[gnome-devel-docs] Correct the capitalization of gtkmm.



commit a9961eefadd8181821d956fa8996a6ccc4d8dd94
Author: Murray Cumming <murrayc murrayc com>
Date:   Thu Mar 1 14:30:00 2012 +0100

    Correct the capitalization of gtkmm.

 platform-demos/C/guitar-tuner.cpp.page         |   14 +++++++-------
 platform-demos/C/image-viewer.cpp.page         |   18 +++++++++---------
 platform-overview/C/demo-guitar-tuner.cpp.page |   14 +++++++-------
 platform-overview/C/demo-image-viewer.cpp.page |   18 +++++++++---------
 4 files changed, 32 insertions(+), 32 deletions(-)
---
diff --git a/platform-demos/C/guitar-tuner.cpp.page b/platform-demos/C/guitar-tuner.cpp.page
index 71912c7..3ca2b78 100644
--- a/platform-demos/C/guitar-tuner.cpp.page
+++ b/platform-demos/C/guitar-tuner.cpp.page
@@ -5,7 +5,7 @@
   <info>
     <link type="guide" xref="index#cpp"/>
   
-    <desc>Use Gtkmm and GStreamermm to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer.</desc>
+    <desc>Use gtkmm and GStreamermm to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer.</desc>
     
     <revision pkgversion="0.1" version="0.1" date="2011-03-17" status="review"/>
     <credit type="author">
@@ -44,7 +44,7 @@
     <p>Start Anjuta and click <guiseq><gui>File</gui><gui>New</gui><gui>Project</gui></guiseq> to open the project wizard.</p>
     </item>
     <item>
-    <p>Choose <gui>GTKmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>guitar-tuner</file> as project name and directory.</p>
+    <p>Choose <gui>gtkmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>guitar-tuner</file> as project name and directory.</p>
    	</item>
     <item>
     <p>Make sure that <gui>Configure external packages</gui> is selected. On the next page, select
@@ -61,7 +61,7 @@
 
 <section id="build">
   <title>Build the code for the first time</title>
-  <p>This is a very basic C++ code setting up Gtkmm. More details are given below; 
+  <p>This is a very basic C++ code setting up gtkmm. More details are given below; 
   skip this list if you understand the basics:</p>
   <list>
   <item>
@@ -71,7 +71,7 @@
     <p>The <code>main</code> function creates a new window by opening a GtkBuilder file (<file>src/guitar-tuner.ui</file>, defined a few lines above) and then displaying it in a window. The GtkBuilder file contains a description of a user interface and all of its elements. You can use Anjuta's editor to design GtkBuilder user interfaces.</p>
    </item>
    <item>
-    <p>Afterwards it calls a few functions which set up and then run the application. The <code>kit.run</code> function starts the GTKmm main loop, which runs the user interface and starts listening for events (like clicks and key presses).</p>
+    <p>Afterwards it calls a few functions which set up and then run the application. The <code>kit.run</code> function starts the gtkmm main loop, which runs the user interface and starts listening for events (like clicks and key presses).</p>
    </item>
   </list>
 
@@ -197,7 +197,7 @@ bool Sound::stop_playing()
   <title>Connecting the signals</title>
   <p>We want to play the correct sound when the user clicks a button. That means that we have to connect
   to the signal that is fired when the user clicks the button. We also want to provide information to the
-  called function which tone to play. GTKmm makes that quite easy as we can easily bind information with the <em>sigc</em>
+  called function which tone to play. gtkmm makes that quite easy as we can easily bind information with the <em>sigc</em>
   library.</p> 
   
   <p>The function that is called when the user clicks a button can be pretty simple, as
@@ -259,8 +259,8 @@ button->signal_clicked().connect (sigc::bind<double, Sound*>(sigc::ptr_fun(&on_b
 <section id="further">
   <title>Further Reading</title>
   <p>Many of the things shown above are explained in detail in the 
-  <link href="http://library.gnome.org/devel/gtkmm-tutorial/stable/";>GTKmm book</link> which also
-  covers a lot more key concept for using the full power of GTKmm. You might also be interested
+  <link href="http://library.gnome.org/devel/gtkmm-tutorial/stable/";>gtkmm book</link> which also
+  covers a lot more key concept for using the full power of gtkmm. You might also be interested
   in the <link href="http://library.gnome.org/devel/gstreamermm/";>GStreamermm reference documentation</link>.</p>
 </section>
 
diff --git a/platform-demos/C/image-viewer.cpp.page b/platform-demos/C/image-viewer.cpp.page
index 3972d81..b169f8b 100644
--- a/platform-demos/C/image-viewer.cpp.page
+++ b/platform-demos/C/image-viewer.cpp.page
@@ -5,7 +5,7 @@
   <info>
     <link type="guide" xref="index#cpp"/>
     
