[gnome-themes-standard/wip/highcontrast-wm] Copy Adwaita WM theme into HighContrast



commit 853c221ae39c880340e6de4504eaa9c1d4508329
Author: Cosimo Cecchi <cosimoc gnome org>
Date:   Wed Sep 19 14:26:38 2012 -0400

    Copy Adwaita WM theme into HighContrast

 configure.ac                                       |    1 +
 themes/HighContrast/Makefile.am                    |    2 +-
 themes/HighContrast/index.theme.in                 |    2 +-
 themes/HighContrast/metacity-1/Makefile.am         |    7 +
 .../HighContrast/metacity-1/metacity-theme-3.xml   | 1941 ++++++++++++++++++++
 5 files changed, 1951 insertions(+), 2 deletions(-)
---
diff --git a/configure.ac b/configure.ac
index 666f708..9bcb289 100644
--- a/configure.ac
+++ b/configure.ac
@@ -82,6 +82,7 @@ themes/HighContrast/Makefile
 themes/HighContrast/gtk-2.0/Makefile
 themes/HighContrast/gtk-3.0/Makefile
 themes/HighContrast/icons/Makefile
+themes/HighContrast/metacity-1/Makefile
 src/Makefile
 po/Makefile.in
 ])
diff --git a/themes/HighContrast/Makefile.am b/themes/HighContrast/Makefile.am
index bd8da43..e6a7583 100644
--- a/themes/HighContrast/Makefile.am
+++ b/themes/HighContrast/Makefile.am
@@ -1,4 +1,4 @@
-SUBDIRS = gtk-3.0 gtk-2.0 icons
+SUBDIRS = gtk-3.0 gtk-2.0 icons metacity-1
 
 THEME_NAME=HighContrast
 THEME_IN_FILES=index.theme.in
diff --git a/themes/HighContrast/index.theme.in b/themes/HighContrast/index.theme.in
index 6936144..ca7ff81 100644
--- a/themes/HighContrast/index.theme.in
+++ b/themes/HighContrast/index.theme.in
@@ -4,7 +4,7 @@ Type=X-GNOME-Metatheme
 _Comment=High contrast theme
 Encoding=UTF-8
 GtkTheme=HighContrast
-MetacityTheme=Adwaita
+MetacityTheme=HighContrast
 IconTheme=HighContrast
 CursorTheme=Adwaita
 CursorSize=24
diff --git a/themes/HighContrast/metacity-1/Makefile.am b/themes/HighContrast/metacity-1/Makefile.am
new file mode 100644
index 0000000..7734ad1
--- /dev/null
+++ b/themes/HighContrast/metacity-1/Makefile.am
@@ -0,0 +1,7 @@
+themedir = $(datadir)/themes/HighContrast/metacity-1
+theme_DATA = metacity-theme-3.xml
+
+EXTRA_DIST = $(theme_DATA)
+
+
+-include $(top_srcdir)/git.mk
diff --git a/themes/HighContrast/metacity-1/metacity-theme-3.xml b/themes/HighContrast/metacity-1/metacity-theme-3.xml
new file mode 100644
index 0000000..27701d8
--- /dev/null
+++ b/themes/HighContrast/metacity-1/metacity-theme-3.xml
@@ -0,0 +1,1941 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+	<name>HighContrast</name>
+	<author>GNOME Art Team &lt;art.gnome.org&gt;</author>
+	<copyright>&#194; Intel, &#194; Red Hat, Lapo Calamandrei</copyright>
+	<date>2012</date>
+	<description>HighContrast GNOME 3 window theme</description>
+</info>
+
+<!-- meaningfull constants -->
+
+<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.7" />
+<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.8" />
+<constant name="C_titlebar_focused_hilight" value="gtk:custom(wm_highlight,gtk:base[NORMAL])" />
+<constant name="C_titlebar_unfocused" value="blend/gtk:base[NORMAL]/gtk:bg[NORMAL]/0.4" />
+<constant name="C_title_focused" value="gtk:custom(wm_title,gtk:fg[NORMAL])" />
+<constant name="C_title_focused_hilight" value="gtk:custom(wm_title_highlight,gtk:base[NORMAL])" />
+<constant name="C_title_focused_hilight_dark" value="gtk:custom(wm_title_highlight_dark,gtk:bg[NORMAL])" />
+<constant name="C_title_unfocused" value="gtk:custom(wm_unfocused_title,gtk:fg[INSENSITIVE])" />
+<!-- color of the button icons -->
+<constant name="C_icons_focused" value="gtk:text[SELECTED]" />
+<constant name="C_icons_focused_pressed" value="#ffffff" />
+<constant name="C_icons_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.9" />
+<constant name="C_icons_unfocused_prelight" value="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.3" />
+<constant name="C_icons_unfocused_pressed" value="blend/#000000/gtk:bg[NORMAL]/0.7" />
+<constant name="D_icons_unfocused_offset" value="2" /> <!-- offset of the unfocused icons -->
+<constant name="D_icons_shrink" value="1" /> <!-- increasing this value makes the icons in buttons smaller -->
+<constant name="D_icons_grow" value="0" /> <!-- increasing this value makes the icons in buttons bigger -->
+<!-- geometries -->
+
+<frame_geometry name="normal" title_scale="medium" rounded_top_left="4" rounded_top_right="4">
+	<distance name="left_width" value="1" />
+	<distance name="right_width" value="1" />
+	<distance name="bottom_height" value="1" />
+	<distance name="left_titlebar_edge" value="0"/>
+	<distance name="right_titlebar_edge" value="0"/>
+	<distance name="title_vertical_pad" value="9"/>
+	<border name="title_border" left="10" right="10" top="0" bottom="2"/>
+	<border name="button_border" left="0" right="0" top="0" bottom="2"/>
+	<aspect_ratio name="button" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="4" rounded_top_right="4" parent="normal">
+	<distance name="left_titlebar_edge" value="1"/>
+	<distance name="right_titlebar_edge" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
+	<distance name="left_width" value="0" />
+	<distance name="right_width" value="0" />
+	<distance name="left_titlebar_edge" value="0"/>
+	<distance name="right_titlebar_edge" value="0"/>
+	<distance name="title_vertical_pad" value="8"/> <!-- 
+							This needs to be 1 less then the
+							title_vertical_pad on normal state
+							or you'll have bigger buttons 								-->
+	<border name="title_border" left="10" right="10" top="1" bottom="2"/>
+	<border name="button_border" left="0" right="0" top="0" bottom="2"/>
+	<distance name="bottom_height" value="0" />
+</frame_geometry>
+
+<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+	<distance name="right_width" value="1" />
+</frame_geometry>
+
+<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+	<distance name="left_width" value="1" />
+</frame_geometry>
+
+<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
+	<distance name="title_vertical_pad" value="7"/>
+	<border name="title_border" left="10" right="10" top="0" bottom="1"/>
+	<border name="button_border" left="0" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="small_unfocused" parent="small">
+	<distance name="left_titlebar_edge" value="1"/>
+	<distance name="right_titlebar_edge" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
+</frame_geometry>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+	<distance name="left_width" value="1" />
+	<distance name="right_width" value="1" />
+	<distance name="bottom_height" value="1" />
+	<border name="title_border" left="10" right="10" top="0" bottom="0" />
+	<border name="button_border" left="0" right="0" top="0" bottom="0"/>
