[clutter/wip/clutter-1.99: 3/47] 2.0: First pass at deprecated API removal



commit 1c94ebcfb365f47150bdacd760bbad5a5de06ef7
Author: Emmanuele Bassi <ebassi gnome org>
Date:   Thu Aug 23 17:37:40 2012 +0100

    2.0: First pass at deprecated API removal
    
    This is the minimum required commit to get Clutter and the examples
    building.

 clutter/clutter-actor-private.h  |    9 -
 clutter/clutter-actor.c          | 2417 ++------------------------------------
 clutter/clutter-animatable.c     |   74 --
 clutter/clutter-interval.c       |   15 -
 clutter/clutter-layout-manager.c |  281 +-----
 clutter/clutter-layout-manager.h |   20 -
 clutter/clutter-script-parser.c  |  259 +----
 clutter/clutter-script-private.h |    5 -
 clutter/clutter-script.c         |  296 -----
 clutter/clutter-stage.c          |    4 +-
 clutter/clutter-stage.h          |    4 +-
 11 files changed, 127 insertions(+), 3257 deletions(-)
---
diff --git a/clutter/clutter-actor-private.h b/clutter/clutter-actor-private.h
index 6c86967..d6e7db7 100644
--- a/clutter/clutter-actor-private.h
+++ b/clutter/clutter-actor-private.h
@@ -183,22 +183,13 @@ struct _ClutterTransformInfo
 {
   /* rotation (angle and center) */
   gdouble rx_angle;
-  AnchorCoord rx_center;
-
   gdouble ry_angle;
-  AnchorCoord ry_center;
-
   gdouble rz_angle;
-  AnchorCoord rz_center;
 
   /* scaling */
   gdouble scale_x;
   gdouble scale_y;
   gdouble scale_z;
-  AnchorCoord scale_center;
-
-  /* anchor point */
-  AnchorCoord anchor;
 
   /* translation */
   ClutterVertex translation;
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index ab5c971..46b0663 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -38,12 +38,11 @@
  *   the following:</para>
  *   <orderedlist>
  *     <listitem><para>translation by the origin of the #ClutterActor:allocation;</para></listitem>
- *     <listitem><para>translation by the actor's #ClutterActor:depth;</para></listitem>
- *     <listitem><para>scaling by the #ClutterActor:scale-x and #ClutterActor:scale-y factors;</para></listitem>
+ *     <listitem><para>translation by the actor's #ClutterActor:z-position;</para></listitem>
+ *     <listitem><para>scaling by the #ClutterActor:scale-x, #ClutterActor:scale-y, and #ClutterActor:scale-z factors;</para></listitem>
  *     <listitem><para>rotation around the #ClutterActor:rotation-angle-x and #ClutterActor:rotation-center-x;</para></listitem>
  *     <listitem><para>rotation around the #ClutterActor:rotation-angle-y and #ClutterActor:rotation-center-y;</para></listitem>
  *     <listitem><para>rotation around the #ClutterActor:rotation-angle-z and #ClutterActor:rotation-center-z;</para></listitem>
- *     <listitem><para>negative translation by the #ClutterActor:anchor-x and #ClutterActor:anchor-y point.</para></listitem>
  *   </orderedlist>
  * </refsect2>
  *
@@ -247,13 +246,13 @@
  * /&ast; animate the actor's opacity and depth &ast;/
  * clutter_actor_save_easing_state (actor);
  * clutter_actor_set_opacity (actor, 0);
- * clutter_actor_set_depth (actor, -100);
+ * clutter_actor_set_z_position (actor, -100);
  * clutter_actor_restore_easing_state (actor);
  *
  * /&ast; animate another actor's opacity &ast;/
  * clutter_actor_save_easing_state (another_actor);
  * clutter_actor_set_opacity (another_actor, 255);
- * clutter_actor_set_depth (another_actor, 100);
+ * clutter_actor_set_z_position (another_actor, 100);
  * clutter_actor_restore_easing_state (another_actor);
  *     </programlisting></informalexample>
  *     <para>Implicit animations use a default duration of 250 milliseconds,
@@ -624,10 +623,6 @@
 #include "clutter-transition.h"
 #include "clutter-units.h"
 
-#include "deprecated/clutter-actor.h"
-#include "deprecated/clutter-behaviour.h"
-#include "deprecated/clutter-container.h"
-
 #define CLUTTER_ACTOR_GET_PRIVATE(obj) \
 (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_ACTOR, ClutterActorPrivate))
 
@@ -785,7 +780,6 @@ struct _ClutterActorPrivate
   guint needs_height_request        : 1;
   /* cached allocation is invalid (request has changed, probably) */
   guint needs_allocation            : 1;
-  guint show_on_set_parent          : 1;
   guint has_clip                    : 1;
   guint clip_to_allocation          : 1;
   guint enable_model_view_transform : 1;
@@ -854,10 +848,8 @@ enum
   /* Allocation properties are read-only */
   PROP_ALLOCATION,
 
-  PROP_DEPTH, /* XXX:2.0 remove */
   PROP_Z_POSITION,
 
-  PROP_CLIP, /* XXX:2.0 remove */
   PROP_CLIP_RECT,
   PROP_HAS_CLIP,
   PROP_CLIP_TO_ALLOCATION,
@@ -877,24 +869,10 @@ enum
   PROP_SCALE_X,
   PROP_SCALE_Y,
   PROP_SCALE_Z,
-  PROP_SCALE_CENTER_X, /* XXX:2.0 remove */
-  PROP_SCALE_CENTER_Y, /* XXX:2.0 remove */
-  PROP_SCALE_GRAVITY, /* XXX:2.0 remove */
-
-  PROP_ROTATION_ANGLE_X, /* XXX:2.0 rename to rotation-x */
-  PROP_ROTATION_ANGLE_Y, /* XXX:2.0 rename to rotation-y */
-  PROP_ROTATION_ANGLE_Z, /* XXX:2.0 rename to rotation-z */
-  PROP_ROTATION_CENTER_X, /* XXX:2.0 remove */
-  PROP_ROTATION_CENTER_Y, /* XXX:2.0 remove */
-  PROP_ROTATION_CENTER_Z, /* XXX:2.0 remove */
-  /* This property only makes sense for the z rotation because the
-     others would depend on the actor having a size along the
-     z-axis */
-  PROP_ROTATION_CENTER_Z_GRAVITY, /* XXX:2.0 remove */
-
-  PROP_ANCHOR_X, /* XXX:2.0 remove */
-  PROP_ANCHOR_Y, /* XXX:2.0 remove */
-  PROP_ANCHOR_GRAVITY, /*XXX:2.0 remove */
+
+  PROP_ROTATION_ANGLE_X,
+  PROP_ROTATION_ANGLE_Y,
+  PROP_ROTATION_ANGLE_Z,
 
   PROP_TRANSLATION_X,
   PROP_TRANSLATION_Y,
@@ -905,8 +883,6 @@ enum
   PROP_CHILD_TRANSFORM,
   PROP_CHILD_TRANSFORM_SET,
 
-  PROP_SHOW_ON_SET_PARENT, /*XXX:2.0 remove */
-
   PROP_TEXT_DIRECTION,
   PROP_HAS_POINTER,
 
@@ -1015,23 +991,6 @@ static void clutter_actor_update_map_state       (ClutterActor  *self,
                                                   MapStateChange change);
 static void clutter_actor_unrealize_not_hiding   (ClutterActor *self);
 
-/* Helper routines for managing anchor coords */
-static void clutter_anchor_coord_get_units (ClutterActor      *self,
-                                            const AnchorCoord *coord,
-                                            gfloat            *x,
-                                            gfloat            *y,
-                                            gfloat            *z);
-static void clutter_anchor_coord_set_units (AnchorCoord       *coord,
-                                            gfloat             x,
-                                            gfloat             y,
-                                            gfloat             z);
-
-static ClutterGravity clutter_anchor_coord_get_gravity (const AnchorCoord *coord);
-static void           clutter_anchor_coord_set_gravity (AnchorCoord       *coord,
-                                                        ClutterGravity     gravity);
-
-static gboolean clutter_anchor_coord_is_zero (const AnchorCoord *coord);
-
 static void _clutter_actor_queue_only_relayout (ClutterActor *self);
 
 static void _clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
@@ -1059,16 +1018,6 @@ static void clutter_actor_set_transform_internal (ClutterActor        *self,
 static void clutter_actor_set_child_transform_internal (ClutterActor        *self,
                                                         const ClutterMatrix *transform);
 
-/* Helper macro which translates by the anchor coord, applies the
-   given transformation and then translates back */
-#define TRANSFORM_ABOUT_ANCHOR_COORD(a,m,c,_transform)  G_STMT_START { \
-  gfloat _tx, _ty, _tz;                                                \
-  clutter_anchor_coord_get_units ((a), (c), &_tx, &_ty, &_tz);         \
-  cogl_matrix_translate ((m), _tx, _ty, _tz);                          \
-  { _transform; }                                                      \
-  cogl_matrix_translate ((m), -_tx, -_ty, -_tz);        } G_STMT_END
-
-static GQuark quark_shader_data = 0;
 static GQuark quark_actor_layout_info = 0;
 static GQuark quark_actor_transform_info = 0;
 static GQuark quark_actor_animation_info = 0;
@@ -1643,25 +1592,6 @@ clutter_actor_real_show (ClutterActor *self)
     }
 }
 
-static inline void
-set_show_on_set_parent (ClutterActor *self,
-                        gboolean      set_show)
-{
-  ClutterActorPrivate *priv = self->priv;
-
-  set_show = !!set_show;
-
-  if (priv->show_on_set_parent == set_show)
-    return;
-
-  if (priv->parent == NULL)
-    {
-      priv->show_on_set_parent = set_show;
-      g_object_notify_by_pspec (G_OBJECT (self),
-                                obj_props[PROP_SHOW_ON_SET_PARENT]);
-    }
-}
-
 /**
  * clutter_actor_show:
  * @self: A #ClutterActor
@@ -1684,13 +1614,7 @@ clutter_actor_show (ClutterActor *self)
 
   /* simple optimization */
   if (CLUTTER_ACTOR_IS_VISIBLE (self))
-    {
-      /* we still need to set the :show-on-set-parent property, in
-       * case show() is called on an unparented actor
-       */
-      set_show_on_set_parent (self, TRUE);
-      return;
-    }
+    return;
 
 #ifdef CLUTTER_ENABLE_DEBUG
   clutter_actor_verify_map_state (self);
@@ -1700,8 +1624,6 @@ clutter_actor_show (ClutterActor *self)
 
   g_object_freeze_notify (G_OBJECT (self));
 
-  set_show_on_set_parent (self, TRUE);
-
   /* if we're showing a child that needs to expand, or may
    * expand, then we need to recompute the expand flags for
    * its parent as well
@@ -1722,28 +1644,6 @@ clutter_actor_show (ClutterActor *self)
   g_object_thaw_notify (G_OBJECT (self));
 }
 
-/**
- * clutter_actor_show_all:
- * @self: a #ClutterActor
- *
- * Calls clutter_actor_show() on all children of an actor (if any).
- *
- * Since: 0.2
- *
- * Deprecated: 1.10: Actors are visible by default
- */
-void
-clutter_actor_show_all (ClutterActor *self)
-{
-  ClutterActorClass *klass;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  klass = CLUTTER_ACTOR_GET_CLASS (self);
-  if (klass->show_all)
-    klass->show_all (self);
-}
-
 static void
 clutter_actor_real_hide (ClutterActor *self)
 {
@@ -1790,13 +1690,7 @@ clutter_actor_hide (ClutterActor *self)
 
   /* simple optimization */
   if (!CLUTTER_ACTOR_IS_VISIBLE (self))
-    {
-      /* we still need to set the :show-on-set-parent property, in
-       * case hide() is called on an unparented actor
-       */
-      set_show_on_set_parent (self, FALSE);
-      return;
-    }
+    return;
 
 #ifdef CLUTTER_ENABLE_DEBUG
   clutter_actor_verify_map_state (self);
@@ -1806,8 +1700,6 @@ clutter_actor_hide (ClutterActor *self)
 
   g_object_freeze_notify (G_OBJECT (self));
 
-  set_show_on_set_parent (self, FALSE);
-
   /* if we're hiding a child that needs to expand, or may
    * expand, then we need to recompute the expand flags for
    * its parent as well
@@ -1829,29 +1721,6 @@ clutter_actor_hide (ClutterActor *self)
 }
 
 /**
- * clutter_actor_hide_all:
- * @self: a #ClutterActor
- *
- * Calls clutter_actor_hide() on all child actors (if any).
- *
- * Since: 0.2
- *
- * Deprecated: 1.10: Using clutter_actor_hide() on the actor will
- *   prevent its children from being painted as well.
- */
-void
-clutter_actor_hide_all (ClutterActor *self)
-{
-  ClutterActorClass *klass;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  klass = CLUTTER_ACTOR_GET_CLASS (self);
-  if (klass->hide_all)
-    klass->hide_all (self);
-}
-
-/**
  * clutter_actor_realize:
  * @self: A #ClutterActor
  *
@@ -3022,55 +2891,24 @@ clutter_actor_real_apply_transform (ClutterActor  *self,
        * not scaled and so the entire object will move on the screen
        * as a result of rotating it).
        */
-      if (info->scale_x != 1.0 || info->scale_y != 1.0)
+      if (info->scale_x != 1.0 ||
+          info->scale_y != 1.0 ||
+          info->scale_z != 1.0)
         {
-          /* XXX:2.0 remove anchor coord */
-          TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
-                                        &info->scale_center,
-                                        cogl_matrix_scale (transform,
-                                                           info->scale_x,
-                                                           info->scale_y,
-                                                           info->scale_z));
+          cogl_matrix_scale (transform,
+                             info->scale_x,
+                             info->scale_y,
+                             info->scale_z);
         }
 
       if (info->rz_angle)
-        {
-          /* XXX:2.0 remove anchor coord */
-          TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
-                                        &info->rz_center,
-                                        cogl_matrix_rotate (transform,
-                                                            info->rz_angle,
-                                                            0, 0, 1.0));
-        }
+        cogl_matrix_rotate (transform, info->rz_angle, 0.0, 0.0, 1.0);
 
       if (info->ry_angle)
-        {
-          /* XXX:2.0 remove anchor coord */
-          TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
-                                        &info->ry_center,
-                                        cogl_matrix_rotate (transform,
-                                                            info->ry_angle,
-                                                            0, 1.0, 0));
-        }
+        cogl_matrix_rotate (transform, info->ry_angle, 0.0, 1.0, 0.0);
 
       if (info->rx_angle)
-        {
-          /* XXX:2.0 remove anchor coord */
-          TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
-                                        &info->rx_center,
-                                        cogl_matrix_rotate (transform,
-                                                            info->rx_angle,
-                                                            1.0, 0, 0));
-        }
-
-      /* XXX:2.0 remove */
-      if (!clutter_anchor_coord_is_zero (&info->anchor))
-        {
-          gfloat x, y, z;
-
-          clutter_anchor_coord_get_units (self, &info->anchor, &x, &y, &z);
-          cogl_matrix_translate (transform, -x, -y, -z);
-        }
+        cogl_matrix_rotate (transform, info->rx_angle, 1.0, 0.0, 0.0);
 
       /* roll back the pivot translation */
       if (pivot_x != 0.f || pivot_y != 0.f || info->pivot_z != 0.f)
@@ -3383,12 +3221,6 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self)
   priv->last_paint_volume_valid = TRUE;
 }
 
-static inline gboolean
-actor_has_shader_data (ClutterActor *self)
-{
-  return g_object_get_qdata (G_OBJECT (self), quark_shader_data) != NULL;
-}
-
 guint32
 _clutter_actor_get_pick_id (ClutterActor *self)
 {
@@ -3596,7 +3428,6 @@ clutter_actor_paint (ClutterActor *self)
   ClutterActorPrivate *priv;
   ClutterPickMode pick_mode;
   gboolean clip_set = FALSE;
-  gboolean shader_applied = FALSE;
 
   CLUTTER_STATIC_COUNTER (actor_paint_counter,
                           "Actor real-paint counter",
@@ -3774,25 +3605,12 @@ clutter_actor_paint (ClutterActor *self)
     }
 
   if (priv->effects == NULL)
-    {
-      if (pick_mode == CLUTTER_PICK_NONE &&
-          actor_has_shader_data (self))
-        {
-          _clutter_actor_shader_pre_paint (self, FALSE);
-          shader_applied = TRUE;
-        }
-
-      priv->next_effect_to_paint = NULL;
-    }
+    priv->next_effect_to_paint = NULL;
   else
-    priv->next_effect_to_paint =
-      _clutter_meta_group_peek_metas (priv->effects);
+    priv->next_effect_to_paint = _clutter_meta_group_peek_metas (priv->effects);
 
   clutter_actor_continue_paint (self);
 
-  if (shader_applied)
-    _clutter_actor_shader_post_paint (self);
-
   if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES &&
                   pick_mode == CLUTTER_PICK_NONE))
     _clutter_actor_draw_paint_volume (self);
@@ -4011,13 +3829,6 @@ typedef enum {
                                     REMOVE_CHILD_EMIT_ACTOR_REMOVED |
                                     REMOVE_CHILD_CHECK_STATE |
                                     REMOVE_CHILD_FLUSH_QUEUE |
-                                    REMOVE_CHILD_NOTIFY_FIRST_LAST,
-
-  /* flags for legacy/deprecated API */
-  REMOVE_CHILD_LEGACY_FLAGS       = REMOVE_CHILD_STOP_TRANSITIONS |
-                                    REMOVE_CHILD_CHECK_STATE |
-                                    REMOVE_CHILD_FLUSH_QUEUE |
-                                    REMOVE_CHILD_EMIT_PARENT_SET |
                                     REMOVE_CHILD_NOTIFY_FIRST_LAST
 } ClutterActorRemoveChildFlags;
 
@@ -4147,13 +3958,11 @@ clutter_actor_remove_child_internal (ClutterActor                 *self,
 }
 
 static const ClutterTransformInfo default_transform_info = {
-  0.0, { 0, },                  /* rotation-x */
-  0.0, { 0, },                  /* rotation-y */
-  0.0, { 0, },                  /* rotation-z */
-
-  1.0, 1.0, 1.0, { 0, },        /* scale */
+  0.0,                          /* rotation-x */
+  0.0,                          /* rotation-y */
+  0.0,                          /* rotation-z */
 
