon Aug 5 22:04:18 2013 +0200
Set dialog properties for the stats window
.../gtk-gui/LongoMatch.Gui.Dialog.StatsViewer.cs | 23 ++++--------
LongoMatch.GUI/gtk-gui/gui.stetic | 36 +++++++------------
2 files changed, 21 insertions(+), 38 deletions(-)
---
diff --git a/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.StatsViewer.cs
b/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.StatsViewer.cs
index 0dcdb8b..c82b578 100644
--- a/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.StatsViewer.cs
+++ b/LongoMatch.GUI/gtk-gui/LongoMatch.Gui.Dialog.StatsViewer.cs
@@ -10,14 +10,20 @@ namespace LongoMatch.Gui.Dialog
private global::LongoMatch.Gui.Component.Stats.CategoriesViewer categoriesviewer;
private global::Gtk.Label label1;
private global::Gtk.Button buttonCancel;
- private global::Gtk.Button buttonOk;
protected virtual void Build ()
{
global::Stetic.Gui.Initialize (this);
// Widget LongoMatch.Gui.Dialog.StatsViewer
this.Name = "LongoMatch.Gui.Dialog.StatsViewer";
- this.WindowPosition = ((global::Gtk.WindowPosition)(4));
+ this.Title = global::Mono.Unix.Catalog.GetString ("Stats");
+ this.Icon = global::Gdk.Pixbuf.LoadFromResource ("logo.svg");
+ this.WindowPosition = ((global::Gtk.WindowPosition)(3));
+ this.Modal = true;
+ this.DestroyWithParent = true;
+ this.Gravity = ((global::Gdk.Gravity)(5));
+ this.SkipPagerHint = true;
+ this.SkipTaskbarHint = true;
// Internal child LongoMatch.Gui.Dialog.StatsViewer.VBox
global::Gtk.VBox w1 = this.VBox;
w1.Name = "dialog1_VBox";
@@ -72,19 +78,6 @@ namespace LongoMatch.Gui.Dialog
global::Gtk.ButtonBox.ButtonBoxChild w6 = ((global::Gtk.ButtonBox.ButtonBoxChild)(w5
[this.buttonCancel]));
w6.Expand = false;
w6.Fill = false;
- // Container child dialog1_ActionArea.Gtk.ButtonBox+ButtonBoxChild
- this.buttonOk = new global::Gtk.Button ();
- this.buttonOk.CanDefault = true;
- this.buttonOk.CanFocus = true;
- this.buttonOk.Name = "buttonOk";
- this.buttonOk.UseStock = true;
- this.buttonOk.UseUnderline = true;
- this.buttonOk.Label = "gtk-ok";
- this.AddActionWidget (this.buttonOk, -5);
- global::Gtk.ButtonBox.ButtonBoxChild w7 = ((global::Gtk.ButtonBox.ButtonBoxChild)(w5
[this.buttonOk]));
- w7.Position = 1;
- w7.Expand = false;
- w7.Fill = false;
if ((this.Child != null)) {
this.Child.ShowAll ();
}
diff --git a/LongoMatch.GUI/gtk-gui/gui.stetic b/LongoMatch.GUI/gtk-gui/gui.stetic
index 458a39c..b83c334 100644
--- a/LongoMatch.GUI/gtk-gui/gui.stetic
+++ b/LongoMatch.GUI/gtk-gui/gui.stetic
@@ -9033,8 +9033,15 @@ Defining <b> Game Units </b> will help you during the analysis to in
</widget>
<widget class="Gtk.Dialog" id="LongoMatch.Gui.Dialog.StatsViewer" design-size="1167 619">
<property name="MemberName" />
- <property name="WindowPosition">CenterOnParent</property>
- <property name="Buttons">2</property>
+ <property name="Title" translatable="yes">Stats</property>
+ <property name="Icon">resource:logo.svg</property>
+ <property name="WindowPosition">CenterAlways</property>
+ <property name="Modal">True</property>
+ <property name="DestroyWithParent">True</property>
+ <property name="Gravity">Center</property>
+ <property name="SkipPagerHint">True</property>
+ <property name="SkipTaskbarHint">True</property>
+ <property name="Buttons">1</property>
<property name="HelpButton">False</property>
<child internal-child="VBox">
<widget class="Gtk.VBox" id="dialog1_VBox">
@@ -9091,7 +9098,7 @@ Defining <b> Game Units </b> will help you during the analysis to in
<property name="MemberName" />
<property name="Spacing">10</property>
<property name="BorderWidth">5</property>
- <property name="Size">2</property>
+ <property name="Size">1</property>
<property name="LayoutStyle">End</property>
<child>
<widget class="Gtk.Button" id="buttonCancel">
@@ -9100,32 +9107,15 @@ Defining <b> Game Units </b> will help you during the analysis to in
<property name="CanFocus">True</property>
<property name="UseStock">True</property>
<property name="Type">StockItem</property>
- <property name="StockId">gtk-cancel</property>
- <property name="ResponseId">-6</property>
- <property name="label">gtk-cancel</property>
+ <property name="StockId">gtk-close</property>
+ <property name="ResponseId">-7</property>
+ <property name="label">gtk-close</property>
</widget>
<packing>
<property name="Expand">False</property>
<property name="Fill">False</property>
</packing>
</child>
- <child>
- <widget class="Gtk.Button" id="buttonOk">
- <property name="MemberName" />
- <property name="CanDefault">True</property>
- <property name="CanFocus">True</property>
- <property name="UseStock">True</property>
- <property name="Type">StockItem</property>
- <property name="StockId">gtk-ok</property>
- <property name="ResponseId">-5</property>
- <property name="label">gtk-ok</property>
- </widget>
- <packing>
- <property name="Position">1</property>
- <property name="Expand">False</property>
- <property name="Fill">False</property>
- </packing>
- </child>
</widget>
</child>
</widget>
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