[cogl/wip/rib/gles2-context: 5/5] stash: libcogl-gles2 fixes



commit 94edf51db2bc4eb17e9d14743de9ae6bde7ea4e9
Author: Robert Bragg <robert linux intel com>
Date:   Sat Mar 24 02:46:40 2012 +0000

    stash: libcogl-gles2 fixes

 cogl-gles2/GLES2/gl2.h                      |  452 +-------------------------
 cogl-gles2/GLES2/gl2nonfunctions.h          |  472 +++++++++++++++++++++++++++
 cogl-gles2/Makefile.am                      |    2 +-
 cogl-gles2/cogl-gles2-api.c                 |    3 +-
 cogl/cogl-gles2-context.c                   |    6 +-
 cogl/{cogl-gles2-context.h => cogl-gles2.h} |   26 +-
 cogl/cogl.h                                 |    1 -
 cogl/winsys/cogl-winsys-private.h           |    2 +-
 examples/cogl-gles2-context.c               |    1 +
 tests/conform/test-no-gl-header.c           |    1 +
 10 files changed, 499 insertions(+), 467 deletions(-)
---
diff --git a/cogl-gles2/GLES2/gl2.h b/cogl-gles2/GLES2/gl2.h
index b7fe76e..31fd791 100644
--- a/cogl-gles2/GLES2/gl2.h
+++ b/cogl-gles2/GLES2/gl2.h
@@ -14,457 +14,7 @@ extern "C" {
  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
  */
 
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void             GLvoid;
-typedef char             GLchar;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef khronos_int8_t   GLbyte;
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef khronos_uint8_t  GLubyte;
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef khronos_float_t  GLfloat;
-typedef khronos_float_t  GLclampf;
-typedef khronos_int32_t  GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t  GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0                 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-
-/* Boolean */
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-
-/* BeginMode */
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT            0x8192
-
-/* DataType */
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                  0x8B30
-#define GL_VERTEX_SHADER                    0x8B31
-#define GL_MAX_VERTEX_ATTRIBS               0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
-#define GL_SHADER_TYPE                      0x8B4F
-#define GL_DELETE_STATUS                    0x8B80
-#define GL_LINK_STATUS                      0x8B82
-#define GL_VALIDATE_STATUS                  0x8B83
-#define GL_ATTACHED_SHADERS                 0x8B85
-#define GL_ACTIVE_UNIFORMS                  0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
-#define GL_ACTIVE_ATTRIBUTES                0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
-#define GL_CURRENT_PROGRAM                  0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-
-/* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                        0x1702
-
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX8                 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-
-#define GL_NONE                           0
-
-#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#include <GLES2/gl2nonfunctions.h>
 
 /*-------------------------------------------------------------------------
  * GL core functions.
diff --git a/cogl-gles2/GLES2/gl2nonfunctions.h b/cogl-gles2/GLES2/gl2nonfunctions.h
new file mode 100644
index 0000000..87b8400
--- /dev/null
+++ b/cogl-gles2/GLES2/gl2nonfunctions.h
@@ -0,0 +1,472 @@
+#ifndef __gl2nonfunctions_h_
+#define __gl2nonfunctions_h_
+
+/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void             GLvoid;
+typedef char             GLchar;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+
+/* GL types for handling large vertex buffer objects */
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0                 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD                       0x8006
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_DYNAMIC_DRAW                   0x88E8
+
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+
+/* CullFaceMode */
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_BLEND                          0x0BE2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_OUT_OF_MEMORY                  0x0505
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GL_VIEWPORT                       0x0BA2
+#define GL_SCISSOR_BOX                    0x0C10
+/*      GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT            0x8192
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER                  0x8B30
+#define GL_VERTEX_SHADER                    0x8B31
+#define GL_MAX_VERTEX_ATTRIBS               0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GL_MAX_VARYING_VECTORS              0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#define GL_SHADER_TYPE                      0x8B4F
+#define GL_DELETE_STATUS                    0x8B80
+#define GL_LINK_STATUS                      0x8B82
+#define GL_VALIDATE_STATUS                  0x8B83
+#define GL_ATTACHED_SHADERS                 0x8B85
+#define GL_ACTIVE_UNIFORMS                  0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
+#define GL_ACTIVE_ATTRIBUTES                0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
+#define GL_CURRENT_PROGRAM                  0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+#define GL_INVERT                         0x150A
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GL_TEXTURE                        0x1702
+
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_MIRRORED_REPEAT                0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_CUBE                   0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_SHADER_COMPILER                0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGB565                         0x8D62
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_STENCIL_INDEX8                 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+
+#define GL_NONE                           0
+
+#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2nonfunctions_h_ */
diff --git a/cogl-gles2/Makefile.am b/cogl-gles2/Makefile.am
index 7bff668..9bace20 100644
--- a/cogl-gles2/Makefile.am
+++ b/cogl-gles2/Makefile.am
@@ -19,7 +19,7 @@ libcogl_gles2_la_LDFLAGS = \
 	-export-dynamic \
 	-export-symbols-regex "^gl*"
 
-coglgles2includedir = $(includedir)/cogl/cogl-gles2
+coglgles2includedir = $(includedir)/cogl/cogl-gles2/GLES2
 coglgles2include_HEADERS = \
 	GLES2/gl2.h \
 	GLES2/gl2ext.h \
diff --git a/cogl-gles2/cogl-gles2-api.c b/cogl-gles2/cogl-gles2-api.c
index 971985c..ce4add1 100644
--- a/cogl-gles2/cogl-gles2-api.c
+++ b/cogl-gles2/cogl-gles2-api.c
@@ -1,8 +1,7 @@
 
