[cogl] Use the right context when pushing the GLES2 context to an onscreen
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] Use the right context when pushing the GLES2 context to an onscreen
- Date: Mon, 1 Oct 2012 13:07:28 +0000 (UTC)
commit 3653c5b10058a3f79900eb2644cb30f4cf1ca47e
Author: Neil Roberts <neil linux intel com>
Date: Mon Oct 1 12:05:06 2012 +0100
Use the right context when pushing the GLES2 context to an onscreen
Previously when pushing the GLES2 context with an onscreen framebuffer
it would just call bind_onscreen. This actually binds it with Cogl's
context so presumably the context isolation wasn't working properly.
This patch splits out bind_onscreen to have a second function called
bind_onscreen_with_context that explicitly takes the EGL context to
use. Cogl now uses this when pushing the GLES2 context.
Reviewed-by: Robert Bragg <robert linux intel com>
cogl/winsys/cogl-winsys-egl.c | 22 ++++++++++++++++------
1 files changed, 16 insertions(+), 6 deletions(-)
---
diff --git a/cogl/winsys/cogl-winsys-egl.c b/cogl/winsys/cogl-winsys-egl.c
index 91f247d..cd6ae3a 100644
--- a/cogl/winsys/cogl-winsys-egl.c
+++ b/cogl/winsys/cogl-winsys-egl.c
@@ -648,17 +648,17 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
}
static CoglBool
-bind_onscreen (CoglOnscreen *onscreen)
+bind_onscreen_with_context (CoglOnscreen *onscreen,
+ EGLContext egl_context)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = fb->context;
- CoglDisplayEGL *egl_display = context->display->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglBool status = _cogl_winsys_egl_make_current (context->display,
egl_onscreen->egl_surface,
egl_onscreen->egl_surface,
- egl_display->egl_context);
+ egl_context);
if (status)
{
CoglRenderer *renderer = context->display->renderer;
@@ -673,6 +673,16 @@ bind_onscreen (CoglOnscreen *onscreen)
return status;
}
+static CoglBool
+bind_onscreen (CoglOnscreen *onscreen)
+{
+ CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
+ CoglContext *context = fb->context;
+ CoglDisplayEGL *egl_display = context->display->winsys;
+
+ return bind_onscreen_with_context (onscreen, egl_display->egl_context);
+}
+
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
@@ -780,9 +790,9 @@ _cogl_winsys_set_gles2_context (CoglGLES2Context *gles2_ctx, CoglError **error)
if (gles2_ctx->write_buffer &&
cogl_is_onscreen (gles2_ctx->write_buffer))
- {
- status = bind_onscreen (COGL_ONSCREEN (gles2_ctx->write_buffer));
- }
+ status =
+ bind_onscreen_with_context (COGL_ONSCREEN (gles2_ctx->write_buffer),
+ gles2_ctx->winsys);
else
status = _cogl_winsys_egl_make_current (ctx->display,
egl_display->dummy_surface,
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