+	<distance name="title_vertical_pad" value="1" />
+</frame_geometry>
+
+<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+	<distance name="left_width" value="0" />
+	<distance name="right_width" value="0" />
+	<distance name="bottom_height" value="0" />
+	<distance name="title_vertical_pad" value="0" />
+	<border name="button_border" left="0" right="0" top="0" bottom="0"/>
+	<border name="title_border" left="0" right="0" top="0" bottom="0" />
+</frame_geometry>
+
+<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small">
+	<distance name="title_vertical_pad" value="5"/>
+</frame_geometry>
+
+<frame_geometry name="attached" title_scale="medium" hide_buttons="true" rounded_top_left="4" rounded_top_right="4" rounded_bottom_left="4" rounded_bottom_right="4" parent="normal">
+	<distance name="title_vertical_pad" value="9"/>
+	<distance name="bottom_height" value="4"/>
+	<distance name="left_width" value="4"/>
+	<distance name="right_width" value="4"/>
+</frame_geometry>
+
+<!-- drawing operations -->
+
+	<!-- title -->
+
+<draw_ops name="title_focused">
+	<title version="< 3.1"
+               x="(0 `max` ((width - title_width) / 2)) + 2"
+               y="(0 `max` ((height - title_height) / 2)) + 2"
+               color="C_title_focused_hilight" />
+	<title version="< 3.1"
+               x="(0 `max` ((width - title_width) / 2)) + 2"
+               y="(0 `max` ((height - title_height) / 2))"
+               color="C_title_focused_hilight_dark" />
+	<title version="< 3.1"
+               x="(0 `max` ((width - title_width) / 2)) + 2"
+               y="(0 `max` ((height - title_height) / 2)) + 1"
+               color="C_title_focused" />
+	<title version=">= 3.1"
+               x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+               y="(0 `max` ((height - title_height) / 2)) + 2"
+               ellipsize_width="width"
+               color="C_title_focused_hilight" />
+	<title version=">= 3.1"
+               x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+               y="(0 `max` ((height - title_height) / 2))"
+               ellipsize_width="width"
+               color="C_title_focused_hilight_dark" />
+	<title version=">= 3.1"
+               x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+               y="(0 `max` ((height - title_height) / 2)) + 1"
+               ellipsize_width="width"
+               color="C_title_focused" />
+</draw_ops>
+
+<draw_ops name="title_unfocused">
+	<title version="< 3.1"
+               x="(0 `max` ((width - title_width) / 2)) + 2"
+               y="(0 `max` ((height - title_height) / 2)) + 1"
+               color="C_title_unfocused"/>
+	<title version=">= 3.1"
+               x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width))) + 2"
+               y="(0 `max` ((height - title_height) / 2)) + 1"
+               ellipsize_width="width"
+               color="C_title_unfocused"/>
+</draw_ops>
+
+	<!-- window decorations -->
+
+<draw_ops name="entire_background_focused">
+	<rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="entire_background_unfocused">
+	<include name="entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused">
+	<gradient type="vertical" x="0" y="0" width="width" height="height">
+		<color value="gtk:custom(wm_bg_a,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.4)" />
+		<color value="gtk:custom(wm_bg_b,gtk:bg[NORMAL])" />
+	</gradient>
+</draw_ops>
+
+
+<draw_ops name="titlebar_fill_unfocused">
+	<rectangle color="C_titlebar_unfocused" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="hilight">
+	<line x1="0" y1="1" x2="width-1" y2="1" color="C_titlebar_focused_hilight" />
+	<gradient type="vertical" x="1" y="1" width="1" height="height-4">
+		<color value="C_titlebar_focused_hilight" />
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.03" />
+	</gradient>
+</draw_ops>
+
+<draw_ops name="rounded_hilight">
+	<line x1="5" y1="1" x2="width-6" y2="1" color="C_titlebar_focused_hilight" />
+	<arc color="C_titlebar_focused_hilight" x="1" y="1" width="7" height="7"  start_angle="270" extent_angle="90" />
+	<arc color="C_titlebar_focused_hilight" x="width-10" y="1" width="9" height="7"  start_angle="0" extent_angle="90" />
+	<gradient type="vertical" x="1" y="5" width="1" height="height-9">
+		<color value="C_titlebar_focused_hilight" />
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.03" />
+	</gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_focused">
+	<include name="titlebar_fill_focused" />
+	<include name="hilight" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused">
+	<include name="titlebar_fill_focused" />
+	<include name="rounded_hilight" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused_alt">
+	<include name="titlebar_fill_focused" />
+	<include name="rounded_hilight" />
+</draw_ops>
+
+<draw_ops name="border_focused">
+	<rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_unfocused">
+	<rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="rounded_border_focused">
+	<line color="C_border_focused" x1="4" y1="0" x2="width-5" y2="0" />
+	<line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+	<line color="C_border_focused" x1="0" y1="4" x2="0" y2="height-2" />
+	<line color="C_border_focused" x1="width-1" y1="4" x2="width-1" y2="height-2" />
+	<arc color="C_border_focused" x="0" y="0" width="9" height="9"  start_angle="270" extent_angle="90" />
+	<arc color="C_border_focused" x="width-10" y="0" width="9" height="9"  start_angle="0" extent_angle="90" />
+	<!-- double arcs for darker borders -->
+	<arc color="C_border_focused" x="0" y="0" width="9" height="9"  start_angle="270" extent_angle="90" />
+	<arc color="C_border_focused" x="width-10" y="0" width="9" height="9"  start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_unfocused">
+	<line color="C_border_unfocused" x1="4" y1="0" x2="width-5" y2="0" />
+	<line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+	<line color="C_border_unfocused" x1="0" y1="4" x2="0" y2="height-2" />
+	<line color="C_border_unfocused" x1="width-1" y1="4" x2="width-1" y2="height-2" />
+	<arc color="C_border_unfocused" x="0" y="0" width="9" height="9"  start_angle="270" extent_angle="90" />
+	<arc color="C_border_unfocused" x="width-10" y="0" width="9" height="9"  start_angle="0" extent_angle="90" />
+
+	<!-- double arcs for darker borders -->
+	<arc color="C_border_unfocused" x="0" y="0" width="9" height="9"  start_angle="270" extent_angle="90" />
+	<arc color="C_border_unfocused" x="width-10" y="0" width="9" height="9"  start_angle="0" extent_angle="90" />