-  { 0, },                       /* anchor XXX:2.0 - remove*/
+  1.0, 1.0, 1.0,                /* scale */
 
   CLUTTER_VERTEX_INIT_ZERO,     /* translation */
 
@@ -4534,63 +4343,6 @@ clutter_actor_get_rotation_angle (ClutterActor      *self,
   return retval;
 }
 
-/*< private >
- * clutter_actor_set_rotation_center_internal:
- * @self: a #ClutterActor
- * @axis: the axis of the center to change
- * @center: the coordinates of the rotation center
- *
- * Sets the rotation center on the given axis without affecting the
- * rotation angle.
- */
-static inline void
-clutter_actor_set_rotation_center_internal (ClutterActor        *self,
-                                            ClutterRotateAxis    axis,
-                                            const ClutterVertex *center)
-{
-  ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO; 
-  GObject *obj = G_OBJECT (self);
-  ClutterTransformInfo *info;
-
-  info = _clutter_actor_get_transform_info (self);
-
-  if (center != NULL)
-    v = *center;
-
-  g_object_freeze_notify (obj);
-
-  switch (axis)
-    {
-    case CLUTTER_X_AXIS:
-      clutter_anchor_coord_set_units (&info->rx_center, v.x, v.y, v.z);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ROTATION_CENTER_X]);
-      break;
-
-    case CLUTTER_Y_AXIS:
-      clutter_anchor_coord_set_units (&info->ry_center, v.x, v.y, v.z);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ROTATION_CENTER_Y]);
-      break;
-
-    case CLUTTER_Z_AXIS:
-      /* if the previously set rotation center was fractional, then
-       * setting explicit coordinates will have to notify the
-       * :rotation-center-z-gravity property as well
-       */
-      if (info->rz_center.is_fractional)
-        g_object_notify_by_pspec (obj, obj_props[PROP_ROTATION_CENTER_Z_GRAVITY]);
-
-      clutter_anchor_coord_set_units (&info->rz_center, v.x, v.y, v.z);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ROTATION_CENTER_Z]);
-      break;
-    }
-
-  self->priv->transform_valid = FALSE;
-
-  g_object_thaw_notify (obj);
-
-  clutter_actor_queue_redraw (self);
-}
-
 static void
 clutter_actor_set_scale_factor_internal (ClutterActor *self,
                                          double factor,
@@ -4650,129 +4402,6 @@ clutter_actor_set_scale_factor (ClutterActor      *self,
   _clutter_actor_create_transition (self, pspec, *scale_p, factor);
 }
 
-static inline void
-clutter_actor_set_scale_center (ClutterActor      *self,
-                                ClutterRotateAxis  axis,
-                                gfloat             coord)
-{
-  GObject *obj = G_OBJECT (self);
-  ClutterTransformInfo *info;
-  gfloat center_x, center_y;
-
-  info = _clutter_actor_get_transform_info (self);
-
-  g_object_freeze_notify (obj);
-
-  /* get the current scale center coordinates */
-  clutter_anchor_coord_get_units (self, &info->scale_center,
-                                  &center_x,
-                                  &center_y,
-                                  NULL);
-
-  /* we need to notify this too, because setting explicit coordinates will
-   * change the gravity as a side effect
-   */
-  if (info->scale_center.is_fractional)
-    g_object_notify_by_pspec (obj, obj_props[PROP_SCALE_GRAVITY]);
-
-  switch (axis)
-    {
-    case CLUTTER_X_AXIS:
-      clutter_anchor_coord_set_units (&info->scale_center, coord, center_y, 0);
-      g_object_notify_by_pspec (obj, obj_props[PROP_SCALE_CENTER_X]);
-      break;
-
-    case CLUTTER_Y_AXIS:
-      clutter_anchor_coord_set_units (&info->scale_center, center_x, coord, 0);
-      g_object_notify_by_pspec (obj, obj_props[PROP_SCALE_CENTER_Y]);
-      break;
-
-    default:
-      g_assert_not_reached ();
-    }
-
-  self->priv->transform_valid = FALSE;
-
-  clutter_actor_queue_redraw (self);
-
-  g_object_thaw_notify (obj);
-}
-
-static inline void
-clutter_actor_set_scale_gravity (ClutterActor   *self,
-                                 ClutterGravity  gravity)
-{
-  ClutterTransformInfo *info;
-  GObject *obj;
-
-  info = _clutter_actor_get_transform_info (self);
-  obj = G_OBJECT (self);
-
-  if (gravity == CLUTTER_GRAVITY_NONE)
-    clutter_anchor_coord_set_units (&info->scale_center, 0, 0, 0);
-  else
-    clutter_anchor_coord_set_gravity (&info->scale_center, gravity);
-
-  self->priv->transform_valid = FALSE;
-
-  g_object_notify_by_pspec (obj, obj_props[PROP_SCALE_CENTER_X]);
-  g_object_notify_by_pspec (obj, obj_props[PROP_SCALE_CENTER_Y]);
-  g_object_notify_by_pspec (obj, obj_props[PROP_SCALE_GRAVITY]);
-
-  clutter_actor_queue_redraw (self);
-}
-
-/* XXX:2.0 - remove */
-static inline void
-clutter_actor_set_anchor_coord (ClutterActor      *self,
-                                ClutterRotateAxis  axis,
-                                gfloat             coord)
-{
-  GObject *obj = G_OBJECT (self);
-  ClutterTransformInfo *info;
-  gfloat anchor_x, anchor_y;
-
-  info = _clutter_actor_get_transform_info (self);
-
-  g_object_freeze_notify (obj);
-
-  clutter_anchor_coord_get_units (self, &info->anchor,
-                                  &anchor_x,
-                                  &anchor_y,
-                                  NULL);
-
-  if (info->anchor.is_fractional)
-    g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_GRAVITY]);
-
-  switch (axis)
-    {
-    case CLUTTER_X_AXIS:
-      clutter_anchor_coord_set_units (&info->anchor,
-                                      coord,
-                                      anchor_y,
-                                      0.0);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_X]);
-      break;
-
-    case CLUTTER_Y_AXIS:
-      clutter_anchor_coord_set_units (&info->anchor,
-                                      anchor_x,
-                                      coord,
-                                      0.0);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_Y]);
-      break;
-
-    default:
-      g_assert_not_reached ();
-    }
-
-  self->priv->transform_valid = FALSE;
-
-  clutter_actor_queue_redraw (self);
-
-  g_object_thaw_notify (obj);
-}
-
 static void
 clutter_actor_set_clip_rect (ClutterActor      *self,
                              const ClutterRect *clip)
@@ -4790,7 +4419,6 @@ clutter_actor_set_clip_rect (ClutterActor      *self,
 
   clutter_actor_queue_redraw (self);
 
-  g_object_notify_by_pspec (obj, obj_props[PROP_CLIP]); /* XXX:2.0 - remove */
   g_object_notify_by_pspec (obj, obj_props[PROP_CLIP_RECT]);
   g_object_notify_by_pspec (obj, obj_props[PROP_HAS_CLIP]);
 }
@@ -4802,7 +4430,6 @@ clutter_actor_set_property (GObject      *object,
 			    GParamSpec   *pspec)
 {
   ClutterActor *actor = CLUTTER_ACTOR (object);
-  ClutterActorPrivate *priv = actor->priv;
 
   switch (prop_id)
     {
@@ -4892,10 +4519,6 @@ clutter_actor_set_property (GObject      *object,
       clutter_actor_set_request_mode (actor, g_value_get_enum (value));
       break;
 
-    case PROP_DEPTH: /* XXX:2.0 - remove */
-      clutter_actor_set_depth (actor, g_value_get_float (value));
-      break;
-
     case PROP_Z_POSITION:
       clutter_actor_set_z_position (actor, g_value_get_float (value));
       break;
@@ -4964,30 +4587,6 @@ clutter_actor_set_property (GObject      *object,
                                       g_value_get_double (value));
       break;
 
-    case PROP_SCALE_CENTER_X: /* XXX:2.0 - remove */
-      clutter_actor_set_scale_center (actor, CLUTTER_X_AXIS,
-                                      g_value_get_float (value));
-      break;
-
-    case PROP_SCALE_CENTER_Y: /* XXX:2.0 - remove */
-      clutter_actor_set_scale_center (actor, CLUTTER_Y_AXIS,
-                                      g_value_get_float (value));
-      break;
-
-    case PROP_SCALE_GRAVITY: /* XXX:2.0 - remove */
-      clutter_actor_set_scale_gravity (actor, g_value_get_enum (value));
-      break;
-
-    case PROP_CLIP: /* XXX:2.0 - remove */
-      {
-        const ClutterGeometry *geom = g_value_get_boxed (value);
-
-	clutter_actor_set_clip (actor,
-				geom->x, geom->y,
-				geom->width, geom->height);
-      }
-      break;
-
     case PROP_CLIP_RECT:
       clutter_actor_set_clip_rect (actor, g_value_get_boxed (value));
       break;
@@ -5018,49 +4617,6 @@ clutter_actor_set_property (GObject      *object,
                                         g_value_get_double (value));
       break;
 
-    case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */
-      clutter_actor_set_rotation_center_internal (actor,
-                                                  CLUTTER_X_AXIS,
-                                                  g_value_get_boxed (value));
-      break;
-
-    case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */
-      clutter_actor_set_rotation_center_internal (actor,
-                                                  CLUTTER_Y_AXIS,
-                                                  g_value_get_boxed (value));
-      break;
-
-    case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */
-      clutter_actor_set_rotation_center_internal (actor,
-                                                  CLUTTER_Z_AXIS,
-                                                  g_value_get_boxed (value));
-      break;
-
-    case PROP_ROTATION_CENTER_Z_GRAVITY: /* XXX:2.0 - remove */
-      {
-        const ClutterTransformInfo *info;
-
-        info = _clutter_actor_get_transform_info_or_defaults (actor);
-        clutter_actor_set_z_rotation_from_gravity (actor, info->rz_angle,
-                                                   g_value_get_enum (value));
-      }
-      break;
-
-    case PROP_ANCHOR_X: /* XXX:2.0 - remove */
-      clutter_actor_set_anchor_coord (actor, CLUTTER_X_AXIS,
-                                      g_value_get_float (value));
-      break;
-
-    case PROP_ANCHOR_Y: /* XXX:2.0 - remove */
-      clutter_actor_set_anchor_coord (actor, CLUTTER_Y_AXIS,
-                                      g_value_get_float (value));
-      break;
-
-    case PROP_ANCHOR_GRAVITY: /* XXX:2.0 - remove */
-      clutter_actor_set_anchor_point_from_gravity (actor,
-                                                   g_value_get_enum (value));
-      break;
-
     case PROP_TRANSFORM:
       clutter_actor_set_transform (actor, g_value_get_boxed (value));
       break;
@@ -5069,10 +4625,6 @@ clutter_actor_set_property (GObject      *object,
       clutter_actor_set_child_transform (actor, g_value_get_boxed (value));
       break;
 
-    case PROP_SHOW_ON_SET_PARENT: /* XXX:2.0 - remove */
-      priv->show_on_set_parent = g_value_get_boolean (value);
-      break;
-
     case PROP_TEXT_DIRECTION:
       clutter_actor_set_text_direction (actor, g_value_get_enum (value));
       break;
@@ -5290,10 +4842,6 @@ clutter_actor_get_property (GObject    *object,
       g_value_set_boxed (value, &priv->allocation);
       break;
 
-    case PROP_DEPTH: /* XXX:2.0 - remove */
-      g_value_set_float (value, clutter_actor_get_depth (actor));
-      break;
-
     case PROP_Z_POSITION:
       g_value_set_float (value, clutter_actor_get_z_position (actor));
       break;
@@ -5326,19 +4874,6 @@ clutter_actor_get_property (GObject    *object,
       g_value_set_boolean (value, priv->has_clip);
       break;
 
-    case PROP_CLIP: /* XXX:2.0 - remove */
-      {
-        ClutterGeometry clip;
-
-        clip.x      = CLUTTER_NEARBYINT (priv->clip.origin.x);
-        clip.y      = CLUTTER_NEARBYINT (priv->clip.origin.y);
-        clip.width  = CLUTTER_NEARBYINT (priv->clip.size.width);
-        clip.height = CLUTTER_NEARBYINT (priv->clip.size.height);
-
-        g_value_set_boxed (value, &clip);
-      }
-      break;
-
     case PROP_CLIP_RECT:
       g_value_set_boxed (value, &priv->clip);
       break;
@@ -5419,49 +4954,21 @@ clutter_actor_get_property (GObject    *object,
       }
       break;
 
-    case PROP_SCALE_CENTER_X: /* XXX:2.0 - remove */
+    case PROP_ROTATION_ANGLE_X:
       {
-        gfloat center;
-
-        clutter_actor_get_scale_center (actor, &center, NULL);
+        const ClutterTransformInfo *info;
 
-        g_value_set_float (value, center);
+        info = _clutter_actor_get_transform_info_or_defaults (actor);
+        g_value_set_double (value, info->rx_angle);
       }
       break;
 
-    case PROP_SCALE_CENTER_Y: /* XXX:2.0 - remove */
+    case PROP_ROTATION_ANGLE_Y:
       {
-        gfloat center;
-
-        clutter_actor_get_scale_center (actor, NULL, &center);
+        const ClutterTransformInfo *info;
 
-        g_value_set_float (value, center);
-      }
-      break;
-
-    case PROP_SCALE_GRAVITY: /* XXX:2.0 - remove */
-      g_value_set_enum (value, clutter_actor_get_scale_gravity (actor));
-      break;
-
-    case PROP_REACTIVE:
-      g_value_set_boolean (value, clutter_actor_get_reactive (actor));
-      break;
-
-    case PROP_ROTATION_ANGLE_X:
-      {
-        const ClutterTransformInfo *info;
-
-        info = _clutter_actor_get_transform_info_or_defaults (actor);
-        g_value_set_double (value, info->rx_angle);
-      }
-      break;
-
-    case PROP_ROTATION_ANGLE_Y:
-      {
-        const ClutterTransformInfo *info;
-
-        info = _clutter_actor_get_transform_info_or_defaults (actor);
-        g_value_set_double (value, info->ry_angle);
+        info = _clutter_actor_get_transform_info_or_defaults (actor);
+        g_value_set_double (value, info->ry_angle);
       }
       break;
 
@@ -5474,81 +4981,6 @@ clutter_actor_get_property (GObject    *object,
       }
       break;
 
-    case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */
-      {
-        ClutterVertex center;
-
-        clutter_actor_get_rotation (actor, CLUTTER_X_AXIS,
-                                    &center.x,
-                                    &center.y,
-                                    &center.z);
-
-        g_value_set_boxed (value, &center);
-      }
-      break;
-
-    case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */
-      {
-        ClutterVertex center;
-
-        clutter_actor_get_rotation (actor, CLUTTER_Y_AXIS,
-                                    &center.x,
-                                    &center.y,
-                                    &center.z);
-
-        g_value_set_boxed (value, &center);
-      }
-      break;
-
-    case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */
-      {
-        ClutterVertex center;
-
-        clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS,
-                                    &center.x,
-                                    &center.y,
-                                    &center.z);
-
-        g_value_set_boxed (value, &center);
-      }
-      break;
-
-    case PROP_ROTATION_CENTER_Z_GRAVITY: /* XXX:2.0 - remove */
-      g_value_set_enum (value, clutter_actor_get_z_rotation_gravity (actor));
-      break;
-
-    case PROP_ANCHOR_X: /* XXX:2.0 - remove */
-      {
-        const ClutterTransformInfo *info;
-        gfloat anchor_x;
-
-        info = _clutter_actor_get_transform_info_or_defaults (actor);
-        clutter_anchor_coord_get_units (actor, &info->anchor,
-                                        &anchor_x,
-                                        NULL,
-                                        NULL);
-        g_value_set_float (value, anchor_x);
-      }
-      break;
-
-    case PROP_ANCHOR_Y: /* XXX:2.0 - remove */
-      {
-        const ClutterTransformInfo *info;
-        gfloat anchor_y;
-
-        info = _clutter_actor_get_transform_info_or_defaults (actor);
-        clutter_anchor_coord_get_units (actor, &info->anchor,
-                                        NULL,
-                                        &anchor_y,
-                                        NULL);
-        g_value_set_float (value, anchor_y);
-      }
-      break;
-
-    case PROP_ANCHOR_GRAVITY: /* XXX:2.0 - remove */
-      g_value_set_enum (value, clutter_actor_get_anchor_point_gravity (actor));
-      break;
-
     case PROP_TRANSFORM:
       {
         ClutterMatrix m;
@@ -5585,10 +5017,6 @@ clutter_actor_get_property (GObject    *object,
       }
       break;
 
-    case PROP_SHOW_ON_SET_PARENT: /* XXX:2.0 - remove */
-      g_value_set_boolean (value, priv->show_on_set_parent);
-      break;
-
     case PROP_TEXT_DIRECTION:
       g_value_set_enum (value, priv->text_direction);
       break;
@@ -5742,17 +5170,8 @@ clutter_actor_dispose (GObject *object)
     {
       ClutterActor *parent = priv->parent;
 
-      /* go through the Container implementation unless this
-       * is an internal child and has been marked as such.
-       *
-       * removing the actor from its parent will reset the
-       * realized and mapped states.
-       */
-      if (!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
-        clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
-      else
-        clutter_actor_remove_child_internal (parent, self,
-                                             REMOVE_CHILD_LEGACY_FLAGS);
+      clutter_actor_remove_child_internal (parent, self,
+                                           REMOVE_CHILD_DEFAULT_FLAGS);
     }
 
   /* parent must be gone at this point */
@@ -6078,7 +5497,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
 {
   GObjectClass *object_class = G_OBJECT_CLASS (klass);
 
-  quark_shader_data = g_quark_from_static_string ("-clutter-actor-shader-data");
   quark_actor_layout_info = g_quark_from_static_string ("-clutter-actor-layout-info");
   quark_actor_transform_info = g_quark_from_static_string ("-clutter-actor-transform-info");
   quark_actor_animation_info = g_quark_from_static_string ("-clutter-actor-animation-info");
@@ -6495,34 +5913,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
                        CLUTTER_PARAM_READWRITE);
 