-    <desc>A little bit more than a simple "Hello world" GTKmm application.</desc>
+    <desc>A little bit more than a simple "Hello world" gtkmm application.</desc>
     
     <revision pkgversion="0.1" version="0.1" date="2011-03-18" status="review"/>
     <credit type="author">
@@ -38,7 +38,7 @@
     <p>Start Anjuta and click <guiseq><gui>File</gui><gui>New</gui><gui>Project</gui></guiseq> to open the project wizard.</p>
     </item>
     <item>
-    <p>Choose <gui>GTKmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>image-viewer</file> as project name and directory.</p>
+    <p>Choose <gui>gtkmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>image-viewer</file> as project name and directory.</p>
    	</item>
     <item>
     <p>Make sure that <gui>Use GtkBuilder for user interface</gui> is disabled as we will
@@ -58,7 +58,7 @@
 
 <section id="build">
   <title>Build the code for the first time</title>
-  <p>This is a very basic C++ code setting up GTKmm. More details are given below; skip this list if you understand the basics:</p>  
+  <p>This is a very basic C++ code setting up gtkmm. More details are given below; skip this list if you understand the basics:</p>  
   <list>
   <item>
     <p>The three <code>#include</code> lines at the top include the <code>config</code> (useful autoconf build defines), <code>gtkmm</code> (user interface) and <code>iostream</code> (C++-STL) libraries. Functions from these libraries are used in the rest of the code.</p>
@@ -67,7 +67,7 @@
     <p>The <code>main</code> function creates a new (empty) window and sets the window title.</p>
    </item>
    <item>
-    <p>The <code>kit::run()</code> call starts the GTKmm main loop, which runs the user interface and starts listening for events (like clicks and key presses). As we give the window
+    <p>The <code>kit::run()</code> call starts the gtkmm main loop, which runs the user interface and starts listening for events (like clicks and key presses). As we give the window
     as an argument to that function, the application will automatically exit when 
     that window is closed.</p>
    </item>
@@ -79,7 +79,7 @@
 
 <section id="ui">
 <title>Creating the user interface</title>
-<p>Now we will bring life into the empty window. GTKmm organizes the user interface
+<p>Now we will bring life into the empty window. gtkmm organizes the user interface
 with <code>Gtk::Container</code>s that can contain other widgets and even other containers. Here we
 will use the simplest available container, a <code>Gtk::Box</code>:</p>
 <code mime="text/x-csrc"><![CDATA[
@@ -117,12 +117,12 @@ main (int argc, char *argv[])
     <item>
     <p>The calls to <code>pack_start</code> add the two widgets to the box and define their behaviour. The image will
     expand into any available space while the button will just be as big as needed. You will notice that we don't set
-    explicit sizes on the widgets. In GTKmm this is usually not needed as it makes it much easier to have a layout that
+    explicit sizes on the widgets. In gtkmm this is usually not needed as it makes it much easier to have a layout that
     looks good in different window sizes. Next, the box is added to the window.</p>
     </item>
     <item>
-    <p>We need to define what happens when the user clicks on the button. GTKmm uses the concept of <em>signals</em>. When the button is clicked, it fires the <em>clicked</em> signal, which we can connect to some action. This is done using the <code>signal_clicked().connect</code>
-    method which tells GTKmm to call the <code>on_open_image</code> function when the button is clicked. We will define the <em>callback</em> in the next section.</p>
+    <p>We need to define what happens when the user clicks on the button. gtkmm uses the concept of <em>signals</em>. When the button is clicked, it fires the <em>clicked</em> signal, which we can connect to some action. This is done using the <code>signal_clicked().connect</code>
+    method which tells gtkmm to call the <code>on_open_image</code> function when the button is clicked. We will define the <em>callback</em> in the next section.</p>
     </item>
     <item>
     <p>The last step is to show all widgets in the window using
@@ -178,7 +178,7 @@ on_open_image ()
     <p>The next two lines add an <em>Open</em> and a <em>Close</em> button to the dialog.</p>
     <p>Notice that we are using <em>stock</em> button names from Gtk, instead of manually typing "Cancel" or "Open". The advantage of using stock names is that the button labels will already be translated into the user's language.</p>
     <p>The second argument to the <code>add_button()</code> method is a value to identify
-    the clicked button. We use predefined values provided by GTKmm here, too.
+    the clicked button. We use predefined values provided by gtkmm here, too.
     </p>
     </item>
     <item>
diff --git a/platform-overview/C/demo-guitar-tuner.cpp.page b/platform-overview/C/demo-guitar-tuner.cpp.page
index e315a8e..754ffe9 100644
--- a/platform-overview/C/demo-guitar-tuner.cpp.page
+++ b/platform-overview/C/demo-guitar-tuner.cpp.page
@@ -5,7 +5,7 @@
   <info>
     <link type="guide" xref="demos#cpp"/>
   