+</draw_ops>
+
+
+<draw_ops name="border_right_focused">
+	<line
+		x1="width" y1="0"
+		x2="width" y2="height"
+		color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_right_unfocused">
+	<line
+		x1="width" y1="0" 
+		x2="width" y2="height" 
+		color="C_border_unfocused" />
+</draw_ops>
+
+<draw_ops name="border_left_focused">
+	<line
+		x1="0" y1="0" 
+		x2="0" y2="height" 
+		color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_left_unfocused">
+	<line
+		x1="0" y1="0" 
+		x2="0" y2="height" 
+		color="C_border_unfocused" />
+</draw_ops>
+
+	<!-- button icons-->
+
+<constant name="C_icons_shadow" value="blend/#000000/gtk:bg[NORMAL]/0.6" />
+
+<draw_ops name="close_glyph_focused">
+	<line
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow" 
+		color="C_icons_focused" />
+	<line
+		x1="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_focused" />
+	<line 
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_focused" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_focused" />
+	<line 
+		x1="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_focused" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_focused" />
+</draw_ops>
+
+<draw_ops name="close_shadow_focused">
+	<line
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow" 
+		color="C_icons_shadow" />
+	<line
+		x1="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_shadow" />
+	<line 
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_shadow" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_shadow" />
+	<line 
+		x1="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_shadow" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_shadow" />
+</draw_ops>
+
+<draw_ops name="close_focused">
+	<include name="close_shadow_focused" y="1" />
+	<!-- I'm not happy with the current aa I'll draw it twice to make it darker -->
+	<include name="close_shadow_focused" y="1" />
+	<include name="close_glyph_focused" />
+</draw_ops>
+
+<draw_ops name="close_focused_pressed">
+	<include name="close_glyph_focused" y="1" />
+</draw_ops>
+
+<draw_ops name="close_glyph_unfocused">
+	<line
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow" 
+		color="C_icons_unfocused" />
+	<line
+		x1="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused" />
+	<line 
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused" />
+	<line 
+		x1="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused" />
+</draw_ops>
+
+<draw_ops name="close_unfocused">
+	<include name="close_glyph_unfocused" y="D_icons_unfocused_offset" />
+	<include name="close_glyph_unfocused" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="close_glyph_unfocused_prelight">
+	<line
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow" 
+		color="C_icons_unfocused_prelight" />
+	<line
+		x1="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_prelight" />
+	<line 
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_prelight" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_prelight" />
+	<line 
+		x1="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_prelight" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_prelight" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_prelight">
+	<include name="close_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
+	<include name="close_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="close_glyph_unfocused_pressed">
+	<line
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow" 
+		color="C_icons_unfocused_pressed" />
+	<line
+		x1="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_pressed" />
+	<line 
+		x1="(width-width%3)/3+D_icons_shrink-D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_pressed" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_pressed" />
+	<line 
+		x1="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_pressed" />
+	<line 
+		x1="width-(width-width%3)/3-1-D_icons_shrink+D_icons_grow" y1="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		x2="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y2="height-(height-height%3)/3-1-D_icons_shrink+D_icons_grow"
+		color="C_icons_unfocused_pressed" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_pressed">
+	<include name="close_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
+	<include name="close_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="maximize_glyph_focused">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-1-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_focused" />
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_focused" />
+</draw_ops>
+
+<draw_ops name="maximize_shadow_focused">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-1-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_shadow" />
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_shadow" />
+</draw_ops>
+
+<draw_ops name="maximize_focused">
+	<include name="maximize_shadow_focused" y="1" />
+	<include name="maximize_glyph_focused" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_pressed">
+	<include name="maximize_glyph_focused" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_glyph_unfocused">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-1-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused" />
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused">
+	<include name="maximize_glyph_unfocused" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="maximize_glyph_unfocused_prelight">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-1-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_prelight" />
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_prelight" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_prelight">
+	<include name="maximize_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="maximize_glyph_unfocused_pressed">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-1-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_pressed" />
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow"
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_pressed" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_pressed">
+	<include name="maximize_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="minimize_glyph_focused">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_focused" />
+</draw_ops>
+
+<draw_ops name="minimize_shadow_focused">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_shadow" />
+</draw_ops>
+
+<draw_ops name="minimize_focused">
+	<include name="minimize_shadow_focused" y="1" />
+	<include name="minimize_glyph_focused" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_pressed">
