[clutter/wip/clutter-1.99: 20/57] 2.0: Remove deprecated API from ClutterStage
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/clutter-1.99: 20/57] 2.0: Remove deprecated API from ClutterStage
- Date: Fri, 5 Apr 2013 17:49:40 +0000 (UTC)
commit 6155a1900be5382735585c5ca72671a2fdde3770
Author: Emmanuele Bassi <ebassi gnome org>
Date: Fri Aug 24 08:36:35 2012 +0100
2.0: Remove deprecated API from ClutterStage
clutter/clutter-stage.c | 388 +----------------------------------------------
clutter/clutter-stage.h | 21 ---
2 files changed, 1 insertions(+), 408 deletions(-)
---
diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c
index 4850b55..cec955d 100644
--- a/clutter/clutter-stage.c
+++ b/clutter/clutter-stage.c
@@ -125,8 +125,6 @@ struct _ClutterStagePrivate
CoglMatrix view;
float viewport[4];
- ClutterFog fog;
-
gchar *title;
ClutterActor *key_focused_actor;
@@ -164,7 +162,6 @@ struct _ClutterStagePrivate
guint is_fullscreen : 1;
guint is_cursor_visible : 1;
guint is_user_resizable : 1;
- guint use_fog : 1;
guint throttle_motion_events : 1;
guint use_alpha : 1;
guint min_size_changed : 1;
@@ -340,23 +337,6 @@ queue_full_redraw (ClutterStage *stage)
_clutter_stage_window_add_redraw_clip (stage_window, NULL);
}
-static gboolean
-stage_is_default (ClutterStage *stage)
-{
- ClutterStageManager *stage_manager;
- ClutterStageWindow *impl;
-
- stage_manager = clutter_stage_manager_get_default ();
- if (stage != clutter_stage_manager_get_default_stage (stage_manager))
- return FALSE;
-
- impl = _clutter_stage_get_window (stage);
- if (impl != _clutter_stage_get_default_window ())
- return FALSE;
-
- return TRUE;
-}
-
static void
clutter_stage_allocate (ClutterActor *self,
const ClutterActorBox *box,
@@ -1625,10 +1605,7 @@ static gboolean
clutter_stage_real_delete_event (ClutterStage *stage,
ClutterEvent *event)
{
- if (stage_is_default (stage))
- clutter_main_quit ();
- else
- clutter_actor_destroy (CLUTTER_ACTOR (stage));
+ clutter_actor_destroy (CLUTTER_ACTOR (stage));
return TRUE;
}
@@ -1717,14 +1694,6 @@ clutter_stage_set_property (GObject *object,
clutter_stage_set_user_resizable (stage, g_value_get_boolean (value));
break;
- case PROP_USE_FOG:
- clutter_stage_set_use_fog (stage, g_value_get_boolean (value));
- break;
-
- case PROP_FOG:
- clutter_stage_set_fog (stage, g_value_get_boxed (value));
- break;
-
case PROP_USE_ALPHA:
clutter_stage_set_use_alpha (stage, g_value_get_boolean (value));
break;
@@ -1791,14 +1760,6 @@ clutter_stage_get_property (GObject *gobject,
g_value_set_boolean (value, priv->is_user_resizable);
break;
- case PROP_USE_FOG:
- g_value_set_boolean (value, priv->use_fog);
- break;
-
- case PROP_FOG:
- g_value_set_boxed (value, &priv->fog);
- break;
-
case PROP_USE_ALPHA:
g_value_set_boolean (value, priv->use_alpha);
break;
@@ -1933,21 +1894,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
PROP_FULLSCREEN_SET,
pspec);
/**
- * ClutterStage:offscreen:
- *
- * Whether the stage should be rendered in an offscreen buffer.
- *
- * Deprecated: 1.10: This property does not do anything.
- */
- pspec = g_param_spec_boolean ("offscreen",
- P_("Offscreen"),
- P_("Whether the main stage should be rendered offscreen"),
- FALSE,
- CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
- g_object_class_install_property (gobject_class,
- PROP_OFFSCREEN,
- pspec);
- /**
* ClutterStage:cursor-visible:
*
* Whether the mouse pointer should be visible
@@ -1976,22 +1922,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
PROP_USER_RESIZABLE,
pspec);
/**
- * ClutterStage:color:
- *
- * The background color of the main stage.