   /**
-   * ClutterActor:depth:
-   *
-   * The position of the actor on the Z axis.
-   *
-   * The #ClutterActor:depth property is relative to the parent's
-   * modelview matrix.
-   *
-   * Setting this property will call #ClutterContainerIface.sort_depth_order()
-   * which is usually a no-op, and it's most likely not what you want.
-   *
-   * The #ClutterActor:depth property is animatable.
-   *
-   * Since: 0.6
-   *
-   * Deprecated: 1.12: Use #ClutterActor:z-position instead.
-   */
-  obj_props[PROP_DEPTH] =
-    g_param_spec_float ("depth",
-                        P_("Depth"),
-                        P_("Position on the Z axis"),
-                        -G_MAXFLOAT, G_MAXFLOAT,
-                        0.0,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED |
-                        CLUTTER_PARAM_ANIMATABLE);
-
-  /**
    * ClutterActor:z-position:
    *
    * The actor's position on the Z axis, relative to the parent's
@@ -6597,7 +5987,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
     g_param_spec_boolean ("visible",
                           P_("Visible"),
                           P_("Whether the actor is visible or not"),
-                          FALSE,
+                          TRUE,
                           CLUTTER_PARAM_READWRITE);
 
   /**
@@ -6658,20 +6048,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
                           CLUTTER_PARAM_READABLE);
 
   /**
-   * ClutterActor:clip:
-   *
-   * The visible region of the actor, in actor-relative coordinates
-   *
-   * Deprecated: 1.12: Use #ClutterActor:clip-rect instead.
-   */
-  obj_props[PROP_CLIP] = /* XXX:2.0 - remove */
-    g_param_spec_boxed ("clip",
-                        P_("Clip"),
-                        P_("The clip region for the actor"),
-                        CLUTTER_TYPE_GEOMETRY,
-                        CLUTTER_PARAM_READWRITE);
-
-  /**
    * ClutterActor:clip-rect:
    *
    * The visible region of the actor, in actor-relative coordinates,
@@ -6808,63 +6184,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
                          CLUTTER_PARAM_ANIMATABLE);
 
   /**
-   * ClutterActor:scale-center-x:
-   *
-   * The horizontal center point for scaling
-   *
-   * Since: 1.0
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_SCALE_CENTER_X] = /* XXX:2.0 - remove */
-    g_param_spec_float ("scale-center-x",
-                        P_("Scale Center X"),
-                        P_("Horizontal scale center"),
-                        -G_MAXFLOAT, G_MAXFLOAT,
-                        0.0,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:scale-center-y:
-   *
-   * The vertical center point for scaling
-   *
-   * Since: 1.0
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_SCALE_CENTER_Y] = /* XXX:2.0 - remove */
-    g_param_spec_float ("scale-center-y",
-                        P_("Scale Center Y"),
-                        P_("Vertical scale center"),
-                        -G_MAXFLOAT, G_MAXFLOAT,
-                        0.0,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:scale-gravity:
-   *
-   * The center point for scaling expressed as a #ClutterGravity
-   *
-   * Since: 1.0
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_SCALE_GRAVITY] = /* XXX:2.0 - remove */
-    g_param_spec_enum ("scale-gravity",
-                       P_("Scale Gravity"),
-                       P_("The center of scaling"),
-                       CLUTTER_TYPE_GRAVITY,
-                       CLUTTER_GRAVITY_NONE,
-                       G_PARAM_READWRITE |
-                       G_PARAM_STATIC_STRINGS |
-                       G_PARAM_DEPRECATED);
-
-  /**
    * ClutterActor:rotation-angle-x:
    *
    * The rotation angle on the X axis.
@@ -6922,165 +6241,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
                          CLUTTER_PARAM_ANIMATABLE);
 
   /**
-   * ClutterActor:rotation-center-x:
-   *
-   * The rotation center on the X axis.
-   *
-   * Since: 0.6
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ROTATION_CENTER_X] = /* XXX:2.0 - remove */
-    g_param_spec_boxed ("rotation-center-x",
-                        P_("Rotation Center X"),
-                        P_("The rotation center on the X axis"),
-                        CLUTTER_TYPE_VERTEX,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:rotation-center-y:
-   *
-   * The rotation center on the Y axis.
-   *
-   * Since: 0.6
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ROTATION_CENTER_Y] = /* XXX:2.0 - remove */
-    g_param_spec_boxed ("rotation-center-y",
-                        P_("Rotation Center Y"),
-                        P_("The rotation center on the Y axis"),
-                        CLUTTER_TYPE_VERTEX,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:rotation-center-z:
-   *
-   * The rotation center on the Z axis.
-   *
-   * Since: 0.6
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ROTATION_CENTER_Z] = /* XXX:2.0 - remove */
-    g_param_spec_boxed ("rotation-center-z",
-                        P_("Rotation Center Z"),
-                        P_("The rotation center on the Z axis"),
-                        CLUTTER_TYPE_VERTEX,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:rotation-center-z-gravity:
-   *
-   * The rotation center on the Z axis expressed as a #ClutterGravity.
-   *
-   * Since: 1.0
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ROTATION_CENTER_Z_GRAVITY] = /* XXX:2.0 - remove */
-    g_param_spec_enum ("rotation-center-z-gravity",
-                       P_("Rotation Center Z Gravity"),
-                       P_("Center point for rotation around the Z axis"),
-                       CLUTTER_TYPE_GRAVITY,
-                       CLUTTER_GRAVITY_NONE,
-                       G_PARAM_READWRITE |
-                       G_PARAM_STATIC_STRINGS |
-                       G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:anchor-x:
-   *
-   * The X coordinate of an actor's anchor point, relative to
-   * the actor coordinate space, in pixels.
-   *
-   * <warning>It is highly recommended not to use #ClutterActor:anchor-x,
-   * #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
-   * written code; the anchor point adds an additional translation that
-   * will affect the actor's relative position with regards to its
-   * parent, as well as the position of its children. This change needs
-   * to always be taken into account when positioning the actor. It is
-   * recommended to use the #ClutterActor:pivot-point property instead,
-   * as it will affect only the transformations.</warning>
-   *
-   * Since: 0.8
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ANCHOR_X] = /* XXX:2.0 - remove */
-    g_param_spec_float ("anchor-x",
-                        P_("Anchor X"),
-                        P_("X coordinate of the anchor point"),
-                        -G_MAXFLOAT, G_MAXFLOAT,
-                        0,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:anchor-y:
-   *
-   * The Y coordinate of an actor's anchor point, relative to
-   * the actor coordinate space, in pixels
-   *
-   * <warning>It is highly recommended not to use #ClutterActor:anchor-x,
-   * #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
-   * written code; the anchor point adds an additional translation that
-   * will affect the actor's relative position with regards to its
-   * parent, as well as the position of its children. This change needs
-   * to always be taken into account when positioning the actor. It is
-   * recommended to use the #ClutterActor:pivot-point property instead,
-   * as it will affect only the transformations.</warning>
-   *
-   * Since: 0.8
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ANCHOR_Y] = /* XXX:2.0 - remove */
-    g_param_spec_float ("anchor-y",
-                        P_("Anchor Y"),
-                        P_("Y coordinate of the anchor point"),
-                        -G_MAXFLOAT, G_MAXFLOAT,
-                        0,
-                        G_PARAM_READWRITE |
-                        G_PARAM_STATIC_STRINGS |
-                        G_PARAM_DEPRECATED);
-
-  /**
-   * ClutterActor:anchor-gravity:
-   *
-   * The anchor point expressed as a #ClutterGravity
-   *
-   * <warning>It is highly recommended not to use #ClutterActor:anchor-x,
-   * #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
-   * written code; the anchor point adds an additional translation that
-   * will affect the actor's relative position with regards to its
-   * parent, as well as the position of its children. This change needs
-   * to always be taken into account when positioning the actor. It is
-   * recommended to use the #ClutterActor:pivot-point property instead,
-   * as it will affect only the transformations.</warning>
-   *
-   * Since: 1.0
-   *
-   * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
-   */
-  obj_props[PROP_ANCHOR_GRAVITY] = /* XXX:2.0 - remove */
-    g_param_spec_enum ("anchor-gravity",
-                       P_("Anchor Gravity"),
-                       P_("The anchor point as a ClutterGravity"),
-                       CLUTTER_TYPE_GRAVITY,
-                       CLUTTER_GRAVITY_NONE,
-                       G_PARAM_READWRITE |
-                       G_PARAM_STATIC_STRINGS |
-                       G_PARAM_DEPRECATED);
-
-  /**
    * ClutterActor:translation-x:
    *
    * An additional translation applied along the X axis, relative
@@ -7224,23 +6384,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
                           G_PARAM_STATIC_STRINGS);
 
   /**
-   * ClutterActor:show-on-set-parent:
-   *
-   * If %TRUE, the actor is automatically shown when parented.
-   *
-   * Calling clutter_actor_hide() on an actor which has not been
-   * parented will set this property to %FALSE as a side effect.
-   *
-   * Since: 0.8
-   */
-  obj_props[PROP_SHOW_ON_SET_PARENT] = /* XXX:2.0 - remove */
-    g_param_spec_boolean ("show-on-set-parent",
-                          P_("Show on set parent"),
-                          P_("Whether the actor is shown when parented"),
-                          TRUE,
-                          CLUTTER_PARAM_READWRITE);
-
-  /**
    * ClutterActor:clip-to-allocation:
    *
    * Whether the clip region should track the allocated area
@@ -8290,8 +7433,9 @@ clutter_actor_init (ClutterActor *self)
   priv->id = _clutter_context_acquire_id (self);
   priv->pick_id = -1;
 
-  priv->opacity = 0xff;
-  priv->show_on_set_parent = TRUE;
+  priv->opacity = 255;
+
+  CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
 
   priv->needs_width_request = TRUE;
   priv->needs_height_request = TRUE;
@@ -9154,9 +8298,6 @@ _clutter_actor_get_cached_size_request (gfloat         for_size,
  * An actor may not get its request - depending on the layout
  * manager that's in effect.
  *
- * A request should not incorporate the actor's scale or anchor point;
- * those transformations do not affect layout, only rendering.
- *
  * Since: 0.8
  */
 void
@@ -9291,9 +8432,6 @@ clutter_actor_get_preferred_width (ClutterActor *self,
  * An actor may not get its request - depending on the layout
  * manager that's in effect.
  *
- * A request should not incorporate the actor's scale or anchor point;
- * those transformations do not affect layout, only rendering.
- *
  * Since: 0.8
  */
 void
@@ -9420,9 +8558,6 @@ clutter_actor_get_preferred_height (ClutterActor *self,
  * only be assumed valid inside a paint() method; anywhere else, it
  * may be out-of-date.
  *
- * An allocation does not incorporate the actor's scale or anchor point;
- * those transformations do not affect layout, only rendering.
- *
  * <note>Do not call any of the clutter_actor_get_allocation_*() family
  * of functions inside the implementation of the get_preferred_width()
  * or get_preferred_height() virtual functions.</note>
@@ -9960,13 +9095,8 @@ clutter_actor_set_fixed_position_set (ClutterActor *self,
  * @dx: Distance to move Actor on X axis.
  * @dy: Distance to move Actor on Y axis.
  *
- * Moves an actor by the specified distance relative to its current
- * position in pixels.
- *
- * This function modifies the fixed position of an actor and thus removes
- * it from any layout management. Another way to move an actor is with an
- * anchor point, see clutter_actor_set_anchor_point(), or with an additional
- * translation, using clutter_actor_set_translation().
+ * Changes the fixed position of an actor by @dx on the horizontal
+ * axis, and by @dy on the vertical axis.
  *
  * Since: 0.2
  */
@@ -11063,84 +10193,6 @@ clutter_actor_set_scale_z (ClutterActor *self,
 }
 
 /**
- * clutter_actor_set_scale_full:
- * @self: A #ClutterActor
- * @scale_x: double factor to scale actor by horizontally.
- * @scale_y: double factor to scale actor by vertically.
- * @center_x: X coordinate of the center of the scaling
- * @center_y: Y coordinate of the center of the scaling
- *
- * Scales an actor with the given factors around the given center
- * point. The center point is specified in pixels relative to the
- * anchor point (usually the top left corner of the actor).
- *
- * The #ClutterActor:scale-x and #ClutterActor:scale-y properties
- * are animatable.
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use clutter_actor_set_pivot_point() to control
- *   the scale center
- */
-void
-clutter_actor_set_scale_full (ClutterActor *self,
-                              gdouble       scale_x,
-                              gdouble       scale_y,
-                              gfloat        center_x,
-                              gfloat        center_y)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  g_object_freeze_notify (G_OBJECT (self));
-
-  clutter_actor_set_scale_factor (self, CLUTTER_X_AXIS, scale_x);
-  clutter_actor_set_scale_factor (self, CLUTTER_Y_AXIS, scale_y);
-  clutter_actor_set_scale_center (self, CLUTTER_X_AXIS, center_x);
-  clutter_actor_set_scale_center (self, CLUTTER_Y_AXIS, center_y);
-
-  g_object_thaw_notify (G_OBJECT (self));
-}
-
-/**
- * clutter_actor_set_scale_with_gravity:
- * @self: A #ClutterActor
- * @scale_x: double factor to scale actor by horizontally.
- * @scale_y: double factor to scale actor by vertically.
- * @gravity: the location of the scale center expressed as a compass
- *   direction.
- *
- * Scales an actor with the given factors around the given
- * center point. The center point is specified as one of the compass
- * directions in #ClutterGravity. For example, setting it to north
- * will cause the top of the actor to remain unchanged and the rest of
- * the actor to expand left, right and downwards.
- *
- * The #ClutterActor:scale-x and #ClutterActor:scale-y properties are
- * animatable.
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use clutter_actor_set_pivot_point() to set the
- *   scale center using normalized coordinates instead.
- */
-void
-clutter_actor_set_scale_with_gravity (ClutterActor   *self,
-                                      gdouble         scale_x,
-                                      gdouble         scale_y,
-                                      ClutterGravity  gravity)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  g_object_freeze_notify (G_OBJECT (self));
-
-  clutter_actor_set_scale_factor (self, CLUTTER_X_AXIS, scale_x);
-  clutter_actor_set_scale_factor (self, CLUTTER_Y_AXIS, scale_y);
-  clutter_actor_set_scale_gravity (self, gravity);
-
-  g_object_thaw_notify (G_OBJECT (self));
-}
-
-/**
  * clutter_actor_get_scale:
  * @self: A #ClutterActor
  * @scale_x: (out) (allow-none): Location to store horizonal
@@ -11189,66 +10241,6 @@ clutter_actor_get_scale_z (ClutterActor *self)
   return _clutter_actor_get_transform_info_or_defaults (self)->scale_z;
 }
 
-/**
- * clutter_actor_get_scale_center:
- * @self: A #ClutterActor
- * @center_x: (out) (allow-none): Location to store the X position
- *   of the scale center, or %NULL.
- * @center_y: (out) (allow-none): Location to store the Y position
- *   of the scale center, or %NULL.
- *
- * Retrieves the scale center coordinate in pixels relative to the top
- * left corner of the actor. If the scale center was specified using a
- * #ClutterGravity this will calculate the pixel offset using the
- * current size of the actor.
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use clutter_actor_get_pivot_point() instead.
- */
-void
-clutter_actor_get_scale_center (ClutterActor *self,
-                                gfloat       *center_x,
-                                gfloat       *center_y)
-{
-  const ClutterTransformInfo *info;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-
-  clutter_anchor_coord_get_units (self, &info->scale_center,
-                                  center_x,
-                                  center_y,
-                                  NULL);
-}
-
-/**
- * clutter_actor_get_scale_gravity:
- * @self: A #ClutterActor
- *
- * Retrieves the scale center as a compass direction. If the scale
- * center was specified in pixels or units this will return
- * %CLUTTER_GRAVITY_NONE.
- *
- * Return value: the scale gravity
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use clutter_actor_get_pivot_point() instead.
- */
-ClutterGravity
-clutter_actor_get_scale_gravity (ClutterActor *self)
-{
-  const ClutterTransformInfo *info;
-
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_GRAVITY_NONE);
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-
-  return clutter_anchor_coord_get_gravity (&info->scale_center);
-}
-
 static inline void
 clutter_actor_set_opacity_internal (ClutterActor *self,
                                     guint8        opacity)
@@ -11530,52 +10522,6 @@ clutter_actor_get_name (ClutterActor *self)
   return self->priv->name;
 }
 
-/**
- * clutter_actor_get_gid:
- * @self: A #ClutterActor
- *
- * Retrieves the unique id for @self.
- *
- * Return value: Globally unique value for this object instance.
- *
- * Since: 0.6
- *
- * Deprecated: 1.8: The id is not used any longer.
- */
-guint32
-clutter_actor_get_gid (ClutterActor *self)
-{
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
-
-  return self->priv->id;
-}
-
-static inline void
-clutter_actor_set_depth_internal (ClutterActor *self,
-                                  float         depth)
-{
-  ClutterTransformInfo *info;
-
-  info = _clutter_actor_get_transform_info (self);
-
-  if (info->z_position != depth)
-    {
-      /* Sets Z value - XXX 2.0: should we invert? */
-      info->z_position = depth;
-
-      self->priv->transform_valid = FALSE;
-
-      /* FIXME - remove this crap; sadly, there are still containers
-       * in Clutter that depend on this utter brain damage
-       */
-      clutter_container_sort_depth_order (CLUTTER_CONTAINER (self));
-
-      clutter_actor_queue_redraw (self);
-
-      g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_DEPTH]);
-    }
-}
-
 static inline void
 clutter_actor_set_z_position_internal (ClutterActor *self,
                                        float         z_position)
@@ -11744,236 +10690,6 @@ clutter_actor_get_pivot_point_z (ClutterActor *self)
 }
 