+	<include name="minimize_glyph_focused" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_glyph_unfocused">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused">
+	<include name="minimize_glyph_unfocused" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="minimize_glyph_unfocused_prelight">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_prelight" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_prelight">
+	<include name="minimize_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="minimize_glyph_unfocused_pressed">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_pressed" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_pressed">
+	<include name="minimize_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="menu_glyph_focused">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_focused" />
+	<rectangle 
+		x="(width-width%3)/3+2+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-5-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_focused" />
+	<rectangle 
+		x="(width-width%3)/3+4+D_icons_shrink-D_icons_grow" y="height/2-1-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-8-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_focused" />
+</draw_ops>
+
+<draw_ops name="menu_shadow_focused">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_shadow" />
+	<rectangle 
+		x="(width-width%3)/3+2+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-5-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_shadow" />
+	<rectangle 
+		x="(width-width%3)/3+4+D_icons_shrink-D_icons_grow" y="height/2-1-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-8-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_shadow" />
+</draw_ops>
+
+<draw_ops name="menu_focused">
+	<include name="menu_shadow_focused" y="1" />
+	<include name="menu_glyph_focused" />
+</draw_ops>
+
+<draw_ops name="menu_focused_pressed">
+	<include name="menu_glyph_focused" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_glyph_unfocused">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused" />
+	<rectangle 
+		x="(width-width%3)/3+2+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-5-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused" />
+	<rectangle 
+		x="(width-width%3)/3+4+D_icons_shrink-D_icons_grow" y="height/2-1-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-8-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused">
+	<include name="menu_glyph_unfocused" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="menu_glyph_unfocused_prelight">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_prelight" />
+	<rectangle 
+		x="(width-width%3)/3+2+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-5-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_prelight" />
+	<rectangle 
+		x="(width-width%3)/3+4+D_icons_shrink-D_icons_grow" y="height/2-1-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-8-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_prelight" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_prelight">
+	<include name="menu_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="menu_glyph_unfocused_pressed">
+	<rectangle 
+		x="(width-width%3)/3+1+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-3-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-1-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_pressed" />
+	<rectangle 
+		x="(width-width%3)/3+2+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+1+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-5-2*D_icons_shrink+2*D_icons_grow" height="height-2*(height-height%3)/3-3-2*D_icons_shrink+2*D_icons_grow" 
+		color="C_icons_unfocused_pressed" />
+	<rectangle 
+		x="(width-width%3)/3+4+D_icons_shrink-D_icons_grow" y="height/2-1-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-8-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_pressed" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_pressed">
+	<include name="menu_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="shade_glyph_focused">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_focused" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_focused" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_focused" />
+	<rectangle 
+		x="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_focused" />
+</draw_ops>
+
+<draw_ops name="shade_shadow_focused">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_shadow" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_shadow" />
+</draw_ops>
+
+<draw_ops name="shade_focused">
+	<include name="shade_shadow_focused" y="1" />
+	<include name="shade_glyph_focused" />
+</draw_ops>
+
+<draw_ops name="shade_focused_pressed">
+	<include name="shade_glyph_focused" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_glyph_unfocused">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_unfocused" />
+	<rectangle 
+		x="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_unfocused" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused">
+	<include name="shade_glyph_unfocused" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="shade_glyph_unfocused_prelight">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_prelight" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_prelight" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_unfocused_prelight" />
+	<rectangle 
+		x="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_unfocused_prelight" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_prelight">
+	<include name="shade_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="shade_glyph_unfocused_pressed">
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+D_icons_shrink-D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_pressed" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="height-(height-height%3)/3-2-D_icons_shrink+D_icons_grow" 
+		width="width-2*(width-width%3)/3-2*D_icons_shrink+2*D_icons_grow" height="2" filled="true"
+		color="C_icons_unfocused_pressed" />
+	<rectangle 
+		x="(width-width%3)/3+D_icons_shrink-D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_unfocused_pressed" />
+	<rectangle 
+		x="width-(width-width%3)/3-2-D_icons_shrink+D_icons_grow" y="(height-height%3)/3+3+D_icons_shrink-D_icons_grow" 
+		width="2" height="height-2*(height-height%3)/3-6-D_icons_shrink+D_icons_grow" filled="true"
+		color="C_icons_unfocused_pressed" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_pressed">
+	<include name="shade_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+
+	<!-- button backgrounds -->
+
+<constant name="C_button_border" value="blend/#000000/gtk:bg[NORMAL]/0.8" />