 #include <GLES2/gl2.h>
 
-#define __COGL_H_INSIDE__
-#include "cogl/cogl-gles2-context.h"
+#include <cogl/cogl-gles2.h>
 
 void
 glBindTexture (GLenum target, GLuint texture)
diff --git a/cogl/cogl-gles2-context.c b/cogl/cogl-gles2-context.c
index 1dfb16f..a7b2bfe 100644
--- a/cogl/cogl-gles2-context.c
+++ b/cogl/cogl-gles2-context.c
@@ -30,7 +30,7 @@
 #include "config.h"
 #endif
 
-#include "cogl-gles2-context.h"
+#include "cogl-gles2.h"
 #include "cogl-gles2-context-private.h"
 
 #include "cogl-context-private.h"
@@ -278,9 +278,9 @@ cogl_push_gles2_context (CoglContext *ctx,
 
   if (ctx->gles2_context_stack->length == 0)
     {
-      _cogl_journal_flush (read_buffer->journal, read_buffer);
+      _cogl_journal_flush (read_buffer->journal);
       if (write_buffer != read_buffer)
-        _cogl_journal_flush (write_buffer->journal, write_buffer);
+        _cogl_journal_flush (write_buffer->journal);
       winsys->save_context (ctx);
     }
   else
diff --git a/cogl/cogl-gles2-context.h b/cogl/cogl-gles2.h
similarity index 94%
rename from cogl/cogl-gles2-context.h
rename to cogl/cogl-gles2.h
index 8c9f7b7..a177edc 100644
--- a/cogl/cogl-gles2-context.h
+++ b/cogl/cogl-gles2.h
@@ -26,23 +26,33 @@
  *
  */
 
-#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
-#error "Only <cogl/cogl.h> can be included directly."
-#endif
-
-#ifndef __COGL_GLES2_CONTEXT_H__
-#define __COGL_GLES2_CONTEXT_H__
+#ifndef __COGL_GLES2_H__
+#define __COGL_GLES2_H__
 
+#define __COGL_H_INSIDE__
 #include <cogl/cogl-defines.h>
 #include <cogl/cogl-context.h>
 #include <cogl/cogl-framebuffer.h>
 #include <cogl/cogl-texture.h>
 #include <cogl/cogl-texture-2d.h>
 
+/* CoglGLES2Vtable depends on GLES 2.0 typedefs being available but we
+ * want to be careful that the public api doesn't expose arbitrary
+ * system GL headers as part of the Cogl API so although when building
+ * internally we consistently refer to the system headers to avoid
+ * conflicts we only expose the minimal set of GLES 2.0 types and enums
+ * publicly.
+ */
+#ifdef CLUTTER_COMPILATION
+#include "cogl-gl-header.h"
+#else
+#include <cogl-gles2/GLES2/gl2nonfunctions.h>
+#endif
+
 G_BEGIN_DECLS
 
 /**
- * SECTION:cogl-gles2-context
+ * SECTION:cogl-gles2
  * @short_description: A portable api to access OpenGLES 2.0
  *
  * Cogl provides portable access to the OpenGLES api through a single
@@ -339,5 +349,5 @@ cogl_is_gles2_context (void *object);
 
 G_END_DECLS
 
-#endif /* __COGL_GLES2_CONTEXT_H__ */
+#endif /* __COGL_GLES2_H__ */
 
diff --git a/cogl/cogl.h b/cogl/cogl.h
index ee1fd69..e6f8483 100644
--- a/cogl/cogl.h
+++ b/cogl/cogl.h
@@ -102,7 +102,6 @@
 #include <cogl/cogl-framebuffer.h>
 #include <cogl/cogl-onscreen.h>
 #include <cogl/cogl-poll.h>
-#include <cogl/cogl-gles2-context.h>
 #if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
 #include <cogl/cogl-kms-renderer.h>
 #endif
diff --git a/cogl/winsys/cogl-winsys-private.h b/cogl/winsys/cogl-winsys-private.h
index c493dc2..2926f2b 100644
--- a/cogl/winsys/cogl-winsys-private.h
+++ b/cogl/winsys/cogl-winsys-private.h
@@ -26,7 +26,7 @@
 
 #include "cogl-renderer.h"
 #include "cogl-onscreen.h"
-#include "cogl-gles2-context.h"
+#include "cogl-gles2.h"
 
 #ifdef COGL_HAS_XLIB_SUPPORT
 #include "cogl-texture-pixmap-x11-private.h"
diff --git a/examples/cogl-gles2-context.c b/examples/cogl-gles2-context.c
index ee4c960..48c6bad 100644
--- a/examples/cogl-gles2-context.c
+++ b/examples/cogl-gles2-context.c
@@ -1,4 +1,5 @@
 #include <cogl/cogl.h>
+#include <cogl/cogl-gles2.h>
 #include <glib.h>
 #include <stdio.h>
 
diff --git a/tests/conform/test-no-gl-header.c b/tests/conform/test-no-gl-header.c
index 49dae6c..ab0b931 100644
--- a/tests/conform/test-no-gl-header.c
+++ b/tests/conform/test-no-gl-header.c
@@ -1,3 +1,4 @@
+#undef CLUTTER_COMPILATION
 #include <cogl/cogl.h>
 
 #include "test-utils.h"



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