[clutter] conform/actor-graph: Add missing NULL terminator



commit dd3c66579b196db7b3dc03d3b3159edf5dd0c1d6
Author: Emmanuele Bassi <ebassi linux intel com>
Date:   Tue May 1 13:29:19 2012 +0100

    conform/actor-graph: Add missing NULL terminator

 tests/conform/actor-graph.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/tests/conform/actor-graph.c b/tests/conform/actor-graph.c
index 8a47543..7e4dcd2 100644
--- a/tests/conform/actor-graph.c
+++ b/tests/conform/actor-graph.c
@@ -220,7 +220,7 @@ actor_raise_child (TestConformSimpleFixture *fixture,
                    ==,
                    "bar");
   g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
-  g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+  g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
   g_assert (!show_on_set_parent);
 
   iter = clutter_actor_get_child_at_index (actor, 0);
@@ -236,7 +236,7 @@ actor_raise_child (TestConformSimpleFixture *fixture,
                    ==,
                    "foo");
   g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
-  g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+  g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
   g_assert (!show_on_set_parent);
 
   clutter_actor_destroy (actor);
@@ -284,7 +284,7 @@ actor_lower_child (TestConformSimpleFixture *fixture,
                    ==,
                    "baz");
   g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
-  g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+  g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
   g_assert (!show_on_set_parent);
 
   iter = clutter_actor_get_child_at_index (actor, 2);
@@ -300,7 +300,7 @@ actor_lower_child (TestConformSimpleFixture *fixture,
                    ==,
                    "foo");
   g_assert (!CLUTTER_ACTOR_IS_VISIBLE (iter));
-  g_object_get (iter, "show-on-set-parent", &show_on_set_parent);
+  g_object_get (iter, "show-on-set-parent", &show_on_set_parent, NULL);
   g_assert (!show_on_set_parent);
 
   clutter_actor_destroy (actor);



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