[gnome-shell] workspace: Split out window repositioning logic and rename



commit bde8cc3285d02159d4b185eba16415dfdc17fe87
Author: Jasper St. Pierre <jstpierre mecheye net>
Date:   Mon Feb 25 22:43:36 2013 -0500

    workspace: Split out window repositioning logic and rename
    
    Split out the part that moves the window clones around from
    the part that calculates the window clone positions, and rename
    both methods so that the overall meaning is more clear.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=694469

 js/ui/workspace.js | 25 +++++++++++++++----------
 1 file changed, 15 insertions(+), 10 deletions(-)
---
diff --git a/js/ui/workspace.js b/js/ui/workspace.js
index af0fdfe..9eff090 100644
--- a/js/ui/workspace.js
+++ b/js/ui/workspace.js
@@ -974,7 +974,7 @@ const Workspace = new Lang.Class({
             return false;
         }));
 
-        this._positionWindows(WindowPositionFlags.NONE);
+        this._recalculateWindowPositions(WindowPositionFlags.NONE);
     },
 
     _lookupIndex: function (metaWindow) {
@@ -1002,24 +1002,24 @@ const Workspace = new Lang.Class({
             clone = null;
 
         this._reservedSlot = clone;
-        this._positionWindows(WindowPositionFlags.ANIMATE);
+        this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
     },
 
-    _positionWindows: function(flags) {
+    _recalculateWindowPositions: function(flags) {
         this._positionWindowsFlags |= flags;
 
         if (this._positionWindowsId > 0)
             return;
 
         this._positionWindowsId = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
-            this._realPositionWindows(this._positionWindowsFlags);
+            this._realRecalculateWindowPositions(this._positionWindowsFlags);
             this._positionWindowsFlags = 0;
             this._positionWindowsId = 0;
             return false;
         }));
     },
 
-    _realPositionWindows : function(flags) {
+    _realRecalculateWindowPositions: function(flags) {
         if (this._repositionWindowsId > 0) {
             Mainloop.source_remove(this._repositionWindowsId);
             this._repositionWindowsId = 0;
@@ -1036,10 +1036,15 @@ const Workspace = new Lang.Class({
         if (this._reservedSlot)
             clones.push(this._reservedSlot);
 
+        this._currentLayout = this._computeLayout(clones);
+        this._updateWindowPositions(flags);
+    },
+
+    _updateWindowPositions: function(flags) {
         let initialPositioning = flags & WindowPositionFlags.INITIAL;
         let animate = flags & WindowPositionFlags.ANIMATE;
 
-        let layout = this._computeLayout(clones);
+        let layout = this._currentLayout;
         let strategy = layout.strategy;
 
         let [, , padding] = this._getSpacingAndPadding();
@@ -1174,7 +1179,7 @@ const Workspace = new Lang.Class({
                 return true;
         }
 
-        this._positionWindows(WindowPositionFlags.ANIMATE);
+        this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
         return false;
     },
 
@@ -1277,7 +1282,7 @@ const Workspace = new Lang.Class({
             clone.overlay.relayout(false);
         }
 
-        this._positionWindows(WindowPositionFlags.ANIMATE);
+        this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
     },
 
     _windowAdded : function(metaWorkspace, metaWin) {
@@ -1315,7 +1320,7 @@ const Workspace = new Lang.Class({
     // Animate the full-screen to Overview transition.
     zoomToOverview : function() {
         // Position and scale the windows.
-        this._positionWindows(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
+        this._recalculateWindowPositions(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
     },
 
     // Animates the return from Overview mode
@@ -1439,7 +1444,7 @@ const Workspace = new Lang.Class({
                       }));
         clone.connect('size-changed',
                       Lang.bind(this, function() {
-                          this._positionWindows(WindowPositionFlags.NONE);
+                          this._recalculateWindowPositions(WindowPositionFlags.NONE);
                       }));
 
         this.actor.add_actor(clone.actor);


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