 /**
- * clutter_actor_set_depth:
- * @self: a #ClutterActor
- * @depth: Z co-ord
- *
- * Sets the Z coordinate of @self to @depth.
- *
- * The unit used by @depth is dependant on the perspective setup. See
- * also clutter_stage_set_perspective().
- *
- * Deprecated: 1.12: Use clutter_actor_set_z_position() instead.
- */
-void
-clutter_actor_set_depth (ClutterActor *self,
-                         gfloat        depth)
-{
-  const ClutterTransformInfo *info;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-  _clutter_actor_create_transition (self, obj_props[PROP_DEPTH],
-                                    info->z_position,
-                                    depth);
-}
-
-/**
- * clutter_actor_get_depth:
- * @self: a #ClutterActor
- *
- * Retrieves the depth of @self.
- *
- * Return value: the depth of the actor
- *
- * Deprecated: 1.12: Use clutter_actor_get_z_position() instead.
- */
-gfloat
-clutter_actor_get_depth (ClutterActor *self)
-{
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.0);
-
-  return _clutter_actor_get_transform_info_or_defaults (self)->z_position;
-}
-
-/**
- * clutter_actor_set_rotation:
- * @self: a #ClutterActor
- * @axis: the axis of rotation
- * @angle: the angle of rotation
- * @x: X coordinate of the rotation center
- * @y: Y coordinate of the rotation center
- * @z: Z coordinate of the rotation center
- *
- * Sets the rotation angle of @self around the given axis.
- *
- * The rotation center coordinates used depend on the value of @axis:
- * <itemizedlist>
- *   <listitem><para>%CLUTTER_X_AXIS requires @y and @z</para></listitem>
- *   <listitem><para>%CLUTTER_Y_AXIS requires @x and @z</para></listitem>
- *   <listitem><para>%CLUTTER_Z_AXIS requires @x and @y</para></listitem>
- * </itemizedlist>
- *
- * The rotation coordinates are relative to the anchor point of the
- * actor, set using clutter_actor_set_anchor_point(). If no anchor
- * point is set, the upper left corner is assumed as the origin.
- *
- * Since: 0.8
- *
- * Deprecated: 1.12: Use clutter_actor_set_rotation_angle() and
- *   clutter_actor_set_pivot_point() instead.
- */
-void
-clutter_actor_set_rotation (ClutterActor      *self,
-                            ClutterRotateAxis  axis,
-                            gdouble            angle,
-                            gfloat             x,
-                            gfloat             y,
-                            gfloat             z)
-{
-  ClutterVertex v;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  v.x = x;
-  v.y = y;
-  v.z = z;
-
-  g_object_freeze_notify (G_OBJECT (self));
-
-  clutter_actor_set_rotation_angle (self, axis, angle);
-  clutter_actor_set_rotation_center_internal (self, axis, &v);
-
-  g_object_thaw_notify (G_OBJECT (self));
-}
-
-/**
- * clutter_actor_set_z_rotation_from_gravity:
- * @self: a #ClutterActor
- * @angle: the angle of rotation
- * @gravity: the center point of the rotation
- *
- * Sets the rotation angle of @self around the Z axis using the center
- * point specified as a compass point. For example to rotate such that
- * the center of the actor remains static you can use
- * %CLUTTER_GRAVITY_CENTER. If the actor changes size the center point
- * will move accordingly.
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use clutter_actor_set_rotation_angle() and
- *   clutter_actor_set_pivot_point() instead.
- */
-void
-clutter_actor_set_z_rotation_from_gravity (ClutterActor   *self,
-                                           gdouble         angle,
-                                           ClutterGravity  gravity)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  if (gravity == CLUTTER_GRAVITY_NONE)
-    clutter_actor_set_rotation (self, CLUTTER_Z_AXIS, angle, 0, 0, 0);
-  else
-    {
-      GObject *obj = G_OBJECT (self);
-      ClutterTransformInfo *info;
-      GParamSpec *pspec;
-
-      pspec = obj_props[PROP_ROTATION_ANGLE_Z];
-      info = _clutter_actor_get_transform_info (self);
-
-      g_object_freeze_notify (obj);
-
-      clutter_actor_set_rotation_angle_internal (self, angle, pspec);
-
-      clutter_anchor_coord_set_gravity (&info->rz_center, gravity);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ROTATION_CENTER_Z_GRAVITY]);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ROTATION_CENTER_Z]);
-
-      g_object_thaw_notify (obj);
-    }
-}
-
-/**
- * clutter_actor_get_rotation:
- * @self: a #ClutterActor
- * @axis: the axis of rotation
- * @x: (out): return value for the X coordinate of the center of rotation
- * @y: (out): return value for the Y coordinate of the center of rotation
- * @z: (out): return value for the Z coordinate of the center of rotation
- *
- * Retrieves the angle and center of rotation on the given axis,
- * set using clutter_actor_set_rotation().
- *
- * Return value: the angle of rotation
- *
- * Since: 0.8
- *
- * Deprecated: 1.12: Use clutter_actor_get_rotation_angle() and
- *   clutter_actor_get_pivot_point() instead.
- */
-gdouble
-clutter_actor_get_rotation (ClutterActor      *self,
-                            ClutterRotateAxis  axis,
-                            gfloat            *x,
-                            gfloat            *y,
-                            gfloat            *z)
-{
-  const ClutterTransformInfo *info;
-  const AnchorCoord *anchor_coord;
-  gdouble retval = 0;
-
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-
-  switch (axis)
-    {
-    case CLUTTER_X_AXIS:
-      anchor_coord = &info->rx_center;
-      retval = info->rx_angle;
-      break;
-
-    case CLUTTER_Y_AXIS:
-      anchor_coord = &info->ry_center;
-      retval = info->ry_angle;
-      break;
-
-    case CLUTTER_Z_AXIS:
-      anchor_coord = &info->rz_center;
-      retval = info->rz_angle;
-      break;
-
-    default:
-      anchor_coord = NULL;
-      retval = 0.0;
-      break;
-    }
-
-  clutter_anchor_coord_get_units (self, anchor_coord, x, y, z);
-
-  return retval;
-}
-
-/**
- * clutter_actor_get_z_rotation_gravity:
- * @self: A #ClutterActor
- *
- * Retrieves the center for the rotation around the Z axis as a
- * compass direction. If the center was specified in pixels or units
- * this will return %CLUTTER_GRAVITY_NONE.
- *
- * Return value: the Z rotation center
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use the #ClutterActor:pivot-point instead of
- *   a #ClutterGravity
- */
-ClutterGravity
-clutter_actor_get_z_rotation_gravity (ClutterActor *self)
-{
-  const ClutterTransformInfo *info;
-
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.0);
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-
-  return clutter_anchor_coord_get_gravity (&info->rz_center);
-}
-
-/**
  * clutter_actor_set_clip:
  * @self: A #ClutterActor
  * @xoff: X offset of the clip rectangle
@@ -11982,8 +10698,7 @@ clutter_actor_get_z_rotation_gravity (ClutterActor *self)
  * @height: Height of the clip rectangle
  *
  * Sets clip area for @self. The clip area is always computed from the
- * upper left corner of the actor, even if the anchor point is set
- * otherwise.
+ * upper left corner of the actor.
  *
  * Since: 0.6
  */
@@ -12019,7 +10734,6 @@ clutter_actor_set_clip (ClutterActor *self,
 
   clutter_actor_queue_redraw (self);
 
-  g_object_notify_by_pspec (obj, obj_props[PROP_CLIP]);
   g_object_notify_by_pspec (obj, obj_props[PROP_CLIP_RECT]);
   g_object_notify_by_pspec (obj, obj_props[PROP_HAS_CLIP]);
 }
@@ -12367,21 +11081,13 @@ typedef enum {
   ADD_CHILD_EMIT_ACTOR_ADDED   = 1 << 2,
   ADD_CHILD_CHECK_STATE        = 1 << 3,
   ADD_CHILD_NOTIFY_FIRST_LAST  = 1 << 4,
-  ADD_CHILD_SHOW_ON_SET_PARENT = 1 << 5,
 
   /* default flags for public API */
   ADD_CHILD_DEFAULT_FLAGS    = ADD_CHILD_CREATE_META |
                                ADD_CHILD_EMIT_PARENT_SET |
                                ADD_CHILD_EMIT_ACTOR_ADDED |
                                ADD_CHILD_CHECK_STATE |
-                               ADD_CHILD_NOTIFY_FIRST_LAST |
-                               ADD_CHILD_SHOW_ON_SET_PARENT,
-
-  /* flags for legacy/deprecated API */
-  ADD_CHILD_LEGACY_FLAGS     = ADD_CHILD_EMIT_PARENT_SET |
-                               ADD_CHILD_CHECK_STATE |
-                               ADD_CHILD_NOTIFY_FIRST_LAST |
-                               ADD_CHILD_SHOW_ON_SET_PARENT
+                               ADD_CHILD_NOTIFY_FIRST_LAST
 } ClutterActorAddChildFlags;
 
 /*< private >
@@ -12489,7 +11195,7 @@ clutter_actor_add_child_internal (ClutterActor              *self,
   emit_actor_added = (flags & ADD_CHILD_EMIT_ACTOR_ADDED) != 0;
   check_state = (flags & ADD_CHILD_CHECK_STATE) != 0;
   notify_first_last = (flags & ADD_CHILD_NOTIFY_FIRST_LAST) != 0;
-  show_on_set_parent = (flags & ADD_CHILD_SHOW_ON_SET_PARENT) != 0;
+  show_on_set_parent = CLUTTER_ACTOR_IS_VISIBLE (child);
 
   old_first_child = self->priv->first_child;
   old_last_child = self->priv->last_child;
@@ -12552,7 +11258,7 @@ clutter_actor_add_child_internal (ClutterActor              *self,
       clutter_actor_set_text_direction (child, text_dir);
     }
 
-  if (show_on_set_parent && child->priv->show_on_set_parent)
+  if (show_on_set_parent)
     clutter_actor_show (child);
 
   if (CLUTTER_ACTOR_IS_MAPPED (child))
@@ -12744,43 +11450,6 @@ clutter_actor_insert_child_below (ClutterActor *self,
 }
 
 /**
- * clutter_actor_set_parent:
- * @self: A #ClutterActor
- * @parent: A new #ClutterActor parent
- *
- * Sets the parent of @self to @parent.
- *
- * This function will result in @parent acquiring a reference on @self,
- * eventually by sinking its floating reference first. The reference
- * will be released by clutter_actor_unparent().
- *
- * This function should only be called by legacy #ClutterActor<!-- -->s
- * implementing the #ClutterContainer interface.
- *
- * Deprecated: 1.10: Use clutter_actor_add_child() instead.
- */
-void
-clutter_actor_set_parent (ClutterActor *self,
-		          ClutterActor *parent)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-  g_return_if_fail (CLUTTER_IS_ACTOR (parent));
-  g_return_if_fail (self != parent);
-  g_return_if_fail (self->priv->parent == NULL);
-
-  /* as this function will be called inside ClutterContainer::add
-   * implementations or when building up a composite actor, we have
-   * to preserve the old behaviour, and not create child meta or
-   * emit the ::actor-added signal, to avoid recursion or double
-   * emissions
-   */
-  clutter_actor_add_child_internal (parent, self,
-                                    ADD_CHILD_LEGACY_FLAGS,
-                                    insert_child_at_depth,
-                                    NULL);
-}
-
-/**
  * clutter_actor_get_parent:
  * @self: A #ClutterActor
  *
@@ -13010,134 +11679,6 @@ clutter_actor_replace_child (ClutterActor *self,
 }
 
 /**
- * clutter_actor_unparent:
- * @self: a #ClutterActor
- *
- * Removes the parent of @self.
- *
- * This will cause the parent of @self to release the reference
- * acquired when calling clutter_actor_set_parent(), so if you
- * want to keep @self you will have to acquire a reference of
- * your own, through g_object_ref().
- *
- * This function should only be called by legacy #ClutterActor<!-- -->s
- * implementing the #ClutterContainer interface.
- *
- * Since: 0.1.1
- *
- * Deprecated: 1.10: Use clutter_actor_remove_child() instead.
- */
-void
-clutter_actor_unparent (ClutterActor *self)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  if (self->priv->parent == NULL)
-    return;
-
-  clutter_actor_remove_child_internal (self->priv->parent, self,
-                                       REMOVE_CHILD_LEGACY_FLAGS);
-}
-
-/**
- * clutter_actor_reparent:
- * @self: a #ClutterActor
- * @new_parent: the new #ClutterActor parent
- *
- * Resets the parent actor of @self.
- *
- * This function is logically equivalent to calling clutter_actor_unparent()
- * and clutter_actor_set_parent(), but more efficiently implemented, as it
- * ensures the child is not finalized when unparented, and emits the
- * #ClutterActor::parent-set signal only once.
- *
- * In reality, calling this function is less useful than it sounds, as some
- * application code may rely on changes in the intermediate state between
- * removal and addition of the actor from its old parent to the @new_parent.
- * Thus, it is strongly encouraged to avoid using this function in application
- * code.
- *
- * Since: 0.2
- *
- * Deprecated: 1.10: Use clutter_actor_remove_child() and
- *   clutter_actor_add_child() instead; remember to take a reference on
- *   the actor being removed before calling clutter_actor_remove_child()
- *   to avoid the reference count dropping to zero and the actor being
- *   destroyed.
- */
-void
-clutter_actor_reparent (ClutterActor *self,
-                        ClutterActor *new_parent)
-{
-  ClutterActorPrivate *priv;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-  g_return_if_fail (CLUTTER_IS_ACTOR (new_parent));
-  g_return_if_fail (self != new_parent);
-
-  if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
-    {
-      g_warning ("Cannot set a parent on a toplevel actor");
-      return;
-    }
-
-  if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
-    {
-      g_warning ("Cannot set a parent currently being destroyed");
-      return;
-    }
-
-  priv = self->priv;
-
-  if (priv->parent != new_parent)
-    {
-      ClutterActor *old_parent;
-
-      CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
-
-      old_parent = priv->parent;
-
-      g_object_ref (self);
-
-      if (old_parent != NULL)
-        {
-         /* go through the Container implementation if this is a regular
-          * child and not an internal one
-          */
-         if (!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
-           {
-             ClutterContainer *parent = CLUTTER_CONTAINER (old_parent);
-
-             /* this will have to call unparent() */
-             clutter_container_remove_actor (parent, self);
-           }
-         else
-           clutter_actor_remove_child_internal (old_parent, self,
-                                                REMOVE_CHILD_LEGACY_FLAGS);
-        }
-
-      /* Note, will call set_parent() */
-      if (!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
-        clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
-      else
-        clutter_actor_add_child_internal (new_parent, self,
-                                          ADD_CHILD_LEGACY_FLAGS,
-                                          insert_child_at_depth,
-                                          NULL);
-
-      /* we emit the ::parent-set signal once */
-      g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
-
-      CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
-
-      /* the IN_REPARENT flag suspends state updates */
-      clutter_actor_update_map_state (self, MAP_STATE_CHECK);
-
-      g_object_unref (self);
-   }
-}
-
-/**
  * clutter_actor_contains:
  * @self: A #ClutterActor
  * @descendant: A #ClutterActor, possibly contained in @self
@@ -13301,134 +11842,6 @@ clutter_actor_set_child_at_index (ClutterActor *self,
   clutter_actor_queue_relayout (self);
 }
 