+<constant name="C_button_hilight" value="gtk:custom(wm_highlight,blend/gtk:base[NORMAL]/gtk:bg[NORMAL]/0.6)" />
+
+<draw_ops name="button_fill"> <!-- button background gradient -->
+	<gradient type="vertical" x="0" y="0" width="width" height="height-2">
+		<color value="gtk:custom(wm_button_bg_a,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.15)" />
+		<color value="gtk:custom(wm_button_bg_b,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.21)" />
+		<color value="gtk:custom(wm_button_bg_c,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.27)" />
+		<color value="gtk:custom(wm_button_bg_d,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.12)" />
+	</gradient>
+</draw_ops>
+
+<draw_ops name="button_bottom">
+	<line x1="0" y1="height-2" x2="width-1" y2="height-2" color="C_button_border" />
+	<line x1="0" y1="height-1" x2="width-1" y2="height-1" color="C_button_hilight" />
+</draw_ops>
+
+<draw_ops name="button_bevel">
+	<gradient type="vertical" x="0" y="0" width="1" height="height-2">
+		<color value="blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.1"/>
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.1"/>
+	</gradient>
+	<gradient type="vertical" x="width-1" y="0" width="1" height="height-2">
+		<color value="C_border_focused"/>
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.1"/>
+	</gradient>
+</draw_ops>
+
+<draw_ops name="button_fill_prelight"> <!-- button background gradient for prelight status -->
+	<gradient type="vertical" x="0" y="0" width="width" height="height-2">
+		<color value="gtk:custom(wm_button_bg_hover_a,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.03)" />
+		<color value="gtk:custom(wm_button_bg_hover_b,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.1)" />
+		<color value="gtk:custom(wm_button_bg_hover_c,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.2)" />
+		<color value="gtk:custom(wm_button_bg_hover_d,blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.04)" />
+	</gradient>
+</draw_ops>
+
+<draw_ops name="button_fill_pressed"> <!-- button background gradient for pressed status -->
+	<gradient type="vertical" x="0" y="0" width="width" height="height-2">
+		<color value="gtk:custom(wm_button_bg_active_a,blend/#000000/gtk:bg[NORMAL]/0.7)" />
+		<color value="gtk:custom(wm_button_bg_active_b,blend/#000000/gtk:bg[NORMAL]/0.75)" />
+		<color value="gtk:custom(wm_button_bg_active_c,blend/#000000/gtk:bg[NORMAL]/0.8)" />
+	</gradient>
+</draw_ops>
+
+<draw_ops name="button">
+	<include name="button_fill" />
+	<include name="button_bevel" />
+	<include name="button_bottom" />
+</draw_ops>
+
+<draw_ops name="button_prelight">
+	<include name="button_fill_prelight" />
+	<include name="button_bevel" />
+	<include name="button_bottom" />
+</draw_ops>
+
+<draw_ops name="button_pressed">
+	<include name="button_fill_pressed" />
+	<include name="button_bottom" />
+</draw_ops>
+
+<!-- things get messy here -->
+
+<draw_ops name="button_inner_right_slice1">
+	<clip x="0" y="0" width="width" height="height-5" />
+	<include name="button" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice2">
+	<clip x="1" y="height-5" width="width-1" height="2" />
+	<include name="button" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice3">
+	<clip x="2" y="height-3" width="width-2" height="1" />
+	<include name="button" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice4">
+	<clip x="4" y="height-2" width="width-4" height="2" />
+	<include name="button" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_fill">
+	<include name="button_inner_right_slice1" />
+	<include name="button_inner_right_slice2" />
+	<include name="button_inner_right_slice3" />
+	<include name="button_inner_right_slice4" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_slice1_prelight">
+	<clip x="0" y="0" width="width" height="height-5" />
+	<include name="button_prelight" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice2_prelight">
+	<clip x="1" y="height-5" width="width-1" height="2" />
+	<include name="button_prelight" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice3_prelight">
+	<clip x="2" y="height-3" width="width-2" height="1" />
+	<include name="button_prelight" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice4_prelight">
+	<clip x="4" y="height-2" width="width-4" height="2" />
+	<include name="button_prelight" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_fill_prelight">
+	<include name="button_inner_right_slice1_prelight" />
+	<include name="button_inner_right_slice2_prelight" />
+	<include name="button_inner_right_slice3_prelight" />
+	<include name="button_inner_right_slice4_prelight" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_slice1_pressed">
+	<clip x="0" y="0" width="width" height="height-5" />
+	<include name="button_pressed" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice2_pressed">
+	<clip x="1" y="height-5" width="width-1" height="2" />
+	<include name="button_pressed" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice3_pressed">
+	<clip x="2" y="height-3" width="width-2" height="1" />
+	<include name="button_pressed" />
+</draw_ops>
+<draw_ops name="button_inner_right_slice4_pressed">
+	<clip x="4" y="height-2" width="width-4" height="2" />
+	<include name="button_pressed" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_fill_pressed">
+	<include name="button_inner_right_slice1_pressed" />
+	<include name="button_inner_right_slice2_pressed" />
+	<include name="button_inner_right_slice3_pressed" />
+	<include name="button_inner_right_slice4_pressed" />
+</draw_ops>
+
+
+<draw_ops name="button_inner_right_border">
+	<gradient type="vertical" x="0" y="0" width="1" height="height-5">
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.06" />
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.06" />
+		<color value="blend/gtk:bg[NORMAL]/#000000/0.03" />
+	</gradient>
+	<arc color="C_button_hilight" x="1" y="height-10" width="9" height="9"  start_angle="180" extent_angle="90" />
+	<gradient type="vertical" x="1" y="0" width="1" height="height-5">
+		<color value="C_border_focused" />
+		<color value="C_button_border" />
+	</gradient>
+	<arc color="C_button_border" x="1" y="height-11" width="9" height="9"  start_angle="180" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="button_inner_right">
+	<include name="button_inner_right_fill" />
+	<include name="button_inner_right_border" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_prelight">
+	<include name="button_inner_right_fill_prelight" />
+	<include name="button_inner_right_border" />
