[clutter] drag-action: Allow destroying the dragged actor inside ::drag-end
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] drag-action: Allow destroying the dragged actor inside ::drag-end
- Date: Mon, 17 Sep 2012 21:59:39 +0000 (UTC)
commit cd67c7fd243025aac080faf50a1848f1d5842915
Author: Emmanuele Bassi <ebassi gnome org>
Date: Mon Sep 10 09:21:34 2012 +0100
drag-action: Allow destroying the dragged actor inside ::drag-end
It should be possible to destroy the actor currently being dragged from
within the ::drag-end signal. In order to do this, we need to keep a
reference on the action for the duration of the emit_drag_end() function
as well as resetting the action's state inside the dispose()
implementation, to avoid trying to access cleared data.
https://bugzilla.gnome.org/show_bug.cgi?id=681814
clutter/clutter-drag-action.c | 35 ++++++++++++++++++++++++++++++++++-
1 files changed, 34 insertions(+), 1 deletions(-)
---
diff --git a/clutter/clutter-drag-action.c b/clutter/clutter-drag-action.c
index a9aaa49..669240c 100644
--- a/clutter/clutter-drag-action.c
+++ b/clutter/clutter-drag-action.c
@@ -295,6 +295,12 @@ emit_drag_end (ClutterDragAction *action,
{
ClutterDragActionPrivate *priv = action->priv;
+ /* ::drag-end may result in the destruction of the actor, which in turn
+ * will lead to the removal and finalization of the action, so we need
+ * to keep the action alive for the entire emission sequence
+ */
+ g_object_ref (action);
+
/* if we have an event, update our own state, otherwise we'll
* just use the currently stored state when emitting the ::drag-end
* signal
@@ -315,6 +321,9 @@ emit_drag_end (ClutterDragAction *action,
priv->last_motion_x, priv->last_motion_y,
priv->last_motion_state);
+ if (priv->stage == NULL)
+ goto out;
+
/* disconnect the capture */
if (priv->capture_id != 0)
{
@@ -325,7 +334,7 @@ emit_drag_end (ClutterDragAction *action,
clutter_stage_set_motion_events_enabled (priv->stage,
priv->motion_events_enabled);
- if (priv->last_motion_device != NULL)
+ if (priv->last_motion_device != NULL && event != NULL)
{
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE)
_clutter_stage_remove_pointer_drag_actor (priv->stage,
@@ -335,7 +344,11 @@ emit_drag_end (ClutterDragAction *action,
priv->sequence);
}
+out:
+ priv->last_motion_device = NULL;
priv->sequence = NULL;
+
+ g_object_unref (action);
}
static gboolean
@@ -641,8 +654,28 @@ clutter_drag_action_dispose (GObject *gobject)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
+ /* if we're being disposed while a capture is still present, we
+ * need to reset the state we are currently holding
+ */
+ if (priv->last_motion_device != NULL)
+ {
+ _clutter_stage_remove_pointer_drag_actor (priv->stage,
+ priv->last_motion_device);
+ priv->last_motion_device = NULL;
+ }
+
+ if (priv->sequence != NULL)
+ {
+ _clutter_stage_remove_touch_drag_actor (priv->stage,
+ priv->sequence);
+ priv->sequence = NULL;
+ }
+
if (priv->capture_id != 0)
{
+ clutter_stage_set_motion_events_enabled (priv->stage,
+ priv->motion_events_enabled);
+
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]