- *
- * Deprecated: 1.10: Use the #ClutterActor:background-color property of
- * #ClutterActor instead.
- */
- pspec = clutter_param_spec_color ("color",
- P_("Color"),
- P_("The color of the stage"),
- &default_stage_color,
- CLUTTER_PARAM_READWRITE |
- G_PARAM_DEPRECATED);
- g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
-
- /**
* ClutterStage:perspective:
*
* The parameters used for the perspective projection from 3D
@@ -2023,41 +1953,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
g_object_class_install_property (gobject_class, PROP_TITLE, pspec);
/**
- * ClutterStage:use-fog:
- *
- * Whether the stage should use a linear GL "fog" in creating the
- * depth-cueing effect, to enhance the perception of depth by fading
- * actors farther from the viewpoint.
- *
- * Since: 0.6
- *
- * Deprecated: 1.10: This property does not do anything.
- */
- pspec = g_param_spec_boolean ("use-fog",
- P_("Use Fog"),
- P_("Whether to enable depth cueing"),
- FALSE,
- CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
- g_object_class_install_property (gobject_class, PROP_USE_FOG, pspec);
-
- /**
- * ClutterStage:fog:
- *
- * The settings for the GL "fog", used only if #ClutterStage:use-fog
- * is set to %TRUE
- *
- * Since: 1.0
- *
- * Deprecated: 1.10: This property does not do anything.
- */
- pspec = g_param_spec_boxed ("fog",
- P_("Fog"),
- P_("Settings for the depth cueing"),
- CLUTTER_TYPE_FOG,
- CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
- g_object_class_install_property (gobject_class, PROP_FOG, pspec);
-
- /**
* ClutterStage:use-alpha:
*
* Whether the #ClutterStage should honour the alpha component of the
@@ -2279,7 +2174,6 @@ clutter_stage_init (ClutterStage *self)
priv->is_fullscreen = FALSE;
priv->is_user_resizable = FALSE;
priv->is_cursor_visible = TRUE;
- priv->use_fog = FALSE;
priv->throttle_motion_events = TRUE;
priv->min_size_changed = FALSE;
priv->sync_delay = -1;
@@ -2318,10 +2212,6 @@ clutter_stage_init (ClutterStage *self)
geom.height);
- /* FIXME - remove for 2.0 */
- priv->fog.z_near = 1.0;
- priv->fog.z_far = 2.0;
-
priv->relayout_pending = TRUE;
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
@@ -2344,90 +2234,6 @@ clutter_stage_init (ClutterStage *self)
priv->pick_id_pool = _clutter_id_pool_new (256);
}
-/**
- * clutter_stage_get_default:
- *
- * Retrieves a #ClutterStage singleton.
- *
- * This function is not as useful as it sounds, and will most likely
- * by deprecated in the future. Application code should only create
- * a #ClutterStage instance using clutter_stage_new(), and manage the
- * lifetime of the stage manually.
- *
- * The default stage singleton has a platform-specific behaviour: on
- * platforms without the %CLUTTER_FEATURE_STAGE_MULTIPLE feature flag
- * set, the first #ClutterStage instance will also be set to be the
- * default stage instance, and this function will always return a
- * pointer to it.
- *
- * On platforms with the %CLUTTER_FEATURE_STAGE_MULTIPLE feature flag
- * set, the default stage will be created by the first call to this
- * function, and every following call will return the same pointer to
- * it.
- *
- * Return value: (transfer none) (type Clutter.Stage): the main
- * #ClutterStage. You should never destroy or unref the returned
- * actor.
- *
- * Deprecated: 1.10: Use clutter_stage_new() instead.
- */
-ClutterActor *
-clutter_stage_get_default (void)
-{
- ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
- ClutterStage *stage;
-
- stage = clutter_stage_manager_get_default_stage (stage_manager);
- if (G_UNLIKELY (stage == NULL))
- {
- /* This will take care of automatically adding the stage to the
- * stage manager and setting it as the default. Its floating
- * reference will be claimed by the stage manager.
- */
- stage = g_object_new (CLUTTER_TYPE_STAGE, NULL);
- _clutter_stage_manager_set_default_stage (stage_manager, stage);
-
- /* the default stage is realized by default */
- clutter_actor_realize (CLUTTER_ACTOR (stage));
- }
-
- return CLUTTER_ACTOR (stage);
-}
-
-/**
- * clutter_stage_set_color:
- * @stage: A #ClutterStage
- * @color: A #ClutterColor
- *
- * Sets the stage color.
