[clutter] conform/actor-graph: Add missing NULL terminator
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] conform/actor-graph: Add missing NULL terminator
- Date: Tue, 1 May 2012 12:30:36 +0000 (UTC)
commit dd3c66579b196db7b3dc03d3b3159edf5dd0c1d6
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue May 1 13:29:19 2012 +0100
conform/actor-graph: Add missing NULL terminator
tests/conform/actor-graph.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/tests/conform/actor-graph.c b/tests/conform/actor-graph.c
index 8a47543..7e4dcd2 100644
--- a/tests/conform/actor-graph.c
+++ b/tests/conform/actor-graph.c
@@ -220,7 +220,7 @@ actor_raise_child (TestConformSimpleFixture *fixture,
==,
"bar");
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
- g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+ g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
g_assert (!show_on_set_parent);
iter = clutter_actor_get_child_at_index (actor, 0);
@@ -236,7 +236,7 @@ actor_raise_child (TestConformSimpleFixture *fixture,
==,
"foo");
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
- g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+ g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
g_assert (!show_on_set_parent);
clutter_actor_destroy (actor);
@@ -284,7 +284,7 @@ actor_lower_child (TestConformSimpleFixture *fixture,
==,
"baz");
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
- g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+ g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
g_assert (!show_on_set_parent);
iter = clutter_actor_get_child_at_index (actor, 2);
@@ -300,7 +300,7 @@ actor_lower_child (TestConformSimpleFixture *fixture,
==,
"foo");
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
- g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+ g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
g_assert (!show_on_set_parent);
clutter_actor_destroy (actor);
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