[cogl] matrix-stack: Prune stack entries when loading a replacement matrix
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl] matrix-stack: Prune stack entries when loading a replacement matrix
- Date: Fri, 18 May 2012 14:42:20 +0000 (UTC)
commit d31ed33241a9e9e3bc25f01b2614678827a7a9aa
Author: Neil Roberts <neil linux intel com>
Date: Thu May 17 23:28:24 2012 +0100
matrix-stack: Prune stack entries when loading a replacement matrix
Previously if an application does not use the matrix stack as a stack
but instead just loads its own matrices for each frame using
cogl_framebuffer_set_modelview_matrix then it will continously push
OP_LOAD entries on the stack and the stack will grow forever. This
patch fixes that use case by resetting the top of the stack to the
last save entry whenever something is pushed that replaces the
previous matrix on the stack.
Reviewed-by: Robert Bragg <robert linux intel com>
cogl/cogl-matrix-stack.c | 66 ++++++++++++++++++++++++++++++++++-----------
1 files changed, 50 insertions(+), 16 deletions(-)
---
diff --git a/cogl/cogl-matrix-stack.c b/cogl/cogl-matrix-stack.c
index 14a9040..2d61a5e 100644
--- a/cogl/cogl-matrix-stack.c
+++ b/cogl/cogl-matrix-stack.c
@@ -69,6 +69,34 @@ _cogl_matrix_stack_push_entry (CoglMatrixStack *stack,
return entry;
}
+static void *
+_cogl_matrix_stack_push_replacement_entry (CoglMatrixStack *stack,
+ size_t size,
+ CoglMatrixOp operation)
+{
+ CoglMatrixEntry *old_top = stack->last_entry;
+ CoglMatrixEntry *new_top;
+
+ /* This would only be called for operations that completely replace
+ * the matrix. In that case we don't need to keep a reference to
+ * anything up to the last save entry. This optimisation could be
+ * important for applications that aren't using the stack but
+ * instead just perform their own matrix manipulations and load a
+ * new stack every frame. If this optimisation isn't done then the
+ * stack would just grow endlessly. See the comments
+ * _cogl_matrix_stack_pop for a description of how popping works. */
+ for (new_top = old_top;
+ new_top->op != COGL_MATRIX_OP_SAVE && new_top->parent;
+ new_top = new_top->parent)
+ ;
+
+ _cogl_matrix_entry_ref (new_top);
+ _cogl_matrix_entry_unref (old_top);
+ stack->last_entry = new_top;
+
+ return _cogl_matrix_stack_push_entry (stack, size, operation);
+}
+
void
_cogl_matrix_entry_identity_init (CoglMatrixEntry *entry)
{
@@ -81,9 +109,9 @@ _cogl_matrix_entry_identity_init (CoglMatrixEntry *entry)
void
_cogl_matrix_stack_load_identity (CoglMatrixStack *stack)
{
- _cogl_matrix_stack_push_entry (stack,
- sizeof (CoglMatrixEntry),
- COGL_MATRIX_OP_LOAD_IDENTITY);
+ _cogl_matrix_stack_push_replacement_entry (stack,
+ sizeof (CoglMatrixEntry),
+ COGL_MATRIX_OP_LOAD_IDENTITY);
}
void
@@ -192,9 +220,10 @@ _cogl_matrix_stack_set (CoglMatrixStack *stack,
{
CoglMatrixEntryLoad *entry;
- entry = _cogl_matrix_stack_push_entry (stack,
- sizeof (CoglMatrixEntryLoad),
- COGL_MATRIX_OP_LOAD);
+ entry =
+ _cogl_matrix_stack_push_replacement_entry (stack,
+ sizeof (CoglMatrixEntryLoad),
+ COGL_MATRIX_OP_LOAD);
entry->matrix =
_cogl_magazine_chunk_alloc (_cogl_matrix_stack_matrices_magazine);
@@ -213,9 +242,10 @@ _cogl_matrix_stack_frustum (CoglMatrixStack *stack,
{
CoglMatrixEntryLoad *entry;
- entry = _cogl_matrix_stack_push_entry (stack,
- sizeof (CoglMatrixEntryLoad),
- COGL_MATRIX_OP_LOAD);
+ entry =
+ _cogl_matrix_stack_push_replacement_entry (stack,
+ sizeof (CoglMatrixEntryLoad),
+ COGL_MATRIX_OP_LOAD);
entry->matrix =
_cogl_magazine_chunk_alloc (_cogl_matrix_stack_matrices_magazine);
@@ -235,9 +265,10 @@ _cogl_matrix_stack_perspective (CoglMatrixStack *stack,
{
CoglMatrixEntryLoad *entry;
- entry = _cogl_matrix_stack_push_entry (stack,
- sizeof (CoglMatrixEntryLoad),
- COGL_MATRIX_OP_LOAD);
+ entry =
+ _cogl_matrix_stack_push_replacement_entry (stack,
+ sizeof (CoglMatrixEntryLoad),
+ COGL_MATRIX_OP_LOAD);
entry->matrix =
_cogl_magazine_chunk_alloc (_cogl_matrix_stack_matrices_magazine);
@@ -258,9 +289,10 @@ _cogl_matrix_stack_orthographic (CoglMatrixStack *stack,
{
CoglMatrixEntryLoad *entry;
- entry = _cogl_matrix_stack_push_entry (stack,
- sizeof (CoglMatrixEntryLoad),
- COGL_MATRIX_OP_LOAD);
+ entry =
+ _cogl_matrix_stack_push_replacement_entry (stack,
+ sizeof (CoglMatrixEntryLoad),
+ COGL_MATRIX_OP_LOAD);
entry->matrix =
_cogl_magazine_chunk_alloc (_cogl_matrix_stack_matrices_magazine);
@@ -605,7 +637,9 @@ _cogl_matrix_stack_new (void)
stack->last_entry = NULL;
- _cogl_matrix_stack_load_identity (stack);
+ _cogl_matrix_stack_push_entry (stack,
+ sizeof (CoglMatrixEntry),
+ COGL_MATRIX_OP_LOAD_IDENTITY);
return _cogl_matrix_stack_object_new (stack);
}
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