-/**
- * clutter_actor_raise:
- * @self: A #ClutterActor
- * @below: (allow-none): A #ClutterActor to raise above.
- *
- * Puts @self above @below.
- *
- * Both actors must have the same parent, and the parent must implement
- * the #ClutterContainer interface
- *
- * This function calls clutter_container_raise_child() internally.
- *
- * Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() instead.
- */
-void
-clutter_actor_raise (ClutterActor *self,
-                     ClutterActor *below)
-{
-  ClutterActor *parent;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  parent = clutter_actor_get_parent (self);
-  if (parent == NULL)
-    {
-      g_warning ("%s: Actor '%s' is not inside a container",
-                 G_STRFUNC,
-                 _clutter_actor_get_debug_name (self));
-      return;
-    }
-
-  if (below != NULL)
-    {
-      if (parent != clutter_actor_get_parent (below))
-        {
-          g_warning ("%s Actor '%s' is not in the same container as "
-                     "actor '%s'",
-                     G_STRFUNC,
-                     _clutter_actor_get_debug_name (self),
-                     _clutter_actor_get_debug_name (below));
-          return;
-        }
-    }
-
-  clutter_container_raise_child (CLUTTER_CONTAINER (parent), self, below);
-}
-
-/**
- * clutter_actor_lower:
- * @self: A #ClutterActor
- * @above: (allow-none): A #ClutterActor to lower below
- *
- * Puts @self below @above.
- *
- * Both actors must have the same parent, and the parent must implement
- * the #ClutterContainer interface.
- *
- * This function calls clutter_container_lower_child() internally.
- *
- * Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() instead.
- */
-void
-clutter_actor_lower (ClutterActor *self,
-                     ClutterActor *above)
-{
-  ClutterActor *parent;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  parent = clutter_actor_get_parent (self);
-  if (parent == NULL)
-    {
-      g_warning ("%s: Actor of type %s is not inside a container",
-                 G_STRFUNC,
-                 _clutter_actor_get_debug_name (self));
-      return;
-    }
-
-  if (above)
-    {
-      if (parent != clutter_actor_get_parent (above))
-        {
-          g_warning ("%s: Actor '%s' is not in the same container as "
-                     "actor '%s'",
-                     G_STRFUNC,
-                     _clutter_actor_get_debug_name (self),
-                     _clutter_actor_get_debug_name (above));
-          return;
-        }
-    }
-
-  clutter_container_lower_child (CLUTTER_CONTAINER (parent), self, above);
-}
-
-/**
- * clutter_actor_raise_top:
- * @self: A #ClutterActor
- *
- * Raises @self to the top.
- *
- * This function calls clutter_actor_raise() internally.
- *
- * Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() with
- *   a %NULL sibling, instead.
- */
-void
-clutter_actor_raise_top (ClutterActor *self)
-{
-  clutter_actor_raise (self, NULL);
-}
-
-/**
- * clutter_actor_lower_bottom:
- * @self: A #ClutterActor
- *
- * Lowers @self to the bottom.
- *
- * This function calls clutter_actor_lower() internally.
- *
- * Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() with
- *   a %NULL sibling, instead.
- */
-void
-clutter_actor_lower_bottom (ClutterActor *self)
-{
-  clutter_actor_lower (self, NULL);
-}
-
 /*
  * Event handling
  */
@@ -13495,340 +11908,80 @@ clutter_actor_event (ClutterActor       *actor,
 	  break;
 	case CLUTTER_MOTION:
 	  signal_num = MOTION_EVENT;
-	  break;
-	case CLUTTER_ENTER:
-	  signal_num = ENTER_EVENT;
-	  break;
-	case CLUTTER_LEAVE:
-	  signal_num = LEAVE_EVENT;
-	  break;
-        case CLUTTER_TOUCH_BEGIN:
-        case CLUTTER_TOUCH_END:
-        case CLUTTER_TOUCH_UPDATE:
-        case CLUTTER_TOUCH_CANCEL:
-          signal_num = TOUCH_EVENT;
-          break;
-	case CLUTTER_DELETE:
-	case CLUTTER_DESTROY_NOTIFY:
-	case CLUTTER_CLIENT_MESSAGE:
-	default:
-	  signal_num = -1;
-	  break;
-	}
-
-      if (signal_num != -1)
-	g_signal_emit (actor, actor_signals[signal_num], 0,
-		       event, &retval);
-    }
-
-out:
-  g_object_unref (actor);
-
-  return retval;
-}
-
-/**
- * clutter_actor_set_reactive:
- * @actor: a #ClutterActor
- * @reactive: whether the actor should be reactive to events
- *
- * Sets @actor as reactive. Reactive actors will receive events.
- *
- * Since: 0.6
- */
-void
-clutter_actor_set_reactive (ClutterActor *actor,
-                            gboolean      reactive)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (actor));
-
-  if (reactive == CLUTTER_ACTOR_IS_REACTIVE (actor))
-    return;
-
-  if (reactive)
-    CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
-  else
-    CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
-
-  g_object_notify_by_pspec (G_OBJECT (actor), obj_props[PROP_REACTIVE]);
-}
-
-/**
- * clutter_actor_get_reactive:
- * @actor: a #ClutterActor
- *
- * Checks whether @actor is marked as reactive.
- *
- * Return value: %TRUE if the actor is reactive
- *
- * Since: 0.6
- */
-gboolean
-clutter_actor_get_reactive (ClutterActor *actor)
-{
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
-
-  return CLUTTER_ACTOR_IS_REACTIVE (actor) ? TRUE : FALSE;
-}
-
-/**
- * clutter_actor_get_anchor_point:
- * @self: a #ClutterActor
- * @anchor_x: (out): return location for the X coordinate of the anchor point
- * @anchor_y: (out): return location for the Y coordinate of the anchor point
- *
- * Gets the current anchor point of the @actor in pixels.
- *
- * Since: 0.6
- *
- * Deprecated: 1.12: Use #ClutterActor:pivot-point instead
- */
-void
-clutter_actor_get_anchor_point (ClutterActor *self,
-				gfloat       *anchor_x,
-                                gfloat       *anchor_y)
-{
-  const ClutterTransformInfo *info;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-  clutter_anchor_coord_get_units (self, &info->anchor,
-                                  anchor_x,
-                                  anchor_y,
-                                  NULL);
-}
-
-/**
- * clutter_actor_set_anchor_point:
- * @self: a #ClutterActor
- * @anchor_x: X coordinate of the anchor point
- * @anchor_y: Y coordinate of the anchor point
- *
- * Sets an anchor point for @self. The anchor point is a point in the
- * coordinate space of an actor to which the actor position within its
- * parent is relative; the default is (0, 0), i.e. the top-left corner
- * of the actor.
- *
- * Since: 0.6
- *
- * Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
- */
-void
-clutter_actor_set_anchor_point (ClutterActor *self,
-                                gfloat        anchor_x,
-                                gfloat        anchor_y)
-{
-  ClutterTransformInfo *info;
-  ClutterActorPrivate *priv;
-  gboolean changed = FALSE;
-  gfloat old_anchor_x, old_anchor_y;
-  GObject *obj;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  obj = G_OBJECT (self);
-  priv = self->priv;
-  info = _clutter_actor_get_transform_info (self);
-
-  g_object_freeze_notify (obj);
-
-  clutter_anchor_coord_get_units (self, &info->anchor,
-                                  &old_anchor_x,
-                                  &old_anchor_y,
-                                  NULL);
-
-  if (info->anchor.is_fractional)
-    g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_GRAVITY]);
-
-  if (old_anchor_x != anchor_x)
-    {
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_X]);
-      changed = TRUE;
-    }
-
-  if (old_anchor_y != anchor_y)
-    {
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_Y]);
-      changed = TRUE;
-    }
-
-  clutter_anchor_coord_set_units (&info->anchor, anchor_x, anchor_y, 0);
-
-  if (changed)
-    {
-      priv->transform_valid = FALSE;
-      clutter_actor_queue_redraw (self);
-    }
-
-  g_object_thaw_notify (obj);
-}
-
-/**
- * clutter_actor_get_anchor_point_gravity:
- * @self: a #ClutterActor
- *
- * Retrieves the anchor position expressed as a #ClutterGravity. If
- * the anchor point was specified using pixels or units this will
- * return %CLUTTER_GRAVITY_NONE.
- *
- * Return value: the #ClutterGravity used by the anchor point
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
- */
-ClutterGravity
-clutter_actor_get_anchor_point_gravity (ClutterActor *self)
-{
-  const ClutterTransformInfo *info;
-
-  g_return_val_if_fail (CLUTTER_IS_ACTOR (self), CLUTTER_GRAVITY_NONE);
-
-  info = _clutter_actor_get_transform_info_or_defaults (self);
-
-  return clutter_anchor_coord_get_gravity (&info->anchor);
-}
-
-/**
- * clutter_actor_move_anchor_point:
- * @self: a #ClutterActor
- * @anchor_x: X coordinate of the anchor point
- * @anchor_y: Y coordinate of the anchor point
- *
- * Sets an anchor point for the actor, and adjusts the actor postion so that
- * the relative position of the actor toward its parent remains the same.
- *
- * Since: 0.6
- *
- * Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
- */
-void
-clutter_actor_move_anchor_point (ClutterActor *self,
-                                 gfloat        anchor_x,
-                                 gfloat        anchor_y)
-{
-  gfloat old_anchor_x, old_anchor_y;
-  const ClutterTransformInfo *info;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  info = _clutter_actor_get_transform_info (self);
-  clutter_anchor_coord_get_units (self, &info->anchor,
-                                  &old_anchor_x,
-                                  &old_anchor_y,
-                                  NULL);
-
-  g_object_freeze_notify (G_OBJECT (self));
+	  break;
+	case CLUTTER_ENTER:
+	  signal_num = ENTER_EVENT;
+	  break;
+	case CLUTTER_LEAVE:
+	  signal_num = LEAVE_EVENT;
+	  break;
+        case CLUTTER_TOUCH_BEGIN:
+        case CLUTTER_TOUCH_END:
+        case CLUTTER_TOUCH_UPDATE:
+        case CLUTTER_TOUCH_CANCEL:
+          signal_num = TOUCH_EVENT;
+          break;
+	case CLUTTER_DELETE:
+	case CLUTTER_DESTROY_NOTIFY:
+	case CLUTTER_CLIENT_MESSAGE:
+	default:
+	  signal_num = -1;
+	  break;
+	}
 
-  clutter_actor_set_anchor_point (self, anchor_x, anchor_y);
+      if (signal_num != -1)
+	g_signal_emit (actor, actor_signals[signal_num], 0,
+		       event, &retval);
+    }
 
-  if (self->priv->position_set)
-    clutter_actor_move_by (self,
-                           anchor_x - old_anchor_x,
-                           anchor_y - old_anchor_y);
+out:
+  g_object_unref (actor);
 
-  g_object_thaw_notify (G_OBJECT (self));
+  return retval;
 }
 
 /**
- * clutter_actor_move_anchor_point_from_gravity:
- * @self: a #ClutterActor
- * @gravity: #ClutterGravity.
- *
- * Sets an anchor point on the actor based on the given gravity, adjusting the
- * actor postion so that its relative position within its parent remains
- * unchanged.
+ * clutter_actor_set_reactive:
+ * @actor: a #ClutterActor
+ * @reactive: whether the actor should be reactive to events
  *
- * Since version 1.0 the anchor point will be stored as a gravity so
- * that if the actor changes size then the anchor point will move. For
- * example, if you set the anchor point to %CLUTTER_GRAVITY_SOUTH_EAST
- * and later double the size of the actor, the anchor point will move
- * to the bottom right.
+ * Sets @actor as reactive. Reactive actors will receive events.
  *
  * Since: 0.6
- *
- * Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
  */
 void
-clutter_actor_move_anchor_point_from_gravity (ClutterActor   *self,
-					      ClutterGravity  gravity)
+clutter_actor_set_reactive (ClutterActor *actor,
+                            gboolean      reactive)
 {
-  gfloat old_anchor_x, old_anchor_y, new_anchor_x, new_anchor_y;
-  const ClutterTransformInfo *info;
-  ClutterActorPrivate *priv;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  priv = self->priv;
-  info = _clutter_actor_get_transform_info (self);
+  g_return_if_fail (CLUTTER_IS_ACTOR (actor));
 
-  g_object_freeze_notify (G_OBJECT (self));
+  if (reactive == CLUTTER_ACTOR_IS_REACTIVE (actor))
+    return;
 
-  clutter_anchor_coord_get_units (self, &info->anchor,
-                                  &old_anchor_x,
-                                  &old_anchor_y,
-                                  NULL);
-  clutter_actor_set_anchor_point_from_gravity (self, gravity);
-  clutter_anchor_coord_get_units (self, &info->anchor,
-                                  &new_anchor_x,
-                                  &new_anchor_y,
-                                  NULL);
-
-  if (priv->position_set)
-    clutter_actor_move_by (self,
-                           new_anchor_x - old_anchor_x,
-                           new_anchor_y - old_anchor_y);
+  if (reactive)
+    CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
+  else
+    CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
 
-  g_object_thaw_notify (G_OBJECT (self));
+  g_object_notify_by_pspec (G_OBJECT (actor), obj_props[PROP_REACTIVE]);
 }
 
 /**
- * clutter_actor_set_anchor_point_from_gravity:
- * @self: a #ClutterActor
- * @gravity: #ClutterGravity.
+ * clutter_actor_get_reactive:
+ * @actor: a #ClutterActor
  *
- * Sets an anchor point on the actor, based on the given gravity (this is a
- * convenience function wrapping clutter_actor_set_anchor_point()).
+ * Checks whether @actor is marked as reactive.
  *
- * Since version 1.0 the anchor point will be stored as a gravity so
- * that if the actor changes size then the anchor point will move. For
- * example, if you set the anchor point to %CLUTTER_GRAVITY_SOUTH_EAST
- * and later double the size of the actor, the anchor point will move
- * to the bottom right.
+ * Return value: %TRUE if the actor is reactive
  *
  * Since: 0.6
- *
- * Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
  */
-void
-clutter_actor_set_anchor_point_from_gravity (ClutterActor   *self,
-					     ClutterGravity  gravity)
+gboolean
+clutter_actor_get_reactive (ClutterActor *actor)
 {
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  if (gravity == CLUTTER_GRAVITY_NONE)
-    clutter_actor_set_anchor_point (self, 0, 0);
-  else
-    {
-      GObject *obj = G_OBJECT (self);
-      ClutterTransformInfo *info;
-
-      g_object_freeze_notify (obj);
-
-      info = _clutter_actor_get_transform_info (self);
-      clutter_anchor_coord_set_gravity (&info->anchor, gravity);
-
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_GRAVITY]);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_X]);
-      g_object_notify_by_pspec (obj, obj_props[PROP_ANCHOR_Y]);
-
-      self->priv->transform_valid = FALSE;
-
-      clutter_actor_queue_redraw (self);
+  g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
 
-      g_object_thaw_notify (obj);
-    }
+  return CLUTTER_ACTOR_IS_REACTIVE (actor) ? TRUE : FALSE;
 }
 
 static void
@@ -13908,8 +12061,8 @@ parse_units (ClutterActor   *self,
   else
     {
       g_warning ("Invalid value of type '%s': integers, strings of floating "
-                 "point values can be used for the x, y, width, height "
-                 "anchor-x and anchor-y properties.",
+                 "point values can be used for the position and sizing "
+                 "properties.",
                  g_type_name (G_VALUE_TYPE (&value)));
     }
 
@@ -14109,40 +12262,6 @@ parse_actor_metas (ClutterScript *script,
   return g_slist_reverse (retval);
 }
 
-static GSList *
-parse_behaviours (ClutterScript *script,
-                  ClutterActor  *actor,
-                  JsonNode      *node)
-{
-  GList *elements, *l;
-  GSList *retval = NULL;
-
-  if (!JSON_NODE_HOLDS_ARRAY (node))
-    return NULL;
-
-  elements = json_array_get_elements (json_node_get_array (node));
-
-  for (l = elements; l != NULL; l = l->next)
-    {
-      JsonNode *element = l->data;
-      const gchar *id_ = _clutter_script_get_id_from_node (element);
-      GObject *behaviour;
-
-      if (id_ == NULL || *id_ == '\0')
-        continue;
-
-      behaviour = clutter_script_get_object (script, id_);
-      if (behaviour == NULL)
-        continue;
-
-      retval = g_slist_prepend (retval, behaviour);
-    }
-
-  g_list_free (elements);
-
-  return g_slist_reverse (retval);
-}
-
 static ClutterMargin *
 parse_margin (ClutterActor *self,
               JsonNode     *node)
@@ -14213,9 +12332,7 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
   if ((name[0] == 'x' && name[1] == '\0') ||
       (name[0] == 'y' && name[1] == '\0') ||
       (strcmp (name, "width") == 0) ||
-      (strcmp (name, "height") == 0) ||
-      (strcmp (name, "anchor_x") == 0) ||
-      (strcmp (name, "anchor_y") == 0))
+      (strcmp (name, "height") == 0))
     {
       ParseDimension dimension;
       gfloat units;
@@ -14228,10 +12345,6 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
         dimension = PARSE_WIDTH;
       else if (name[0] == 'h')
         dimension = PARSE_HEIGHT;
-      else if (name[0] == 'a' && name[7] == 'x')
-        dimension = PARSE_ANCHOR_X;
-      else if (name[0] == 'a' && name[7] == 'y')
-        dimension = PARSE_ANCHOR_Y;
       else
         return FALSE;
 
@@ -14258,24 +12371,6 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
       else
         g_slice_free (RotationInfo, info);
     }
-  else if (strcmp (name, "behaviours") == 0)
-    {
-      GSList *l;
-
-#ifdef CLUTTER_ENABLE_DEBUG
-      if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
-        _clutter_diagnostic_message ("The 'behaviours' key is deprecated "
-                                     "and it should not be used in newly "
-                                     "written ClutterScript definitions.");
-#endif
-
-      l = parse_behaviours (script, actor, node);
-
-      g_value_init (value, G_TYPE_POINTER);
-      g_value_set_pointer (value, l);
-
-      retval = TRUE;
-    }
   else if (strcmp (name, "actions") == 0 ||
            strcmp (name, "constraints") == 0 ||
            strcmp (name, "effects") == 0)
@@ -14335,37 +12430,13 @@ clutter_actor_set_custom_property (ClutterScriptable *scriptable,
 
       info = g_value_get_pointer (value);
 
-      clutter_actor_set_rotation (actor,
-                                  info->axis, info->angle,
-                                  info->center_x,
-                                  info->center_y,
-                                  info->center_z);
+      clutter_actor_set_rotation_angle (actor, info->axis, info->angle);
 
       g_slice_free (RotationInfo, info);
 
       return;
     }
 
-  if (strcmp (name, "behaviours") == 0)
-    {
-      GSList *behaviours, *l;
-
-      if (!G_VALUE_HOLDS (value, G_TYPE_POINTER))
-        return;
-
-      behaviours = g_value_get_pointer (value);
-      for (l = behaviours; l != NULL; l = l->next)
-        {
-          ClutterBehaviour *behaviour = l->data;
-
-          clutter_behaviour_apply (behaviour, actor);
-        }
-
-      g_slist_free (behaviours);
-
-      return;
-    }
-
   if (strcmp (name, "actions") == 0 ||
       strcmp (name, "constraints") == 0 ||
       strcmp (name, "effects") == 0)
@@ -14578,10 +12649,6 @@ clutter_actor_set_animatable_property (ClutterActor *actor,
                                        actor->priv->allocation_flags);
       break;
 
-    case PROP_DEPTH:
-      clutter_actor_set_depth_internal (actor, g_value_get_float (value));
-      break;
-
     case PROP_Z_POSITION:
       clutter_actor_set_z_position_internal (actor, g_value_get_float (value));
       break;
@@ -15437,169 +13504,6 @@ _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
     }
 }
 