-    <desc>Use Gtkmm and GStreamermm to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer.</desc>
+    <desc>Use gtkmm and GStreamermm to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer.</desc>
     
     <revision pkgversion="0.1" version="0.1" date="2011-03-17" status="review"/>
     <credit type="author">
@@ -44,7 +44,7 @@
     <p>Start Anjuta and click <guiseq><gui>File</gui><gui>New</gui><gui>Project</gui></guiseq> to open the project wizard.</p>
     </item>
     <item>
-    <p>Choose <gui>GTKmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>guitar-tuner</file> as project name and directory.</p>
+    <p>Choose <gui>gtkmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>guitar-tuner</file> as project name and directory.</p>
    	</item>
     <item>
     <p>Make sure that <gui>Configure external packages</gui> is selected. On the next page, select
@@ -61,7 +61,7 @@
 
 <section id="build">
   <title>Build the code for the first time</title>
-  <p>This is a very basic C++ code setting up Gtkmm. More details are given below; 
+  <p>This is a very basic C++ code setting up gtkmm. More details are given below; 
   skip this list if you understand the basics:</p>
   <list>
   <item>
@@ -71,7 +71,7 @@
     <p>The <code>main</code> function creates a new window by opening a GtkBuilder file (<file>src/guitar-tuner.ui</file>, defined a few lines above) and then displaying it in a window. The GtkBuilder file contains a description of a user interface and all of its elements. You can use Anjuta's editor to design GtkBuilder user interfaces.</p>
    </item>
    <item>
-    <p>Afterwards it calls a few functions which set up and then run the application. The <code>kit.run</code> function starts the GTKmm main loop, which runs the user interface and starts listening for events (like clicks and key presses).</p>
+    <p>Afterwards it calls a few functions which set up and then run the application. The <code>kit.run</code> function starts the gtkmm main loop, which runs the user interface and starts listening for events (like clicks and key presses).</p>
    </item>
   </list>
 
@@ -197,7 +197,7 @@ bool Sound::stop_playing()
   <title>Connecting the signals</title>
   <p>We want to play the correct sound when the user clicks a button. That means that we have to connect
   to the signal that is fired when the user clicks the button. We also want to provide information to the
-  called function which tone to play. GTKmm makes that quite easy as we can easily bind information with the <em>sigc</em>
+  called function which tone to play. gtkmm makes that quite easy as we can easily bind information with the <em>sigc</em>
   library.</p> 
   
   <p>The function that is called when the user clicks a button can be pretty simple, as
@@ -259,8 +259,8 @@ button->signal_clicked().connect (sigc::bind<double, Sound*>(sigc::ptr_fun(&on_b
 <section id="further">
   <title>Further Reading</title>
   <p>Many of the things shown above are explained in detail in the 
-  <link href="http://library.gnome.org/devel/gtkmm-tutorial/stable/";>GTKmm book</link> which also
-  covers a lot more key concept for using the full power of GTKmm. You might also be interested
+  <link href="http://library.gnome.org/devel/gtkmm-tutorial/stable/";>gtkmm book</link> which also
+  covers a lot more key concept for using the full power of gtkmm. You might also be interested
   in the <link href="http://library.gnome.org/devel/gstreamermm/";>GStreamermm reference documentation</link>.</p>
 </section>
 
diff --git a/platform-overview/C/demo-image-viewer.cpp.page b/platform-overview/C/demo-image-viewer.cpp.page
index c61ea36..4f3b531 100644
--- a/platform-overview/C/demo-image-viewer.cpp.page
+++ b/platform-overview/C/demo-image-viewer.cpp.page
@@ -5,7 +5,7 @@
   <info>
     <link type="guide" xref="demos#cpp"/>
     