+</draw_ops>
+
+<draw_ops name="button_inner_right_pressed">
+	<include name="button_inner_right_fill_pressed" />
+	<include name="button_inner_right_border" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_slice1">
+	<clip x="0" y="0" width="width-1" height="height-5" />
+	<include name="button" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice2">
+	<clip x="0" y="height-5" width="width-2" height="2" />
+	<include name="button" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice3">
+	<clip x="0" y="height-3" width="width-3" height="1" />
+	<include name="button" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice4">
+	<clip x="0" y="height-2" width="width-5" height="2" />
+	<include name="button" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_fill">
+	<include name="button_inner_left_slice1" />
+	<include name="button_inner_left_slice2" />
+	<include name="button_inner_left_slice3" />
+	<include name="button_inner_left_slice4" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_slice1_prelight">
+	<clip x="0" y="0" width="width-1" height="height-5" />
+	<include name="button_prelight" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice2_prelight">
+	<clip x="0" y="height-5" width="width-2" height="2" />
+	<include name="button_prelight" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice3_prelight">
+	<clip x="0" y="height-3" width="width-3" height="1" />
+	<include name="button_prelight" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice4_prelight">
+	<clip x="0" y="height-2" width="width-5" height="2" />
+	<include name="button_prelight" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_fill_prelight">
+	<include name="button_inner_left_slice1_prelight" />
+	<include name="button_inner_left_slice2_prelight" />
+	<include name="button_inner_left_slice3_prelight" />
+	<include name="button_inner_left_slice4_prelight" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_slice1_pressed">
+	<clip x="0" y="0" width="width-1" height="height-5" />
+	<include name="button_pressed" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice2_pressed">
+	<clip x="0" y="height-5" width="width-2" height="2" />
+	<include name="button_pressed" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice3_pressed">
+	<clip x="0" y="height-3" width="width-3" height="1" />
+	<include name="button_pressed" />
+</draw_ops>
+<draw_ops name="button_inner_left_slice4_pressed">
+	<clip x="0" y="height-2" width="width-5" height="2" />
+	<include name="button_pressed" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_fill_pressed">
+	<include name="button_inner_left_slice1_pressed" />
+	<include name="button_inner_left_slice2_pressed" />
+	<include name="button_inner_left_slice3_pressed" />
+	<include name="button_inner_left_slice4_pressed" />
+</draw_ops>
+
+
+<draw_ops name="button_inner_left_border">
+	<gradient type="vertical" x="width-1" y="0" width="1" height="height-6">
+		<color value="C_titlebar_focused_hilight" />
+		<color value="C_button_hilight" />
+	</gradient>
+	<arc color="C_button_hilight" x="width-11" y="height-11" width="10" height="10"  start_angle="90" extent_angle="90" />
+	<gradient type="vertical" x="width-2" y="0" width="1" height="height-5">
+		<color value="C_border_focused" />
+		<color value="C_button_border" />
+	</gradient>
+	<arc color="C_button_border" x="width-11" y="height-11" width="9" height="9"  start_angle="90" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="button_inner_left">
+	<include name="button_inner_left_fill" />
+	<include name="button_inner_left_border" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_prelight">
+	<include name="button_inner_left_fill_prelight" />
+	<include name="button_inner_left_border" />
+</draw_ops>
+
+<draw_ops name="button_inner_left_pressed">
+	<include name="button_inner_left_fill_pressed" />
+	<include name="button_inner_left_border" />
+</draw_ops>
+
+<!-- frame styles -->
+
+<frame_style name="normal_focused" geometry="normal">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="rounded_border_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>	
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_unfocused" geometry="normal_unfocused">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="rounded_border_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_focused" geometry="max">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_unfocused" geometry="max">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_focused" geometry="max">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece>
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_unfocused" geometry="max">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece>
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_focused" geometry="nobuttons">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="rounded_border_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_unfocused" geometry="nobuttons">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="rounded_border_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_focused" geometry="modal">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="border_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_unfocused" geometry="modal">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="border_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="small">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="border_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button version="< 3.3" function="left_middle_background" state="normal" draw_ops="button_inner_left"/>
+	<button version="< 3.3" function="left_middle_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version="< 3.3" function="left_middle_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button version="< 3.3" function="right_middle_background" state="normal" draw_ops="button_inner_right"/>
+	<button version="< 3.3" function="right_middle_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version="< 3.3" function="right_middle_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_middle_background" state="normal" draw_ops="button"/>
+	<button version=">= 3.3" function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button version=">= 3.3" function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+
+	<button version=">= 3.3"function="right_middle_background" state="normal" draw_ops="button"/>