-static void
-clutter_anchor_coord_get_units (ClutterActor      *self,
-                                const AnchorCoord *coord,
-                                gfloat            *x,
-                                gfloat            *y,
-                                gfloat            *z)
-{
-  if (coord->is_fractional)
-    {
-      gfloat actor_width, actor_height;
-
-      clutter_actor_get_size (self, &actor_width, &actor_height);
-
-      if (x)
-        *x = actor_width * coord->v.fraction.x;
-
-      if (y)
-        *y = actor_height * coord->v.fraction.y;
-
-      if (z)
-        *z = 0;
-    }
-  else
-    {
-      if (x)
-        *x = coord->v.units.x;
-
-      if (y)
-        *y = coord->v.units.y;
-
-      if (z)
-        *z = coord->v.units.z;
-    }
-}
-
-static void
-clutter_anchor_coord_set_units (AnchorCoord *coord,
-                                gfloat       x,
-                                gfloat       y,
-                                gfloat       z)
-{
-  coord->is_fractional = FALSE;
-  coord->v.units.x = x;
-  coord->v.units.y = y;
-  coord->v.units.z = z;
-}
-
-static ClutterGravity
-clutter_anchor_coord_get_gravity (const AnchorCoord *coord)
-{
-  if (coord->is_fractional)
-    {
-      if (coord->v.fraction.x == 0.0)
-        {
-          if (coord->v.fraction.y == 0.0)
-            return CLUTTER_GRAVITY_NORTH_WEST;
-          else if (coord->v.fraction.y == 0.5)
-            return CLUTTER_GRAVITY_WEST;
-          else if (coord->v.fraction.y == 1.0)
-            return CLUTTER_GRAVITY_SOUTH_WEST;
-          else
-            return CLUTTER_GRAVITY_NONE;
-        }
-      else if (coord->v.fraction.x == 0.5)
-        {
-          if (coord->v.fraction.y == 0.0)
-            return CLUTTER_GRAVITY_NORTH;
-          else if (coord->v.fraction.y == 0.5)
-            return CLUTTER_GRAVITY_CENTER;
-          else if (coord->v.fraction.y == 1.0)
-            return CLUTTER_GRAVITY_SOUTH;
-          else
-            return CLUTTER_GRAVITY_NONE;
-        }
-      else if (coord->v.fraction.x == 1.0)
-        {
-          if (coord->v.fraction.y == 0.0)
-            return CLUTTER_GRAVITY_NORTH_EAST;
-          else if (coord->v.fraction.y == 0.5)
-            return CLUTTER_GRAVITY_EAST;
-          else if (coord->v.fraction.y == 1.0)
-            return CLUTTER_GRAVITY_SOUTH_EAST;
-          else
-            return CLUTTER_GRAVITY_NONE;
-        }
-      else
-        return CLUTTER_GRAVITY_NONE;
-    }
-  else
-    return CLUTTER_GRAVITY_NONE;
-}
-
-static void
-clutter_anchor_coord_set_gravity (AnchorCoord    *coord,
-                                  ClutterGravity  gravity)
-{
-  switch (gravity)
-    {
-    case CLUTTER_GRAVITY_NORTH:
-      coord->v.fraction.x = 0.5;
-      coord->v.fraction.y = 0.0;
-      break;
-
-    case CLUTTER_GRAVITY_NORTH_EAST:
-      coord->v.fraction.x = 1.0;
-      coord->v.fraction.y = 0.0;
-      break;
-
-    case CLUTTER_GRAVITY_EAST:
-      coord->v.fraction.x = 1.0;
-      coord->v.fraction.y = 0.5;
-      break;
-
-    case CLUTTER_GRAVITY_SOUTH_EAST:
-      coord->v.fraction.x = 1.0;
-      coord->v.fraction.y = 1.0;
-      break;
-
-    case CLUTTER_GRAVITY_SOUTH:
-      coord->v.fraction.x = 0.5;
-      coord->v.fraction.y = 1.0;
-      break;
-
-    case CLUTTER_GRAVITY_SOUTH_WEST:
-      coord->v.fraction.x = 0.0;
-      coord->v.fraction.y = 1.0;
-      break;
-
-    case CLUTTER_GRAVITY_WEST:
-      coord->v.fraction.x = 0.0;
-      coord->v.fraction.y = 0.5;
-      break;
-
-    case CLUTTER_GRAVITY_NORTH_WEST:
-      coord->v.fraction.x = 0.0;
-      coord->v.fraction.y = 0.0;
-      break;
-
-    case CLUTTER_GRAVITY_CENTER:
-      coord->v.fraction.x = 0.5;
-      coord->v.fraction.y = 0.5;
-      break;
-
-    default:
-      coord->v.fraction.x = 0.0;
-      coord->v.fraction.y = 0.0;
-      break;
-    }
-
-  coord->is_fractional = TRUE;
-}
-
-static gboolean
-clutter_anchor_coord_is_zero (const AnchorCoord *coord)
-{
-  if (coord->is_fractional)
-    return coord->v.fraction.x == 0.0 && coord->v.fraction.y == 0.0;
-  else
-    return (coord->v.units.x == 0.0
-            && coord->v.units.y == 0.0
-            && coord->v.units.z == 0.0);
-}
-
 /**
  * clutter_actor_get_flags:
  * @self: a #ClutterActor
@@ -15738,25 +13642,6 @@ clutter_actor_unset_flags (ClutterActor      *self,
   g_object_thaw_notify (obj);
 }
 
-/**
- * clutter_actor_get_transformation_matrix:
- * @self: a #ClutterActor
- * @matrix: (out caller-allocates): the return location for a #ClutterMatrix
- *
- * Retrieves the transformations applied to @self relative to its
- * parent.
- *
- * Since: 1.0
- *
- * Deprecated: 1.12: Use clutter_actor_get_transform() instead
- */
-void
-clutter_actor_get_transformation_matrix (ClutterActor  *self,
-                                         ClutterMatrix *matrix)
-{
-  clutter_actor_get_transform (self, matrix);
-}
-
 static void
 clutter_actor_set_transform_internal (ClutterActor        *self,
                                       const ClutterMatrix *transform)
@@ -15976,102 +13861,6 @@ clutter_actor_get_text_direction (ClutterActor *self)
 }
 
 /**
- * clutter_actor_push_internal:
- * @self: a #ClutterActor
- *
- * Should be used by actors implementing the #ClutterContainer and with
- * internal children added through clutter_actor_set_parent(), for instance:
- *
- * |[
- *   static void
- *   my_actor_init (MyActor *self)
- *   {
- *     self->priv = SELF_ACTOR_GET_PRIVATE (self);
- *
- *     clutter_actor_push_internal (CLUTTER_ACTOR (self));
- *
- *     /&ast; calling clutter_actor_set_parent() now will result in
- *      &ast; the internal flag being set on a child of MyActor
- *      &ast;/
- *
- *     /&ast; internal child - a background texture &ast;/
- *     self->priv->background_tex = clutter_texture_new ();
- *     clutter_actor_set_parent (self->priv->background_tex,
- *                               CLUTTER_ACTOR (self));
- *
- *     /&ast; internal child - a label &ast;/
- *     self->priv->label = clutter_text_new ();
- *     clutter_actor_set_parent (self->priv->label,
- *                               CLUTTER_ACTOR (self));
- *
- *     clutter_actor_pop_internal (CLUTTER_ACTOR (self));
- *
- *     /&ast; calling clutter_actor_set_parent() now will not result in
- *      &ast; the internal flag being set on a child of MyActor
- *      &ast;/
- *   }
- * ]|
- *
- * This function will be used by Clutter to toggle an "internal child"
- * flag whenever clutter_actor_set_parent() is called; internal children
- * are handled differently by Clutter, specifically when destroying their
- * parent.
- *
- * Call clutter_actor_pop_internal() when you finished adding internal
- * children.
- *
- * Nested calls to clutter_actor_push_internal() are allowed, but each
- * one must by followed by a clutter_actor_pop_internal() call.
- *
- * Since: 1.2
- *
- * Deprecated: 1.10: All children of an actor are accessible through
- *   the #ClutterActor API, and #ClutterActor implements the
- *   #ClutterContainer interface, so this function is only useful
- *   for legacy containers overriding the default implementation.
- */
-void
-clutter_actor_push_internal (ClutterActor *self)
-{
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  self->priv->internal_child += 1;
-}
-
-/**
- * clutter_actor_pop_internal:
- * @self: a #ClutterActor
- *
- * Disables the effects of clutter_actor_push_internal().
- *
- * Since: 1.2
- *
- * Deprecated: 1.10: All children of an actor are accessible through
- *   the #ClutterActor API. This function is only useful for legacy
- *   containers overriding the default implementation of the
- *   #ClutterContainer interface.
- */
-void
-clutter_actor_pop_internal (ClutterActor *self)
-{
-  ClutterActorPrivate *priv;
-
-  g_return_if_fail (CLUTTER_IS_ACTOR (self));
-
-  priv = self->priv;
-
-  if (priv->internal_child == 0)
-    {
-      g_warning ("Mismatched %s: you need to call "
-                 "clutter_actor_push_composite() at least once before "
-                 "calling this function", G_STRFUNC);
-      return;
-    }
-
-  priv->internal_child -= 1;
-}
-
-/**
  * clutter_actor_has_pointer:
  * @self: a #ClutterActor
  *
diff --git a/clutter/clutter-animatable.c b/clutter/clutter-animatable.c
index 85a835d..178706c 100644
--- a/clutter/clutter-animatable.c
+++ b/clutter/clutter-animatable.c
@@ -68,80 +68,6 @@ clutter_animatable_default_init (ClutterAnimatableInterface *iface)
 }
 
 /**
- * clutter_animatable_animate_property:
- * @animatable: a #ClutterAnimatable
- * @animation: a #ClutterAnimation
- * @property_name: the name of the animated property
- * @initial_value: the initial value of the animation interval
- * @final_value: the final value of the animation interval
- * @progress: the progress factor
- * @value: return location for the animation value
- *
- * Calls the animate_property() virtual function for @animatable.
- *
- * The @initial_value and @final_value #GValue<!-- -->s must contain
- * the same type; @value must have been initialized to the same
- * type of @initial_value and @final_value.
- *
- * All implementation of the #ClutterAnimatable interface must
- * implement this function.
- *
- * Return value: %TRUE if the value has been validated and can
- *   be applied to the #ClutterAnimatable, and %FALSE otherwise
- *
- * Since: 1.0
- *
- * Deprecated: 1.8: Use clutter_animatable_interpolate_value()
- *   instead
- */
-gboolean
-clutter_animatable_animate_property (ClutterAnimatable *animatable,
-                                     ClutterAnimation  *animation,
-                                     const gchar       *property_name,
-                                     const GValue      *initial_value,
-                                     const GValue      *final_value,
-                                     gdouble            progress,
-                                     GValue            *value)
-{
-  ClutterAnimatableIface *iface;
-  gboolean res;
-
-  g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
-  g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), FALSE);
-  g_return_val_if_fail (property_name != NULL, FALSE);
-  g_return_val_if_fail (initial_value != NULL && final_value != NULL, FALSE);
-  g_return_val_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID, FALSE);
-  g_return_val_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID, FALSE);
-  g_return_val_if_fail (value != NULL, FALSE);
-  g_return_val_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
-                        G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value),
-                        FALSE);
-
-  iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
-  if (iface->animate_property == NULL)
-    {
-      ClutterInterval *interval;
-
-      interval = clutter_animation_get_interval (animation, property_name);
-      if (interval == NULL)
-        return FALSE;
-
-      res = clutter_animatable_interpolate_value (animatable, property_name,
-                                                  interval,
-                                                  progress,
-                                                  value);
-    }
-  else
-    res = iface->animate_property (animatable, animation,
-                                   property_name,
-                                   initial_value, final_value,
-                                   progress,
-                                   value);
-
-  return res;
-}
-
-/**
  * clutter_animatable_find_property:
  * @animatable: a #ClutterAnimatable
  * @property_name: the name of the animatable property to find
diff --git a/clutter/clutter-interval.c b/clutter/clutter-interval.c
index 13649ad..8370c33 100644
--- a/clutter/clutter-interval.c
+++ b/clutter/clutter-interval.c
@@ -103,21 +103,6 @@ clutter_interval_real_validate (ClutterInterval *interval,
 {
   GType pspec_gtype = G_PARAM_SPEC_VALUE_TYPE (pspec);
 
-  /* check the GTypes we provide first */
-  if (pspec_gtype == COGL_TYPE_FIXED)
-    {
-      ClutterParamSpecFixed *pspec_fixed = CLUTTER_PARAM_SPEC_FIXED (pspec);
-      CoglFixed a, b;
-
-      a = b = 0;
-      clutter_interval_get_interval (interval, &a, &b);
-      if ((a >= pspec_fixed->minimum && a <= pspec_fixed->maximum) &&
-          (b >= pspec_fixed->minimum && b <= pspec_fixed->maximum))
-        return TRUE;
-      else
-        return FALSE;
-    }
-
   /* then check the fundamental types */
   switch (G_TYPE_FUNDAMENTAL (pspec_gtype))
     {
diff --git a/clutter/clutter-layout-manager.c b/clutter/clutter-layout-manager.c
index 9f3ef56..7710778 100644
--- a/clutter/clutter-layout-manager.c
+++ b/clutter/clutter-layout-manager.c
@@ -79,173 +79,6 @@
  *   function whenever one of these properties changes.</para>
  * </refsect2>
  *
- * <refsect2 id="ClutterLayoutManager-animation">
- *   <title>Animating a ClutterLayoutManager</title>
- *   <para>A layout manager is used to let a #ClutterContainer take complete
- *   ownership over the layout (that is: the position and sizing) of its
- *   children; this means that using the Clutter animation API, like
- *   clutter_actor_animate(), to animate the position and sizing of a child of
- *   a layout manager it is not going to work properly, as the animation will
- *   automatically override any setting done by the layout manager
- *   itself.</para>
- *   <para>It is possible for a #ClutterLayoutManager sub-class to animate its
- *   children layout by using the base class animation support. The
- *   #ClutterLayoutManager animation support consists of three virtual
- *   functions: #ClutterLayoutManagerClass.begin_animation(),
- *   #ClutterLayoutManagerClass.get_animation_progress(), and
- *   #ClutterLayoutManagerClass.end_animation().</para>
- *   <variablelist>
- *     <varlistentry>
- *       <term><function>begin_animation (duration, easing)</function></term>
- *       <listitem><para>This virtual function is invoked when the layout
- *       manager should begin an animation. The implementation should set up
- *       the state for the animation and create the ancillary objects for
- *       animating the layout. The default implementation creates a
- *       #ClutterTimeline for the given duration and a #ClutterAlpha binding
- *       the timeline to the given easing mode. This function returns a
- *       #ClutterAlpha which should be used to control the animation from
- *       the caller perspective.</para></listitem>
- *     </varlistentry>
- *     <varlistentry>
- *       <term><function>get_animation_progress()</function></term>
- *       <listitem><para>This virtual function should be invoked when animating
- *       a layout manager. It returns the progress of the animation, using the
- *       same semantics as the #ClutterAlpha:alpha value.</para></listitem>
- *     </varlistentry>
- *     <varlistentry>
- *       <term><function>end_animation()</function></term>
- *       <listitem><para>This virtual function is invoked when the animation of
- *       a layout manager ends, and it is meant to be used for bookkeeping the
- *       objects created in the <function>begin_animation()</function>
- *       function. The default implementation will call it implicitly when the
- *       timeline is complete.</para></listitem>
- *     </varlistentry>
- *   </variablelist>
- *   <para>The simplest way to animate a layout is to create a #ClutterTimeline
- *   inside the <function>begin_animation()</function> virtual function, along
- *   with a #ClutterAlpha, and for each #ClutterTimeline::new-frame signal
- *   emission call clutter_layout_manager_layout_changed(), which will cause a
- *   relayout. The #ClutterTimeline::completed signal emission should cause
- *   clutter_layout_manager_end_animation() to be called. The default
- *   implementation provided internally by #ClutterLayoutManager does exactly
- *   this, so most sub-classes should either not override any animation-related
- *   virtual function or simply override #ClutterLayoutManagerClass.begin_animation()
- *   and #ClutterLayoutManagerClass.end_animation() to set up ad hoc state, and then
- *   chain up to the parent's implementation.</para>
- *   <example id="example-ClutterLayoutManager-animation">
- *     <title>Animation of a Layout Manager</title>
- *     <para>The code below shows how a #ClutterLayoutManager sub-class should
- *     provide animating the allocation of its children from within the
- *     #ClutterLayoutManagerClass.allocate() virtual function implementation. The
- *     animation is computed between the last stable allocation performed
- *     before the animation started and the desired final allocation.</para>
- *     <para>The <varname>is_animating</varname> variable is stored inside the
- *     #ClutterLayoutManager sub-class and it is updated by overriding the
- *     #ClutterLayoutManagerClass.begin_animation() and the
- *     #ClutterLayoutManagerClass.end_animation() virtual functions and chaining up
- *     to the base class implementation.</para>
- *     <para>The last stable allocation is stored within a #ClutterLayoutMeta
- *     sub-class used by the implementation.</para>
- *     <programlisting>
- * static void
- * my_layout_manager_allocate (ClutterLayoutManager   *manager,
- *                             ClutterContainer       *container,
- *                             const ClutterActorBox  *allocation,
- *                             ClutterAllocationFlags  flags)
- * {
- *   MyLayoutManager *self = MY_LAYOUT_MANAGER (manager);
- *   ClutterActor *child;
- *
- *   for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (container));
- *        child != NULL;
- *        child = clutter_actor_get_next_sibling (child))
- *     {
- *       ClutterLayoutMeta *meta;
- *       MyLayoutMeta *my_meta;
- *
- *       /&ast; retrieve the layout meta-object &ast;/
- *       meta = clutter_layout_manager_get_child_meta (manager,
- *                                                     container,
- *                                                     child);
- *       my_meta = MY_LAYOUT_META (meta);
- *
- *       /&ast; compute the desired allocation for the child &ast;/
- *       compute_allocation (self, my_meta, child,
- *                           allocation, flags,
- *                           &amp;child_box);
- *
- *       /&ast; this is the additional code that deals with the animation
- *        &ast; of the layout manager
- *        &ast;/
- *       if (!self-&gt;is_animating)
- *         {
- *           /&ast; store the last stable allocation for later use &ast;/
- *           my_meta-&gt;last_alloc = clutter_actor_box_copy (&amp;child_box);
- *         }
- *       else
- *         {
- *           ClutterActorBox end = { 0, };
- *           gdouble p;
- *
- *           /&ast; get the progress of the animation &ast;/
- *           p = clutter_layout_manager_get_animation_progress (manager);
- *
- *           if (my_meta-&gt;last_alloc != NULL)
- *             {
- *               /&ast; copy the desired allocation as the final state &ast;/
- *               end = child_box;
- *
- *               /&ast; then interpolate the initial and final state
- *                &ast; depending on the progress of the animation,
- *                &ast; and put the result inside the box we will use
- *                &ast; to allocate the child
- *                &ast;/
- *               clutter_actor_box_interpolate (my_meta-&gt;last_alloc,
- *                                              &amp;end,
- *                                              p,
- *                                              &amp;child_box);
- *             }
- *           else
- *             {
- *               /&ast; if there is no stable allocation then the child was
- *                &ast; added while animating; one possible course of action
- *                &ast; is to just bail out and fall through to the allocation
- *                &ast; to position the child directly at its final state
- *                &ast;/
- *               my_meta-&gt;last_alloc =
- *                 clutter_actor_box_copy (&amp;child_box);
- *             }
- *         }
- *
- *       /&ast; allocate the child &ast;/
- *       clutter_actor_allocate (child, &child_box, flags);
- *     }
- * }
- *     </programlisting>
- *   </example>
- *   <para>Sub-classes of #ClutterLayoutManager that support animations of the
- *   layout changes should call clutter_layout_manager_begin_animation()
- *   whenever a layout property changes value, e.g.:</para>
- *   <informalexample>
- *     <programlisting>
- * if (self->orientation != new_orientation)
- *   {
- *     ClutterLayoutManager *manager;
- *
- *     self->orientation = new_orientation;
- *
- *     manager = CLUTTER_LAYOUT_MANAGER (self);
- *     clutter_layout_manager_layout_changed (manager);
- *     clutter_layout_manager_begin_animation (manager, 500, CLUTTER_LINEAR);
- *
- *     g_object_notify (G_OBJECT (self), "orientation");
- *   }
- *     </programlisting>
- *   </informalexample>
- *   <para>The code above will animate a change in the
- *   <varname>orientation</varname> layout property of a layout manager.</para>
- * </refsect2>
- *
  * <refsect2 id="clutter-layout-properties">
  *   <title>Layout Properties</title>
  *   <para>If a layout manager has layout properties, that is properties that
@@ -362,7 +195,6 @@ G_DEFINE_ABSTRACT_TYPE (ClutterLayoutManager,
                         G_TYPE_INITIALLY_UNOWNED);
 
 static GQuark quark_layout_meta  = 0;
-static GQuark quark_layout_alpha = 0;
 
 static guint manager_signals[LAST_SIGNAL] = { 0, };
 