- *
- * Deprecated: 1.10: Use clutter_actor_set_background_color() instead.
- */
-void
-clutter_stage_set_color (ClutterStage *stage,
- const ClutterColor *color)
-{
- clutter_actor_set_background_color (CLUTTER_ACTOR (stage), color);
-
- g_object_notify (G_OBJECT (stage), "color");
-}
-
-/**
- * clutter_stage_get_color:
- * @stage: A #ClutterStage
- * @color: (out caller-allocates): return location for a #ClutterColor
- *
- * Retrieves the stage color.
- *
- * Deprecated: 1.10: Use clutter_actor_get_background_color() instead.
- */
-void
-clutter_stage_get_color (ClutterStage *stage,
- ClutterColor *color)
-{
- clutter_actor_get_background_color (CLUTTER_ACTOR (stage), color);
-}
-
static void
clutter_stage_set_perspective_internal (ClutterStage *stage,
ClutterPerspective *perspective)
@@ -3146,136 +2952,6 @@ clutter_stage_get_key_focus (ClutterStage *stage)
return CLUTTER_ACTOR (stage);
}
-/**
- * clutter_stage_get_use_fog:
- * @stage: the #ClutterStage
- *
- * Gets whether the depth cueing effect is enabled on @stage.
- *
- * Return value: %TRUE if the depth cueing effect is enabled
- *
- * Since: 0.6
- *
- * Deprecated: 1.10: This function will always return %FALSE
- */
-gboolean
-clutter_stage_get_use_fog (ClutterStage *stage)
-{
- g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
-
- return stage->priv->use_fog;
-}
-
-/**
- * clutter_stage_set_use_fog:
- * @stage: the #ClutterStage
- * @fog: %TRUE for enabling the depth cueing effect
- *
- * Sets whether the depth cueing effect on the stage should be enabled
- * or not.
- *
- * Depth cueing is a 3D effect that makes actors farther away from the
- * viewing point less opaque, by fading them with the stage color.
-
- * The parameters of the GL fog used can be changed using the
- * clutter_stage_set_fog() function.
- *
- * Since: 0.6
- *
- * Deprecated: 1.10: Calling this function produces no visible effect
- */
-void
-clutter_stage_set_use_fog (ClutterStage *stage,
- gboolean fog)
-{
-}
-
-/**
- * clutter_stage_set_fog:
- * @stage: the #ClutterStage
- * @fog: a #ClutterFog structure
- *
- * Sets the fog (also known as "depth cueing") settings for the @stage.
- *
- * A #ClutterStage will only use a linear fog progression, which
- * depends solely on the distance from the viewer. The cogl_set_fog()
- * function in COGL exposes more of the underlying implementation,
- * and allows changing the for progression function. It can be directly
- * used by disabling the #ClutterStage:use-fog property and connecting
- * a signal handler to the #ClutterActor::paint signal on the @stage,
- * like:
- *
- * |[
- * clutter_stage_set_use_fog (stage, FALSE);
- * g_signal_connect (stage, "paint", G_CALLBACK (on_stage_paint), NULL);
- * ]|
- *
- * The paint signal handler will call cogl_set_fog() with the
- * desired settings:
- *
- * |[
- * static void
- * on_stage_paint (ClutterActor *actor)
- * {
- * ClutterColor stage_color = { 0, };
- * CoglColor fog_color = { 0, };
- *
- * /* set the fog color to the stage background color */
- * clutter_stage_get_color (CLUTTER_STAGE (actor), &stage_color);
- * cogl_color_init_from_4ub (&fog_color,
- * stage_color.red,
- * stage_color.green,
- * stage_color.blue,
- * stage_color.alpha);
- *
- * /* enable fog */
- * cogl_set_fog (&fog_color,
- * COGL_FOG_MODE_EXPONENTIAL, /* mode */
- * 0.5, /* density */
- * 5.0, 30.0); /* z_near and z_far */
- * }
- * ]|
- *
- * <note>The fogging functions only work correctly when the visible actors use
- * unmultiplied alpha colors. By default Cogl will premultiply textures and
- * cogl_set_source_color() will premultiply colors, so unless you explicitly
- * load your textures requesting an unmultiplied internal format and use
- * cogl_material_set_color() you can only use fogging with fully opaque actors.