+	<button version=">= 3.3"function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button version=">= 3.3"function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="small_unfocused">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="border_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_focused" geometry="border">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="overlay" draw_ops="border_focused" />
+	<button function="close" state="normal"><draw_ops></draw_ops></button>
+	<button function="close" state="pressed"><draw_ops></draw_ops></button>
+	<button function="maximize" state="normal"><draw_ops></draw_ops></button>
+	<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="minimize" state="normal"><draw_ops></draw_ops></button>
+	<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="menu" state="normal"><draw_ops></draw_ops></button>
+	<button function="menu" state="pressed"><draw_ops></draw_ops></button>
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_unfocused" geometry="border">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="overlay" draw_ops="border_unfocused" />
+	<button function="close" state="normal"><draw_ops></draw_ops></button>
+	<button function="close" state="pressed"><draw_ops></draw_ops></button>
+	<button function="maximize" state="normal"><draw_ops></draw_ops></button>
+	<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="minimize" state="normal"><draw_ops></draw_ops></button>
+	<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="menu" state="normal"><draw_ops></draw_ops></button>
+	<button function="menu" state="pressed"><draw_ops></draw_ops></button>
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="borderless" geometry="borderless">
+	<button function="close" state="normal"><draw_ops></draw_ops></button>
+	<button function="close" state="pressed"><draw_ops></draw_ops></button>
+	<button function="maximize" state="normal"><draw_ops></draw_ops></button>
+	<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="minimize" state="normal"><draw_ops></draw_ops></button>
+	<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="menu" state="normal"><draw_ops></draw_ops></button>
+	<button function="menu" state="pressed"><draw_ops></draw_ops></button>
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_focused" geometry="attached">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="border_focused" />
+	<button function="close" state="normal"><draw_ops></draw_ops></button>
+	<button function="close" state="pressed"><draw_ops></draw_ops></button>
+	<button function="maximize" state="normal"><draw_ops></draw_ops></button>
+	<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="minimize" state="normal"><draw_ops></draw_ops></button>
+	<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="menu" state="normal"><draw_ops></draw_ops></button>
+	<button function="menu" state="pressed"><draw_ops></draw_ops></button>
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_unfocused" geometry="attached">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="border_unfocused" />
+	<button function="close" state="normal"><draw_ops></draw_ops></button>
+	<button function="close" state="pressed"><draw_ops></draw_ops></button>
+	<button function="maximize" state="normal"><draw_ops></draw_ops></button>
+	<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="minimize" state="normal"><draw_ops></draw_ops></button>
+	<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="menu" state="normal"><draw_ops></draw_ops></button>
+	<button function="menu" state="pressed"><draw_ops></draw_ops></button>
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_focused" geometry="tiled_left">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="border_right_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_unfocused" geometry="tiled_left">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="border_right_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_focused" geometry="tiled_right">
+	<piece position="entire_background" draw_ops="entire_background_focused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_focused" />
+	<piece position="title" draw_ops="title_focused" />
+	<piece position="overlay" draw_ops="border_left_focused" />
+	<button function="close" state="normal" draw_ops="close_focused" />
+	<button function="close" state="pressed" draw_ops="close_focused_pressed" />
+	<button function="maximize" state="normal" draw_ops="maximize_focused" />
+	<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+	<button function="minimize" state="normal" draw_ops="minimize_focused" />
+	<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+	<button function="menu" state="normal" draw_ops="menu_focused" />
+	<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_focused" />
+	<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_focused" />
+	<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+	<button function="left_middle_background" state="normal" draw_ops="button"/>
+	<button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="left_right_background" state="normal" draw_ops="button_inner_left"/>
+	<button function="left_right_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button function="left_right_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+
+	<button function="right_middle_background" state="normal" draw_ops="button"/>
+	<button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+	<button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+	<button function="right_left_background" state="normal" draw_ops="button_inner_right"/>
+	<button function="right_left_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button function="right_left_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button version=">= 3.3" function="left_single_background" state="normal" draw_ops="button_inner_left"/>
+	<button version=">= 3.3" function="left_single_background" state="prelight" draw_ops="button_inner_left_prelight"/>
+	<button version=">= 3.3" function="left_single_background" state="pressed" draw_ops="button_inner_left_pressed"/>
+	<button version=">= 3.3" function="right_single_background" state="normal" draw_ops="button_inner_right"/>
+	<button version=">= 3.3" function="right_single_background" state="prelight" draw_ops="button_inner_right_prelight"/>
+	<button version=">= 3.3" function="right_single_background" state="pressed" draw_ops="button_inner_right_pressed"/>
+
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_unfocused" geometry="tiled_right">
+	<piece position="entire_background" draw_ops="entire_background_unfocused" />
+	<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+	<piece position="title" draw_ops="title_unfocused" />