@@ -375,15 +207,15 @@ layout_manager_freeze_layout_change (ClutterLayoutManager *manager)
                 G_OBJECT_TYPE_NAME (manager),
                 manager);
 
-  is_frozen = g_object_get_data (G_OBJECT (manager), "freeze-change");
+  is_frozen = g_object_get_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change");
   if (is_frozen == NULL)
-    g_object_set_data (G_OBJECT (manager), "freeze-change",
+    g_object_set_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change",
                        GUINT_TO_POINTER (1));
   else
     {
       guint level = GPOINTER_TO_UINT (is_frozen) + 1;
 
-      g_object_set_data (G_OBJECT (manager), "freeze-change",
+      g_object_set_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change",
                          GUINT_TO_POINTER (level));
     }
 }
@@ -393,7 +225,7 @@ layout_manager_thaw_layout_change (ClutterLayoutManager *manager)
 {
   gpointer is_frozen;
 
-  is_frozen = g_object_get_data (G_OBJECT (manager), "freeze-change");
+  is_frozen = g_object_get_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change");
   if (is_frozen == NULL)
     g_critical (G_STRLOC ": Mismatched thaw; you have to call "
                 "clutter_layout_manager_freeze_layout_change() prior to "
@@ -410,9 +242,9 @@ layout_manager_thaw_layout_change (ClutterLayoutManager *manager)
 
       level -= 1;
       if (level == 0)
-        g_object_set_data (G_OBJECT (manager), "freeze-change", NULL);
+        g_object_set_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change", NULL);
       else
-        g_object_set_data (G_OBJECT (manager), "freeze-change",
+        g_object_set_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change",
                            GUINT_TO_POINTER (level));
     }
 
@@ -464,7 +296,7 @@ layout_manager_real_set_container (ClutterLayoutManager *manager,
                                    ClutterContainer     *container)
 {
   if (container != NULL)
-    g_object_set_data (G_OBJECT (container), "clutter-layout-manager", manager);
+    g_object_set_data (G_OBJECT (container), "-clutter-layout-manager", manager);
 }
 
 static ClutterLayoutMeta *
@@ -499,101 +331,11 @@ layout_manager_real_get_child_meta_type (ClutterLayoutManager *manager)
   return G_TYPE_INVALID;
 }
 
-/* XXX:2.0 - Remove */
-static ClutterAlpha *
-layout_manager_real_begin_animation (ClutterLayoutManager *manager,
-                                     guint                 duration,
-                                     gulong                mode)
-{
-  ClutterTimeline *timeline;
-  ClutterAlpha *alpha;
-
-  alpha = g_object_get_qdata (G_OBJECT (manager), quark_layout_alpha);
-  if (alpha != NULL)
-    {
-      clutter_alpha_set_mode (alpha, mode);
-
-      timeline = clutter_alpha_get_timeline (alpha);
-      clutter_timeline_set_duration (timeline, duration);
-      clutter_timeline_rewind (timeline);
-
-      return alpha;
-    };
-
-  timeline = clutter_timeline_new (duration);
-
-  alpha = clutter_alpha_new_full (timeline, mode);
-
-  /* let the alpha take ownership of the timeline */
-  g_object_unref (timeline);
-
-  g_signal_connect_swapped (timeline, "completed",
-                            G_CALLBACK (clutter_layout_manager_end_animation),
-                            manager);
-  g_signal_connect_swapped (timeline, "new-frame",
-                            G_CALLBACK (clutter_layout_manager_layout_changed),
-                            manager);
-
-  g_object_set_qdata_full (G_OBJECT (manager),
-                           quark_layout_alpha, alpha,
-                           (GDestroyNotify) g_object_unref);
-
-  clutter_timeline_start (timeline);
-
-  return alpha;
-}
-
-/* XXX:2.0 - Remove */
-static gdouble
-layout_manager_real_get_animation_progress (ClutterLayoutManager *manager)
-{
-  ClutterAlpha *alpha;
-
-  alpha = g_object_get_qdata (G_OBJECT (manager), quark_layout_alpha);
-  if (alpha == NULL)
-    return 1.0;
-
-  return clutter_alpha_get_alpha (alpha);
-}
-
-/* XXX:2.0 - Remove */
-static void
-layout_manager_real_end_animation (ClutterLayoutManager *manager)
-{
-  ClutterTimeline *timeline;
-  ClutterAlpha *alpha;
-
-  alpha = g_object_get_qdata (G_OBJECT (manager), quark_layout_alpha);
-  if (alpha == NULL)
-    return;
-
-  timeline = clutter_alpha_get_timeline (alpha);
-  g_assert (timeline != NULL);
-
-  if (clutter_timeline_is_playing (timeline))
-    clutter_timeline_stop (timeline);
-
-  g_signal_handlers_disconnect_by_func (timeline,
-                                        G_CALLBACK (clutter_layout_manager_end_animation),
-                                        manager);
-  g_signal_handlers_disconnect_by_func (timeline,
-                                        G_CALLBACK (clutter_layout_manager_layout_changed),
-                                        manager);
-
-  g_object_set_qdata (G_OBJECT (manager), quark_layout_alpha, NULL);
-
-  clutter_layout_manager_layout_changed (manager);
-}
-
 static void
 clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
 {
   quark_layout_meta =
-    g_quark_from_static_string ("clutter-layout-manager-child-meta");
-
-  /* XXX:2.0 - Remove */
-  quark_layout_alpha =
-    g_quark_from_static_string ("clutter-layout-manager-alpha");
+    g_quark_from_static_string ("-clutter-layout-manager-child-meta");
 
   g_type_class_add_private (klass, sizeof (ClutterLayoutManagerPrivate));
 
@@ -602,11 +344,6 @@ clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
   klass->allocate = layout_manager_real_allocate;
   klass->create_child_meta = layout_manager_real_create_child_meta;
   klass->get_child_meta_type = layout_manager_real_get_child_meta_type;
-
-  /* XXX:2.0 - Remove */
-  klass->begin_animation = layout_manager_real_begin_animation;
-  klass->get_animation_progress = layout_manager_real_get_animation_progress;
-  klass->end_animation = layout_manager_real_end_animation;
   klass->set_container = layout_manager_real_set_container;
 
   /**
@@ -775,7 +512,7 @@ clutter_layout_manager_layout_changed (ClutterLayoutManager *manager)
 
   g_return_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager));
 
-  is_frozen = g_object_get_data (G_OBJECT (manager), "freeze-change");
+  is_frozen = g_object_get_data (G_OBJECT (manager), "-clutter-layout-manager-freeze-change");
   if (is_frozen == NULL)
     g_signal_emit (manager, manager_signals[LAYOUT_CHANGED], 0);
   else
diff --git a/clutter/clutter-layout-manager.h b/clutter/clutter-layout-manager.h
index d19d563..8c40f1d 100644
--- a/clutter/clutter-layout-manager.h
+++ b/clutter/clutter-layout-manager.h
@@ -79,17 +79,6 @@ struct _ClutterLayoutManager
  * @create_child_meta: virtual function; override to create a
  *   #ClutterLayoutMeta instance associated to a #ClutterContainer and a
  *   child #ClutterActor, used to maintain layout manager specific properties
- * @begin_animation: virtual function; override to control the animation
- *   of a #ClutterLayoutManager with the given duration and easing mode.
- *   This virtual function is deprecated, and it should not be overridden
- *   in newly written code.
- * @end_animation: virtual function; override to end an animation started
- *   by clutter_layout_manager_begin_animation(). This virtual function is
- *   deprecated, and it should not be overriden in newly written code.
- * @get_animation_progress: virtual function; override to control the
- *   progress of the animation of a #ClutterLayoutManager. This virtual
- *   function is deprecated, and it should not be overridden in newly written
- *   code.
  * @layout_changed: class handler for the #ClutterLayoutManager::layout-changed
  *   signal
  *
@@ -127,15 +116,6 @@ struct _ClutterLayoutManagerClass
                                                  ClutterContainer       *container,
                                                  ClutterActor           *actor);
 
-  /* deprecated */
-  ClutterAlpha *     (* begin_animation)        (ClutterLayoutManager   *manager,
-                                                 guint                   duration,
-                                                 gulong                  mode);
-  /* deprecated */
-  gdouble            (* get_animation_progress) (ClutterLayoutManager   *manager);
-  /* deprecated */
-  void               (* end_animation)          (ClutterLayoutManager   *manager);
-
   void               (* layout_changed)         (ClutterLayoutManager   *manager);
 
   /*< private >*/
diff --git a/clutter/clutter-script-parser.c b/clutter/clutter-script-parser.c
index 6eb6b2b..c1d7342 100644
--- a/clutter/clutter-script-parser.c
+++ b/clutter/clutter-script-parser.c
@@ -34,22 +34,16 @@
 #include <glib.h>
 #include <gmodule.h>
 
-#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
-#include "deprecated/clutter-container.h"
-#include "deprecated/clutter-alpha.h"
-
 #include "clutter-actor.h"
+#include "clutter-container.h"
 #include "clutter-debug.h"
 #include "clutter-enum-types.h"
-
+#include "clutter-private.h"
 #include "clutter-script.h"
 #include "clutter-script-private.h"
 #include "clutter-scriptable.h"
-
 #include "clutter-stage-manager.h"
 
-#include "clutter-private.h"
-
 static void clutter_script_parser_object_end (JsonParser *parser,
                                               JsonObject *object);
 static void clutter_script_parser_parse_end  (JsonParser *parser);
@@ -707,42 +701,8 @@ parse_signals (ClutterScript *script,
             }
         }
 
-      /* mandatory: "target-state" or "handler" */
-      if (json_object_has_member (object, "target-state"))
-        {
-          const gchar *state = NULL;
-          const gchar *target = NULL;
-          gboolean warp_to = FALSE;
-
-          target = json_object_get_string_member (object, "target-state");
-          if (target == NULL)
-            {
-              _clutter_script_warn_invalid_value (script,
-                                                  "target-state", "string",
-                                                  val);
-              continue;
-            }
-
-          if (json_object_has_member (object, "states"))
-            state = json_object_get_string_member (object, "states");
-
-          if (json_object_has_member (object, "warp"))
-            warp_to = json_object_get_boolean_member (object, "warp");
-
-          CLUTTER_NOTE (SCRIPT,
-                        "Added signal '%s' (states:%s, target-state:%s, warp:%s)",
-                        name,
-                        state != NULL ? state : "<default>", target,
-                        warp_to ? "true" : "false");
-
-          sinfo = g_slice_new0 (SignalInfo);
-          sinfo->is_handler = FALSE;
-          sinfo->name = g_strdup (name);
-          sinfo->state = g_strdup (state);
-          sinfo->target = g_strdup (target);
-          sinfo->warp_to = warp_to;
-        }
-      else if (json_object_has_member (object, "handler"))
+      /* mandatory: "handler" */
+      if (json_object_has_member (object, "handler"))
         {
           const gchar *handler;
           const gchar *connect;
@@ -792,7 +752,7 @@ parse_signals (ClutterScript *script,
       else
         _clutter_script_warn_missing_attribute (script,
                                                 NULL,
-                                                "handler or state");
+                                                "handler");
       if (sinfo != NULL)
         retval = g_list_prepend (retval, sinfo);
     }
@@ -800,98 +760,10 @@ parse_signals (ClutterScript *script,
   return retval;
 }
 
-static ClutterTimeline *
-construct_timeline (ClutterScript *script,
-                    JsonObject    *object)
-{
-  ClutterTimeline *retval = NULL;
-  ObjectInfo *oinfo;
-  GList *members, *l;
-
-  /* we fake an ObjectInfo so we can reuse clutter_script_construct_object()
-   * here; we do not save it inside the hash table, because if this had
-   * been a named object then we wouldn't have ended up here in the first
-   * place
-   */
-  oinfo = g_slice_new0 (ObjectInfo);
-  oinfo->gtype = CLUTTER_TYPE_TIMELINE;
-  oinfo->id = g_strdup ("dummy");
-
-  members = json_object_get_members (object);
-  for (l = members; l != NULL; l = l->next)
-    {
-      const gchar *name = l->data;
-      JsonNode *node = json_object_get_member (object, name);
-      PropertyInfo *pinfo = g_slice_new0 (PropertyInfo);
-
-      pinfo->name = g_strdelimit (g_strdup (name), G_STR_DELIMITERS, '-');
-      pinfo->node = json_node_copy (node);
-
-      oinfo->properties = g_list_prepend (oinfo->properties, pinfo);
-    }
-
-  g_list_free (members);
-
-  _clutter_script_construct_object (script, oinfo);
-  _clutter_script_apply_properties (script, oinfo);
-  retval = CLUTTER_TIMELINE (oinfo->object);
-
-  /* we transfer ownership to the alpha function, so we ref before
-   * destroying the ObjectInfo to avoid the timeline going away
-   */
-  g_object_ref (retval);
-  object_info_free (oinfo);
-
-  return retval;
-}
-
-/* define the names of the animation modes to match the ones
- * that developers might be more accustomed to
- */
-static const struct
-{
-  const gchar *name;
-  ClutterAnimationMode mode;
-} animation_modes[] = {
-  { "linear", CLUTTER_LINEAR },
-  { "easeInQuad", CLUTTER_EASE_IN_QUAD },
-  { "easeOutQuad", CLUTTER_EASE_OUT_QUAD },
-  { "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD },
-  { "easeInCubic", CLUTTER_EASE_IN_CUBIC },
-  { "easeOutCubic", CLUTTER_EASE_OUT_CUBIC },
-  { "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC },
-  { "easeInQuart", CLUTTER_EASE_IN_QUART },
-  { "easeOutQuart", CLUTTER_EASE_OUT_QUART },
-  { "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART },
-  { "easeInQuint", CLUTTER_EASE_IN_QUINT },
-  { "easeOutQuint", CLUTTER_EASE_OUT_QUINT },
-  { "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT },
-  { "easeInSine", CLUTTER_EASE_IN_SINE },
-  { "easeOutSine", CLUTTER_EASE_OUT_SINE },
-  { "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE },
-  { "easeInExpo", CLUTTER_EASE_IN_EXPO },
-  { "easeOutExpo", CLUTTER_EASE_OUT_EXPO },
-  { "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO },
-  { "easeInCirc", CLUTTER_EASE_IN_CIRC },
-  { "easeOutCirc", CLUTTER_EASE_OUT_CIRC },
-  { "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC },
-  { "easeInElastic", CLUTTER_EASE_IN_ELASTIC },
-  { "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC },
-  { "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC },
-  { "easeInBack", CLUTTER_EASE_IN_BACK },
-  { "easeOutBack", CLUTTER_EASE_OUT_BACK },
-  { "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK },
-  { "easeInBounce", CLUTTER_EASE_IN_BOUNCE },
-  { "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE },
-  { "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE },
-};
-
-static const gint n_animation_modes = G_N_ELEMENTS (animation_modes);
-
 gulong
 _clutter_script_resolve_animation_mode (JsonNode *node)
 {
-  gint i, res = CLUTTER_CUSTOM_MODE;
+  gint res = CLUTTER_CUSTOM_MODE;
 
   if (JSON_NODE_TYPE (node) != JSON_NODE_VALUE)
     return CLUTTER_CUSTOM_MODE;
@@ -903,18 +775,6 @@ _clutter_script_resolve_animation_mode (JsonNode *node)
     {
       const gchar *name = json_node_get_string (node);
 
-      /* XXX - we might be able to optimize by changing the ordering
-       * of the animation_modes array, e.g.
-       *  - special casing linear
-       *  - tokenizing ('ease', 'In', 'Sine') and matching on token
-       *  - binary searching?
-       */
-      for (i = 0; i < n_animation_modes; i++)
-        {
-          if (strcmp (animation_modes[i].name, name) == 0)
-            return animation_modes[i].mode;
-        }
-
       if (_clutter_script_enum_from_string (CLUTTER_TYPE_ANIMATION_MODE,
                                             name,
                                             &res))
@@ -926,106 +786,6 @@ _clutter_script_resolve_animation_mode (JsonNode *node)
   return CLUTTER_CUSTOM_MODE;
 }
 