-    <desc>A little bit more than a simple "Hello world" GTKmm application.</desc>
+    <desc>A little bit more than a simple "Hello world" gtkmm application.</desc>
     
     <revision pkgversion="0.1" version="0.1" date="2011-03-18" status="review"/>
     <credit type="author">
@@ -38,7 +38,7 @@
     <p>Start Anjuta and click <guiseq><gui>File</gui><gui>New</gui><gui>Project</gui></guiseq> to open the project wizard.</p>
     </item>
     <item>
-    <p>Choose <gui>GTKmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>image-viewer</file> as project name and directory.</p>
+    <p>Choose <gui>gtkmm (Simple)</gui> from the <gui>C++</gui> tab, click <gui>Forward</gui>, and fill out your details on the next few pages. Use <file>image-viewer</file> as project name and directory.</p>
    	</item>
     <item>
     <p>Make sure that <gui>Use GtkBuilder for user interface</gui> is disabled as we will
@@ -58,7 +58,7 @@
 
 <section id="build">
   <title>Build the code for the first time</title>
-  <p>This is a very basic C++ code setting up GTKmm. More details are given below; skip this list if you understand the basics:</p>  
+  <p>This is a very basic C++ code setting up gtkmm. More details are given below; skip this list if you understand the basics:</p>  
   <list>
   <item>
     <p>The three <code>#include</code> lines at the top include the <code>config</code> (useful autoconf build defines), <code>gtkmm</code> (user interface) and <code>iostream</code> (C++-STL) libraries. Functions from these libraries are used in the rest of the code.</p>
@@ -67,7 +67,7 @@
     <p>The <code>main</code> function creates a new (empty) window and sets the window title.</p>
    </item>
    <item>
-    <p>The <code>kit::run()</code> call starts the GTKmm main loop, which runs the user interface and starts listening for events (like clicks and key presses). As we give the window
+    <p>The <code>kit::run()</code> call starts the gtkmm main loop, which runs the user interface and starts listening for events (like clicks and key presses). As we give the window
     as an argument to that function, the application will automatically exit when 
     that window is closed.</p>
    </item>
@@ -79,7 +79,7 @@
 
 <section id="ui">
 <title>Creating the user interface</title>
-<p>Now we will bring life into the empty window. GTKmm organizes the user interface
+<p>Now we will bring life into the empty window. gtkmm organizes the user interface
 with <code>Gtk::Container</code>s that can contain other widgets and even other containers. Here we
 will use the simplest available container, a <code>Gtk::Box</code>:</p>
 <code mime="text/x-csrc"><![CDATA[
@@ -121,12 +121,12 @@ main (int argc, char *argv[])
     <item>
     <p>The calls to <code>pack_start</code> add the two widgets to the box and define their behaviour. The image will
     expand into any available space while the button will just be as big as needed. You will notice that we don't set
-    explicit sizes on the widgets. In GTKmm this is usually not needed as it makes it much easier to have a layout that
+    explicit sizes on the widgets. In gtkmm this is usually not needed as it makes it much easier to have a layout that
     looks good in different window sizes. Next, the box is added to the window.</p>
     </item>
     <item>
-    <p>We need to define what happens when the user clicks on the button. GTKmm uses the concept of <em>signals</em>. When the button is clicked, it fires the <em>clicked</em> signal, which we can connect to some action. This is done using the <code>signal_clicked().connect</code>
-    method which tells GTKmm to call the <code>on_open_image</code> function when the button is clicked and
+    <p>We need to define what happens when the user clicks on the button. gtkmm uses the concept of <em>signals</em>. When the button is clicked, it fires the <em>clicked</em> signal, which we can connect to some action. This is done using the <code>signal_clicked().connect</code>
+    method which tells gtkmm to call the <code>on_open_image</code> function when the button is clicked and
     to pass the image as an additional argument to that function. We will define the <em>callback</em> in the next section.</p>
     </item>
     <item>
@@ -181,7 +181,7 @@ on_open_image (Gtk::Image* image)
     <p>The next two lines add an <em>Open</em> and a <em>Close</em> button to the dialog.</p>
     <p>Notice that we are using <em>stock</em> button names from Gtk, instead of manually typing "Cancel" or "Open". The advantage of using stock names is that the button labels will already be translated into the user's language.</p>
     <p>The second argument to the <code>add_button()</code> method is a value to identify
-    the clicked button. We use predefined values provided by GTKmm here, too.
+    the clicked button. We use predefined values provided by gtkmm here, too.
     </p>
     </item>
     <item>



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