[clutter/wip/apocalypses/apocalypse-3: 32/35] paint-node: Make texture template pipeline clamp to edge



commit 8e968093eb8b0434a3b6279a309a0976d92c7b5a
Author: Emmanuele Bassi <ebassi linux intel com>
Date:   Mon Mar 12 15:52:55 2012 +0000

    paint-node: Make texture template pipeline clamp to edge
    
    It's safer, and consistent with the rest of Clutter, to make sure that
    the template pipeline we use for ClutterTextureNode has its wrap mode
    set to clamp-to-edge.

 clutter/clutter-paint-nodes.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)
---
diff --git a/clutter/clutter-paint-nodes.c b/clutter/clutter-paint-nodes.c
index 3495ae7..37663c3 100644
--- a/clutter/clutter-paint-nodes.c
+++ b/clutter/clutter-paint-nodes.c
@@ -79,6 +79,8 @@ _clutter_paint_node_init_types (void)
   cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0,
                                         COGL_TEXTURE_TYPE_2D);
   cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
+  cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
+                                     COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
 }
 
 /*



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