-static ClutterAlphaFunc
-resolve_alpha_func (const gchar *name)
-{
-  static GModule *module = NULL;
-  ClutterAlphaFunc func;
-
-  CLUTTER_NOTE (SCRIPT, "Looking up '%s' alpha function", name);
-
-  if (G_UNLIKELY (!module))
-    module = g_module_open (NULL, 0);
-
-  if (g_module_symbol (module, name, (gpointer) &func))
-    {
-      CLUTTER_NOTE (SCRIPT, "Found '%s' alpha function in the symbols table",
-                    name);
-      return func;
-    }
-
-  return NULL;
-}
-
-GObject *
-_clutter_script_parse_alpha (ClutterScript *script,
-                             JsonNode      *node)
-{
-  GObject *retval = NULL;
-  JsonObject *object;
-  ClutterTimeline *timeline = NULL;
-  ClutterAlphaFunc alpha_func = NULL;
-  ClutterAnimationMode mode = CLUTTER_CUSTOM_MODE;
-  JsonNode *val;
-  gboolean unref_timeline = FALSE;
-
-  if (JSON_NODE_TYPE (node) != JSON_NODE_OBJECT)
-    return NULL;
-
-  object = json_node_get_object (node);
-
-  val = json_object_get_member (object, "timeline");
-  if (val)
-    {
-      if (JSON_NODE_TYPE (val) == JSON_NODE_VALUE &&
-          json_node_get_string (val) != NULL)
-        {
-          const gchar *id_ = json_node_get_string (val);
-
-          timeline =
-            CLUTTER_TIMELINE (clutter_script_get_object (script, id_));
-        }
-      else if (JSON_NODE_TYPE (val) == JSON_NODE_OBJECT)
-        {
-          timeline = construct_timeline (script, json_node_get_object (val));
-          unref_timeline = TRUE;
-        }
-    }
-
-  val = json_object_get_member (object, "mode");
-  if (val != NULL)
-    mode = _clutter_script_resolve_animation_mode (val);
-
-  if (mode == CLUTTER_CUSTOM_MODE)
-    {
-      val = json_object_get_member (object, "function");
-      if (val && json_node_get_string (val) != NULL)
-        {
-          alpha_func = resolve_alpha_func (json_node_get_string (val));
-          if (!alpha_func)
-            {
-              g_warning ("Unable to find the function '%s' in the "
-                         "Clutter alpha functions or the symbols table",
-                         json_node_get_string (val));
-            }
-        }
-    }
-
-  CLUTTER_NOTE (SCRIPT, "Parsed alpha: %s timeline (%p) (mode:%d, func:%p)",
-                unref_timeline ? "implicit" : "explicit",
-                timeline ? timeline : 0x0,
-                mode != CLUTTER_CUSTOM_MODE ? mode : 0,
-                alpha_func ? alpha_func : 0x0);
-
-  retval = g_object_new (CLUTTER_TYPE_ALPHA, NULL);
-
-  if (mode != CLUTTER_CUSTOM_MODE)
-    clutter_alpha_set_mode (CLUTTER_ALPHA (retval), mode);
-
-  if (alpha_func != NULL)
-    clutter_alpha_set_func (CLUTTER_ALPHA (retval), alpha_func, NULL, NULL);
-
-  clutter_alpha_set_timeline (CLUTTER_ALPHA (retval), timeline);
-
-  /* if we created an implicit timeline, the Alpha has full ownership
-   * of it now, since it won't be accessible from ClutterScript
-   */
-  if (unref_timeline)
-    g_object_unref (timeline);
-
-  return retval;
-}
-
 static void
 clutter_script_parser_object_end (JsonParser *json_parser,
                                   JsonObject *object)
@@ -1787,7 +1547,8 @@ apply_layout_properties (ClutterScript    *script,
   ClutterLayoutManager *manager;
   GType meta_type;
 
-  manager = g_object_get_data (G_OBJECT (container), "clutter-layout-manager");
+  /* XXX:2.0 remove; only ClutterActor should have a layout manager */
+  manager = g_object_get_data (G_OBJECT (container), "-clutter-layout-manager");
   if (manager == NULL)
     return;
 
@@ -1984,7 +1745,7 @@ static void
 add_children (ClutterScript *script,
               ObjectInfo    *oinfo)
 {
-  ClutterContainer *container = CLUTTER_CONTAINER (oinfo->object);
+  ClutterActor *container = CLUTTER_ACTOR (oinfo->object);
   GList *l, *unresolved;
 
   unresolved = NULL;
@@ -2023,7 +1784,7 @@ add_children (ClutterScript *script,
                     name,
                     g_type_name (G_OBJECT_TYPE (container)));
 
-      clutter_container_add_actor (container, CLUTTER_ACTOR (object));
+      clutter_actor_add_child (container, CLUTTER_ACTOR (object));
     }
 
   g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
diff --git a/clutter/clutter-script-private.h b/clutter/clutter-script-private.h
index 52a67bc..b32ded1 100644
--- a/clutter/clutter-script-private.h
+++ b/clutter/clutter-script-private.h
@@ -88,13 +88,10 @@ typedef struct {
   gchar *name;
   gchar *handler;
   gchar *object;
-  gchar *state;
-  gchar *target;
 
   GConnectFlags flags;
 
   guint is_handler : 1;
-  guint warp_to    : 1;
 } SignalInfo;
 
 void property_info_free (gpointer data);
@@ -128,8 +125,6 @@ gboolean _clutter_script_parse_geometry    (ClutterScript   *script,
 gboolean _clutter_script_parse_color       (ClutterScript   *script,
                                             JsonNode        *node,
                                             ClutterColor    *color);
-GObject *_clutter_script_parse_alpha       (ClutterScript   *script,
-                                            JsonNode        *node);
 gboolean _clutter_script_parse_point       (ClutterScript   *script,
                                             JsonNode        *node,
                                             ClutterPoint    *point);
diff --git a/clutter/clutter-script.c b/clutter/clutter-script.c
index 6d0b607..f341310 100644
--- a/clutter/clutter-script.c
+++ b/clutter/clutter-script.c
@@ -75,66 +75,6 @@
  * packing rules of Clutter still apply, and an actor cannot be packed
  * in multiple containers without unparenting it in between).
  *
- * Behaviours and timelines can also be defined inside a UI definition
- * buffer:
- *
- * <informalexample><programlisting><![CDATA[
- * {
- *   "id"          : "rotate-behaviour",
- *   "type"        : "ClutterBehaviourRotate",
- *   "angle-start" : 0.0,
- *   "angle-end"   : 360.0,
- *   "axis"        : "z-axis",
- *   "alpha"       : {
- *     "timeline" : { "duration" : 4000, "loop" : true },
- *     "mode"     : "easeInSine"
- *   }
- * }
- * ]]></programlisting></informalexample>
- *
- * And then to apply a defined behaviour to an actor defined inside the
- * definition of an actor, the "behaviour" member can be used:
- *
- * <informalexample><programlisting><![CDATA[
- * {
- *   "id" : "my-rotating-actor",
- *   "type" : "ClutterTexture",
- *   ...
- *   "behaviours" : [ "rotate-behaviour" ]
- * }
- * ]]></programlisting></informalexample>
- *
- * A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined
- * implicitly like in the example above, or explicitly by setting the
- * "alpha" property to point to a previously defined #ClutterAlpha, e.g.:
- *
- * <informalexample><programlisting><![CDATA[
- * {
- *   "id"          : "rotate-behaviour",
- *   "type"        : "ClutterBehaviourRotate",
- *   "angle-start" : 0.0,
- *   "angle-end"   : 360.0,
- *   "axis"        : "z-axis",
- *   "alpha"       : {
- *     "id"       : "rotate-alpha",
- *     "type"     : "ClutterAlpha",
- *     "timeline" : {
- *       "id"       : "rotate-timeline",
- *       "type      : "ClutterTimeline",
- *       "duration" : 4000,
- *       "loop"     : true
- *     },
- *     "function" : "custom_sine_alpha"
- *   }
- * }
- * ]]></programlisting></informalexample>
- *
- * Implicitely defined #ClutterAlpha<!-- -->s and #ClutterTimeline<!-- -->s
- * can omit the <varname>id</varname> member, as well as the
- * <varname>type</varname> member, but will not be available using
- * clutter_script_get_object() (they can, however, be extracted using the
- * #ClutterBehaviour and #ClutterAlpha API respectively).
- *
  * Signal handlers can be defined inside a Clutter UI definition file and
  * then autoconnected to their respective signals using the
  * clutter_script_connect_signals() function:
@@ -158,49 +98,6 @@
  * respectively) and the "object" string member for calling
  * g_signal_connect_object() instead of g_signal_connect().
  *
- * Signals can also be directly attached to a specific state defined
- * inside a #ClutterState instance, for instance:
- *
- * |[
- *   ...
- *   "signals" : [
- *     {
- *       "name" : "enter-event",
- *       "states" : "button-states",
- *       "target-state" : "hover"
- *     },
- *     {
- *       "name" : "leave-event",
- *       "states" : "button-states",
- *       "target-state" : "base"
- *     },
- *     {
- *       "name" : "button-press-event",
- *       "states" : "button-states",
- *       "target-state" : "active",
- *     },
- *     {
- *       "name" : "key-press-event",
- *       "states" : "button-states",
- *       "target-state" : "key-focus",
- *       "warp" : true
- *     }
- *   ],
- *   ...
- * ]|
- *
- * The "states" key defines the #ClutterState instance to be used to
- * resolve the "target-state" key; it can be either a script id for a
- * #ClutterState built by the same #ClutterScript instance, or to a
- * #ClutterState built in code and associated to the #ClutterScript
- * instance through the clutter_script_add_states() function. If no
- * "states" key is present, then the default #ClutterState associated to
- * the #ClutterScript instance will be used; the default #ClutterState
- * can be set using clutter_script_add_states() using a %NULL name. The
- * "warp" key can be used to warp to a specific state instead of
- * animating to it. State changes on signal emission will not affect
- * the signal emission chain.
- *
  * Clutter reserves the following names, so classes defining properties
  * through the usual GObject registration process should avoid using these
  * names to avoid collisions:
@@ -248,11 +145,6 @@
 #include "clutter-private.h"
 #include "clutter-debug.h"
 
-#include "deprecated/clutter-alpha.h"
-#include "deprecated/clutter-behaviour.h"
-#include "deprecated/clutter-container.h"
-#include "deprecated/clutter-state.h"
-
 enum
 {
   PROP_0,
@@ -277,8 +169,6 @@ struct _ClutterScriptPrivate
 
   ClutterScriptParser *parser;
 
-  GHashTable *states;
-
   gchar **search_paths;
 
   gchar *translation_domain;
@@ -331,8 +221,6 @@ signal_info_free (gpointer data)
       g_free (sinfo->name);
       g_free (sinfo->handler);
       g_free (sinfo->object);
-      g_free (sinfo->state);
-      g_free (sinfo->target);
 
       g_slice_free (SignalInfo, sinfo);
     }
@@ -389,7 +277,6 @@ clutter_script_finalize (GObject *gobject)
   g_hash_table_destroy (priv->objects);
   g_strfreev (priv->search_paths);
   g_free (priv->filename);
-  g_hash_table_destroy (priv->states);
   g_free (priv->translation_domain);
 
   G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
@@ -526,9 +413,6 @@ clutter_script_init (ClutterScript *script)
   priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
                                          NULL,
                                          object_info_free);
-  priv->states = g_hash_table_new_full (g_str_hash, g_str_equal,
-                                        g_free,
-                                        (GDestroyNotify) g_object_unref);
 }
 
 /**
@@ -1049,65 +933,12 @@ clutter_script_connect_signals (ClutterScript *script,
 }
 
 typedef struct {
-  ClutterState *state;
-  GObject *emitter;
-  gchar *target;
-  gulong signal_id;
-  gulong hook_id;
-  gboolean warp_to;
-} HookData;
-
-typedef struct {
   ClutterScript *script;
   ClutterScriptConnectFunc func;
   gpointer user_data;
 } SignalConnectData;
 
 static void
-hook_data_free (gpointer data)
-{
-  if (G_LIKELY (data != NULL))
-    {
-      HookData *hook_data = data;
-
-      g_free (hook_data->target);
-      g_slice_free (HookData, hook_data);
-    }
-}
-
-static gboolean
-clutter_script_state_change_hook (GSignalInvocationHint *ihint,
-                                  guint                  n_params,
-                                  const GValue          *params,
-                                  gpointer               user_data)
-{
-  HookData *hook_data = user_data;
-  GObject *emitter;
-
-  emitter = g_value_get_object (&params[0]);
-
-  if (emitter == hook_data->emitter)
-    {
-      if (hook_data->warp_to)
-        clutter_state_warp_to_state (hook_data->state, hook_data->target);
-      else
-        clutter_state_set_state (hook_data->state, hook_data->target);
-    }
-
-  return TRUE;
-}
-
-static void
-clutter_script_remove_state_change_hook (gpointer  user_data,
-                                         GObject  *object_p)
-{
-  HookData *hook_data = user_data;
-
-  g_signal_remove_emission_hook (hook_data->signal_id,
-                                 hook_data->hook_id);
-}
-
-static void
 connect_each_object (gpointer key,
                      gpointer value,
                      gpointer data)
@@ -1144,67 +975,6 @@ connect_each_object (gpointer key,
                                   connect_data->user_data);
             }
         }
-      else
-        {
-          GObject *state_object = NULL;
-          const gchar *signal_name, *signal_detail;
-          gchar **components;
-          GQuark signal_quark;
-          guint signal_id;
-          HookData *hook_data;
-
-          if (sinfo->state == NULL)
-            state_object = (GObject *) clutter_script_get_states (script, NULL);
-          else
-            {
-              state_object = clutter_script_get_object (script, sinfo->state);
-              if (state_object == NULL)
-                state_object = (GObject *) clutter_script_get_states (script, sinfo->state);
-            }
-
-          if (state_object == NULL)
-            continue;
-
-          components = g_strsplit (sinfo->name, "::", 2);
-          if (g_strv_length (components) == 2)
-            {
-              signal_name = components[0];
-              signal_detail = components[1];
-            }
-          else
-            {
-              signal_name = components[0];
-              signal_detail = NULL;
-            }
-
-          signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
-          if (signal_id == 0)
-            {
-              g_strfreev (components);
-              continue;
-            }
-
-          if (signal_detail != NULL)
-            signal_quark = g_quark_from_string (signal_detail);
-          else
-            signal_quark = 0;
-
-          hook_data = g_slice_new (HookData);
-          hook_data->emitter = object;
-          hook_data->state = CLUTTER_STATE (state_object);
-          hook_data->target = g_strdup (sinfo->target);
-          hook_data->warp_to = sinfo->warp_to;
-          hook_data->signal_id = signal_id;
-          hook_data->hook_id =
-            g_signal_add_emission_hook (signal_id, signal_quark,
-                                        clutter_script_state_change_hook,
-                                        hook_data,
-                                        hook_data_free);
-
-          g_object_weak_ref (hook_data->emitter,
-                             clutter_script_remove_state_change_hook,
-                             hook_data);
-        }
 
       signal_info_free (sinfo);
     }
@@ -1429,72 +1199,6 @@ clutter_script_list_objects (ClutterScript *script)
 }
 
 /**
- * clutter_script_add_states:
- * @script: a #ClutterScript
- * @name: (allow-none): a name for the @state, or %NULL to
- *   set the default #ClutterState
- * @state: a #ClutterState
- *
- * Associates a #ClutterState to the #ClutterScript instance using the given
- * name.
- *
- * The #ClutterScript instance will use @state to resolve target states when
- * connecting signal handlers.
- *
- * The #ClutterScript instance will take a reference on the #ClutterState
- * passed to this function.
- *
- * Since: 1.8
- *
- * Deprecated: 1.12
- */
-void
-clutter_script_add_states (ClutterScript *script,
-                           const gchar   *name,
-                           ClutterState  *state)
-{
-  g_return_if_fail (CLUTTER_IS_SCRIPT (script));
-  g_return_if_fail (CLUTTER_IS_STATE (state));
-
-  if (name == NULL || *name == '\0')
-    name = "__clutter_script_default_state";
-
-  g_hash_table_replace (script->priv->states,
-                        g_strdup (name),
-                        g_object_ref (state));
-}
-
-/**
- * clutter_script_get_states:
- * @script: a #ClutterScript
- * @name: (allow-none): the name of the #ClutterState, or %NULL
- *
- * Retrieves the #ClutterState for the given @state_name.
- *
- * If @name is %NULL, this function will return the default
- * #ClutterState instance.
- *
- * Return value: (transfer none): a pointer to the #ClutterState for the
- *   given name. The #ClutterState is owned by the #ClutterScript instance
- *   and it should not be unreferenced
- *
- * Since: 1.8
- *
- * Deprecated: 1.12
- */
-ClutterState *
-clutter_script_get_states (ClutterScript *script,
-                           const gchar   *name)
-{
-  g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
-
-  if (name == NULL || *name == '\0')
-    name = "__clutter_script_default_state";
-
-  return g_hash_table_lookup (script->priv->states, name);
-}
-
-/**
  * clutter_script_set_translation_domain:
  * @script: a #ClutterScript
  * @domain: (allow-none): the translation domain, or %NULL
diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c
index 7a82543..12c842f 100644
--- a/clutter/clutter-stage.c
+++ b/clutter/clutter-stage.c
@@ -80,7 +80,7 @@
 
 static void clutter_container_iface_init (ClutterContainerIface *iface);
 
-G_DEFINE_TYPE_WITH_CODE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP,
+G_DEFINE_TYPE_WITH_CODE (ClutterStage, clutter_stage, CLUTTER_TYPE_ACTOR,
                          G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
                                                 clutter_container_iface_init))
 
@@ -2211,6 +2211,8 @@ clutter_stage_init (ClutterStage *self)
   ClutterBackend *backend;
   GError *error;
 
+  CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
+
   /* a stage is a top-level object */
   CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IS_TOPLEVEL);
 
diff --git a/clutter/clutter-stage.h b/clutter/clutter-stage.h
index e3c1d7e..9669a2f 100644
--- a/clutter/clutter-stage.h
+++ b/clutter/clutter-stage.h
@@ -55,7 +55,7 @@ typedef struct _ClutterStagePrivate ClutterStagePrivate;
 struct _ClutterStage
 {
   /*< private >*/
-  ClutterGroup parent_instance;
+  ClutterActor parent_instance;
 
   ClutterStagePrivate *priv;
 };
@@ -75,7 +75,7 @@ struct _ClutterStage
 struct _ClutterStageClass
 {
   /*< private >*/
-  ClutterGroupClass parent_class;
+  ClutterActorClass parent_class;
 
   /*< public >*/
   /* signals */



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