[clutter] texture: Fix the async loop ceiling
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] texture: Fix the async loop ceiling
- Date: Tue, 6 Mar 2012 15:42:09 +0000 (UTC)
commit cc25deade04b8f06d460292915f3ab6d2369d33c
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Mar 6 15:39:29 2012 +0000
texture: Fix the async loop ceiling
The comment says that we're going to load textures in a loop until we
still have work to do, or if one iteration took more than 5
milliseconds, to avoid blowing up our frame budget, but the check is for
5 seconds, which is hardly a sensible value.
clutter/clutter-texture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c
index c521c80..c1c2c68 100644
--- a/clutter/clutter-texture.c
+++ b/clutter/clutter-texture.c
@@ -1832,7 +1832,7 @@ texture_repaint_upload_func (gpointer user_data)
clutter_texture_async_data_free (async_data);
}
while (upload_list != NULL &&
- g_get_monotonic_time () < start_time + 5 * 1000000L);
+ g_get_monotonic_time () < start_time + 5 * 1000L);
}
if (upload_list != NULL)
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