[clutter] actor: Clarify and improve memory management of transitions
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] actor: Clarify and improve memory management of transitions
- Date: Tue, 20 Mar 2012 11:19:28 +0000 (UTC)
commit 227c7b404d587bc6ef1b812ea930879bb932d79f
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Mar 20 11:17:53 2012 +0000
actor: Clarify and improve memory management of transitions
When adding a transition to a ClutterActor, the actor should hold a
reference on it, and release it only when we remove it. This makes
transitions just like other objects held by ClutterActor.
clutter/clutter-actor.c | 44 +++++++++++++++++++++++++++++++-------------
1 files changed, 31 insertions(+), 13 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index e43cb88..16266f1 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -3957,7 +3957,6 @@ clutter_actor_set_rotation_angle (ClutterActor *self,
transition = _clutter_actor_create_transition (self, pspec,
*cur_angle_p,
angle);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, pspec, angle);
@@ -4040,7 +4039,6 @@ clutter_actor_animate_scale_factor (ClutterActor *self,
transition = _clutter_actor_create_transition (self, pspec,
old_factor,
new_factor);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, pspec, new_factor);
@@ -9405,7 +9403,6 @@ clutter_actor_set_width (ClutterActor *self,
obj_props[PROP_WIDTH],
old_width,
width);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, obj_props[PROP_WIDTH], width);
@@ -9456,7 +9453,6 @@ clutter_actor_set_height (ClutterActor *self,
obj_props[PROP_HEIGHT],
old_height,
height);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, obj_props[PROP_HEIGHT], height);
@@ -9554,8 +9550,6 @@ clutter_actor_set_x (ClutterActor *self,
obj_props[PROP_X],
linfo->fixed_x,
x);
-
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, obj_props[PROP_X], x);
@@ -9601,8 +9595,6 @@ clutter_actor_set_y (ClutterActor *self,
obj_props[PROP_Y],
linfo->fixed_y,
y);
-
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, obj_props[PROP_Y], y);
@@ -9955,7 +9947,6 @@ clutter_actor_set_opacity (ClutterActor *self,
obj_props[PROP_OPACITY],
priv->opacity,
opacity);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, obj_props[PROP_OPACITY], opacity);
@@ -10277,7 +10268,6 @@ clutter_actor_set_depth (ClutterActor *self,
transition = _clutter_actor_create_transition (self, obj_props[PROP_DEPTH],
tinfo->depth,
depth);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, obj_props[PROP_DEPTH], depth);
@@ -16542,7 +16532,6 @@ clutter_actor_set_background_color (ClutterActor *self,
transition = _clutter_actor_create_transition (self, bg_color_pspec,
&priv->bg_color,
color);
- clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
else
_clutter_actor_update_transition (self, bg_color_pspec, color);
@@ -16962,7 +16951,12 @@ transition_closure_free (gpointer data)
{
TransitionClosure *clos = data;
+ if (clutter_timeline_is_playing (CLUTTER_TIMELINE (clos->transition)))
+ clutter_timeline_stop (CLUTTER_TIMELINE (clos->transition));
+
g_signal_handler_disconnect (clos->transition, clos->completed_id);
+
+ g_object_unref (clos->transition);
g_free (clos->name);
g_slice_free (TransitionClosure, clos);
@@ -16979,7 +16973,17 @@ on_transition_completed (ClutterTransition *transition,
info = _clutter_actor_get_animation_info (actor);
/* this will take care of cleaning clos for us */
- g_hash_table_remove (info->transitions, clos->name);
+ if (clutter_transition_get_remove_on_complete (transition))
+ {
+ /* we take a reference here because removing the closure
+ * will release the reference on the transition, and we
+ * want the transition to survive the signal emission;
+ * the master clock will release the laste reference at
+ * the end of the frame processing.
+ */
+ g_object_ref (transition);
+ g_hash_table_remove (info->transitions, clos->name);
+ }
/* if it's the last transition then we clean up */
if (g_hash_table_size (info->transitions) == 0)
@@ -17127,7 +17131,11 @@ _clutter_actor_create_transition (ClutterActor *actor,
clutter_transition_set_interval (res, interval);
clutter_transition_set_remove_on_complete (res, TRUE);
+ /* this will start the transition as well */
clutter_actor_add_transition (actor, pspec->name, res);
+
+ /* the actor now owns the transition */
+ g_object_unref (res);
}
else
res = clos->transition;
@@ -17156,6 +17164,10 @@ out:
* associated to the actor's current easing state; it is possible to modify
* these values after calling clutter_actor_add_transition().
*
+ * The @transition will be started once added.
+ *
+ * This function will take a reference on the @transition.
+ *
* This function is usually called implicitly when modifying an animatable
* property.
*
@@ -17207,13 +17219,14 @@ clutter_actor_add_transition (ClutterActor *self,
clos = g_slice_new (TransitionClosure);
clos->actor = self;
- clos->transition = transition;
+ clos->transition = g_object_ref (transition);
clos->name = g_strdup (name);
clos->completed_id = g_signal_connect (timeline, "completed",
G_CALLBACK (on_transition_completed),
clos);
g_hash_table_insert (info->transitions, clos->name, clos);
+ clutter_timeline_start (timeline);
}
/**
@@ -17224,6 +17237,11 @@ clutter_actor_add_transition (ClutterActor *self,
* Removes the transition stored inside a #ClutterActor using @name
* identifier.
*
+ * If the transition is currently in progress, it will be stopped.
+ *
+ * This function releases the reference acquired when the transition
+ * was added to the #ClutterActor.
+ *
* Since: 1.10
*/
void
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