- * Support for premultiplied colors will improve in the future when we can
- * depend on fragment shaders.</note>
- *
- * Since: 0.6
- *
- * Deprecated: 1.10: Fog settings are ignored.
- */
-void
-clutter_stage_set_fog (ClutterStage *stage,
- ClutterFog *fog)
-{
-}
-
-/**
- * clutter_stage_get_fog:
- * @stage: the #ClutterStage
- * @fog: (out): return location for a #ClutterFog structure
- *
- * Retrieves the current depth cueing settings from the stage.
- *
- * Since: 0.6
- *
- * Deprecated: 1.10: This function will always return the default
- * values of #ClutterFog
- */
-void
-clutter_stage_get_fog (ClutterStage *stage,
- ClutterFog *fog)
-{
- g_return_if_fail (CLUTTER_IS_STAGE (stage));
- g_return_if_fail (fog != NULL);
-
- *fog = stage->priv->fog;
-}
-
/*** Perspective boxed type ******/
static gpointer
@@ -3298,24 +2974,6 @@ G_DEFINE_BOXED_TYPE (ClutterPerspective, clutter_perspective,
clutter_perspective_copy,
clutter_perspective_free);
-static gpointer
-clutter_fog_copy (gpointer data)
-{
- if (G_LIKELY (data))
- return g_slice_dup (ClutterFog, data);
-
- return NULL;
-}
-
-static void
-clutter_fog_free (gpointer data)
-{
- if (G_LIKELY (data))
- g_slice_free (ClutterFog, data);
-}
-
-G_DEFINE_BOXED_TYPE (ClutterFog, clutter_fog, clutter_fog_copy, clutter_fog_free);
-
/**
* clutter_stage_new:
*
@@ -3605,50 +3263,6 @@ clutter_stage_ensure_redraw (ClutterStage *stage)
_clutter_master_clock_start_running (master_clock);
}
-/**
- * clutter_stage_queue_redraw:
- * @stage: the #ClutterStage
- *
- * Queues a redraw for the passed stage.
- *
- * <note>Applications should call clutter_actor_queue_redraw() and not
- * this function.</note>
- *
- * Since: 0.8
- *
- * Deprecated: 1.10: Use clutter_actor_queue_redraw() instead.
- */
-void
-clutter_stage_queue_redraw (ClutterStage *stage)
-{
- g_return_if_fail (CLUTTER_IS_STAGE (stage));
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
-}
-
-/**
- * clutter_stage_is_default:
- * @stage: a #ClutterStage
- *
- * Checks if @stage is the default stage, or an instance created using
- * clutter_stage_new() but internally using the same implementation.
- *
- * Return value: %TRUE if the passed stage is the default one
- *
- * Since: 0.8
- *
- * Deprecated: 1.10: Track the stage pointer inside your application
- * code, or use clutter_actor_get_stage() to retrieve the stage for
- * a given actor.
- */
-gboolean
-clutter_stage_is_default (ClutterStage *stage)
-{
- g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
-
- return stage_is_default (stage);
-}
-
void
_clutter_stage_set_window (ClutterStage *stage,
ClutterStageWindow *stage_window)
diff --git a/clutter/clutter-stage.h b/clutter/clutter-stage.h
index 36b9719..651eb90 100644
--- a/clutter/clutter-stage.h
+++ b/clutter/clutter-stage.h
@@ -115,28 +115,7 @@ struct _ClutterPerspective
gfloat z_far;
};
-/**
- * ClutterFog:
- * @z_near: starting distance from the viewer to the near clipping
- * plane (always positive)
- * @z_far: final distance from the viewer to the far clipping
- * plane (always positive)
- *
- * Fog settings used to create the depth cueing effect.
- *
- * Since: 0.6
- *
- * Deprecated: 1.10: The fog-related API in #ClutterStage has been
- * deprecated as well.
- */
-struct _ClutterFog
-{
- gfloat z_near;
- gfloat z_far;
-};
-
GType clutter_perspective_get_type (void) G_GNUC_CONST;
-GType clutter_fog_get_type (void) G_GNUC_CONST;
GType clutter_stage_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_stage_new (void);
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