+	<piece position="overlay" draw_ops="border_left_unfocused" />
+	<button function="close" state="normal" draw_ops="close_unfocused"/>
+	<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+	<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+	<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+	<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+	<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+	<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+	<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+	<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+	<button function="menu" state="normal" draw_ops="menu_unfocused" />
+	<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+	<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+	<button function="shade" state="normal" draw_ops="shade_unfocused" />
+	<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="unshade" state="normal" draw_ops="shade_unfocused" />
+	<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+	<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- placeholder for unimplementated styles-->
+<frame_style name="blank" geometry="normal">
+	<button function="close" state="normal"><draw_ops></draw_ops></button>
+	<button function="close" state="pressed"><draw_ops></draw_ops></button>
+	<button function="maximize" state="normal"><draw_ops></draw_ops></button>
+	<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="minimize" state="normal"><draw_ops></draw_ops></button>
+	<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+	<button function="menu" state="normal"><draw_ops></draw_ops></button>
+	<button function="menu" state="pressed"><draw_ops></draw_ops></button>
+	<button function="shade" state="normal"><draw_ops></draw_ops></button>
+	<button function="shade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unshade" state="normal"><draw_ops></draw_ops></button>
+	<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+	<button function="above" state="normal"><draw_ops></draw_ops></button>
+	<button function="above" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unabove" state="normal"><draw_ops></draw_ops></button>
+	<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+	<button function="stick" state="normal"><draw_ops></draw_ops></button>
+	<button function="stick" state="pressed"><draw_ops></draw_ops></button>
+	<button function="unstick" state="normal"><draw_ops></draw_ops></button>
+	<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- frame style sets -->
+
+<frame_style_set name="normal_style_set">
+	<frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+	<frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+	<frame focus="yes" state="maximized" style="normal_max_focused"/>
+	<frame focus="no" state="maximized" style="normal_max_unfocused"/>
+	<frame focus="yes" state="shaded" style="normal_focused"/>
+	<frame focus="no" state="shaded" style="normal_unfocused"/>
+	<frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/>
+	<frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/>
+	<frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/>
+	<frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/>
+	<frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/>
+	<frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/>
+	<frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/>
+	<frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/>
+	<frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/>
+	<frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="dialog_style_set">
+	<frame focus="yes" state="normal" resize="both" style="dialog_focused"/>
+	<frame focus="no" state="normal" resize="both" style="dialog_unfocused"/>
+	<frame focus="yes" state="maximized" style="blank"/>
+	<frame focus="no" state="maximized" style="blank"/>
+	<frame focus="yes" state="shaded" style="dialog_focused"/>
+	<frame focus="no" state="shaded" style="dialog_unfocused"/>
+	<frame focus="yes" state="maximized_and_shaded" style="blank"/>
+	<frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="modal_dialog_style_set">
+	<frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/>
+	<frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/>
+	<frame focus="yes" state="maximized" style="blank"/>
+	<frame focus="no" state="maximized" style="blank"/>
+	<frame focus="yes" state="shaded" style="modal_dialog_focused"/>
+	<frame focus="no" state="shaded" style="modal_dialog_unfocused"/>
+	<frame focus="yes" state="maximized_and_shaded" style="blank"/>
+	<frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="utility_style_set">
+	<frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+	<frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+	<frame focus="yes" state="maximized" style="blank"/>
+	<frame focus="no" state="maximized" style="blank"/>
+	<frame focus="yes" state="shaded" style="utility_focused"/>
+	<frame focus="no" state="shaded" style="utility_unfocused"/>
+	<frame focus="yes" state="maximized_and_shaded" style="blank"/>
+	<frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="border_style_set">
+	<frame focus="yes" state="normal" resize="both" style="border_focused"/>
+	<frame focus="no" state="normal" resize="both" style="border_unfocused"/>
+	<frame focus="yes" state="maximized" style="borderless"/>
+	<frame focus="no" state="maximized" style="borderless"/>
+	<frame focus="yes" state="shaded" style="blank"/>
+	<frame focus="no" state="shaded" style="blank"/>
+	<frame focus="yes" state="maximized_and_shaded" style="blank"/>
+	<frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="attached_style_set">
+	<frame focus="yes" state="normal" resize="both" style="attached_focused"/>
+	<frame focus="no" state="normal" resize="both" style="attached_unfocused"/>
+	<frame focus="yes" state="maximized" style="blank"/>
+	<frame focus="no" state="maximized" style="blank"/>
+	<frame focus="yes" state="shaded" style="blank"/>
+	<frame focus="no" state="shaded" style="blank"/>
+	<frame focus="yes" state="maximized_and_shaded" style="blank"/>
+	<frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+
+<!-- windows -->
+
+<window type="normal" style_set="normal_style_set"/>
+<window type="dialog" style_set="dialog_style_set"/>
+<window type="modal_dialog" style_set="modal_dialog_style_set"/>
+<window type="menu" style_set="utility_style_set"/>
+<window type="utility" style_set="utility_style_set"/>
+<window type="border" style_set="border_style_set"/>
+<window version=">= 3.2" type="attached" style_set="attached_style_set"/>
+
+</metacity_theme>



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